Humans · Lineage II C1: Harbingers of War
Sorcerer
Sorcerer is a class of Lineage II C1 (race: Humans). It comes from Wizard.
Sorcerer: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 20, between levels 40 and 56.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 14000 SP each · passive. Magic resistance increases.
- Boost Mana Lv. 3 — 41000 SP · passive. maximum MP increases.
- Fast Spell Casting Lv. 2 — 41000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 14000 SP each · passive. Increases defense when wearing robe.
- Weapon Mastery Lv. 10–12 — 14000 SP each · passive. Attack and magic powers increase.
- Higher Mana Gain Lv. 9–10 — 21000 SP each · passive. Raises amount of MP recovered from recharging.
- Sleep Lv. 10–12 — 14000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
- Surrender To Wind Lv. 1 — 41000 SP · active, magic · requires Spellbook: Surrender to Wind. Temporarily decreases resistance to wind.
- Surrender To Fire Lv. 2 — 41000 SP · active, magic. Lowers target’s tolerance to fire.
- Blazing Circle Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Blazing Circle; element/trait: Fire. Spreads rings of fire. Power X. (Power: 29 / 30)
- Prominence Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Prominence; element/trait: Fire. Gathers the surrounding air to create sparks. Power X. (Power: 49 / 52)
- Aura Flare Lv. 1–2 — 21000 SP each · active, magic · requires Spellbook: Aura Flare. A non-elemental attack towards adjacent opponents. Power X. (Power: 39 / 42)
- Blazing Skin Lv. 1 — 41000 SP · active, magic · requires Spellbook: Blazing Skin. Returns part of the damage inflicted by the enemy. Intensity 1.
Level 44
- Anti Magic Lv. 16–18 — 18000 SP each · passive
- Fast HP Recovery Lv. 2 — 53000 SP · passive. HP healing speed increases.
- Fast Mana Recovery Lv. 3 — 53000 SP · passive. MP healing speed increases.
- Robe Mastery Lv. 12–14 — 18000 SP each · passive
- Weapon Mastery Lv. 13–15 — 18000 SP each · passive
- Higher Mana Gain Lv. 11–12 — 27000 SP each · passive
- Sleep Lv. 13–15 — 18000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 1 — 53000 SP · active, magic · requires Spellbook: Sleeping Cloud; element/trait: Sleep. Temporarily puts several enemies to sleep.
- Greater Concentration Lv. 3 — 53000 SP · active, magic. Lowers the chances of magic being canceled due to damage.
- Slow Lv. 2 — 53000 SP · active, magic. Slows moving speed down. Intensity 2.
- Blazing Circle Lv. 3–4 — 27000 SP each · active, magic · element/trait: Fire. (Power: 32 / 34)
- Prominence Lv. 3–4 — 27000 SP each · active, magic · element/trait: Fire. (Power: 55 / 58)
- Aura Flare Lv. 3–4 — 27000 SP each · active, magic. (Power: 44 / 47)
Level 48
- Anti Magic Lv. 19–21 — 31000 SP each · passive
- Quick Recovery Lv. 3 — 92000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 92000 SP · passive
- Robe Mastery Lv. 15–17 — 31000 SP each · passive
- Weapon Mastery Lv. 16–18 — 31000 SP each · passive
- Higher Mana Gain Lv. 13–14 — 46000 SP each · passive
- Cancel Lv. 1 — 92000 SP · active, magic · requires Spellbook: Cancel. Removes all status ailments.
- Sleep Lv. 16–18 — 31000 SP each · active, magic · element/trait: Sleep
- Blazing Circle Lv. 5–6 — 46000 SP each · active, magic · element/trait: Fire. (Power: 36 / 38)
- Prominence Lv. 5–6 — 46000 SP each · active, magic · element/trait: Fire. (Power: 61 / 65)
- Aura Flare Lv. 5–6 — 46000 SP each · active, magic. (Power: 49 / 52)
- Blazing Skin Lv. 2 — 92000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 2.
- Decay Lv. 1 — 92000 SP · active, magic · requires Spellbook: Decay; element/trait: Earth. Puts poisonous sand into a body. Intensity 5.
Level 52
- Anti Magic Lv. 22–24 — 56000 SP each · passive
- Fast HP Recovery Lv. 3 — 170000 SP · passive
- Fast Mana Recovery Lv. 4 — 170000 SP · passive
- Robe Mastery Lv. 18–20 — 56000 SP each · passive
- Weapon Mastery Lv. 19–21 — 56000 SP each · passive
- Higher Mana Gain Lv. 15–16 — 85000 SP each · passive
- Sleep Lv. 19–21 — 56000 SP each · active, magic · element/trait: Sleep
- Surrender To Wind Lv. 2 — 170000 SP · active, magic
- Greater Concentration Lv. 4 — 170000 SP · active, magic
- Slow Lv. 3 — 170000 SP · active, magic. Slows moving speed down. Intensity 3.
- Blazing Circle Lv. 7–8 — 85000 SP each · active, magic · element/trait: Fire. (Power: 40 / 42)
- Prominence Lv. 7–8 — 85000 SP each · active, magic · element/trait: Fire. (Power: 68 / 72)
- Aura Flare Lv. 7–8 — 85000 SP each · active, magic. (Power: 55 / 57)
Level 56
- Anti Magic Lv. 25–27 — 95000 SP each · passive
- Boost Mana Lv. 5 — 280000 SP · passive
- Fast Spell Casting Lv. 3 — 280000 SP · passive
- Robe Mastery Lv. 21–23 — 95000 SP each · passive
- Weapon Mastery Lv. 22–24 — 95000 SP each · passive
- Higher Mana Gain Lv. 17–18 — 140000 SP each · passive
- Sleep Lv. 22–24 — 95000 SP each · active, magic · element/trait: Sleep
- Sleeping Cloud Lv. 2 — 280000 SP · active, magic · element/trait: Sleep
- Blazing Circle Lv. 9–10 — 140000 SP each · active, magic · element/trait: Fire. (Power: 44 / 46)
- Prominence Lv. 9–10 — 140000 SP each · active, magic · element/trait: Fire. (Power: 75 / 78)
- Aura Flare Lv. 9–10 — 140000 SP each · active, magic. (Power: 60 / 63)
- Blazing Skin Lv. 3 — 280000 SP · active, magic. Returns part of the damage inflicted by the enemy. Intensity 3.
- Decay Lv. 2 — 280000 SP · active, magic · element/trait: Earth. Puts poisonous sand into a body. Intensity 6.
Tips about Sorcerer
Sorcerer: what it specializes in
Sorcerer (Humans, comes from Wizard): specializes in robes; new skills: Surrender To Wind (Lv. 40), Blazing Circle (Lv. 40), Prominence (Lv. 40), Aura Flare (Lv. 40), Blazing Skin (Lv. 40) and Sleeping Cloud (Lv. 44), Greater Concentration (Lv. 44), Cancel (Lv. 48) and Decay (Lv. 48).
Sorcerer: books and amulets you need
Not sold (drop, exchange, or quest): Spellbook: Surrender to Wind (Surrender To Wind, Lv. 40): drop from Enchanted Gargoyle (Lv. 44, Ivory Tower…) 0.68%; Spellbook: Blazing Circle (Blazing Circle, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.51%; Spellbook: Prominence (Prominence, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.51%; Spellbook: Aura Flare (Aura Flare, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.51%; Spellbook: Blazing Skin (Blazing Skin, Lv. 40): drop from Shackle (Lv. 45, Dragon Valley…) 0.51%; Spellbook: Sleeping Cloud (Sleeping Cloud, Lv. 44): drop from Forest Runner (Lv. 50, Town of Oren…) 0.60%; Spellbook: Cancel (Cancel, Lv. 48): drop from Satyr Elder (Lv. 54, The Enchanted Valley) 0.74%; Spellbook: Decay (Decay, Lv. 48): drop from Satyr Elder (Lv. 54, The Enchanted Valley) 0.74%.
In other chronicles
- Sorcerer — Lineage II Interlude
- Sorcerer — Lineage II The 1st Throne: The Kamael
- Sorcerer — Lineage II The 1st Throne: Hellbound
- Sorcerer — Lineage II The 2nd Throne: Gracia Part 1
- Sorcerer — Lineage II The 2nd Throne: Gracia Part 2
- Sorcerer — Lineage II The 2nd Throne: Gracia Final
- Sorcerer — Lineage II The 2nd Throne: Gracia Epilogue
- Sorcerer — Lineage II Freya
- Sorcerer — Lineage II High Five
- Sorcerer — Lineage II C5: Oath of Blood
- Sorcerer — Lineage II C4: Scions of Destiny
- Sorcerer — Lineage II C3: Rise of Darkness
- Sorcerer — Lineage II C2: Age of Splendor
Sorcerer: frequently asked questions
What armor does Sorcerer wear?
Armor: Robes.
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