Dwarves · Lineage II The 2nd Throne: Gracia Epilogue
Warsmith
Warsmith is a class of Lineage II Gracia Epilogue (race: Dwarves). It comes from Artisan. It evolves into Maestro.
Warsmith: weapons, armor and skills
- Weapons it masters: Polearms.
- Armor: Heavy armor, Light armor.
- It can craft items (Create Item).
- Different skills learned: 33, between levels 40 and 76.
Skills learned by level
Level 40
- Whirlwind Lv. 1–3 — 11000 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
- Vital Force Lv. 3 — 33000 SP · passive. Increases HP recovery bonus by 2.9 and MP recovery bonus by 2.2 when sitting.
- Fatal Strike Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense. (with: 738 / 784 / 833)
- Blunt Weapon Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. P. Atk. increases by X when using a blunt weapon. (by: 23.7 / 25.4 / 27.1)
- Fast HP Recovery Lv. 3 — 33000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Polearm Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, making it possible to attack a large number of enemies. (by: 23.7 / 25.4 / 27.1)
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. by X and evasion by 6 when light armor is equipped. (by: 21.5 / 22.7 / 24)
- Heavy Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. P. Def. increases by X when heavy armor is equipped. (by: 20.4 / 21.6 / 22.8)
- Crystallize Lv. 2 — 33000 SP · passive. Makes C-Grade crystallization possible.
- Hammer Crush Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
- Repair Golem Lv. 1 — 33000 SP · active. Repairs the summoned golem to recover the golem's HP by 8%.
- Golem Reinforcement Lv. 1 — 33000 SP · active. For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and and maximum HP by 5%.
Level 43
- Summon Mechanic Golem Lv. 3 — 38000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
- Whirlwind Lv. 4–6 — 13000 SP each · active · enchantable. (with: 663 / 703 / 744)
- Create Item Lv. 5 — 38000 SP · passive. Level 5 items can be manufactured.
- Fatal Strike Lv. 4–6 — 13000 SP each · active · enchantable. (with: 884 / 937 / 992)
- Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Boost HP Lv. 4 — 38000 SP · passive · enchantable. Max HP increases by 200.
- Fast HP Recovery Lv. 4 — 38000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Polearm Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
- Heavy Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
- Hammer Crush Lv. 4–6 — 13000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Strengthen Golem Lv. 1 — 38000 SP · active. Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes.
Level 46
- Bandage Lv. 2 — 46000 SP · active. Cures moderate bleeding.
- Whirlwind Lv. 7–9 — 15000 SP each · active · enchantable. (with: 787 / 832 / 879)
- Vital Force Lv. 4 — 46000 SP · passive. Increases HP recovery bonus by 3.6 and MP recovery bonus by 2.5 when sitting.
- Weight Limit Lv. 3 — 46000 SP · passive. Quadruple the weight limit.
- Fatal Strike Lv. 7–9 — 15000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
- Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Polearm Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Light Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
- Heavy Armor Mastery Lv. 20–22 — 15000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
- Hammer Crush Lv. 7–9 — 15000 SP each · active · enchantable. (with: 693 / 732 / 773)
- Case Harden Lv. 1 — 46000 SP · active. Enhances the armor surface to increase P. Def. by 10% for 10 minutes.
- Hard Tanning Lv. 1 — 46000 SP · active. Tans armor to increase P. Def. by 5% and evasion by 2 for 10 minutes. Works only on light armor users and can't be used on pets.
- Embroider Lv. 1 — 46000 SP · active. Embroiders a robe to increase P. Def. by 5% and MP recovery speed by 2 for 10 minutes.
Level 49
- Summon Siege Golem Lv. 1 — 700000 SP · active · enchantable. Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
- Summon Mechanic Golem Lv. 4 — 61000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
- Whirlwind Lv. 10–12 — 20000 SP each · active · enchantable. (with: 927 / 977 / 1029)
- Create Item Lv. 6 — 61000 SP · passive. Level 6 items can be manufactured.
- Fatal Strike Lv. 10–12 — 20000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
- Blunt Weapon Mastery Lv. 18–20 — 20000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Boost HP Lv. 5 — 61000 SP · passive · enchantable. Max HP increases by 250.
- Polearm Mastery Lv. 18–20 — 20000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Light Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
- Heavy Armor Mastery Lv. 23–25 — 20000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
- Hammer Crush Lv. 10–12 — 20000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Repair Golem Lv. 2 — 61000 SP · active · element/trait: No [Golem Reinforcement] Golem Reinforcement Lv.2 For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 12% and and maximum HP by 8%., 61000, Active. Repairs the summoned golem to recover the golem's HP by 12%.
- Sharp Edge Lv. 1 — 61000 SP · active. Sharpens a bladed weapon to increase P. Atk. by 5% and critical rate by 20% for 10 minutes.
- Spike Lv. 1 — 61000 SP · active. Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attack by 8% for 10 minutes.
- Restring Lv. 1 — 61000 SP · active. Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 10 minutes.
Level 52
- Whirlwind Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
- Vital Force Lv. 5 — 125000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.7 when sitting.
- Fatal Strike Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
- Blunt Weapon Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Fast HP Recovery Lv. 5 — 125000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Polearm Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Light Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
- Heavy Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
- Crystallize Lv. 3 — 125000 SP · passive. Makes B-Grade crystallization possible.
- Hammer Crush Lv. 13–15 — 42000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Strengthen Golem Lv. 2 — 125000 SP · active. Increases the summoned golem's P. Atk. by 12% and Atk. Spd. by 6% for 20 minutes.
- Summon Merchant Golem Lv. 1 — 125000 SP · active. Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Summon Mechanic Golem Lv. 5 — 171000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
- Whirlwind Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
- Create Item Lv. 7 — 171000 SP · passive. Level 7 items can be manufactured.
- Fatal Strike Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
- Blunt Weapon Mastery Lv. 24–26 — 57000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Boost HP Lv. 6 — 171000 SP · passive · enchantable. Max HP increases by 300.
- Polearm Mastery Lv. 24–26 — 57000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Light Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
- Heavy Armor Mastery Lv. 29–31 — 57000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
- Hammer Crush Lv. 16–18 — 57000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Repair Golem Lv. 3 — 171000 SP · active. Repairs the summoned golem to recover the golem's HP by 15%.
- Golem Reinforcement Lv. 3 — 171000 SP · active. For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and and maximum HP by 10%.
Level 58
- Whirlwind Lv. 19–21 — 61000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
- Vital Force Lv. 6 — 183000 SP · passive. Increases HP recovery bonus by 4.7 and MP recovery bonus by 2.8 when sitting.
- Fatal Strike Lv. 19–21 — 61000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
- Blunt Weapon Mastery Lv. 27–29 — 61000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Fast HP Recovery Lv. 6 — 183000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Polearm Mastery Lv. 27–29 — 61000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Light Armor Mastery Lv. 32–34 — 61000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
- Heavy Armor Mastery Lv. 32–34 — 61000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
- Hammer Crush Lv. 19–21 — 61000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Summon Wild Hog Cannon Lv. 1 — 800000 SP · active · enchantable. Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
- Summon Big Boom Lv. 1 — 183000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
- Polearm Accuracy Lv. 1 — 183000 SP · toggle · enchantable. Accuracy is increased by 2 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 1 — 183000 SP · toggle · enchantable. Increases resistance to stun attacks by 5 and resistance to sleep attacks by 10. MP is continuously consumed proportionate to user's level.
- Strengthen Golem Lv. 3 — 183000 SP · active. Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.
Level 60
- Summon Mechanic Golem Lv. 6 — 322000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
- Whirlwind Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1636 / 1704)
- Fatal Strike Lv. 22–23 — 161000 SP each · active · enchantable. (with: 2181 / 2272)
- Blunt Weapon Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3)
- Polearm Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3)
- Light Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 53 / 54.8)
- Heavy Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 51.4 / 53.2)
- Crystallize Lv. 4 — 322000 SP · passive. Makes A-Grade crystallization possible.
- Hammer Crush Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1440 / 1500)
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Bandage Lv. 3 — 360000 SP · active. Cures severe bleeding.
- Whirlwind Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1774 / 1845)
- Create Item Lv. 8 — 360000 SP · passive. Level 8 items can be manufactured.
- Fatal Strike Lv. 24–25 — 180000 SP each · active · enchantable. (with: 2366 / 2460)
- Blunt Weapon Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Boost HP Lv. 7 — 360000 SP · passive · enchantable. Max HP increases by 350.
- Polearm Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 56.6 / 58.4)
- Heavy Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 55 / 56.7)
- Hammer Crush Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1561 / 1624)
- Summon Big Boom Lv. 2 — 360000 SP · active · enchantable
Level 64
- Summon Mechanic Golem Lv. 7 — 530000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
- Whirlwind Lv. 26–27 — 270000 SP each · active · enchantable. (with: 1917 / 1990)
- Vital Force Lv. 7 — 530000 SP · passive. Increases HP recovery bonus by 5.6 and MP recovery bonus by 3.1 when sitting.
- Fatal Strike Lv. 26–27 — 270000 SP each · active · enchantable. (with: 2556 / 2653)
- Blunt Weapon Mastery Lv. 34–35 — 270000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Polearm Mastery Lv. 34–35 — 270000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Light Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable. (by: 60.2 / 62.1)
- Heavy Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable. (by: 58.6 / 60.4)
- Hammer Crush Lv. 26–27 — 270000 SP each · active · enchantable. (with: 1687 / 1751)
Level 66
- Whirlwind Lv. 28–29 — 290000 SP each · active · enchantable. (with: 2064 / 2138)
- Fatal Strike Lv. 28–29 — 290000 SP each · active · enchantable. (with: 2751 / 2850)
- Blunt Weapon Mastery Lv. 36–37 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Boost HP Lv. 8 — 580000 SP · passive · enchantable. Max HP increases by 400.
- Polearm Mastery Lv. 36–37 — 290000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Light Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable. (by: 64 / 65.8)
- Heavy Armor Mastery Lv. 41–42 — 290000 SP each · passive · enchantable. (by: 62.2 / 64.1)
- Hammer Crush Lv. 28–29 — 290000 SP each · active · enchantable. (with: 1816 / 1881)
- Summon Big Boom Lv. 3 — 580000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
- Wrath Lv. 1–2 — 290000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%. Requires a polearm. (by: 7 / 10)
- Polearm Accuracy Lv. 2 — 580000 SP · toggle · enchantable. Accuracy is increased by 3 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 2 — 580000 SP · toggle · enchantable. Increases resistance to stun attacks by 10 and resistance to sleep attacks by 20. MP is continuously consumed proportionate to user's level.
Level 68
- Summon Mechanic Golem Lv. 8 — 710000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
- Whirlwind Lv. 30–31 — 350000 SP each · active · enchantable. (with: 2213 / 2288)
- Fatal Strike Lv. 30–31 — 350000 SP each · active · enchantable. (with: 2950 / 3050)
- Blunt Weapon Mastery Lv. 38–39 — 350000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Fast HP Recovery Lv. 7 — 710000 SP · passive · enchantable. HP recovery bonus increases by 3.4.
- Polearm Mastery Lv. 38–39 — 350000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Light Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable. (by: 67.7 / 69.7)
- Heavy Armor Mastery Lv. 43–44 — 350000 SP each · passive · enchantable. (by: 66 / 67.8)
- Hammer Crush Lv. 30–31 — 350000 SP each · active · enchantable. (with: 1947 / 2013)
- Wrath Lv. 3–4 — 350000 SP each · active · enchantable. (by: 12 / 15)
- Summon Swoop Cannon Lv. 1 — 3300000 SP · active · enchantable. Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
Level 70
- Whirlwind Lv. 32–33 — 390000 SP each · active · enchantable. (with: 2363 / 2439)
- Create Item Lv. 9 — 780000 SP · passive. Level 9 items can be manufactured.
- Fatal Strike Lv. 32–33 — 390000 SP each · active · enchantable. (with: 3151 / 3252)
- Blunt Weapon Mastery Lv. 40–41 — 390000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Boost HP Lv. 9 — 780000 SP · passive · enchantable. Max HP increases by 440.
- Polearm Mastery Lv. 40–41 — 390000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Light Armor Mastery Lv. 45–46 — 390000 SP each · passive · enchantable. (by: 71.6 / 73.5)
- Heavy Armor Mastery Lv. 45–46 — 390000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Crystallize Lv. 5 — 780000 SP · passive. Makes S-Grade crystallization possible.
- Hammer Crush Lv. 32–33 — 390000 SP each · active · enchantable. (with: 2080 / 2146)
- Summon Big Boom Lv. 4 — 780000 SP · active · enchantable
- Wrath Lv. 5–6 — 390000 SP each · active · enchantable. (by: 17 / 20)
Level 72
- Summon Mechanic Golem Lv. 9 — 1200000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
- Whirlwind Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2515 / 2590)
- Vital Force Lv. 8 — 1200000 SP · passive. Increases HP recovery bonus by 6.7 and MP recovery bonus by 3.5 when sitting.
- Fatal Strike Lv. 34–35 — 600000 SP each · active · enchantable. (with: 3353 / 3453)
- Blunt Weapon Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Polearm Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Light Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 75.5 / 77.4)
- Heavy Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 73.6 / 75.5)
- Hammer Crush Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2213 / 2279)
- Wrath Lv. 7–8 — 600000 SP each · active · enchantable. (by: 22 / 25)
Level 74
- Whirlwind Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 2665 / 2740)
- Fatal Strike Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 3553 / 3653)
- Blunt Weapon Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Boost HP Lv. 10 — 2000000 SP · passive · enchantable. Max HP increases by 480.
- Fast HP Recovery Lv. 8 — 2000000 SP · passive · enchantable. HP recovery bonus increases by 4.
- Polearm Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Light Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable. (by: 79.4 / 81.3)
- Heavy Armor Mastery Lv. 49–50 — 1000000 SP each · passive · enchantable. (by: 77.4 / 79.3)
- Hammer Crush Lv. 36–37 — 1000000 SP each · active · enchantable. (with: 2345 / 2411)
- Summon Big Boom Lv. 5 — 2000000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
- Wrath Lv. 9–10 — 1000000 SP each · active · enchantable. (by: 27 / 30)
- Polearm Accuracy Lv. 3 — 2000000 SP · toggle · enchantable. Accuracy is increased by 4 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 3 — 2000000 SP · toggle · enchantable. Increases resistance to stun attacks by 15 and resistance to sleep attacks by 30. MP is continuously consumed proportionate to user's level.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Warsmith — Lineage II Interlude
- Warsmith — Lineage II The 1st Throne: The Kamael
- Warsmith — Lineage II The 1st Throne: Hellbound
- Warsmith — Lineage II The 2nd Throne: Gracia Part 1
- Warsmith — Lineage II The 2nd Throne: Gracia Part 2
- Warsmith — Lineage II The 2nd Throne: Gracia Final
- Warsmith — Lineage II Freya
- Warsmith — Lineage II High Five
- Warsmith — Lineage II C5: Oath of Blood
- Warsmith — Lineage II C4: Scions of Destiny
- Warsmith — Lineage II C3: Rise of Darkness
- Warsmith — Lineage II C2: Age of Splendor
- Warsmith — Lineage II C1: Harbingers of War
Warsmith: frequently asked questions
What weapons does Warsmith use?
Weapons it masters: Polearms.
What armor does Warsmith wear?
Armor: Heavy armor, Light armor.
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