Humans · Lineage II Interlude
Sorcerer
Sorcerer is a class of Lineage II Interlude (race: Humans). It comes from Wizard. It evolves into Archmage.
Sorcerer: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 31, between levels 40 and 76.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 11000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 32000 SP · passive. Increases maximum MP.
- Fast Spell Casting Lv. 2 — 32000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 11000 SP each · passive. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 10–12 — 11000 SP each · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 9–10 — 16000 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
- Sleep Lv. 10–12 — 11000 SP each · active, magic · enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Surrender To Wind Lv. 1 — 32000 SP · active, magic · requires Spellbook: Surrender to Wind; enchantable. Instantly decreases enemy's resistance to wind attacks and increases resistance to earth attacks. Effect 4.
- Surrender To Fire Lv. 4 — 32000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to fire attacks and increases resistance to water attacks. Effect 4.
- Slow Lv. 2 — 32000 SP · active, magic · enchantable. Instantly reduces enemy's Speed. Effect 3.
- Curse Fear Lv. 1 — 32000 SP · active, magic · requires Spellbook: Blazing Circle; element/trait: No [Blazing Circle] Blazing Circle Lv.1 Sends out a ring of flames around oneself. Power 29., 16000, Active; enchantable. Frightens a monster, causing it to flee.
- Blazing Circle Lv. 2 — 16000 SP · active, magic · enchantable. Sends out a ring of flames around oneself. Power 30.
- Prominence Lv. 1–2 — 16000 SP each · active, magic · requires Spellbook: Prominence; enchantable. Gathers the air surrounding the caster to create a giant fireball attack. Power X. (Power: 49 / 52)
- Aura Flare Lv. 1–2 — 16000 SP each · active, magic · requires Spellbook: Aura Flare; enchantable. Attacks a nearby target. Power X. (Power: 39 / 42)
- Blazing Skin Lv. 1 — 32000 SP · active, magic · requires Spellbook: Blazing Skin; enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.
- Aura Bolt Lv. 1 — 32000 SP · active, magic · requires Spellbook: Aura Bolt; enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 26.
- Clear Mind Lv. 1 — 32000 SP · passive. Enhances MP regeneration while standing or walking.
Level 44
- Anti Magic Lv. 16–18 — 14000 SP each · passive
- Fast HP Recovery Lv. 2 — 41000 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 3 — 41000 SP · passive. Increases MP regeneration.
- Robe Mastery Lv. 12–14 — 14000 SP each · passive
- Weapon Mastery Lv. 13–15 — 14000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 21000 SP each · passive
- Sleep Lv. 13–15 — 14000 SP each · active, magic · enchantable
- Sleeping Cloud Lv. 1 — 41000 SP · active, magic · requires Spellbook: Sleeping Cloud; enchantable. Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.
- Surrender To Wind Lv. 2 — 41000 SP · active, magic · enchantable
- Concentration Lv. 3 — 41000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 3.
- Surrender To Fire Lv. 5 — 41000 SP · active, magic · enchantable
- Slow Lv. 3 — 41000 SP · active, magic · enchantable
- Curse Fear Lv. 2 — 41000 SP · active, magic
- Blazing Circle Lv. 3–4 — 21000 SP each · active, magic · enchantable. Sends out a ring of flames around oneself. Power X. (Power: 32 / 34)
- Prominence Lv. 3–4 — 21000 SP each · active, magic · enchantable. (Power: 55 / 58)
- Aura Flare Lv. 3–4 — 21000 SP each · active, magic · enchantable. (Power: 44 / 47)
- Aura Bolt Lv. 2 — 41000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29.
Level 48
- Anti Magic Lv. 19–21 — 21000 SP each · passive
- Quick Recovery Lv. 3 — 63000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 63000 SP · passive
- Robe Mastery Lv. 15–17 — 21000 SP each · passive
- Weapon Mastery Lv. 16–18 — 21000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 32000 SP each · passive
- Cancellation Lv. 1 — 63000 SP · active, magic · requires Spellbook: Cancel. Removes multiple buffs from an enemy.
- Sleep Lv. 16–18 — 21000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 3 — 63000 SP · active, magic · enchantable
- Surrender To Fire Lv. 6 — 63000 SP · active, magic · enchantable
- Slow Lv. 4 — 63000 SP · active, magic · enchantable
- Curse Fear Lv. 3 — 63000 SP · active, magic
- Blazing Circle Lv. 5–6 — 32000 SP each · active, magic · enchantable. (Power: 36 / 38)
- Prominence Lv. 5–6 — 32000 SP each · active, magic · enchantable. (Power: 61 / 65)
- Aura Flare Lv. 5–6 — 32000 SP each · active, magic · enchantable. (Power: 49 / 52)
- Blazing Skin Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.
- Decay Lv. 1 — 63000 SP · active, magic · requires Spellbook: Decay. Causes decay in target, continuously reducing enemy's HP. Effect 5.
- Aura Bolt Lv. 3 — 63000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.
- Clear Mind Lv. 2 — 63000 SP · passive
Level 52
- Anti Magic Lv. 22–24 — 31000 SP each · passive
- Fast HP Recovery Lv. 3 — 94000 SP · passive
- Fast Mana Recovery Lv. 4 — 94000 SP · passive
- Robe Mastery Lv. 18–20 — 31000 SP each · passive
- Weapon Mastery Lv. 19–21 — 31000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 47000 SP each · passive
- Cancellation Lv. 2 — 94000 SP · active, magic
- Sleep Lv. 19–21 — 31000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 4 — 94000 SP · active, magic · enchantable
- Concentration Lv. 4 — 94000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 4.
- Surrender To Fire Lv. 7 — 94000 SP · active, magic · enchantable
- Slow Lv. 5 — 94000 SP · active, magic · enchantable
- Curse Fear Lv. 4 — 94000 SP · active, magic
- Blazing Circle Lv. 7–8 — 47000 SP each · active, magic · enchantable. (Power: 40 / 42)
- Prominence Lv. 7–8 — 47000 SP each · active, magic · enchantable. (Power: 68 / 72)
- Aura Flare Lv. 7–8 — 47000 SP each · active, magic · enchantable. (Power: 55 / 57)
- Aura Bolt Lv. 4 — 94000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.
Level 56
- Anti Magic Lv. 25–27 — 37000 SP each · passive
- Boost Mana Lv. 5 — 110000 SP · passive
- Fast Spell Casting Lv. 3 — 110000 SP · passive
- Robe Mastery Lv. 21–23 — 37000 SP each · passive
- Weapon Mastery Lv. 22–24 — 37000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 55000 SP each · passive
- Cancellation Lv. 3 — 110000 SP · active, magic
- Sleep Lv. 22–24 — 37000 SP each · active, magic · enchantable
- Sleeping Cloud Lv. 2 — 110000 SP · active, magic · enchantable
- Surrender To Wind Lv. 5 — 110000 SP · active, magic · enchantable
- Surrender To Fire Lv. 8 — 110000 SP · active, magic · enchantable
- Slow Lv. 6 — 110000 SP · active, magic · enchantable
- Curse Fear Lv. 5 — 110000 SP · active, magic
- Blazing Circle Lv. 9–10 — 55000 SP each · active, magic · enchantable. (Power: 44 / 46)
- Prominence Lv. 9–10 — 55000 SP each · active, magic · enchantable. (Power: 75 / 78)
- Aura Flare Lv. 9–10 — 55000 SP each · active, magic · enchantable. (Power: 60 / 63)
- Blazing Skin Lv. 3 — 110000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.
- Decay Lv. 2 — 110000 SP · active, magic. Causes decay in target, continuously reducing enemy's HP. Effect 6.
- Aura Bolt Lv. 5 — 110000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39.
- Clear Mind Lv. 3 — 110000 SP · passive
Level 58
- Anti Magic Lv. 28–29 — 65000 SP each · passive
- Fast HP Recovery Lv. 4 — 129000 SP · passive
- Robe Mastery Lv. 24–25 — 65000 SP each · passive
- Weapon Mastery Lv. 25–26 — 65000 SP each · passive
- Higher Mana Gain Lv. 19 — 129000 SP · passive
- Cancellation Lv. 4 — 129000 SP · active, magic
- Sleep Lv. 25–26 — 65000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 6 — 129000 SP · active, magic · enchantable
- Surrender To Fire Lv. 9 — 129000 SP · active, magic · enchantable
- Slow Lv. 7 — 129000 SP · active, magic · enchantable
- Curse Fear Lv. 6 — 129000 SP · active, magic
- Blazing Circle Lv. 11 — 129000 SP · active, magic · enchantable. (Power: 48)
- Prominence Lv. 11–12 — 65000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Aura Flare Lv. 11–12 — 65000 SP each · active, magic · enchantable. (Power: 64 / 66)
- Aura Bolt Lv. 6 — 129000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.
- Rain of Fire Lv. 1 — 129000 SP · active, magic · requires Spellbook: Rain of Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 41.
- Aura Flash Lv. 1 — 129000 SP · active, magic · requires Spellbook: Aura Flash; enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 49.
Level 60
- Anti Magic Lv. 30–31 — 83000 SP each · passive
- Boost Mana Lv. 6 — 167000 SP · passive
- Fast Mana Recovery Lv. 5 — 167000 SP · passive
- Robe Mastery Lv. 26–27 — 83000 SP each · passive
- Weapon Mastery Lv. 27–28 — 83000 SP each · passive
- Higher Mana Gain Lv. 20 — 167000 SP · passive
- Cancellation Lv. 5 — 167000 SP · active, magic
- Sleep Lv. 27–28 — 83000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 7 — 167000 SP · active, magic · enchantable
- Concentration Lv. 5 — 167000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 5.
- Surrender To Fire Lv. 10 — 167000 SP · active, magic · enchantable
- Slow Lv. 8 — 167000 SP · active, magic · enchantable
- Curse Fear Lv. 7 — 167000 SP · active, magic
- Blazing Circle Lv. 12 — 167000 SP · active, magic · enchantable. (Power: 50)
- Prominence Lv. 13–14 — 83000 SP each · active, magic · enchantable. (Power: 84 / 85)
- Aura Flare Lv. 13–14 — 83000 SP each · active, magic · enchantable. (Power: 67 / 68)
- Aura Bolt Lv. 7 — 167000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.
- Rain of Fire Lv. 2 — 167000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 43.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)
Level 62
- Anti Magic Lv. 32–33 — 110000 SP each · passive
- Robe Mastery Lv. 28–29 — 110000 SP each · passive
- Weapon Mastery Lv. 29–30 — 110000 SP each · passive
- Higher Mana Gain Lv. 21 — 220000 SP · passive
- Cancellation Lv. 6 — 220000 SP · active, magic
- Sleep Lv. 29–30 — 110000 SP each · active, magic · enchantable
- Sleeping Cloud Lv. 3 — 220000 SP · active, magic · enchantable
- Surrender To Wind Lv. 8 — 220000 SP · active, magic · enchantable
- Surrender To Fire Lv. 11 — 220000 SP · active, magic · enchantable
- Slow Lv. 9 — 220000 SP · active, magic · enchantable
- Curse Fear Lv. 8 — 220000 SP · active, magic
- Blazing Circle Lv. 13 — 220000 SP · active, magic · enchantable. (Power: 52)
- Prominence Lv. 15–16 — 110000 SP each · active, magic · enchantable. (Power: 87 / 89)
- Aura Flare Lv. 15–16 — 110000 SP each · active, magic · enchantable. (Power: 70 / 71)
- Aura Bolt Lv. 8 — 220000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.
- Rain of Fire Lv. 3 — 220000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 45.
- Clear Mind Lv. 4 — 220000 SP · passive
- Aura Flash Lv. 2 — 220000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 2 Spirit Ore. Power 53.
Level 64
- Anti Magic Lv. 34–35 — 140000 SP each · passive
- Fast HP Recovery Lv. 5 — 280000 SP · passive
- Robe Mastery Lv. 30–31 — 140000 SP each · passive
- Weapon Mastery Lv. 31–32 — 140000 SP each · passive
- Higher Mana Gain Lv. 22 — 280000 SP · passive
- Cancellation Lv. 7 — 280000 SP · active, magic
- Sleep Lv. 31–32 — 140000 SP each · active, magic · enchantable
- Surrender To Fire Lv. 12 — 280000 SP · active, magic · enchantable
- Slow Lv. 10 — 280000 SP · active, magic · enchantable
- Curse Fear Lv. 9 — 280000 SP · active, magic
- Blazing Circle Lv. 14 — 280000 SP · active, magic · enchantable. (Power: 55)
- Prominence Lv. 17–18 — 140000 SP each · active, magic · enchantable. (Power: 90 / 92)
- Aura Flare Lv. 17–18 — 140000 SP each · active, magic · enchantable. (Power: 72 / 74)
- Decay Lv. 3 — 280000 SP · active, magic. Causes decay in target, continuously reducing enemy's HP. Effect 7.
- Aura Bolt Lv. 9 — 280000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.
- Rain of Fire Lv. 4 — 280000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 46.
Level 66
- Anti Magic Lv. 36–37 — 180000 SP each · passive
- Boost Mana Lv. 7 — 370000 SP · passive
- Robe Mastery Lv. 32–33 — 180000 SP each · passive
- Weapon Mastery Lv. 33–34 — 180000 SP each · passive
- Higher Mana Gain Lv. 23 — 370000 SP · passive
- Cancellation Lv. 8 — 370000 SP · active, magic
- Sleep Lv. 33–34 — 180000 SP each · active, magic · enchantable
- Sleeping Cloud Lv. 4 — 370000 SP · active, magic · enchantable
- Surrender To Wind Lv. 10 — 370000 SP · active, magic · enchantable
- Surrender To Fire Lv. 13 — 370000 SP · active, magic · enchantable
- Slow Lv. 11 — 370000 SP · active, magic · enchantable
- Curse Fear Lv. 10 — 370000 SP · active, magic
- Blazing Circle Lv. 15 — 370000 SP · active, magic · enchantable. (Power: 57)
- Prominence Lv. 19–20 — 180000 SP each · active, magic · enchantable. (Power: 94 / 96)
- Aura Flare Lv. 19–20 — 180000 SP each · active, magic · enchantable. (Power: 75 / 77)
- Aura Bolt Lv. 10 — 370000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.
- Seed of Fire Lv. 1 — 370000 SP · active, magic · requires Spellbook: Seed of Fire. Instills the force of fire. Unless a new force is instilled in 5 seconds, all forces will disappear.
- Rain of Fire Lv. 5 — 370000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 48.
- Aura Flash Lv. 3 — 370000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 58.
Level 68
- Anti Magic Lv. 38–39 — 200000 SP each · passive
- Fast Mana Recovery Lv. 6 — 410000 SP · passive
- Robe Mastery Lv. 34–35 — 200000 SP each · passive
- Weapon Mastery Lv. 35–36 — 200000 SP each · passive
- Higher Mana Gain Lv. 24 — 410000 SP · passive
- Cancellation Lv. 9 — 410000 SP · active, magic
- Sleep Lv. 35–36 — 200000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 11 — 410000 SP · active, magic · enchantable
- Concentration Lv. 6 — 410000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 6.
- Surrender To Fire Lv. 14 — 410000 SP · active, magic · enchantable
- Slow Lv. 12 — 410000 SP · active, magic · enchantable
- Curse Fear Lv. 11 — 410000 SP · active, magic
- Blazing Circle Lv. 16 — 410000 SP · active, magic · enchantable. (Power: 58)
- Prominence Lv. 21–22 — 200000 SP each · active, magic · enchantable. (Power: 97 / 99)
- Aura Flare Lv. 21–22 — 200000 SP each · active, magic · enchantable. (Power: 78 / 79)
- Aura Bolt Lv. 11 — 410000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.
- Aura Symphony Lv. 1 — 410000 SP · active, magic · requires Spellbook: Aura Symphony. By using two types of forces, Unleashes an attack to inflict significant damage. Power 350.
- Rain of Fire Lv. 6 — 410000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 50.
- Clear Mind Lv. 5 — 410000 SP · passive
Level 70
- Anti Magic Lv. 40–41 — 260000 SP each · passive
- Robe Mastery Lv. 36–37 — 260000 SP each · passive
- Weapon Mastery Lv. 37–38 — 260000 SP each · passive
- Higher Mana Gain Lv. 25 — 520000 SP · passive
- Cancellation Lv. 10 — 520000 SP · active, magic
- Sleep Lv. 37–38 — 260000 SP each · active, magic · enchantable
- Sleeping Cloud Lv. 5 — 520000 SP · active, magic · enchantable
- Surrender To Wind Lv. 12 — 520000 SP · active, magic · enchantable
- Surrender To Fire Lv. 15 — 520000 SP · active, magic · enchantable
- Slow Lv. 13 — 520000 SP · active, magic · enchantable
- Curse Fear Lv. 12 — 520000 SP · active, magic
- Blazing Circle Lv. 17 — 520000 SP · active, magic · enchantable. (Power: 60)
- Prominence Lv. 23–24 — 260000 SP each · active, magic · enchantable. (Power: 100 / 102)
- Aura Flare Lv. 23–24 — 260000 SP each · active, magic · enchantable. (Power: 80 / 82)
- Aura Bolt Lv. 12 — 520000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.
- Inferno Lv. 1 — 520000 SP · active, magic · requires Spellbook: Inferno. Devastating double fire attack. Flames reduce enemy's HP. Effect 10. Power 350. Requires two Seeds of Fire.
- Rain of Fire Lv. 7 — 520000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 51.
- Aura Flash Lv. 4 — 520000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 3 Spirit Ore. Power 61.
Level 72
- Anti Magic Lv. 42–43 — 440000 SP each · passive
- Boost Mana Lv. 8 — 880000 SP · passive
- Robe Mastery Lv. 38–39 — 440000 SP each · passive
- Weapon Mastery Lv. 39–40 — 440000 SP each · passive
- Higher Mana Gain Lv. 26 — 880000 SP · passive
- Cancellation Lv. 11 — 880000 SP · active, magic
- Sleep Lv. 39–40 — 440000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 13 — 880000 SP · active, magic · enchantable
- Surrender To Fire Lv. 16 — 880000 SP · active, magic · enchantable
- Slow Lv. 14 — 880000 SP · active, magic · enchantable
- Curse Fear Lv. 13 — 880000 SP · active, magic
- Blazing Circle Lv. 18 — 880000 SP · active, magic · enchantable. (Power: 62)
- Prominence Lv. 25–26 — 440000 SP each · active, magic · enchantable. (Power: 104 / 105)
- Aura Flare Lv. 25–26 — 440000 SP each · active, magic · enchantable. (Power: 83 / 84)
- Aura Bolt Lv. 13 — 880000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.
- Elemental Assault Lv. 1 — 880000 SP · active, magic · requires Spellbook: Elemental Assault. Unleashes an attack that will inflict great damage. In order to use this skill, one will need the force of water and the force of wind. Power 500.
- Rain of Fire Lv. 8 — 880000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 53.
Level 74
- Anti Magic Lv. 44–45 — 580000 SP each · passive
- Fast HP Recovery Lv. 6 — 1150000 SP · passive
- Fast Mana Recovery Lv. 7 — 1150000 SP · passive
- Robe Mastery Lv. 40–41 — 580000 SP each · passive
- Weapon Mastery Lv. 41–42 — 580000 SP each · passive
- Higher Mana Gain Lv. 27 — 1150000 SP · passive
- Cancellation Lv. 12 — 1150000 SP · active, magic
- Sleep Lv. 41–42 — 580000 SP each · active, magic · enchantable
- Surrender To Wind Lv. 14 — 1150000 SP · active, magic · enchantable
- Surrender To Fire Lv. 17 — 1150000 SP · active, magic · enchantable
- Slow Lv. 15 — 1150000 SP · active, magic · enchantable
- Curse Fear Lv. 14 — 1150000 SP · active, magic
- Blazing Circle Lv. 19 — 1150000 SP · active, magic · enchantable. (Power: 64)
- Prominence Lv. 27–28 — 580000 SP each · active, magic · enchantable. (Power: 107 / 108)
- Aura Flare Lv. 27–28 — 580000 SP each · active, magic · enchantable. (Power: 85 / 87)
- Decay Lv. 4 — 1150000 SP · active, magic. Causes decay in target, continuously reducing enemy's HP. Effect 8.
- Aura Bolt Lv. 14 — 1150000 SP · active, magic · enchantable. Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.
- Rain of Fire Lv. 9 — 1150000 SP · active, magic · enchantable. Flaming hail attack, useful against multiple enemies. Power 54.
- Clear Mind Lv. 6 — 1150000 SP · passive
- Aura Flash Lv. 5 — 1150000 SP · active, magic · enchantable. Unleashes an elemental attack on nearby enemies that cancels their targets. Consumes 4 Spirit Ore. Power 65.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)
Tips about Sorcerer
Sorcerer: what it specializes in
Sorcerer (Humans, comes from Wizard): specializes in robes; new skills: Surrender To Wind (Lv. 40), Curse Fear (Lv. 40), Blazing Circle (Lv. 40), Prominence (Lv. 40), Aura Flare (Lv. 40), Blazing Skin (Lv. 40), Aura Bolt (Lv. 40), Sleeping Cloud (Lv. 44), Cancellation (Lv. 48), Decay (Lv. 48), Rain of Fire (Lv. 58), Aura Flash (Lv. 58) and 6 more.
Sorcerer: books and amulets you need
Bought at Wesley [Magic Trader] (Ivory Tower): Spellbook: Aura Flash (Aura Flash, Lv. 58; 7,762 adena). Not sold (drop, exchange, or quest): Spellbook: Surrender to Wind (Surrender To Wind, Lv. 40): drop from Enchanted Gargoyle (Lv. 44, Ivory Tower…) 0.82%; Spellbook: Blazing Circle (Curse Fear, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.58%; Spellbook: Prominence (Prominence, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.58%; Spellbook: Aura Flare (Aura Flare, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.58%; Spellbook: Blazing Skin (Blazing Skin, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.58%; Spellbook: Aura Bolt (Aura Bolt, Lv. 40): drop from Nightmare Guide (Lv. 43) 0.29%; Spellbook: Sleeping Cloud (Sleeping Cloud, Lv. 44): drop from Forest Runner (Lv. 50, Skyshadow Meadow…) 0.97%; Spellbook: Cancel (Cancellation, Lv. 48): drop from Satyr Elder (Lv. 54, Skyshadow Meadow…) 1.2%; Spellbook: Decay (Decay, Lv. 48): drop from Satyr Elder (Lv. 54, Skyshadow Meadow…) 1.2%; Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Spellbook: Rain of Fire (Rain of Fire, Lv. 58): drop from Hell Keeper Medusa (Lv. 58, The Patriot's Necropolis…) 0.89%; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Spellbook: Seed of Fire (Seed of Fire, Lv. 66): drop from Fallen Orc Captain (Lv. 60, The Giant's Cave…) 0.30%; Spellbook: Aura Symphony (Aura Symphony, Lv. 68): drop from Innersen (Lv. 60, Skyshadow Meadow) 0.22%; Spellbook: Inferno (Inferno, Lv. 70): drop from Innersen (Lv. 60, Skyshadow Meadow) 0.22%; Spellbook: Elemental Assault (Elemental Assault, Lv. 72): drop from Gamlin (Lv. 60, The Giant's Cave…) 0.38%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).
In other chronicles
- Sorcerer — Lineage II The 1st Throne: The Kamael
- Sorcerer — Lineage II The 1st Throne: Hellbound
- Sorcerer — Lineage II The 2nd Throne: Gracia Part 1
- Sorcerer — Lineage II The 2nd Throne: Gracia Part 2
- Sorcerer — Lineage II The 2nd Throne: Gracia Final
- Sorcerer — Lineage II The 2nd Throne: Gracia Epilogue
- Sorcerer — Lineage II Freya
- Sorcerer — Lineage II High Five
- Sorcerer — Lineage II C5: Oath of Blood
- Sorcerer — Lineage II C4: Scions of Destiny
- Sorcerer — Lineage II C3: Rise of Darkness
- Sorcerer — Lineage II C2: Age of Splendor
- Sorcerer — Lineage II C1: Harbingers of War
Sorcerer: frequently asked questions
What armor does Sorcerer wear?
Armor: Robes.
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