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Dwarves · Lineage II The 1st Throne: Hellbound

Warsmith

Warsmith is a class of Lineage II Hellbound (race: Dwarves). It comes from Artisan. It evolves into Maestro.

Warsmith: weapons, armor and skills

  • Weapons it masters: Polearms.
  • Armor: Heavy armor, Light armor.
  • It can craft items (Create Item).
  • Different skills learned: 21, between levels 40 and 74.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 14000 SP each · active · enchantable. A wide arcing swing that inflicts damage to multiple surrounding enemies, ignoring shield defense. Requires a polearm. Over-hit is possible. Power X. (Power: 461 / 490 / 521)
  • Vital Force Lv. 3 — 43000 SP · passive. Allows quick recovery while one is sitting.
  • Blunt Weapon Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when a blunt weapon is used.
  • Fast HP Recovery Lv. 3 — 43000 SP · passive · enchantable. Increases HP regeneration.
  • Polearm Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when using a polearm.
  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. Increases P. Def. and Evasion when wearing light armor.
  • Heavy Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor.
  • Hammer Crush Lv. 1–3 — 14000 SP each · active · enchantable. Simultaneously stuns and inflicts melee damage. Requires a blunt weapon. Shield defense is ignored. Over-hit is possible. Power X. (Power: 406 / 432 / 458)

Level 43

  • Summon Mechanic Golem Lv. 3 — 46000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 4–6 — 15000 SP each · active · enchantable. (Power: 553 / 586 / 620)
  • Create Item Lv. 5 — 46000 SP · passive. Level 5 items can be manufactured.
  • Blunt Weapon Mastery Lv. 12–14 — 15000 SP each · passive · enchantable
  • Boost HP Lv. 4 — 46000 SP · passive · enchantable. Increases Max. HP.
  • Fast HP Recovery Lv. 4 — 46000 SP · passive · enchantable
  • Polearm Mastery Lv. 12–14 — 15000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 17–19 — 15000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 17–19 — 15000 SP each · passive · enchantable
  • Hammer Crush Lv. 4–6 — 15000 SP each · active · enchantable. (Power: 486 / 515 / 546)

Level 46

  • Bandage Lv. 2 — 67000 SP · active. Heals your own bleeding up to Effect 7.
  • Whirlwind Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 656 / 693 / 732)
  • Vital Force Lv. 4 — 67000 SP · passive
  • Weight Limit Lv. 3 — 67000 SP · passive. Quadruple the weight limit.
  • Blunt Weapon Mastery Lv. 15–17 — 22000 SP each · passive · enchantable
  • Polearm Mastery Lv. 15–17 — 22000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 20–22 — 22000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 20–22 — 22000 SP each · passive · enchantable
  • Hammer Crush Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 577 / 610 / 644)

Level 49

  • Summon Siege Golem Lv. 1 — 700000 SP · active · enchantable. Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
  • Summon Mechanic Golem Lv. 4 — 98000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 773 / 814 / 857)
  • Create Item Lv. 6 — 98000 SP · passive. Level 6 items can be manufactured.
  • Blunt Weapon Mastery Lv. 18–20 — 33000 SP each · passive · enchantable
  • Boost HP Lv. 5 — 98000 SP · passive · enchantable
  • Polearm Mastery Lv. 18–20 — 33000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable
  • Hammer Crush Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 680 / 717 / 754)

Level 52

Level 55

  • Summon Mechanic Golem Lv. 5 — 189000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 16–18 — 63000 SP each · active · enchantable. (Power: 1044 / 1094 / 1145)
  • Create Item Lv. 7 — 189000 SP · passive. Level 7 items can be manufactured.
  • Blunt Weapon Mastery Lv. 24–26 — 63000 SP each · passive · enchantable
  • Boost HP Lv. 6 — 189000 SP · passive · enchantable
  • Polearm Mastery Lv. 24–26 — 63000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 29–31 — 63000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 29–31 — 63000 SP each · passive · enchantable
  • Hammer Crush Lv. 16–18 — 63000 SP each · active · enchantable. (Power: 919 / 963 / 1008)

Level 58

  • Whirlwind Lv. 19–21 — 81000 SP each · active · enchantable. (Power: 1198 / 1252 / 1307)
  • Vital Force Lv. 6 — 242000 SP · passive
  • Blunt Weapon Mastery Lv. 27–29 — 81000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 242000 SP · passive · enchantable
  • Polearm Mastery Lv. 27–29 — 81000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 32–34 — 81000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 32–34 — 81000 SP each · passive · enchantable
  • Hammer Crush Lv. 19–21 — 81000 SP each · active · enchantable. (Power: 1054 / 1102 / 1150)
  • Summon Big Boom Lv. 1 — 242000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Polearm Accuracy Lv. 1 — 242000 SP · toggle · enchantable. Increases your Accuracy when using a polearm. While in use, MP is continuously consumed.
  • War Frenzy Lv. 1 — 242000 SP · toggle · enchantable. Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.

Level 60

  • Summon Mechanic Golem Lv. 6 — 363000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 22–23 — 181000 SP each · active · enchantable. (Power: 1363 / 1420)
  • Blunt Weapon Mastery Lv. 30–31 — 181000 SP each · passive · enchantable
  • Polearm Mastery Lv. 30–31 — 181000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 35–36 — 181000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 35–36 — 181000 SP each · passive · enchantable
  • Crystallize Lv. 4 — 363000 SP · passive
  • Hammer Crush Lv. 22–23 — 181000 SP each · active · enchantable. (Power: 1200 / 1250)

Level 62

  • Bandage Lv. 3 — 400000 SP · active. Heals your own bleeding up to Effect 9.
  • Whirlwind Lv. 24–25 — 200000 SP each · active · enchantable. (Power: 1479 / 1538)
  • Create Item Lv. 8 — 400000 SP · passive. Level 8 items can be manufactured.
  • Blunt Weapon Mastery Lv. 32–33 — 200000 SP each · passive · enchantable
  • Boost HP Lv. 7 — 400000 SP · passive · enchantable
  • Polearm Mastery Lv. 32–33 — 200000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 37–38 — 200000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 37–38 — 200000 SP each · passive · enchantable
  • Hammer Crush Lv. 24–25 — 200000 SP each · active · enchantable. (Power: 1301 / 1353)
  • Summon Big Boom Lv. 2 — 400000 SP · active · enchantable

Level 64

  • Summon Mechanic Golem Lv. 7 — 600000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 26–27 — 300000 SP each · active · enchantable. (Power: 1598 / 1658)
  • Vital Force Lv. 7 — 600000 SP · passive
  • Blunt Weapon Mastery Lv. 34–35 — 300000 SP each · passive · enchantable
  • Polearm Mastery Lv. 34–35 — 300000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 39–40 — 300000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 39–40 — 300000 SP each · passive · enchantable
  • Hammer Crush Lv. 26–27 — 300000 SP each · active · enchantable. (Power: 1406 / 1460)

Level 66

  • Whirlwind Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 1720 / 1782)
  • Blunt Weapon Mastery Lv. 36–37 — 320000 SP each · passive · enchantable
  • Boost HP Lv. 8 — 640000 SP · passive · enchantable
  • Polearm Mastery Lv. 36–37 — 320000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 41–42 — 320000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 41–42 — 320000 SP each · passive · enchantable
  • Hammer Crush Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 1513 / 1568)
  • Summon Big Boom Lv. 3 — 640000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 1–2 — 320000 SP each · active · enchantable. By swinging a polearm, decreases CP of near enemies. Requires a polearm. Power X percent. (Power: 7 / 10)
  • Polearm Accuracy Lv. 2 — 640000 SP · toggle · enchantable
  • War Frenzy Lv. 2 — 640000 SP · toggle · enchantable

Level 68

  • Summon Mechanic Golem Lv. 8 — 830000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 30–31 — 420000 SP each · active · enchantable. (Power: 1844 / 1907)
  • Blunt Weapon Mastery Lv. 38–39 — 420000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 7 — 830000 SP · passive · enchantable
  • Polearm Mastery Lv. 38–39 — 420000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 43–44 — 420000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 43–44 — 420000 SP each · passive · enchantable
  • Hammer Crush Lv. 30–31 — 420000 SP each · active · enchantable. (Power: 1623 / 1678)
  • Summon Wild Hog Cannon Lv. 1 — 830000 SP · active · enchantable. Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
  • Wrath Lv. 3–4 — 420000 SP each · active · enchantable. (Power: 12 / 15)
  • Summon Swoop Cannon Lv. 1 — 830000 SP · active · enchantable. Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.

Level 70

  • Whirlwind Lv. 32–33 — 440000 SP each · active · enchantable. (Power: 1970 / 2033)
  • Create Item Lv. 9 — 870000 SP · passive. Level 9 items can be manufactured.
  • Blunt Weapon Mastery Lv. 40–41 — 440000 SP each · passive · enchantable
  • Boost HP Lv. 9 — 870000 SP · passive · enchantable
  • Polearm Mastery Lv. 40–41 — 440000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 45–46 — 440000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 45–46 — 440000 SP each · passive · enchantable
  • Crystallize Lv. 5 — 870000 SP · passive
  • Hammer Crush Lv. 32–33 — 440000 SP each · active · enchantable. (Power: 1733 / 1789)
  • Summon Big Boom Lv. 4 — 870000 SP · active · enchantable
  • Wrath Lv. 5–6 — 440000 SP each · active · enchantable. (Power: 17 / 20)

Level 72

  • Summon Mechanic Golem Lv. 9 — 1330000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15 percent of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
  • Whirlwind Lv. 34–35 — 670000 SP each · active · enchantable. (Power: 2096 / 2158)
  • Vital Force Lv. 8 — 1330000 SP · passive
  • Blunt Weapon Mastery Lv. 42–43 — 670000 SP each · passive · enchantable
  • Polearm Mastery Lv. 42–43 — 670000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 47–48 — 670000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 47–48 — 670000 SP each · passive · enchantable
  • Hammer Crush Lv. 34–35 — 670000 SP each · active · enchantable. (Power: 1844 / 1900)
  • Wrath Lv. 7–8 — 670000 SP each · active · enchantable. (Power: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 1080000 SP each · active · enchantable. (Power: 2221 / 2283)
  • Blunt Weapon Mastery Lv. 44–45 — 1080000 SP each · passive · enchantable
  • Boost HP Lv. 10 — 2170000 SP · passive · enchantable
  • Fast HP Recovery Lv. 8 — 2170000 SP · passive · enchantable
  • Polearm Mastery Lv. 44–45 — 1080000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 49–50 — 1080000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 49–50 — 1080000 SP each · passive · enchantable
  • Hammer Crush Lv. 36–37 — 1080000 SP each · active · enchantable. (Power: 1955 / 2009)
  • Summon Big Boom Lv. 5 — 2170000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed.
  • Wrath Lv. 9–10 — 1080000 SP each · active · enchantable. (Power: 27 / 30)
  • Polearm Accuracy Lv. 3 — 2170000 SP · toggle · enchantable
  • War Frenzy Lv. 3 — 2170000 SP · toggle · enchantable

In other chronicles

Warsmith: frequently asked questions

What weapons does Warsmith use?

Weapons it masters: Polearms.

What armor does Warsmith wear?

Armor: Heavy armor, Light armor.

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