Dwarves · Lineage II High Five
Bounty Hunter
Bounty Hunter is a class of Lineage II High Five (race: Dwarves). It comes from Scavenger. It evolves into Fortune Seeker.
Bounty Hunter: weapons, armor and skills
- Weapons it masters: Daggers, Polearms.
- Armor: Heavy armor, Light armor.
- Different skills learned: 27, between levels 40 and 76.
Skills learned by level
Level 40
- Backstab Lv. 1–3 — 7600 SP each · active · enchantable. Supplements P. Atk. with X Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. (with: 1107 / 1176 / 1249)
- Whirlwind Lv. 1–3 — 7600 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
- Fake Death Lv. 1 — 23000 SP · toggle. Plays dead to keep a monster from attacking. Consumes 10 MP per second.
- Vital Force Lv. 3 — 23000 SP · passive. Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
- Fatal Strike Lv. 1–3 — 7600 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. (with: 738 / 784 / 833)
- Sword/Blunt Weapon Mastery Lv. 9–11 — 7600 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon, with an additional increase of X when using a sword, or X when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. (by: 23.7 / 25.4 / 27.1; of: 24 / 26.7 / 29.3; or: 26.6 / 29.6 / 32.5)
- Dagger Mastery Lv. 9–11 — 7600 SP each · passive · enchantable. Increases P. Atk. by X when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. (by: 20.3 / 21.8 / 23.4)
- Fast HP Recovery Lv. 3 — 23000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.7.
- Polearm Mastery Lv. 9–11 — 7600 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, and allows an attack on multiple targets. (by: 23.7 / 25.4 / 27.1)
- Light Armor Mastery Lv. 14–16 — 7600 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6 when equipped with light armor. (by: 21.5 / 22.7 / 24)
- Heavy Armor Mastery Lv. 14–16 — 7600 SP each · passive · enchantable. Increases P. Def. by X when equipped with heavy armor. (by: 20.4 / 21.6 / 22.8)
- Crystallize Lv. 2 — 23000 SP · passive. Makes C-Grade crystallization possible.
- Hammer Crush Lv. 1–3 — 7600 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
- Deadly Blow Lv. 1–3 — 7600 SP each · active · enchantable. Attacks the target's vital points with X Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. (with: 1107 / 1176 / 1249)
- Crushing Strike Lv. 1 — 23000 SP · active. Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
- Blazing Boost Lv. 1 — 23000 SP · active. Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.
- Potential Ability Lv. 2 — 23000 SP · passive. When equipped with a dagger or a dual dagger, increases Critical Rate by 30%%. and Critical Damage by 295. Requires a light armor to be equipped.
Level 43
- Backstab Lv. 4–6 — 10000 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
- Whirlwind Lv. 4–6 — 10000 SP each · active · enchantable. (with: 663 / 703 / 744)
- Fatal Strike Lv. 4–6 — 10000 SP each · active · enchantable. (with: 884 / 937 / 992)
- Sword/Blunt Weapon Mastery Lv. 12–14 — 10000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9; of: 32 / 34.7 / 37.3; or: 35.5 / 38.4 / 41.4)
- Dagger Mastery Lv. 12–14 — 10000 SP each · passive · enchantable. (by: 25 / 26.6 / 28.4)
- Boost HP Lv. 4 — 30000 SP · passive · enchantable. Increases Max HP by 200.
- Fast HP Recovery Lv. 4 — 30000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.1.
- Polearm Mastery Lv. 12–14 — 10000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Light Armor Mastery Lv. 17–19 — 10000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
- Heavy Armor Mastery Lv. 17–19 — 10000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
- Spoil Lv. 5 — 30000 SP · active · enchantable. Imbues a monster with magic that renders it susceptible to the Sweeper skill.
- Hammer Crush Lv. 4–6 — 10000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Deadly Blow Lv. 4–6 — 10000 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
- Spoil Festival Lv. 3 — 30000 SP · active · enchantable. Causes Spoil around the enemy.
- Crushing Strike Lv. 2 — 30000 SP · active. Impacts the enemy with 1240 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 46
- Backstab Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
- Bandage Lv. 2 — 43000 SP · active. Cures moderate bleeding.
- Whirlwind Lv. 7–9 — 14000 SP each · active · enchantable. (with: 787 / 832 / 879)
- Vital Force Lv. 4 — 43000 SP · passive. Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
- Weight Limit Lv. 3 — 43000 SP · passive. Quadruple the weight limit.
- Fatal Strike Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
- Sword/Blunt Weapon Mastery Lv. 15–17 — 14000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4; of: 40 / 42.7 / 45.3; or: 44.3 / 47.3 / 50.2)
- Dagger Mastery Lv. 15–17 — 14000 SP each · passive · enchantable. (by: 30.2 / 32.1 / 34.1)
- Polearm Mastery Lv. 15–17 — 14000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Light Armor Mastery Lv. 20–22 — 14000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
- Heavy Armor Mastery Lv. 20–22 — 14000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
- Hammer Crush Lv. 7–9 — 14000 SP each · active · enchantable. (with: 693 / 732 / 773)
- Deadly Blow Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
- Crushing Strike Lv. 3 — 43000 SP · active. Impacts the enemy with 1464 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 49
- Backstab Lv. 10–12 — 22000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
- Whirlwind Lv. 10–12 — 22000 SP each · active · enchantable. (with: 927 / 977 / 1029)
- Fatal Strike Lv. 10–12 — 22000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
- Sword/Blunt Weapon Mastery Lv. 18–20 — 22000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6; of: 48 / 50.7 / 53.3; or: 53.2 / 56.2 / 59.1)
- Dagger Mastery Lv. 18–20 — 22000 SP each · passive · enchantable. (by: 36.1 / 38.2 / 40.4)
- Boost HP Lv. 5 — 65000 SP · passive · enchantable. Increases Max HP by 250.
- Polearm Mastery Lv. 18–20 — 22000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Light Armor Mastery Lv. 23–25 — 22000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
- Heavy Armor Mastery Lv. 23–25 — 22000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
- Spoil Lv. 6 — 65000 SP · active · enchantable
- Hammer Crush Lv. 10–12 — 22000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Deadly Blow Lv. 10–12 — 22000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
- Spoil Festival Lv. 4 — 65000 SP · active · enchantable
- Crushing Strike Lv. 4 — 65000 SP · active. Impacts the enemy with 1714 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
- Potential Ability Lv. 3 — 65000 SP · passive. When equipped with a dagger or a dual dagger, increases Critical Rate by 40%%. and Critical Damage by 384. Requires a light armor to be equipped.
Level 52
- Backstab Lv. 13–15 — 36000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
- Whirlwind Lv. 13–15 — 36000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
- Vital Force Lv. 5 — 110000 SP · passive. Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
- Fatal Strike Lv. 13–15 — 36000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
- Sword/Blunt Weapon Mastery Lv. 21–23 — 36000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6; of: 56 / 58.7 / 61.3; or: 62.1 / 65 / 68)
- Dagger Mastery Lv. 21–23 — 36000 SP each · passive · enchantable. (by: 42.7 / 45 / 47.4)
- Fast HP Recovery Lv. 5 — 110000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.6.
- Polearm Mastery Lv. 21–23 — 36000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Light Armor Mastery Lv. 26–28 — 36000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
- Heavy Armor Mastery Lv. 26–28 — 36000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
- Crystallize Lv. 3 — 110000 SP · passive. Makes B-Grade crystallization possible.
- Hammer Crush Lv. 13–15 — 36000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Deadly Blow Lv. 13–15 — 36000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
- Crushing Strike Lv. 5 — 110000 SP · active. Impacts the enemy with 1990 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Backstab Lv. 16–18 — 52000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
- Whirlwind Lv. 16–18 — 52000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
- Fatal Strike Lv. 16–18 — 52000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
- Sword/Blunt Weapon Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3; of: 64 / 66.7 / 69.3; or: 70.9 / 73.9 / 76.8)
- Dagger Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 49.9 / 52.4 / 55)
- Boost HP Lv. 6 — 160000 SP · passive · enchantable. Increases Max HP by 300.
- Polearm Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Light Armor Mastery Lv. 29–31 — 52000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
- Heavy Armor Mastery Lv. 29–31 — 52000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
- Spoil Lv. 7 — 160000 SP · active · enchantable
- Hammer Crush Lv. 16–18 — 52000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Deadly Blow Lv. 16–18 — 52000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
- Spoil Festival Lv. 5 — 160000 SP · active · enchantable
- Crushing Strike Lv. 6 — 160000 SP · active. Impacts the enemy with 2290 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 58
- Backstab Lv. 19–21 — 50000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
- Whirlwind Lv. 19–21 — 50000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
- Vital Force Lv. 6 — 150000 SP · passive. Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
- Fatal Strike Lv. 19–21 — 50000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 50000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7; of: 72 / 74.7 / 77.3; or: 79.8 / 82.8 / 85.7)
- Dagger Mastery Lv. 27–29 — 50000 SP each · passive · enchantable. (by: 57.7 / 60.4 / 63.2)
- Fast HP Recovery Lv. 6 — 150000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.7.
- Polearm Mastery Lv. 27–29 — 50000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Light Armor Mastery Lv. 32–34 — 50000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
- Heavy Armor Mastery Lv. 32–34 — 50000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
- Hammer Crush Lv. 19–21 — 50000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Deadly Blow Lv. 19–21 — 50000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
- Polearm Accuracy Lv. 1 — 150000 SP · toggle · enchantable. Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level.
- War Frenzy Lv. 1 — 150000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 5 and Resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level.
- Collector's Experience Lv. 1 — 150000 SP · passive. Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10%%. when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
- Crushing Strike Lv. 7 — 150000 SP · active. Impacts the enemy with 2614 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 60
- Backstab Lv. 22–23 — 110000 SP each · active · enchantable. (with: 3271 / 3408)
- Whirlwind Lv. 22–23 — 110000 SP each · active · enchantable. (with: 1636 / 1704)
- Fatal Strike Lv. 22–23 — 110000 SP each · active · enchantable. (with: 2181 / 2272)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 110000 SP each · passive · enchantable. (by: 76 / 79.3; of: 80 / 82.7; or: 88.7 / 91.6)
- Dagger Mastery Lv. 30–31 — 110000 SP each · passive · enchantable. (by: 66.1 / 69)
- Polearm Mastery Lv. 30–31 — 110000 SP each · passive · enchantable. (by: 76 / 79.3)
- Light Armor Mastery Lv. 35–36 — 110000 SP each · passive · enchantable. (by: 53 / 54.8)
- Heavy Armor Mastery Lv. 35–36 — 110000 SP each · passive · enchantable. (by: 51.4 / 53.2)
- Crystallize Lv. 4 — 220000 SP · passive. Makes A-Grade crystallization possible.
- Spoil Lv. 8 — 220000 SP · active · enchantable
- Hammer Crush Lv. 22–23 — 110000 SP each · active · enchantable. (with: 1440 / 1500)
- Deadly Blow Lv. 22–23 — 110000 SP each · active · enchantable. (with: 3271 / 3408)
- Crushing Strike Lv. 8 — 220000 SP · active. Impacts the enemy with 2840 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Backstab Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3548 / 3690)
- Bandage Lv. 3 — 270000 SP · active. Cures severe bleeding.
- Whirlwind Lv. 24–25 — 130000 SP each · active · enchantable. (with: 1774 / 1845)
- Fatal Strike Lv. 24–25 — 130000 SP each · active · enchantable. (with: 2366 / 2460)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 82.7 / 86.1; of: 85.3 / 88; or: 94.6 / 97.5)
- Dagger Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 71.9 / 74.9)
- Boost HP Lv. 7 — 270000 SP · passive · enchantable. Increases Max HP by 350.
- Polearm Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Light Armor Mastery Lv. 37–38 — 130000 SP each · passive · enchantable. (by: 56.6 / 58.4)
- Heavy Armor Mastery Lv. 37–38 — 130000 SP each · passive · enchantable. (by: 55 / 56.7)
- Hammer Crush Lv. 24–25 — 130000 SP each · active · enchantable. (with: 1561 / 1624)
- Deadly Blow Lv. 24–25 — 130000 SP each · active · enchantable. (with: 3548 / 3690)
- Spoil Festival Lv. 6 — 270000 SP · active · enchantable
- Collector's Experience Lv. 2 — 270000 SP · passive. Increases P. Atk. by 86.1 when using a sword/blunt weapon. Increases Shield Defense by 15%%. when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
- Crushing Strike Lv. 9 — 270000 SP · active. Impacts the enemy with 3075 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 64
- Backstab Lv. 26–27 — 180000 SP each · active · enchantable. (with: 3834 / 3980)
- Whirlwind Lv. 26–27 — 180000 SP each · active · enchantable. (with: 1917 / 1990)
- Vital Force Lv. 7 — 370000 SP · passive. Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
- Fatal Strike Lv. 26–27 — 180000 SP each · active · enchantable. (with: 2556 / 2653)
- Sword/Blunt Weapon Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 89.6 / 93.1; of: 90.7 / 93.3; or: 100.5 / 103.4)
- Dagger Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 78 / 81.1)
- Polearm Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Light Armor Mastery Lv. 39–40 — 180000 SP each · passive · enchantable. (by: 60.2 / 62.1)
- Heavy Armor Mastery Lv. 39–40 — 180000 SP each · passive · enchantable. (by: 58.6 / 60.4)
- Spoil Lv. 9 — 370000 SP · active · enchantable
- Hammer Crush Lv. 26–27 — 180000 SP each · active · enchantable. (with: 1687 / 1751)
- Deadly Blow Lv. 26–27 — 180000 SP each · active · enchantable. (with: 3834 / 3980)
- Crushing Strike Lv. 10 — 370000 SP · active. Impacts the enemy with 3316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 66
- Backstab Lv. 28–29 — 210000 SP each · active · enchantable. (with: 4127 / 4275)
- Whirlwind Lv. 28–29 — 210000 SP each · active · enchantable. (with: 2064 / 2138)
- Fatal Strike Lv. 28–29 — 210000 SP each · active · enchantable. (with: 2751 / 2850)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 96.6 / 100.2; of: 96 / 98.7; or: 106.4 / 109.4)
- Dagger Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 84.2 / 87.3)
- Boost HP Lv. 8 — 410000 SP · passive · enchantable. Increases Max HP by 400.
- Polearm Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Light Armor Mastery Lv. 41–42 — 210000 SP each · passive · enchantable. (by: 64 / 65.8)
- Heavy Armor Mastery Lv. 41–42 — 210000 SP each · passive · enchantable. (by: 62.2 / 64.1)
- Hammer Crush Lv. 28–29 — 210000 SP each · active · enchantable. (with: 1816 / 1881)
- Deadly Blow Lv. 28–29 — 210000 SP each · active · enchantable. (with: 4127 / 4275)
- Spoil Festival Lv. 7 — 410000 SP · active · enchantable
- Wrath Lv. 1–2 — 210000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%%. Requires a polearm. (by: 7 / 10)
- Polearm Accuracy Lv. 2 — 410000 SP · toggle · enchantable. Increases Accuracy by 3 when using a spear. Continuously consumes MP proportionately to the user's level.
- War Frenzy Lv. 2 — 410000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 10 and Resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level.
- Collector's Experience Lv. 3 — 410000 SP · passive. Increases P. Atk. by 100.2 when using a sword/blunt weapon. Increases Shield Defense by 20%%. when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
- Crushing Strike Lv. 11 — 410000 SP · active. Impacts the enemy with 3563 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 68
- Backstab Lv. 30–31 — 280000 SP each · active · enchantable. (with: 4425 / 4575)
- Whirlwind Lv. 30–31 — 280000 SP each · active · enchantable. (with: 2213 / 2288)
- Fatal Strike Lv. 30–31 — 280000 SP each · active · enchantable. (with: 2950 / 3050)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 280000 SP each · passive · enchantable. (by: 103.8 / 107.5; of: 101.3 / 104; or: 112.3 / 115.3)
- Dagger Mastery Lv. 38–39 — 280000 SP each · passive · enchantable. (by: 90.5 / 93.7)
- Fast HP Recovery Lv. 7 — 560000 SP · passive · enchantable. Increases HP Recovery Bonus by 3.4.
- Polearm Mastery Lv. 38–39 — 280000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Light Armor Mastery Lv. 43–44 — 280000 SP each · passive · enchantable. (by: 67.7 / 69.7)
- Heavy Armor Mastery Lv. 43–44 — 280000 SP each · passive · enchantable. (by: 66 / 67.8)
- Spoil Lv. 10 — 560000 SP · active · enchantable
- Hammer Crush Lv. 30–31 — 280000 SP each · active · enchantable. (with: 1947 / 2013)
- Deadly Blow Lv. 30–31 — 280000 SP each · active · enchantable. (with: 4425 / 4575)
- Wrath Lv. 3–4 — 280000 SP each · active · enchantable. (by: 12 / 15)
- Crushing Strike Lv. 12 — 560000 SP · active. Impacts the enemy with 3813 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 70
- Backstab Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4726 / 4878)
- Whirlwind Lv. 32–33 — 290000 SP each · active · enchantable. (with: 2363 / 2439)
- Fatal Strike Lv. 32–33 — 290000 SP each · active · enchantable. (with: 3151 / 3252)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 111.1 / 114.8; of: 106.7 / 109.3; or: 118.2 / 121.2)
- Dagger Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 96.8 / 100)
- Boost HP Lv. 9 — 580000 SP · passive · enchantable. Increases Max HP by 440.
- Polearm Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Light Armor Mastery Lv. 45–46 — 290000 SP each · passive · enchantable. (by: 71.6 / 73.5)
- Heavy Armor Mastery Lv. 45–46 — 290000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Crystallize Lv. 5 — 580000 SP · passive. Makes S-Grade crystallization possible.
- Hammer Crush Lv. 32–33 — 290000 SP each · active · enchantable. (with: 2080 / 2146)
- Deadly Blow Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4726 / 4878)
- Spoil Festival Lv. 8 — 580000 SP · active · enchantable
- Wrath Lv. 5–6 — 290000 SP each · active · enchantable. (by: 17 / 20)
- Collector's Experience Lv. 4 — 580000 SP · passive. Increases P. Atk. by 114.8 when using a sword/blunt weapon. Increases Shield Defense by 25%%. when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
- Crushing Strike Lv. 13 — 580000 SP · active. Impacts the enemy with 4065 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 72
- Backstab Lv. 34–35 — 430000 SP each · active · enchantable. (with: 5029 / 5180)
- Whirlwind Lv. 34–35 — 430000 SP each · active · enchantable. (with: 2515 / 2590)
- Vital Force Lv. 8 — 860000 SP · passive. Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
- Fatal Strike Lv. 34–35 — 430000 SP each · active · enchantable. (with: 3353 / 3453)
- Sword/Blunt Weapon Mastery Lv. 42–43 — 430000 SP each · passive · enchantable. (by: 118.4 / 122.1; of: 112 / 114.7; or: 124.1 / 127.1)
- Dagger Mastery Lv. 42–43 — 430000 SP each · passive · enchantable. (by: 103.2 / 106.4)
- Polearm Mastery Lv. 42–43 — 430000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Light Armor Mastery Lv. 47–48 — 430000 SP each · passive · enchantable. (by: 75.5 / 77.4)
- Heavy Armor Mastery Lv. 47–48 — 430000 SP each · passive · enchantable. (by: 73.6 / 75.5)
- Spoil Lv. 11 — 860000 SP · active · enchantable
- Hammer Crush Lv. 34–35 — 430000 SP each · active · enchantable. (with: 2213 / 2279)
- Deadly Blow Lv. 34–35 — 430000 SP each · active · enchantable. (with: 5029 / 5180)
- Wrath Lv. 7–8 — 430000 SP each · active · enchantable. (by: 22 / 25)
- Crushing Strike Lv. 14 — 860000 SP · active. Impacts the enemy with 4316 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 74
- Backstab Lv. 36–37 — 720000 SP each · active · enchantable. (with: 5330 / 5479)
- Whirlwind Lv. 36–37 — 720000 SP each · active · enchantable. (with: 2665 / 2740)
- Fatal Strike Lv. 36–37 — 720000 SP each · active · enchantable. (with: 3553 / 3653)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 720000 SP each · passive · enchantable. (by: 125.7 / 129.3; of: 117.3 / 120; or: 130 / 133)
- Dagger Mastery Lv. 44–45 — 720000 SP each · passive · enchantable. (by: 109.6 / 112.8)
- Boost HP Lv. 10 — 1400000 SP · passive · enchantable. Increases Max HP by 480.
- Fast HP Recovery Lv. 8 — 1400000 SP · passive · enchantable. Increases HP Recovery Bonus by 4.
- Polearm Mastery Lv. 44–45 — 720000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Light Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable. (by: 79.4 / 81.3)
- Heavy Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable. (by: 77.4 / 79.3)
- Hammer Crush Lv. 36–37 — 720000 SP each · active · enchantable. (with: 2345 / 2411)
- Deadly Blow Lv. 36–37 — 720000 SP each · active · enchantable. (with: 5330 / 5479)
- Spoil Festival Lv. 9 — 1400000 SP · active · enchantable
- Wrath Lv. 9–10 — 720000 SP each · active · enchantable. (by: 27 / 30)
- Polearm Accuracy Lv. 3 — 1400000 SP · toggle · enchantable. Increases Accuracy by 4 when using a spear. Continuously consumes MP proportionately to the user's level.
- War Frenzy Lv. 3 — 1400000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 15 and Resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level.
- Collector's Experience Lv. 5 — 1400000 SP · passive. Increases P. Atk. by 129.3 when using a sword/blunt weapon. Increases Shield Defense by 30%%. when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike.
- Crushing Strike Lv. 15 — 1400000 SP · active. Impacts the enemy with 4566 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10%%. for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Bounty Hunter — Lineage II Interlude
- Bounty Hunter — Lineage II The 1st Throne: The Kamael
- Bounty Hunter — Lineage II The 1st Throne: Hellbound
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Part 1
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Part 2
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Final
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Epilogue
- Bounty Hunter — Lineage II Freya
- Bounty Hunter — Lineage II C5: Oath of Blood
- Bounty Hunter — Lineage II C4: Scions of Destiny
- Bounty Hunter — Lineage II C3: Rise of Darkness
- Bounty Hunter — Lineage II C2: Age of Splendor
- Bounty Hunter — Lineage II C1: Harbingers of War
Bounty Hunter: frequently asked questions
What weapons does Bounty Hunter use?
Weapons it masters: Daggers, Polearms.
What armor does Bounty Hunter wear?
Armor: Heavy armor, Light armor.
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