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Dwarves · Lineage II High Five

Warsmith

Warsmith is a class of Lineage II High Five (race: Dwarves). It comes from Artisan. It evolves into Maestro.

Warsmith: weapons, armor and skills

  • Weapons it masters: Polearms.
  • Armor: Heavy armor, Light armor.
  • It can craft items (Create Item).
  • Different skills learned: 35, between levels 40 and 76.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 9000 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
  • Vital Force Lv. 3 — 28000 SP · passive. Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
  • Fatal Strike Lv. 1–3 — 9000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. (with: 738 / 784 / 833)
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon, with an additional increase of X when using a sword, or X when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. (by: 23.7 / 25.4 / 27.1; of: 24 / 26.7 / 29.3; or: 26.6 / 29.6 / 32.5)
  • Fast HP Recovery Lv. 3 — 28000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.7.
  • Polearm Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, and allows an attack on multiple targets. (by: 23.7 / 25.4 / 27.1)
  • Light Armor Mastery Lv. 14–16 — 9000 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6 when equipped with light armor. (by: 21.5 / 22.7 / 24)
  • Heavy Armor Mastery Lv. 14–16 — 9000 SP each · passive · enchantable. Increases P. Def. by X when equipped with heavy armor. (by: 20.4 / 21.6 / 22.8)
  • Crystallize Lv. 2 — 28000 SP · passive. Makes C-Grade crystallization possible.
  • Hammer Crush Lv. 1–3 — 9000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
  • Repair Golem Lv. 1 — 28000 SP · active. Repairs the summoned golem to recover the golem's HP by 8%%.
  • Golem Reinforcement Lv. 1 — 28000 SP · active. For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8%%. and maximum HP by 5%%.
  • Rush Lv. 1 — 28000 SP · active. Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
  • Battle Cry Lv. 1 — 28000 SP · active. Regenerates 15%%. of Max HP and increases one's own Max HP by 15%%. for 10 minutes.

Level 43

  • Summon Mechanic Golem Lv. 3 — 38000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 4–6 — 13000 SP each · active · enchantable. (with: 663 / 703 / 744)
  • Create Item Lv. 5 — 38000 SP · passive. Allows the user to manufacture level 5 items.
  • Fatal Strike Lv. 4–6 — 13000 SP each · active · enchantable. (with: 884 / 937 / 992)
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9; of: 32 / 34.7 / 37.3; or: 35.5 / 38.4 / 41.4)
  • Boost HP Lv. 4 — 38000 SP · passive · enchantable. Increases Max HP by 200.
  • Fast HP Recovery Lv. 4 — 38000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.1.
  • Polearm Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
  • Heavy Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
  • Hammer Crush Lv. 4–6 — 13000 SP each · active · enchantable. (with: 583 / 618 / 655)
  • Strengthen Golem Lv. 1 — 38000 SP · active. Increases the summoned golem's P. Atk. by 8%%. and Atk. Spd. by 3%%. for 20 minutes.

Level 46

  • Bandage Lv. 2 — 46000 SP · active. Cures moderate bleeding.
  • Whirlwind Lv. 7–9 — 15000 SP each · active · enchantable. (with: 787 / 832 / 879)
  • Vital Force Lv. 4 — 46000 SP · passive. Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
  • Weight Limit Lv. 3 — 46000 SP · passive. Quadruple the weight limit.
  • Fatal Strike Lv. 7–9 — 15000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4; of: 40 / 42.7 / 45.3; or: 44.3 / 47.3 / 50.2)
  • Polearm Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
  • Light Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
  • Heavy Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
  • Hammer Crush Lv. 7–9 — 15000 SP each · active · enchantable. (with: 693 / 732 / 773)
  • Case Harden Lv. 1 — 46000 SP · active. Enhances the armor surface to increase P. Def. by 10%%. for 20 minute(s).
  • Hard Tanning Lv. 1 — 46000 SP · active. Tans armor to increase P. Def. by 5%%. and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets.
  • Embroider Lv. 1 — 46000 SP · active. Embroiders a robe to increase P. Def. by 5%%. and MP Recovery Bonus by 2 for 20 minutes.

Level 49

  • Summon Siege Golem Lv. 1 — 700000 SP · active · enchantable. Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
  • Summon Mechanic Golem Lv. 4 — 61000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 10–12 — 20000 SP each · active · enchantable. (with: 927 / 977 / 1029)
  • Create Item Lv. 6 — 61000 SP · passive. Allows the user to manufacture level 6 items.
  • Fatal Strike Lv. 10–12 — 20000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 20000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6; of: 48 / 50.7 / 53.3; or: 53.2 / 56.2 / 59.1)
  • Boost HP Lv. 5 — 61000 SP · passive · enchantable. Increases Max HP by 250.
  • Polearm Mastery Lv. 18–20 — 20000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
  • Light Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
  • Heavy Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
  • Hammer Crush Lv. 10–12 — 20000 SP each · active · enchantable. (with: 816 / 860 / 905)
  • Repair Golem Lv. 2 — 61000 SP · active. Repairs the summoned golem to recover the golem's HP by 12%%.
  • Golem Reinforcement Lv. 2 — 61000 SP · active. For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 12%%. and maximum HP by 8%%.
  • Sharp Edge Lv. 1 — 61000 SP · active. Sharpens a bladed weapon to increase P. Atk. by 5%%. and Critical Rate by 20%%. for 20 minutes.
  • Spike Lv. 1 — 61000 SP · active. Adds a spike to a blunt weapon to increase P. Atk. by 5%%. and its weight for shock attacks by 8%%. for 20 minute(s).
  • Restring Lv. 1 — 61000 SP · active. Enhances the string of a bow or crossbow to increase P. Atk. by 5%%. and range by 100 for 20 minute(s).
  • Battle Cry Lv. 2 — 61000 SP · active. Regenerates 20%%. of Max HP and increases one's own Max HP by 20%%. for 10 minutes.

Level 52

  • Whirlwind Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
  • Vital Force Lv. 5 — 125000 SP · passive. Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
  • Fatal Strike Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6; of: 56 / 58.7 / 61.3; or: 62.1 / 65 / 68)
  • Fast HP Recovery Lv. 5 — 125000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.6.
  • Polearm Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
  • Light Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
  • Heavy Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
  • Crystallize Lv. 3 — 125000 SP · passive. Makes B-Grade crystallization possible.
  • Hammer Crush Lv. 13–15 — 42000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
  • Strengthen Golem Lv. 2 — 125000 SP · active. Increases the summoned golem's P. Atk. by 12%%. and Atk. Spd. by 6%%. for 20 minutes.
  • Summon Merchant Golem Lv. 1 — 125000 SP · active. Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Summon Mechanic Golem Lv. 5 — 171000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
  • Create Item Lv. 7 — 171000 SP · passive. Allows the user to manufacture level 7 items.
  • Fatal Strike Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 57000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3; of: 64 / 66.7 / 69.3; or: 70.9 / 73.9 / 76.8)
  • Boost HP Lv. 6 — 171000 SP · passive · enchantable. Increases Max HP by 300.
  • Polearm Mastery Lv. 24–26 — 57000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
  • Light Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
  • Heavy Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
  • Hammer Crush Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
  • Repair Golem Lv. 3 — 171000 SP · active. Repairs the summoned golem to recover the golem's HP by 15%%.
  • Golem Reinforcement Lv. 3 — 171000 SP · active. For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15%%. and maximum HP by 10%%.

Level 58

  • Whirlwind Lv. 19–21 — 53000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
  • Vital Force Lv. 6 — 160000 SP · passive. Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
  • Fatal Strike Lv. 19–21 — 53000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 53000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7; of: 72 / 74.7 / 77.3; or: 79.8 / 82.8 / 85.7)
  • Fast HP Recovery Lv. 6 — 160000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.7.
  • Polearm Mastery Lv. 27–29 — 53000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
  • Light Armor Mastery Lv. 32–34 — 53000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
  • Heavy Armor Mastery Lv. 32–34 — 53000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
  • Hammer Crush Lv. 19–21 — 53000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
  • Summon Wild Hog Cannon Lv. 1 — 800000 SP · active · enchantable. Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute.
  • Summon Big Boom Lv. 1 — 160000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Polearm Accuracy Lv. 1 — 160000 SP · toggle · enchantable. Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level.
  • War Frenzy Lv. 1 — 160000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 5 and Resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level.
  • Strengthen Golem Lv. 3 — 160000 SP · active. Increases the summoned golem's P. Atk. by 15%%. and Atk. Spd. by 9%%. for 20 minutes.
  • Battle Cry Lv. 3 — 160000 SP · active. Regenerates 25%%. of Max HP and increases one's own Max HP by 25%%. for 10 minutes.

Level 60

  • Summon Mechanic Golem Lv. 6 — 322000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1636 / 1704)
  • Fatal Strike Lv. 22–23 — 161000 SP each · active · enchantable. (with: 2181 / 2272)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3; of: 80 / 82.7; or: 88.7 / 91.6)
  • Polearm Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3)
  • Light Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 53 / 54.8)
  • Heavy Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 51.4 / 53.2)
  • Crystallize Lv. 4 — 322000 SP · passive. Makes A-Grade crystallization possible.
  • Hammer Crush Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1440 / 1500)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Bandage Lv. 3 — 360000 SP · active. Cures severe bleeding.
  • Whirlwind Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1774 / 1845)
  • Create Item Lv. 8 — 360000 SP · passive. Allows the user to manufacture level 8 items.
  • Fatal Strike Lv. 24–25 — 180000 SP each · active · enchantable. (with: 2366 / 2460)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1; of: 85.3 / 88; or: 94.6 / 97.5)
  • Boost HP Lv. 7 — 360000 SP · passive · enchantable. Increases Max HP by 350.
  • Polearm Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
  • Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 56.6 / 58.4)
  • Heavy Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 55 / 56.7)
  • Hammer Crush Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1561 / 1624)
  • Summon Big Boom Lv. 2 — 360000 SP · active · enchantable

Level 64

  • Summon Mechanic Golem Lv. 7 — 480000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 26–27 — 240000 SP each · active · enchantable. (with: 1917 / 1990)
  • Vital Force Lv. 7 — 480000 SP · passive. Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
  • Fatal Strike Lv. 26–27 — 240000 SP each · active · enchantable. (with: 2556 / 2653)
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 240000 SP each · passive · enchantable. (by: 89.6 / 93.1; of: 90.7 / 93.3; or: 100.5 / 103.4)
  • Polearm Mastery Lv. 34–35 — 240000 SP each · passive · enchantable. (by: 89.6 / 93.1)
  • Light Armor Mastery Lv. 39–40 — 240000 SP each · passive · enchantable. (by: 60.2 / 62.1)
  • Heavy Armor Mastery Lv. 39–40 — 240000 SP each · passive · enchantable. (by: 58.6 / 60.4)
  • Hammer Crush Lv. 26–27 — 240000 SP each · active · enchantable. (with: 1687 / 1751)
  • Battle Cry Lv. 4 — 480000 SP · active. Regenerates 30%%. of Max HP and increases one's own Max HP by 30%%. for 10 minutes.

Level 66

  • Whirlwind Lv. 28–29 — 290000 SP each · active · enchantable. (with: 2064 / 2138)
  • Fatal Strike Lv. 28–29 — 290000 SP each · active · enchantable. (with: 2751 / 2850)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2; of: 96 / 98.7; or: 106.4 / 109.4)
  • Boost HP Lv. 8 — 580000 SP · passive · enchantable. Increases Max HP by 400.
  • Polearm Mastery Lv. 36–37 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2)
  • Light Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable. (by: 64 / 65.8)
  • Heavy Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable. (by: 62.2 / 64.1)
  • Hammer Crush Lv. 28–29 — 290000 SP each · active · enchantable. (with: 1816 / 1881)
  • Summon Big Boom Lv. 3 — 580000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 1–2 — 290000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%%. Requires a polearm. (by: 7 / 10)
  • Polearm Accuracy Lv. 2 — 580000 SP · toggle · enchantable. Increases Accuracy by 3 when using a spear. Continuously consumes MP proportionately to the user's level.
  • War Frenzy Lv. 2 — 580000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 10 and Resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level.

Level 68

  • Summon Mechanic Golem Lv. 8 — 710000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 30–31 — 350000 SP each · active · enchantable. (with: 2213 / 2288)
  • Fatal Strike Lv. 30–31 — 350000 SP each · active · enchantable. (with: 2950 / 3050)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 350000 SP each · passive · enchantable. (by: 103.8 / 107.5; of: 101.3 / 104; or: 112.3 / 115.3)
  • Fast HP Recovery Lv. 7 — 710000 SP · passive · enchantable. Increases HP Recovery Bonus by 3.4.
  • Polearm Mastery Lv. 38–39 — 350000 SP each · passive · enchantable. (by: 103.8 / 107.5)
  • Light Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable. (by: 67.7 / 69.7)
  • Heavy Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable. (by: 66 / 67.8)
  • Hammer Crush Lv. 30–31 — 350000 SP each · active · enchantable. (with: 1947 / 2013)
  • Wrath Lv. 3–4 — 350000 SP each · active · enchantable. (by: 12 / 15)
  • Summon Swoop Cannon Lv. 1 — 3300000 SP · active · enchantable. Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.

Level 70

  • Whirlwind Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2363 / 2439)
  • Create Item Lv. 9 — 720000 SP · passive. Allows the user to manufacture level 9 items.
  • Fatal Strike Lv. 32–33 — 360000 SP each · active · enchantable. (with: 3151 / 3252)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 360000 SP each · passive · enchantable. (by: 111.1 / 114.8; of: 106.7 / 109.3; or: 118.2 / 121.2)
  • Boost HP Lv. 9 — 720000 SP · passive · enchantable. Increases Max HP by 440.
  • Polearm Mastery Lv. 40–41 — 360000 SP each · passive · enchantable. (by: 111.1 / 114.8)
  • Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 71.6 / 73.5)
  • Heavy Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 69.7 / 71.6)
  • Crystallize Lv. 5 — 720000 SP · passive. Makes S-Grade crystallization possible.
  • Hammer Crush Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2080 / 2146)
  • Summon Big Boom Lv. 4 — 720000 SP · active · enchantable
  • Wrath Lv. 5–6 — 360000 SP each · active · enchantable. (by: 17 / 20)
  • Battle Cry Lv. 5 — 720000 SP · active. Regenerates 35%%. of Max HP and increases one's own Max HP by 35%%. for 10 minutes.

Level 72

  • Summon Mechanic Golem Lv. 9 — 1200000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2515 / 2590)
  • Vital Force Lv. 8 — 1200000 SP · passive. Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
  • Fatal Strike Lv. 34–35 — 600000 SP each · active · enchantable. (with: 3353 / 3453)
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1; of: 112 / 114.7; or: 124.1 / 127.1)
  • Polearm Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1)
  • Light Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 75.5 / 77.4)
  • Heavy Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 73.6 / 75.5)
  • Hammer Crush Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2213 / 2279)
  • Wrath Lv. 7–8 — 600000 SP each · active · enchantable. (by: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 2665 / 2740)
  • Fatal Strike Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 3553 / 3653)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable. (by: 125.7 / 129.3; of: 117.3 / 120; or: 130 / 133)
  • Boost HP Lv. 10 — 2000000 SP · passive · enchantable. Increases Max HP by 480.
  • Fast HP Recovery Lv. 8 — 2000000 SP · passive · enchantable. Increases HP Recovery Bonus by 4.
  • Polearm Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable. (by: 125.7 / 129.3)
  • Light Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable. (by: 79.4 / 81.3)
  • Heavy Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable. (by: 77.4 / 79.3)
  • Hammer Crush Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 2345 / 2411)
  • Summon Big Boom Lv. 5 — 2000000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 9–10 — 1000000 SP each · active · enchantable. (by: 27 / 30)
  • Polearm Accuracy Lv. 3 — 2000000 SP · toggle · enchantable. Increases Accuracy by 4 when using a spear. Continuously consumes MP proportionately to the user's level.
  • War Frenzy Lv. 3 — 2000000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 15 and Resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Warsmith: frequently asked questions

What weapons does Warsmith use?

Weapons it masters: Polearms.

What armor does Warsmith wear?

Armor: Heavy armor, Light armor.

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