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Whirlwind

Physical skills · Lineage II High Five

Whirlwind

Whirlwind is a skill from Lineage II High Five (active, physical).

Common data (all enchant levels)

Cast time (s)
1.067
Cooldown after cast (s)
0.733
Reuse (s)
4
Target
self
Area
point_blank
Radius
150
Target limit
{6;12}
Condition
equip_weapon, pole
Usable in Olympiad
Yes

Whirlwind: what you need to know

  • Learned by: Bounty Hunter, Destroyer, Warlord, Warsmith.
  • Levels: 37.
  • MP cost: 36 at the first level and 75 at the last.
  • Reuse: 4 s. Cast time: 1.07 s.
  • Enchant routes: 7.

In-game description

Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Classes that use it
Lv.ValueMP / HPSP
155436 / 07600
258837 / 07600
362538 / 07600
466338 / 010000
570340 / 010000
674441 / 010000
778742 / 014000
883243 / 014000
987944 / 014000
1092746 / 022000
1197747 / 022000
12102948 / 022000
13108250 / 036000
14113750 / 036000
15119451 / 036000
16125352 / 052000
17131353 / 052000
18137455 / 052000
19143856 / 050000
20150257 / 050000
21156858 / 050000
22163660 / 0110000
23170461 / 0110000
24177461 / 0130000
25184562 / 0130000
26191763 / 0180000
27199065 / 0180000
28206466 / 0210000
29213867 / 0210000
30221368 / 0280000
31228869 / 0280000
32236370 / 0290000
33243971 / 0290000
34251572 / 0430000
35259073 / 0430000
36266574 / 0720000
37274075 / 0720000

Enchant routes

  • Power (+1 → +29): Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
+NValueMP / HP
+1276375 / 0
+2278875 / 0
+3281375 / 0
+4283775 / 0
+5286275 / 0 [Whirlwind] Whirlwind +6 Power Swings a spear to attack nearby enemies with 2887 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
+7291175 / 0
+8293675 / 0
+9296175 / 0
+10298575 / 0
+11301075 / 0
+12303575 / 0
+13305975 / 0
+14308475 / 0
+15310975 / 0
+16313375 / 0
+17315875 / 0
+18318375 / 0
+19320775 / 0
+20323275 / 0
+21325775 / 0
+22328175 / 0
+23330675 / 0
+24333175 / 0
+25335575 / 0
+26338075 / 0
+27340575 / 0
+28342975 / 0
+29345475 / 0
+30347975 / 0
  • Cost (+1 → +29): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
+NMP / HP
+174 / 0
+272 / 0
+371 / 0
+469 / 0 [Whirlwind] Whirlwind +5 Cost Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
+667 / 0
+765 / 0
+864 / 0
+962 / 0
+1061 / 0
+1159 / 0
+1258 / 0
+1356 / 0
+1455 / 0
+1553 / 0
+1652 / 0
+1750 / 0
+1849 / 0
+1948 / 0
+2046 / 0
+2145 / 0
+2243 / 0
+2342 / 0
+2440 / 0
+2539 / 0
+2637 / 0
+2736 / 0
+2834 / 0
+2933 / 0
+3032 / 0
  • Fire Attack (+1 → +30): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by X. MP / HP: 75 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Water Attack (+1 → +30): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by X. MP / HP: 75 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Wind Attack (+1 → +30): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by X. MP / HP: 75 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Earth Attack (+1 → +30): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by X. MP / HP: 75 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Duel (+1 → +29): Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with X Power during PvP. MP / HP: 75 / 0.
+NValue
+12787
+22835
+32883
+42931
+52979
+63027
+73075
+83122
+93170
+103218
+113266
+123314
+133362
+143410
+153458
+163505
+173553
+183601
+193649
+203697
+213745
+223793
+233840
+243888
+253936
+263984
+274032
+284080
+294128

In other chronicles

Whirlwind: frequently asked questions

Which classes learn Whirlwind?

Learned by: Bounty Hunter, Destroyer, Warlord, Warsmith.

How much MP does Whirlwind cost?

MP cost: 36 at the first level and 75 at the last.

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