Dwarves · Lineage II C2: Age of Splendor
Warsmith
Warsmith is a class of Lineage II C2 (race: Dwarves). It comes from Artisan.
Warsmith: weapons, armor and skills
- Weapons it masters: Polearms.
- Armor: Heavy armor, Light armor.
- It can craft items (Create Item).
- Different skills learned: 17, between levels 40 and 74.
Skills learned by level
Level 40
- Whirlwind Lv. 1–3 — 15000 SP each · active. Uses a spear to inflict damage on the enemies around you. Available when equipped with spears. Power X. Over-hit available. (Power: 369 / 392 / 417)
- Vital Force Lv. 3 — 44000 SP · passive. Allows quick recovery while one is sitting down.
- Blunt Mastery Lv. 9–11 — 15000 SP each · passive. Increases attack power when using blunts.
- Fast HP Recovery Lv. 3 — 44000 SP · passive. Increases one's HP recovery speed.
- Polearm Mastery Lv. 9–11 — 15000 SP each · passive. Increases P. Atk. when using a polearm.
- Light Armor Mastery Lv. 14–16 — 15000 SP each · passive. Increases P. Def. and Evasion when one is wearing light armor.
- Heavy Armor Mastery Lv. 14–16 — 15000 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.
- Crystallize Lv. 2 — 44000 SP · passive. Makes crystallization possible.
- Hammer Crush Lv. 1–3 — 15000 SP each · active · element/trait: Shock. An attack to put an enemy in a state of shock. Can be used with blunt weapons. Power X. Over-hit is possible. (Power: 364 / 379 / 395)
Level 43
- Summon Mechanic Golem Lv. 3 — 41000 SP · active, magic. Summons a mechanic golem, which attacks long distant enemies with a cannon. Summoning Crystal - 14 Grade Ds.
- Whirlwind Lv. 4–6 — 14000 SP each · active. (Power: 442 / 469 / 496)
- Create Item Lv. 5 — 41000 SP · passive. Can create level 5 items.
- Blunt Mastery Lv. 12–14 — 14000 SP each · passive
- Boost HP Lv. 4 — 41000 SP · passive. Increases one's maximum HP.
- Fast HP Recovery Lv. 4 — 41000 SP · passive
- Polearm Mastery Lv. 12–14 — 14000 SP each · passive
- Light Armor Mastery Lv. 17–19 — 14000 SP each · passive
- Heavy Armor Mastery Lv. 17–19 — 14000 SP each · passive
- Hammer Crush Lv. 4–6 — 14000 SP each · active · element/trait: Shock. (Power: 410 / 426 / 443)
Level 46
- Bandage Lv. 2 — 67000 SP · active. Heals your bleeding.
- Whirlwind Lv. 7–9 — 22000 SP each · active. (Power: 525 / 555 / 586)
- Vital Force Lv. 4 — 67000 SP · passive
- Weight Limit Lv. 3 — 67000 SP · passive. Quadruple the weight limit.
- Blunt Mastery Lv. 15–17 — 22000 SP each · passive
- Polearm Mastery Lv. 15–17 — 22000 SP each · passive
- Light Armor Mastery Lv. 20–22 — 22000 SP each · passive
- Heavy Armor Mastery Lv. 20–22 — 22000 SP each · passive
- Hammer Crush Lv. 7–9 — 22000 SP each · active · element/trait: Shock. (Power: 459 / 475 / 492)
Level 49
- Summon Siege Golem Lv. 1 — 700000 SP · active · requires Blueprint: Summon Siege Golem. Summons siege golem. 300 C-grade crystals are needed for summoning, and an additional 70 C-grade gemstones are needed every minute of use.
- Summon Mechanic Golem Lv. 4 — 100000 SP · active, magic. Summons a mechanic golem, which attacks long distant enemies with a cannon. Summoning Crystal - 19 Grade Ds.
- Whirlwind Lv. 10–12 — 33000 SP each · active. (Power: 618 / 651 / 686)
- Create Item Lv. 6 — 100000 SP · passive. Can create level 6 items.
- Blunt Mastery Lv. 18–20 — 33000 SP each · passive
- Boost HP Lv. 5 — 100000 SP · passive
- Polearm Mastery Lv. 18–20 — 33000 SP each · passive
- Light Armor Mastery Lv. 23–25 — 33000 SP each · passive
- Heavy Armor Mastery Lv. 23–25 — 33000 SP each · passive
- Hammer Crush Lv. 10–12 — 33000 SP each · active · element/trait: Shock. (Power: 509 / 526 / 542)
Level 52
- Whirlwind Lv. 13–15 — 56000 SP each · active. (Power: 722 / 758 / 796)
- Vital Force Lv. 5 — 160000 SP · passive
- Blunt Mastery Lv. 21–23 — 56000 SP each · passive
- Fast HP Recovery Lv. 5 — 160000 SP · passive
- Polearm Mastery Lv. 21–23 — 56000 SP each · passive
- Light Armor Mastery Lv. 26–28 — 56000 SP each · passive
- Heavy Armor Mastery Lv. 26–28 — 56000 SP each · passive
- Crystallize Lv. 3 — 160000 SP · passive
- Hammer Crush Lv. 13–15 — 56000 SP each · active · element/trait: Shock. (Power: 559 / 576 / 593)
Level 55
- Summon Mechanic Golem Lv. 5 — 260000 SP · active, magic. Summons a mechanic golem, which attacks long distant enemies with a cannon. Summoning Crystal - 23 Grade Ds.
- Whirlwind Lv. 16–18 — 89000 SP each · active. (Power: 835 / 875 / 916)
- Create Item Lv. 7 — 260000 SP · passive. Can create level 7 items.
- Blunt Mastery Lv. 24–26 — 89000 SP each · passive
- Boost HP Lv. 6 — 260000 SP · passive
- Polearm Mastery Lv. 24–26 — 89000 SP each · passive
- Light Armor Mastery Lv. 29–31 — 89000 SP each · passive
- Heavy Armor Mastery Lv. 29–31 — 89000 SP each · passive
- Hammer Crush Lv. 16–18 — 89000 SP each · active · element/trait: Shock. (Power: 609 / 364 / 379)
Level 58
- Whirlwind Lv. 19–21 — 140000 SP each · active. (Power: 959 / 1002 / 1046)
- Vital Force Lv. 6 — 410000 SP · passive
- Blunt Mastery Lv. 27–29 — 140000 SP each · passive
- Fast HP Recovery Lv. 6 — 410000 SP · passive
- Polearm Mastery Lv. 27–29 — 140000 SP each · passive
- Light Armor Mastery Lv. 32–34 — 140000 SP each · passive
- Heavy Armor Mastery Lv. 32–34 — 140000 SP each · passive
- Hammer Crush Lv. 19–21 — 140000 SP each · active · element/trait: Shock. (Power: 395 / 410 / 426)
- Summon Wild Hog Cannon Lv. 1 — 800000 SP · active. Summons the Wild Hog Cannon siege golem. Moves in general mode, attacks castle gates and walls in siege mode. Takes 30 seconds to switch modes. Requires 120 B-grade crystals to summon. Consumes 30 B-grade gemstones per minute.
- Summon Big Boom Lv. 1 — 240000 SP · active. Summons Big Boom, a servitor. In order to summon it, one will need 1 Crystal: D Grade. 30% of one's acquired Exp will be consumed.
Level 60
- Whirlwind Lv. 22–23 — 180000 SP each · active. When brandishing a spear, inflicts damage to surrounding enemies. Can be used along with a spear type equipment. Power X. Over-hit is possible. (Power: 1091 / 1136)
- Weight Limit Lv. 4 — 370000 SP · passive
- Blunt Mastery Lv. 30–31 — 180000 SP each · passive. Increases P. Atk. when a blunt type weapon is used.
- Polearm Mastery Lv. 30–31 — 180000 SP each · passive
- Light Armor Mastery Lv. 35–36 — 180000 SP each · passive
- Heavy Armor Mastery Lv. 35–36 — 180000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Crystallize Lv. 4 — 370000 SP · passive
- Hammer Crush Lv. 22–23 — 180000 SP each · active · element/trait: Shock. (Power: 443 / 459)
Level 62
- Summon Mechanic Golem Lv. 6 — 410000 SP · active, magic. Summons a mechanic golem that launches a remote attack using a cannon. When summoning, 29 Crystals: D Grade are needed. 30% of one's acquired Exp. will be consumed.
- Whirlwind Lv. 24–25 — 220000 SP each · active. (Power: 1183 / 1230)
- Create Item Lv. 8 — 440000 SP · passive. Can create level 8 items.
- Blunt Mastery Lv. 32–33 — 220000 SP each · passive
- Boost HP Lv. 7 — 440000 SP · passive
- Polearm Mastery Lv. 32–33 — 220000 SP each · passive
- Light Armor Mastery Lv. 37–38 — 220000 SP each · passive
- Heavy Armor Mastery Lv. 37–38 — 220000 SP each · passive
- Hammer Crush Lv. 24–25 — 220000 SP each · active · element/trait: Shock. (Power: 475 / 492)
- Summon Big Boom Lv. 2 — 440000 SP · active
Level 64
- Whirlwind Lv. 26–27 — 300000 SP each · active. (Power: 1278 / 1327)
- Vital Force Lv. 7 — 600000 SP · passive
- Blunt Mastery Lv. 34–35 — 300000 SP each · passive
- Polearm Mastery Lv. 34–35 — 300000 SP each · passive
- Light Armor Mastery Lv. 39–40 — 300000 SP each · passive
- Heavy Armor Mastery Lv. 39–40 — 300000 SP each · passive
- Hammer Crush Lv. 26–27 — 300000 SP each · active · element/trait: Shock. (Power: 509 / 526)
Level 66
- Summon Mechanic Golem Lv. 7 — 750000 SP · active, magic. Summons a mechanic golem that launches a remote attack using a cannon. When summoning, 32 Crystals: D Grade are needed. 30% of one's acquired Exp. will be consumed.
- Whirlwind Lv. 28–29 — 440000 SP each · active. (Power: 1376 / 1425)
- Blunt Mastery Lv. 36–37 — 440000 SP each · passive
- Boost HP Lv. 8 — 880000 SP · passive
- Polearm Mastery Lv. 36–37 — 440000 SP each · passive
- Light Armor Mastery Lv. 41–42 — 440000 SP each · passive
- Heavy Armor Mastery Lv. 41–42 — 440000 SP each · passive
- Hammer Crush Lv. 28–29 — 440000 SP each · active · element/trait: Shock. (Power: 542 / 559)
- Summon Big Boom Lv. 3 — 880000 SP · active
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Whirlwind Lv. 30–31 — 490000 SP each · active. (Power: 1475 / 1525)
- Blunt Mastery Lv. 38–39 — 490000 SP each · passive
- Fast HP Recovery Lv. 7 — 970000 SP · passive
- Polearm Mastery Lv. 38–39 — 490000 SP each · passive
- Light Armor Mastery Lv. 43–44 — 490000 SP each · passive
- Heavy Armor Mastery Lv. 43–44 — 490000 SP each · passive
- Hammer Crush Lv. 30–31 — 490000 SP each · active · element/trait: Shock. (Power: 576 / 593)
Level 70
- Summon Mechanic Golem Lv. 8 — 890000 SP · active, magic. Summons a mechanic golem that launches a remote attack using a cannon. When summoning, 35 Crystals: D Grade are needed. 30% of one's acquired Exp. will be consumed.
- Whirlwind Lv. 32–33 — 520000 SP each · active. (Power: 1576 / 1626)
- Weight Limit Lv. 5 — 1000000 SP · passive
- Blunt Mastery Lv. 40–41 — 520000 SP each · passive
- Boost HP Lv. 9 — 1000000 SP · passive
- Polearm Mastery Lv. 40–41 — 520000 SP each · passive
- Light Armor Mastery Lv. 45–46 — 520000 SP each · passive
- Heavy Armor Mastery Lv. 45–46 — 520000 SP each · passive
- Crystallize Lv. 5 — 1000000 SP · passive
- Hammer Crush Lv. 32–33 — 520000 SP each · active · element/trait: Shock. (Power: 609 / 542)
- Summon Big Boom Lv. 4 — 1000000 SP · active
Level 72
- Whirlwind Lv. 34–35 — 940000 SP each · active. (Power: 1677 / 1727)
- Vital Force Lv. 8 — 1800000 SP · passive
- Blunt Mastery Lv. 42–43 — 940000 SP each · passive
- Polearm Mastery Lv. 42–43 — 940000 SP each · passive
- Light Armor Mastery Lv. 47–48 — 940000 SP each · passive
- Heavy Armor Mastery Lv. 47–48 — 940000 SP each · passive
- Hammer Crush Lv. 34–35 — 940000 SP each · active · element/trait: Shock. (Power: 559 / 576)
Level 74
- Summon Mechanic Golem Lv. 9 — 1100000 SP · active, magic. Summons a mechanic golem that launches a remote attack using a cannon. When summoning, 39 Crystals: D Grade are needed. 30% of one's acquired Exp. will be consumed.
- Whirlwind Lv. 36–37 — 1300000 SP each · active. (Power: 1777 / 1827)
- Blunt Mastery Lv. 44–45 — 1300000 SP each · passive
- Boost HP Lv. 10 — 2600000 SP · passive
- Fast HP Recovery Lv. 8 — 2600000 SP · passive
- Polearm Mastery Lv. 44–45 — 1300000 SP each · passive
- Light Armor Mastery Lv. 49–50 — 1300000 SP each · passive
- Heavy Armor Mastery Lv. 49–50 — 1300000 SP each · passive
- Hammer Crush Lv. 36–37 — 1300000 SP each · active · element/trait: Shock. (Power: 593 / 609)
- Summon Big Boom Lv. 5 — 2600000 SP · active
In other chronicles
- Warsmith — Lineage II Interlude
- Warsmith — Lineage II The 1st Throne: The Kamael
- Warsmith — Lineage II The 1st Throne: Hellbound
- Warsmith — Lineage II The 2nd Throne: Gracia Part 1
- Warsmith — Lineage II The 2nd Throne: Gracia Part 2
- Warsmith — Lineage II The 2nd Throne: Gracia Final
- Warsmith — Lineage II The 2nd Throne: Gracia Epilogue
- Warsmith — Lineage II Freya
- Warsmith — Lineage II High Five
- Warsmith — Lineage II C5: Oath of Blood
- Warsmith — Lineage II C4: Scions of Destiny
- Warsmith — Lineage II C3: Rise of Darkness
- Warsmith — Lineage II C1: Harbingers of War
Warsmith: frequently asked questions
What weapons does Warsmith use?
Weapons it masters: Polearms.
What armor does Warsmith wear?
Armor: Heavy armor, Light armor.
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