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Dwarves · Lineage II Interlude

Warsmith

Warsmith is a class of Lineage II Interlude (race: Dwarves). It comes from Artisan. It evolves into Maestro.

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Warsmith: weapons, armor and skills

  • Weapons it masters: Polearms.
  • Armor: Heavy armor, Light armor.
  • It can craft items (Create Item).
  • Different skills learned: 22, between levels 40 and 76.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 14000 SP each · active · enchantable. A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power X. (Power: 461 / 490 / 521)
  • Vital Force Lv. 3 — 43000 SP · passive. Allows quick recovery while one is sitting.
  • Blunt Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when a blunt weapon is used.
  • Fast HP Recovery Lv. 3 — 43000 SP · passive. Increases HP regeneration.
  • Polearm Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when using a Polearm.
  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive. Increases P. Def. and Evasion when wearing light armor.
  • Heavy Armor Mastery Lv. 14–16 — 14000 SP each · passive. Increases P. Def. when wearing heavy armor.
  • Hammer Crush Lv. 1–3 — 14000 SP each · active · enchantable. Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power X. (Power: 406 / 432 / 458)

Level 43

  • Summon Mechanic Golem Lv. 3 — 46000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 4–6 — 15000 SP each · active · enchantable. (Power: 553 / 586 / 620)
  • Create Item Lv. 5 — 46000 SP · passive. Level 5 items can be manufactured.
  • Blunt Mastery Lv. 12–14 — 15000 SP each · passive · enchantable
  • Boost HP Lv. 4 — 46000 SP · passive · enchantable. Increases maximum HP.
  • Fast HP Recovery Lv. 4 — 46000 SP · passive
  • Polearm Mastery Lv. 12–14 — 15000 SP each · passive
  • Light Armor Mastery Lv. 17–19 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 17–19 — 15000 SP each · passive
  • Hammer Crush Lv. 4–6 — 15000 SP each · active · enchantable. (Power: 486 / 515 / 546)

Level 46

  • Bandage Lv. 2 — 67000 SP · active. Heals one's own bleeding up to Effect 7.
  • Whirlwind Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 656 / 693 / 732)
  • Vital Force Lv. 4 — 67000 SP · passive
  • Weight Limit Lv. 3 — 67000 SP · passive. Quadruple the weight limit.
  • Blunt Mastery Lv. 15–17 — 22000 SP each · passive · enchantable
  • Polearm Mastery Lv. 15–17 — 22000 SP each · passive
  • Light Armor Mastery Lv. 20–22 — 22000 SP each · passive
  • Heavy Armor Mastery Lv. 20–22 — 22000 SP each · passive
  • Hammer Crush Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 577 / 610 / 644)

Level 49

  • Summon Siege Golem Lv. 1 — 700000 SP · active · requires Blueprint: Summon Siege Golem; enchantable. Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
  • Summon Mechanic Golem Lv. 4 — 98000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 773 / 814 / 857)
  • Create Item Lv. 6 — 98000 SP · passive. Level 6 items can be manufactured.
  • Blunt Mastery Lv. 18–20 — 33000 SP each · passive · enchantable
  • Boost HP Lv. 5 — 98000 SP · passive · enchantable
  • Polearm Mastery Lv. 18–20 — 33000 SP each · passive
  • Light Armor Mastery Lv. 23–25 — 33000 SP each · passive
  • Heavy Armor Mastery Lv. 23–25 — 33000 SP each · passive
  • Hammer Crush Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 680 / 717 / 754)

Level 52

  • Whirlwind Lv. 13–15 — 56000 SP each · active · enchantable. (Power: 902 / 948 / 995)
  • Vital Force Lv. 5 — 167000 SP · passive
  • Blunt Mastery Lv. 21–23 — 56000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 5 — 167000 SP · passive
  • Polearm Mastery Lv. 21–23 — 56000 SP each · passive
  • Light Armor Mastery Lv. 26–28 — 56000 SP each · passive
  • Heavy Armor Mastery Lv. 26–28 — 56000 SP each · passive
  • Crystallize Lv. 3 — 167000 SP · passive. Makes crystallization possible.
  • Hammer Crush Lv. 13–15 — 56000 SP each · active · enchantable. (Power: 794 / 834 / 876)
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Summon Mechanic Golem Lv. 5 — 189000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 16–18 — 63000 SP each · active · enchantable. (Power: 1044 / 1094 / 1145)
  • Create Item Lv. 7 — 189000 SP · passive. Level 7 items can be manufactured.
  • Blunt Mastery Lv. 24–26 — 63000 SP each · passive · enchantable
  • Boost HP Lv. 6 — 189000 SP · passive · enchantable
  • Polearm Mastery Lv. 24–26 — 63000 SP each · passive
  • Light Armor Mastery Lv. 29–31 — 63000 SP each · passive
  • Heavy Armor Mastery Lv. 29–31 — 63000 SP each · passive
  • Hammer Crush Lv. 16–18 — 63000 SP each · active · enchantable. (Power: 919 / 963 / 1008)

Level 58

  • Whirlwind Lv. 19–21 — 81000 SP each · active · enchantable. (Power: 1198 / 1252 / 1307)
  • Vital Force Lv. 6 — 242000 SP · passive
  • Blunt Mastery Lv. 27–29 — 81000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 242000 SP · passive
  • Polearm Mastery Lv. 27–29 — 81000 SP each · passive
  • Light Armor Mastery Lv. 32–34 — 81000 SP each · passive
  • Heavy Armor Mastery Lv. 32–34 — 81000 SP each · passive
  • Hammer Crush Lv. 19–21 — 81000 SP each · active · enchantable. (Power: 1054 / 1102 / 1150)
  • Summon Wild Hog Cannon Lv. 1 — 800000 SP · active · requires Blueprint: Summon Wild Hog Cannon; enchantable. Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
  • Summon Big Boom Lv. 1 — 242000 SP · active · requires Blueprint: Summon Big Boom; enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
  • Polearm Accuracy Lv. 1 — 242000 SP · toggle. Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
  • War Frenzy Lv. 1 — 242000 SP · toggle. Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.

Level 60

  • Summon Mechanic Golem Lv. 6 — 363000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 22–23 — 181000 SP each · active · enchantable. (Power: 1363 / 1420)
  • Blunt Mastery Lv. 30–31 — 181000 SP each · passive · enchantable
  • Polearm Mastery Lv. 30–31 — 181000 SP each · passive
  • Light Armor Mastery Lv. 35–36 — 181000 SP each · passive
  • Heavy Armor Mastery Lv. 35–36 — 181000 SP each · passive
  • Crystallize Lv. 4 — 363000 SP · passive
  • Hammer Crush Lv. 22–23 — 181000 SP each · active · enchantable. (Power: 1200 / 1250)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version)

Level 62

  • Bandage Lv. 3 — 400000 SP · active. Heals one's own bleeding up to Effect 9.
  • Whirlwind Lv. 24–25 — 200000 SP each · active · enchantable. (Power: 1479 / 1538)
  • Create Item Lv. 8 — 400000 SP · passive. Level 8 items can be manufactured.
  • Blunt Mastery Lv. 32–33 — 200000 SP each · passive · enchantable
  • Boost HP Lv. 7 — 400000 SP · passive · enchantable
  • Polearm Mastery Lv. 32–33 — 200000 SP each · passive
  • Light Armor Mastery Lv. 37–38 — 200000 SP each · passive
  • Heavy Armor Mastery Lv. 37–38 — 200000 SP each · passive
  • Hammer Crush Lv. 24–25 — 200000 SP each · active · enchantable. (Power: 1301 / 1353)
  • Summon Big Boom Lv. 2 — 400000 SP · active · enchantable

Level 64

  • Summon Mechanic Golem Lv. 7 — 600000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 26–27 — 300000 SP each · active · enchantable. (Power: 1598 / 1658)
  • Vital Force Lv. 7 — 600000 SP · passive
  • Blunt Mastery Lv. 34–35 — 300000 SP each · passive · enchantable
  • Polearm Mastery Lv. 34–35 — 300000 SP each · passive
  • Light Armor Mastery Lv. 39–40 — 300000 SP each · passive
  • Heavy Armor Mastery Lv. 39–40 — 300000 SP each · passive
  • Hammer Crush Lv. 26–27 — 300000 SP each · active · enchantable. (Power: 1406 / 1460)

Level 66

  • Whirlwind Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 1720 / 1782)
  • Blunt Mastery Lv. 36–37 — 320000 SP each · passive · enchantable
  • Boost HP Lv. 8 — 640000 SP · passive · enchantable
  • Polearm Mastery Lv. 36–37 — 320000 SP each · passive
  • Light Armor Mastery Lv. 41–42 — 320000 SP each · passive
  • Heavy Armor Mastery Lv. 41–42 — 320000 SP each · passive
  • Hammer Crush Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 1513 / 1568)
  • Summon Big Boom Lv. 3 — 640000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
  • Wrath Lv. 1–2 — 320000 SP each · active · enchantable. By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power X%. (Power: 7 / 10)
  • Polearm Accuracy Lv. 2 — 640000 SP · toggle
  • War Frenzy Lv. 2 — 640000 SP · toggle

Level 68

  • Summon Mechanic Golem Lv. 8 — 830000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 30–31 — 420000 SP each · active · enchantable. (Power: 1844 / 1907)
  • Blunt Mastery Lv. 38–39 — 420000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 7 — 830000 SP · passive
  • Polearm Mastery Lv. 38–39 — 420000 SP each · passive
  • Light Armor Mastery Lv. 43–44 — 420000 SP each · passive
  • Heavy Armor Mastery Lv. 43–44 — 420000 SP each · passive
  • Hammer Crush Lv. 30–31 — 420000 SP each · active · enchantable. (Power: 1623 / 1678)
  • Wrath Lv. 3–4 — 420000 SP each · active · enchantable. (Power: 12 / 15)
  • Summon Swoop Cannon Lv. 1 — 3300000 SP · active · requires Blueprint: Summon Swoop Cannon; enchantable. Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.

Level 70

  • Whirlwind Lv. 32–33 — 440000 SP each · active · enchantable. (Power: 1970 / 2033)
  • Create Item Lv. 9 — 870000 SP · passive. Level 9 items can be manufactured.
  • Blunt Mastery Lv. 40–41 — 440000 SP each · passive · enchantable
  • Boost HP Lv. 9 — 870000 SP · passive · enchantable
  • Polearm Mastery Lv. 40–41 — 440000 SP each · passive
  • Light Armor Mastery Lv. 45–46 — 440000 SP each · passive
  • Heavy Armor Mastery Lv. 45–46 — 440000 SP each · passive
  • Crystallize Lv. 5 — 870000 SP · passive
  • Hammer Crush Lv. 32–33 — 440000 SP each · active · enchantable. (Power: 1733 / 1789)
  • Summon Big Boom Lv. 4 — 870000 SP · active · enchantable
  • Wrath Lv. 5–6 — 440000 SP each · active · enchantable. (Power: 17 / 20)

Level 72

  • Summon Mechanic Golem Lv. 9 — 1330000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 34–35 — 670000 SP each · active · enchantable. (Power: 2096 / 2158)
  • Vital Force Lv. 8 — 1330000 SP · passive
  • Blunt Mastery Lv. 42–43 — 670000 SP each · passive · enchantable
  • Polearm Mastery Lv. 42–43 — 670000 SP each · passive
  • Light Armor Mastery Lv. 47–48 — 670000 SP each · passive
  • Heavy Armor Mastery Lv. 47–48 — 670000 SP each · passive
  • Hammer Crush Lv. 34–35 — 670000 SP each · active · enchantable. (Power: 1844 / 1900)
  • Wrath Lv. 7–8 — 670000 SP each · active · enchantable. (Power: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 1080000 SP each · active · enchantable. (Power: 2221 / 2283)
  • Blunt Mastery Lv. 44–45 — 1080000 SP each · passive · enchantable
  • Boost HP Lv. 10 — 2170000 SP · passive · enchantable
  • Fast HP Recovery Lv. 8 — 2170000 SP · passive
  • Polearm Mastery Lv. 44–45 — 1080000 SP each · passive
  • Light Armor Mastery Lv. 49–50 — 1080000 SP each · passive
  • Heavy Armor Mastery Lv. 49–50 — 1080000 SP each · passive
  • Hammer Crush Lv. 36–37 — 1080000 SP each · active · enchantable. (Power: 1955 / 2009)
  • Summon Big Boom Lv. 5 — 2170000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
  • Wrath Lv. 9–10 — 1080000 SP each · active · enchantable. (Power: 27 / 30)
  • Polearm Accuracy Lv. 3 — 2170000 SP · toggle
  • War Frenzy Lv. 3 — 2170000 SP · toggle

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version)

Tips about Warsmith

Warsmith: what it specializes in

Warsmith (Dwarves, comes from Artisan): specializes in blunt weapons, spears, light armor, and heavy armor; new skills: Whirlwind (Lv. 40), Hammer Crush (Lv. 40), Summon Siege Golem (Lv. 49), Summon Wild Hog Cannon (Lv. 58), Summon Big Boom (Lv. 58), Polearm Accuracy (Lv. 58), War Frenzy (Lv. 58), Wrath (Lv. 66), Summon Swoop Cannon (Lv. 68) and Divine Inspiration (Lv. 52).

Warsmith: books and amulets you need

Bought at Mion [Trader] (Dwarven Village): Blueprint: Summon Siege Golem (Summon Siege Golem, Lv. 49; 5,520 adena); Blueprint: Summon Wild Hog Cannon (Summon Wild Hog Cannon, Lv. 58; 7,762 adena); Blueprint: Summon Big Boom (Summon Big Boom, Lv. 58; 7,762 adena); Blueprint: Summon Swoop Cannon (Summon Swoop Cannon, Lv. 68; 11,040 adena). Not sold (drop, exchange, or quest): Ancient Book - Divine Inspiration (Modern Language Version) (Divine Inspiration, Lv. 52): exchange with Black Marketeer of Mammon; Ancient Book - Divine Inspiration (Original Language Version) (Divine Inspiration, Lv. 61): raid boss: Antharas Priest Cloe (Lv. 74, raid boss) 56% and Krokian Padisha Sobekk (Lv. 74, raid boss) 56%; Ancient Book - Divine Inspiration (Manuscript) (Divine Inspiration, Lv. 76): drop from Antharas (Lv. 79, Antharas' Nest) 100% ×10–30; Ancient Book - Divine Inspiration (Original Version) (Divine Inspiration, Lv. 76): exchange (the wiki doesn't list the NPC).

In other chronicles

Warsmith: frequently asked questions

What weapons does Warsmith use?

Weapons it masters: Polearms.

What armor does Warsmith wear?

Armor: Heavy armor, Light armor.

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