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Dwarves · Lineage II C4: Scions of Destiny

Warsmith

Warsmith is a class of Lineage II C4 (race: Dwarves). It comes from Artisan. It evolves into Maestro.

Warsmith: weapons, armor and skills

  • Weapons it masters: Polearms.
  • Armor: Heavy armor, Light armor.
  • It can craft items (Create Item).
  • Different skills learned: 18, between levels 40 and 74.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 14000 SP each · active · enchantable. Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit possible. Power X. (Power: 369 / 392 / 417)
  • Vital Force Lv. 3 — 43000 SP · passive. Allows quick recovery while one is sitting down.
  • Blunt Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when a blunt type weapon is used.
  • Fast HP Recovery Lv. 3 — 43000 SP · passive. Increases HP recovery speed.
  • Polearm Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when using a Polearm.
  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive. Increases P. Def. and Evasion when wearing light armor.
  • Heavy Armor Mastery Lv. 14–16 — 14000 SP each · passive. Increases P. Def. when wearing heavy armor.
  • Hammer Crush Lv. 1–3 — 14000 SP each · active · element/trait: Shock; enchantable. Stunning attack that inflicts shock and damage simultaneously. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a blunt weapon is equipped. Over-hit possible. Power X. (Power: 123 / 131 / 139)

Level 43

  • Summon Mechanic Golem Lv. 3 — 46000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 4–6 — 15000 SP each · active · enchantable. (Power: 442 / 469 / 496)
  • Create Item Lv. 5 — 46000 SP · passive. Level 5 items can be manufactured.
  • Blunt Mastery Lv. 12–14 — 15000 SP each · passive · enchantable
  • Boost HP Lv. 4 — 46000 SP · passive · enchantable. Increases one's maximum HP.
  • Fast HP Recovery Lv. 4 — 46000 SP · passive
  • Polearm Mastery Lv. 12–14 — 15000 SP each · passive
  • Light Armor Mastery Lv. 17–19 — 15000 SP each · passive
  • Heavy Armor Mastery Lv. 17–19 — 15000 SP each · passive
  • Hammer Crush Lv. 4–6 — 15000 SP each · active · element/trait: Shock; enchantable. (Power: 148 / 157 / 166)

Level 46

  • Bandage Lv. 2 — 67000 SP · active. Heals one's own bleeding up to Effect 7.
  • Whirlwind Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 525 / 555 / 586)
  • Vital Force Lv. 4 — 67000 SP · passive
  • Weight Limit Lv. 3 — 67000 SP · passive. Quadruple the weight limit.
  • Blunt Mastery Lv. 15–17 — 22000 SP each · passive · enchantable
  • Polearm Mastery Lv. 15–17 — 22000 SP each · passive
  • Light Armor Mastery Lv. 20–22 — 22000 SP each · passive
  • Heavy Armor Mastery Lv. 20–22 — 22000 SP each · passive
  • Hammer Crush Lv. 7–9 — 22000 SP each · active · element/trait: Shock; enchantable. (Power: 175 / 185 / 196)

Level 49

  • Summon Siege Golem Lv. 1 — 700000 SP · active · requires Blueprint: Summon Siege Golem; enchantable. Summons siege golem. Summoning requires 300 Crystals: C Grade and each minute consumes an additional 70 Gemstones: C Grade.
  • Summon Mechanic Golem Lv. 4 — 110000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 1 Crystal: C Grade is consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 10–12 — 36000 SP each · active · enchantable. (Power: 618 / 651 / 686)
  • Create Item Lv. 6 — 110000 SP · passive. Level 6 items can be manufactured.
  • Blunt Mastery Lv. 18–20 — 36000 SP each · passive · enchantable
  • Boost HP Lv. 5 — 110000 SP · passive · enchantable
  • Polearm Mastery Lv. 18–20 — 36000 SP each · passive
  • Light Armor Mastery Lv. 23–25 — 36000 SP each · passive
  • Heavy Armor Mastery Lv. 23–25 — 36000 SP each · passive
  • Hammer Crush Lv. 10–12 — 36000 SP each · active · element/trait: Shock; enchantable. (Power: 206 / 217 / 229)

Level 52

Level 55

  • Summon Mechanic Golem Lv. 5 — 250000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C Grade are consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 16–18 — 81000 SP each · active · enchantable. (Power: 835 / 875 / 916)
  • Create Item Lv. 7 — 250000 SP · passive. Level 7 items can be manufactured.
  • Blunt Mastery Lv. 24–26 — 81000 SP each · passive · enchantable
  • Boost HP Lv. 6 — 250000 SP · passive · enchantable
  • Polearm Mastery Lv. 24–26 — 81000 SP each · passive
  • Light Armor Mastery Lv. 29–31 — 81000 SP each · passive
  • Heavy Armor Mastery Lv. 29–30 — 81000 SP each · passive
  • Hammer Crush Lv. 16–18 — 81000 SP each · active · element/trait: Shock; enchantable. (Power: 279 / 292 / 306)

Level 58

  • Whirlwind Lv. 19–21 — 89000 SP each · active · enchantable. (Power: 959 / 1002 / 1046)
  • Vital Force Lv. 6 — 270000 SP · passive
  • Blunt Mastery Lv. 27–29 — 89000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 270000 SP · passive
  • Polearm Mastery Lv. 27–29 — 89000 SP each · passive
  • Light Armor Mastery Lv. 32–34 — 89000 SP each · passive
  • Heavy Armor Mastery Lv. 32–34 — 89000 SP each · passive
  • Hammer Crush Lv. 19–21 — 89000 SP each · active · element/trait: Shock; enchantable. (Power: 320 / 334 / 349)
  • Summon Wild Hog Cannon Lv. 1 — 800000 SP · active · requires Blueprint: Summon Wild Hog Cannon; enchantable. Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B Grade and an additional 30 Gemstones: B Grade per minute.
  • Summon Big Boom Lv. 1 — 270000 SP · active · requires Blueprint: Summon Big Boom; enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.

Level 60

  • Summon Mechanic Golem Lv. 6 — 370000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 2 Crystals: C Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 22–23 — 180000 SP each · active · enchantable. (Power: 1091 / 1136)
  • Blunt Mastery Lv. 30–31 — 180000 SP each · passive · enchantable
  • Polearm Mastery Lv. 30–31 — 180000 SP each · passive
  • Light Armor Mastery Lv. 35–36 — 180000 SP each · passive
  • Heavy Armor Mastery Lv. 35–36 — 180000 SP each · passive
  • Crystallize Lv. 4 — 370000 SP · passive
  • Hammer Crush Lv. 22–23 — 180000 SP each · active · element/trait: Shock; enchantable. (Power: 364 / 379)

Level 62

  • Bandage Lv. 3 — 400000 SP · active. Heals one's own bleeding up to Effect 9.
  • Whirlwind Lv. 24–25 — 200000 SP each · active · enchantable. (Power: 1183 / 1230)
  • Create Item Lv. 8 — 400000 SP · passive. Level 8 items can be manufactured.
  • Blunt Mastery Lv. 32–33 — 200000 SP each · passive · enchantable
  • Boost HP Lv. 7 — 400000 SP · passive · enchantable
  • Polearm Mastery Lv. 32–33 — 200000 SP each · passive
  • Light Armor Mastery Lv. 37–38 — 200000 SP each · passive
  • Heavy Armor Mastery Lv. 37–38 — 200000 SP each · passive
  • Hammer Crush Lv. 24–25 — 200000 SP each · active · element/trait: Shock; enchantable. (Power: 395 / 410)
  • Summon Big Boom Lv. 2 — 400000 SP · active · enchantable

Level 64

  • Summon Mechanic Golem Lv. 7 — 600000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 4 Crystals: C Grade are consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 26–27 — 300000 SP each · active · enchantable. (Power: 1278 / 1327)
  • Vital Force Lv. 7 — 600000 SP · passive
  • Blunt Mastery Lv. 34–35 — 300000 SP each · passive · enchantable
  • Polearm Mastery Lv. 34–35 — 300000 SP each · passive
  • Light Armor Mastery Lv. 39–40 — 300000 SP each · passive
  • Heavy Armor Mastery Lv. 39 — 300000 SP · passive · element/trait: No [Heavy Armor Mastery] Heavy Armor Mastery Lv.40 Increases P. Def. when wearing heavy armor., 300000, Passive
  • Hammer Crush Lv. 26–27 — 300000 SP each · active · element/trait: Shock; enchantable. (Power: 426 / 443)

Level 66

  • Whirlwind Lv. 28–29 — 390000 SP each · active · enchantable. (Power: 1376 / 1425)
  • Blunt Mastery Lv. 36–37 — 390000 SP each · passive · enchantable
  • Boost HP Lv. 8 — 780000 SP · passive · enchantable
  • Polearm Mastery Lv. 36–37 — 390000 SP each · passive
  • Light Armor Mastery Lv. 41–42 — 390000 SP each · passive
  • Heavy Armor Mastery Lv. 41–42 — 390000 SP each · passive
  • Hammer Crush Lv. 28–29 — 390000 SP each · active · element/trait: Shock; enchantable. (Power: 459 / 475)
  • Summon Big Boom Lv. 3 — 780000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
  • Wrath Lv. 1–2 — 390000 SP each · active · enchantable. By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power X%. (Power: 7 / 10)

Level 68

  • Summon Mechanic Golem Lv. 8 — 870000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 3 Crystals: C Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 30–31 — 430000 SP each · active · enchantable. (Power: 1475 / 1525)
  • Blunt Mastery Lv. 38–39 — 430000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 7 — 870000 SP · passive
  • Polearm Mastery Lv. 38–39 — 430000 SP each · passive
  • Light Armor Mastery Lv. 43–44 — 430000 SP each · passive
  • Heavy Armor Mastery Lv. 43–44 — 430000 SP each · passive
  • Hammer Crush Lv. 30–31 — 430000 SP each · active · element/trait: Shock; enchantable. (Power: 492 / 509)
  • Wrath Lv. 3–4 — 430000 SP each · active · enchantable. (Power: 12 / 15)

Level 70

  • Whirlwind Lv. 32–33 — 420000 SP each · active · enchantable. (Power: 1576 / 1626)
  • Create Item Lv. 9 — 850000 SP · passive. Level 9 items can be manufactured.
  • Blunt Mastery Lv. 40–41 — 420000 SP each · passive · enchantable
  • Boost HP Lv. 9 — 850000 SP · passive · enchantable
  • Polearm Mastery Lv. 40–41 — 420000 SP each · passive
  • Light Armor Mastery Lv. 45–46 — 420000 SP each · passive
  • Heavy Armor Mastery Lv. 45–46 — 420000 SP each · passive
  • Crystallize Lv. 5 — 850000 SP · passive
  • Hammer Crush Lv. 32–33 — 420000 SP each · active · element/trait: Shock; enchantable. (Power: 526 / 542)
  • Summon Big Boom Lv. 4 — 850000 SP · active · enchantable
  • Wrath Lv. 5–6 — 420000 SP each · active · enchantable. (Power: 17 / 20)

Level 72

  • Summon Mechanic Golem Lv. 9 — 1700000 SP · active · enchantable. Summons a mechanical golem that is capable of long-distance cannon attacks. When summoning it, 5 Crystals: C Grade are consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for four times. 15% of acquired Exp will be consumed.
  • Whirlwind Lv. 34–35 — 840000 SP each · active · enchantable. (Power: 1677 / 1727)
  • Vital Force Lv. 8 — 1700000 SP · passive
  • Blunt Mastery Lv. 42–43 — 840000 SP each · passive · enchantable
  • Polearm Mastery Lv. 42–43 — 840000 SP each · passive
  • Light Armor Mastery Lv. 47–48 — 840000 SP each · passive
  • Heavy Armor Mastery Lv. 47–48 — 840000 SP each · passive
  • Hammer Crush Lv. 34–35 — 840000 SP each · active · element/trait: Shock; enchantable. (Power: 559 / 576)
  • Wrath Lv. 7–8 — 840000 SP each · active · enchantable. (Power: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 1100000 SP each · active · enchantable. (Power: 1777 / 1827)
  • Blunt Mastery Lv. 44–45 — 1100000 SP each · passive · enchantable
  • Boost HP Lv. 10 — 2300000 SP · passive · enchantable
  • Fast HP Recovery Lv. 8 — 2300000 SP · passive
  • Polearm Mastery Lv. 44–45 — 1100000 SP each · passive
  • Light Armor Mastery Lv. 49–50 — 1100000 SP each · passive
  • Heavy Armor Mastery Lv. 49–50 — 1100000 SP each · passive
  • Hammer Crush Lv. 36–37 — 1100000 SP each · active · element/trait: Shock; enchantable. (Power: 593 / 609)
  • Summon Big Boom Lv. 5 — 2300000 SP · active · enchantable. Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
  • Wrath Lv. 9–10 — 1100000 SP each · active · enchantable. (Power: 27 / 30)

In other chronicles

Warsmith: frequently asked questions

What weapons does Warsmith use?

Weapons it masters: Polearms.

What armor does Warsmith wear?

Armor: Heavy armor, Light armor.

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