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Humans · Lineage II C4: Scions of Destiny

Sorcerer

Sorcerer is a class of Lineage II C4 (race: Humans). It comes from Wizard. It evolves into Archmage.

Sorcerer: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 28, between levels 40 and 74.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 11000 SP each · passive. Increases M. Def.
  • Boost Mana Lv. 3 — 34000 SP · passive. Increases maximum MP.
  • Fast Spell Casting Lv. 2 — 34000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 11000 SP each · passive. Increases P. Def. when wearing a robe.
  • Weapon Mastery Lv. 10–12 — 11000 SP each · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 9–10 — 17000 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
  • Sleep Lv. 10–12 — 11000 SP each · active, magic · element/trait: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
  • Surrender To Wind Lv. 1 — 34000 SP · active, magic · requires Spellbook: Surrender to Wind; enchantable. Decreases target's resistance to wind attack. Effect 3.
  • Surrender To Fire Lv. 4 — 34000 SP · active, magic · enchantable. Instantly decreases enemy's resistance to attacks by fire. Effect 3.
  • Slow Lv. 2 — 34000 SP · active, magic · enchantable. Temporarily reduces target's Speed. Effect 3.
  • Blazing Circle Lv. 1–2 — 17000 SP each · active, magic · requires Spellbook: Blazing Circle; element/trait: Fire; enchantable. Sends out a ring of flames around oneself. Power X. (Power: 29 / 30)
  • Prominence Lv. 1–2 — 17000 SP each · active, magic · requires Spellbook: Prominence; element/trait: Fire; enchantable. Gathers the air surrounding the caster to create a giant fireball attack. Power X. (Power: 49 / 52)
  • Aura Flare Lv. 1–2 — 17000 SP each · active, magic · requires Spellbook: Aura Flare; enchantable. Attacks a target that is in contact. During PvP, one's M. Atk. gets decreased instantly. Power X. (Power: 39 / 42)
  • Blazing Skin Lv. 1 — 34000 SP · active, magic · requires Spellbook: Blazing Skin; enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 1.
  • Aura Bolt Lv. 1 — 34000 SP · active, magic · requires Spellbook: Aura Bolt; enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 26.
  • Clear Mind Lv. 1 — 34000 SP · passive. Enhances MP regeneration while standing or walking.

Level 44

  • Anti Magic Lv. 16–18 — 15000 SP each · passive
  • Fast HP Recovery Lv. 2 — 43000 SP · passive. Increases HP recovery speed.
  • Fast Mana Recovery Lv. 3 — 43000 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 12–14 — 15000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 15000 SP each · passive
  • Higher Mana Gain Lv. 11–12 — 22000 SP each · passive
  • Sleep Lv. 13–15 — 15000 SP each · active, magic · element/trait: Sleep; enchantable
  • Sleeping Cloud Lv. 1 — 43000 SP · active, magic · requires Spellbook: Sleeping Cloud; element/trait: Sleep; enchantable. Instantly puts nearby enemies to sleep. If cast on a sleeping target, the spell has no effect.
  • Surrender To Wind Lv. 2 — 43000 SP · active, magic · enchantable
  • Concentration Lv. 3 — 43000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 3.
  • Surrender To Fire Lv. 5 — 43000 SP · active, magic · enchantable
  • Slow Lv. 3 — 43000 SP · active, magic · enchantable
  • Blazing Circle Lv. 3–4 — 22000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 32 / 34)
  • Prominence Lv. 3–4 — 22000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 55 / 58)
  • Aura Flare Lv. 3–4 — 22000 SP each · active, magic · enchantable. (Power: 44 / 47)
  • Aura Bolt Lv. 2 — 43000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 29.

Level 48

  • Anti Magic Lv. 19–21 — 22000 SP each · passive
  • Quick Recovery Lv. 3 — 67000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 67000 SP · passive
  • Robe Mastery Lv. 15–17 — 22000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 22000 SP each · passive
  • Higher Mana Gain Lv. 13–14 — 33000 SP each · passive
  • Cancel Lv. 1 — 67000 SP · active, magic · requires Spellbook: Cancel. Removes all the buffs from an enemy.
  • Sleep Lv. 16–18 — 22000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 3 — 67000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 6 — 67000 SP · active, magic · enchantable
  • Slow Lv. 4 — 67000 SP · active, magic · enchantable
  • Blazing Circle Lv. 5–6 — 33000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 36 / 38)
  • Prominence Lv. 5–6 — 33000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 61 / 65)
  • Aura Flare Lv. 5–6 — 33000 SP each · active, magic · enchantable. (Power: 49 / 52)
  • Blazing Skin Lv. 2 — 67000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 2.
  • Decay Lv. 1 — 67000 SP · active, magic · requires Spellbook: Decay; element/trait: Earth. Causes decay in target, continuously reducing enemy's HP. Effect 5.
  • Aura Bolt Lv. 3 — 67000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 33.
  • Clear Mind Lv. 2 — 67000 SP · passive

Level 52

  • Anti Magic Lv. 22–24 — 35000 SP each · passive
  • Fast HP Recovery Lv. 3 — 100000 SP · passive
  • Fast Mana Recovery Lv. 4 — 100000 SP · passive
  • Robe Mastery Lv. 18–20 — 35000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 35000 SP each · passive
  • Higher Mana Gain Lv. 15–16 — 53000 SP each · passive
  • Cancel Lv. 2 — 100000 SP · active, magic
  • Sleep Lv. 19–21 — 35000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 4 — 100000 SP · active, magic · enchantable
  • Concentration Lv. 4 — 100000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 4.
  • Surrender To Fire Lv. 7 — 100000 SP · active, magic · enchantable
  • Slow Lv. 5 — 100000 SP · active, magic · enchantable
  • Blazing Circle Lv. 7–8 — 53000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 40 / 42)
  • Prominence Lv. 7–8 — 53000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 68 / 72)
  • Aura Flare Lv. 7–8 — 53000 SP each · active, magic · enchantable. (Power: 55 / 57)
  • Aura Bolt Lv. 4 — 100000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 36.

Level 56

  • Anti Magic Lv. 25–27 — 38000 SP each · passive
  • Boost Mana Lv. 5 — 110000 SP · passive
  • Fast Spell Casting Lv. 3 — 110000 SP · passive
  • Robe Mastery Lv. 21–23 — 38000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 38000 SP each · passive
  • Higher Mana Gain Lv. 17–18 — 56000 SP each · passive
  • Cancel Lv. 3 — 110000 SP · active, magic
  • Sleep Lv. 22–24 — 38000 SP each · active, magic · element/trait: Sleep; enchantable
  • Sleeping Cloud Lv. 2 — 110000 SP · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 5 — 110000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 8 — 110000 SP · active, magic · enchantable
  • Slow Lv. 6 — 110000 SP · active, magic · enchantable
  • Blazing Circle Lv. 9–10 — 56000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 44 / 46)
  • Prominence Lv. 10 — 56000 SP · active, magic · element/trait: Fire; enchantable. (Power: 78)
  • Aura Flare Lv. 9–10 — 56000 SP each · active, magic · enchantable. (Power: 60 / 63)
  • Blazing Skin Lv. 3 — 110000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. Effect 3.
  • Decay Lv. 2 — 110000 SP · active, magic · element/trait: Earth. Causes decay in target, continuously reducing enemy's HP. Effect 6.
  • Aura Bolt Lv. 5 — 110000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 39.
  • Clear Mind Lv. 3 — 110000 SP · passive

Level 58

  • Anti Magic Lv. 28–29 — 73000 SP each · passive
  • Fast HP Recovery Lv. 4 — 150000 SP · passive
  • Robe Mastery Lv. 24–25 — 73000 SP each · passive
  • Weapon Mastery Lv. 25–26 — 73000 SP each · passive
  • Higher Mana Gain Lv. 19 — 150000 SP · passive
  • Cancel Lv. 4 — 150000 SP · active, magic
  • Sleep Lv. 25–26 — 73000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 6 — 150000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 9 — 150000 SP · active, magic · enchantable
  • Slow Lv. 7 — 150000 SP · active, magic · enchantable
  • Blazing Circle Lv. 11 — 150000 SP · active, magic · element/trait: Fire; enchantable. (Power: 48)
  • Prominence Lv. 11–12 — 73000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 80 / 82)
  • Aura Flare Lv. 11–12 — 73000 SP each · active, magic · enchantable. (Power: 64 / 66)
  • Aura Bolt Lv. 6 — 150000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 41.
  • Rain of Fire Lv. 1 — 150000 SP · active, magic · requires Spellbook: Rain of Fire; element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 41.

Level 60

  • Anti Magic Lv. 30–31 — 88000 SP each · passive
  • Boost Mana Lv. 6 — 180000 SP · passive
  • Fast Mana Recovery Lv. 5 — 180000 SP · passive
  • Robe Mastery Lv. 26–27 — 88000 SP each · passive
  • Weapon Mastery Lv. 27–28 — 88000 SP each · passive
  • Higher Mana Gain Lv. 20 — 180000 SP · passive
  • Cancel Lv. 5 — 180000 SP · active, magic
  • Sleep Lv. 27–28 — 88000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 7 — 180000 SP · active, magic · enchantable
  • Concentration Lv. 5 — 180000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 5.
  • Surrender To Fire Lv. 10 — 180000 SP · active, magic · enchantable
  • Slow Lv. 8 — 180000 SP · active, magic · enchantable
  • Blazing Circle Lv. 12 — 180000 SP · active, magic · element/trait: Fire; enchantable. (Power: 50)
  • Prominence Lv. 13–14 — 88000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 84 / 85)
  • Aura Flare Lv. 13–14 — 88000 SP each · active, magic · enchantable. (Power: 67 / 68)
  • Aura Bolt Lv. 7 — 180000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 43.
  • Rain of Fire Lv. 2 — 180000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 43.

Level 62

  • Anti Magic Lv. 32–33 — 130000 SP each · passive
  • Robe Mastery Lv. 28–29 — 130000 SP each · passive
  • Weapon Mastery Lv. 29–30 — 130000 SP each · passive
  • Higher Mana Gain Lv. 21 — 250000 SP · passive
  • Cancel Lv. 6 — 250000 SP · active, magic
  • Sleep Lv. 29–30 — 130000 SP each · active, magic · element/trait: Sleep; enchantable
  • Sleeping Cloud Lv. 3 — 250000 SP · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 8 — 250000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 11 — 250000 SP · active, magic · enchantable
  • Slow Lv. 9 — 250000 SP · active, magic · enchantable
  • Blazing Circle Lv. 13 — 250000 SP · active, magic · element/trait: Fire; enchantable. (Power: 52)
  • Prominence Lv. 15–16 — 130000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 87 / 89)
  • Aura Flare Lv. 15–16 — 130000 SP each · active, magic · enchantable. (Power: 70 / 71)
  • Aura Bolt Lv. 8 — 250000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 45.
  • Rain of Fire Lv. 3 — 250000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 45.
  • Clear Mind Lv. 4 — 250000 SP · passive

Level 64

  • Anti Magic Lv. 34–35 — 150000 SP each · passive
  • Fast HP Recovery Lv. 5 — 300000 SP · passive
  • Robe Mastery Lv. 30–31 — 150000 SP each · passive
  • Weapon Mastery Lv. 31–32 — 150000 SP each · passive
  • Higher Mana Gain Lv. 22 — 300000 SP · passive
  • Cancel Lv. 7 — 300000 SP · active, magic
  • Sleep Lv. 31–32 — SP 150000/160000 · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 9 — 300000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 12 — 300000 SP · active, magic · enchantable
  • Slow Lv. 10 — 300000 SP · active, magic · enchantable
  • Blazing Circle Lv. 14 — 300000 SP · active, magic · element/trait: Fire; enchantable. (Power: 55)
  • Prominence Lv. 17–18 — 150000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 90 / 92)
  • Aura Flare Lv. 17–18 — 150000 SP each · active, magic · enchantable. (Power: 72 / 74)
  • Decay Lv. 3 — 300000 SP · active, magic · element/trait: Earth. Causes decay in target, continuously reducing enemy's HP. Effect 7.
  • Aura Bolt Lv. 9 — 300000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 46.
  • Rain of Fire Lv. 4 — 300000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 46.

Level 66

  • Anti Magic Lv. 36–37 — 210000 SP each · passive
  • Boost Mana Lv. 7 — 410000 SP · passive
  • Robe Mastery Lv. 32–33 — 210000 SP each · passive
  • Weapon Mastery Lv. 33–34 — 210000 SP each · passive
  • Higher Mana Gain Lv. 23 — 410000 SP · passive
  • Cancel Lv. 8 — 410000 SP · active, magic
  • Sleep Lv. 33–34 — 210000 SP each · active, magic · element/trait: Sleep; enchantable
  • Sleeping Cloud Lv. 4 — 410000 SP · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 10 — 410000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 13 — 410000 SP · active, magic · enchantable
  • Slow Lv. 11 — 410000 SP · active, magic · enchantable
  • Blazing Circle Lv. 15 — 410000 SP · active, magic · element/trait: Fire; enchantable. (Power: 57)
  • Prominence Lv. 19–20 — 210000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 94 / 96)
  • Aura Flare Lv. 19–20 — 210000 SP each · active, magic · enchantable. (Power: 75 / 77)
  • Aura Bolt Lv. 10 — 410000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 48.
  • Seed of Fire Lv. 1 — 410000 SP · active, magic · requires Spellbook: Seed of Fire. Instills the force of fire. Unless a new force is instilled in 5 seconds, all forces will disappear.
  • Rain of Fire Lv. 5 — 410000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 48.

Level 68

  • Anti Magic Lv. 38–39 — 210000 SP each · passive
  • Fast Mana Recovery Lv. 6 — 430000 SP · passive
  • Robe Mastery Lv. 34–35 — 210000 SP each · passive
  • Weapon Mastery Lv. 35–36 — 210000 SP each · passive
  • Higher Mana Gain Lv. 24 — 430000 SP · passive
  • Cancel Lv. 9 — 430000 SP · active, magic
  • Sleep Lv. 35–36 — 210000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 11 — 430000 SP · active, magic · enchantable
  • Concentration Lv. 6 — 430000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 6.
  • Surrender To Fire Lv. 14 — 430000 SP · active, magic · enchantable
  • Slow Lv. 12 — 430000 SP · active, magic · enchantable
  • Blazing Circle Lv. 16 — 430000 SP · active, magic · element/trait: Fire; enchantable. (Power: 58)
  • Prominence Lv. 21–22 — 210000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 97 / 99)
  • Aura Flare Lv. 21–22 — 210000 SP each · active, magic · enchantable. (Power: 78 / 79)
  • Aura Bolt Lv. 11 — 430000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 50.
  • Aura Symphony Lv. 1 — 430000 SP · active, magic · requires Spellbook: Aura Symphony. By using two types of forces, launches an attack to inflict significant damage. Power 350.
  • Rain of Fire Lv. 6 — 430000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 50.
  • Clear Mind Lv. 5 — 430000 SP · passive

Level 70

  • Anti Magic Lv. 40–41 — 290000 SP each · passive
  • Robe Mastery Lv. 36–37 — 290000 SP each · passive
  • Weapon Mastery Lv. 37–38 — 290000 SP each · passive
  • Higher Mana Gain Lv. 25 — 590000 SP · passive
  • Cancel Lv. 10 — 590000 SP · active, magic
  • Sleep Lv. 37–38 — 290000 SP each · active, magic · element/trait: Sleep; enchantable
  • Sleeping Cloud Lv. 5 — 590000 SP · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 12 — 590000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 15 — 590000 SP · active, magic · enchantable
  • Slow Lv. 13 — 590000 SP · active, magic · enchantable
  • Blazing Circle Lv. 17 — 590000 SP · active, magic · element/trait: Fire; enchantable. (Power: 60)
  • Prominence Lv. 23–24 — 290000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 100 / 102)
  • Aura Flare Lv. 23–24 — 290000 SP each · active, magic · enchantable. (Power: 80 / 82)
  • Aura Bolt Lv. 12 — 590000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 51.
  • Inferno Lv. 1 — 590000 SP · active, magic · requires Spellbook: Inferno; element/trait: Fire. Devastating double fire attack. Flames reduce enemy's HP. Effect 10. Power 350. Requires two Seeds of Fire.
  • Rain of Fire Lv. 7 — 590000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 51.

Level 72

  • Anti Magic Lv. 42–43 — 470000 SP each · passive
  • Boost Mana Lv. 8 — 940000 SP · passive
  • Robe Mastery Lv. 38–39 — 470000 SP each · passive
  • Weapon Mastery Lv. 39–40 — 470000 SP each · passive
  • Higher Mana Gain Lv. 26 — 940000 SP · passive
  • Cancel Lv. 11 — 940000 SP · active, magic
  • Sleep Lv. 39–40 — 470000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 13 — 940000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 16 — 940000 SP · active, magic · enchantable
  • Slow Lv. 14 — 940000 SP · active, magic · enchantable
  • Blazing Circle Lv. 18 — 940000 SP · active, magic · element/trait: Fire; enchantable. (Power: 62)
  • Prominence Lv. 25–26 — 470000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 104 / 105)
  • Aura Flare Lv. 25–26 — 470000 SP each · active, magic · enchantable. (Power: 83 / 84)
  • Aura Bolt Lv. 13 — 940000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 53.
  • Elemental Assault Lv. 1 — 940000 SP · active, magic · requires Spellbook: Elemental Assault. Launches an attack that will inflict great damage. In order to use this skill, one will need the force of water and the force of wind. Power 500.
  • Rain of Fire Lv. 8 — 940000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 53.

Level 74

  • Anti Magic Lv. 44–45 — 640000 SP each · passive
  • Fast HP Recovery Lv. 6 — 1300000 SP · passive
  • Fast Mana Recovery Lv. 7 — 1300000 SP · passive
  • Robe Mastery Lv. 40–41 — 640000 SP each · passive
  • Weapon Mastery Lv. 41–42 — 640000 SP each · passive
  • Higher Mana Gain Lv. 27 — 1300000 SP · passive
  • Cancel Lv. 12 — 1300000 SP · active, magic
  • Sleep Lv. 41–42 — 640000 SP each · active, magic · element/trait: Sleep; enchantable
  • Surrender To Wind Lv. 14 — 1300000 SP · active, magic · enchantable
  • Surrender To Fire Lv. 17 — 1300000 SP · active, magic · enchantable
  • Slow Lv. 15 — 1300000 SP · active, magic · enchantable
  • Blazing Circle Lv. 19 — 1300000 SP · active, magic · element/trait: Fire; enchantable. (Power: 64)
  • Prominence Lv. 27–28 — 640000 SP each · active, magic · element/trait: Fire; enchantable. (Power: 107 / 108)
  • Aura Flare Lv. 27–28 — 640000 SP each · active, magic · enchantable. (Power: 85 / 87)
  • Decay Lv. 4 — 1300000 SP · active, magic · element/trait: Earth. Causes decay in target, continuously reducing enemy's HP. Effect 8.
  • Aura Bolt Lv. 14 — 1300000 SP · active, magic · enchantable. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 54.
  • Rain of Fire Lv. 9 — 1300000 SP · active, magic · element/trait: Fire; enchantable. Flaming hail attack, useful against multiple enemies. Power 54.
  • Clear Mind Lv. 6 — 1300000 SP · passive

In other chronicles

Sorcerer: frequently asked questions

What armor does Sorcerer wear?

Armor: Robes.

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