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Elves · Lineage II High Five

Swordsinger

Swordsinger is a class of Lineage II High Five (race: Elves). It comes from Elven Knight. It evolves into Sword Muse.

Swordsinger: weapons, armor and skills

  • Different skills learned: 28, between levels 40 and 76.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 14000 SP each · active, magic. Decreases the enemy's aggression toward the user by X. (by: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 43000 SP · active, magic. Cures the user of moderate poisoning.
  • Elemental Heal Lv. 19–21 — 14000 SP each · active, magic · enchantable. Restores one's own HP with X Power. (with: 236 / 245 / 254)
  • Entangle Lv. 2 — 43000 SP · active, magic · enchantable. Decreases the enemy's Speed by 30%%. for 1 minute.
  • Spirit Barrier Lv. 1 — 43000 SP · active, magic · enchantable. Increases the user's M. Def. by 15%%. for 20 minutes.
  • M. Def. Lv. 15–17 — 14000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 48 / 50 / 51)
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
  • Song of Hunter Lv. 1 — 43000 SP · active · enchantable. Increases Critical Rate of all party members by 100%%. for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Deadly Strike Lv. 1 — 43000 SP · active. Attacks the enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 43

  • Charm Lv. 19–21 — 17000 SP each · active, magic. (by: 272 / 279 / 286)
  • Elemental Heal Lv. 22–24 — 17000 SP each · active, magic · enchantable. (with: 262 / 271 / 281)
  • Entangle Lv. 3 — 51000 SP · active, magic · enchantable
  • M. Def. Lv. 18–20 — 17000 SP each · passive · enchantable. (by: 53 / 55 / 57)
  • Focus Mind Lv. 2 — 51000 SP · passive · enchantable. Increases MP Recovery Bonus by 3.5.
  • Divine Blade Lv. 1 — 51000 SP · toggle. Ability to attack with sacred power.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 17000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
  • Song of Warding Lv. 1 — 51000 SP · active · enchantable. Increases M. Def. of all party members by 30%%. for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Deadly Strike Lv. 2 — 51000 SP · active. Attacks the enemy with 992 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 46

  • Charm Lv. 22–24 — 25000 SP each · active, magic. (by: 293 / 300 / 307)
  • Elemental Heal Lv. 25–27 — 25000 SP each · active, magic · enchantable. (with: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 75000 SP · active, magic. Heals moderate bleeding.
  • Entangle Lv. 4 — 75000 SP · active, magic · enchantable
  • M. Def. Lv. 21–23 — 25000 SP each · passive · enchantable. (by: 59 / 61 / 62)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 25000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
  • Song of Wind Lv. 1 — 75000 SP · active · enchantable. Increases Speed of all party members by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Deadly Strike Lv. 3 — 75000 SP · active. Attacks the enemy with 1171 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
  • Battle Whisper Lv. 1 — 75000 SP · active. For 2 minutes, increases the user's P. Atk. by 5%%. Critical Damage by 5%%. and Atk. Spd. by 5%%. Increases the additional MP consumption when singing while sing/dance effect lasts.

Level 49

  • Charm Lv. 25–27 — 36000 SP each · active, magic. (by: 313 / 320 / 327)
  • Elemental Heal Lv. 28–30 — 36000 SP each · active, magic · enchantable. (with: 318 / 328 / 337)
  • Entangle Lv. 5 — 110000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 2 — 110000 SP · active, magic · enchantable. Increases the user's M. Def. by 23%%. for 20 minutes.
  • M. Def. Lv. 24–26 — 36000 SP each · passive · enchantable. (by: 64 / 67 / 69)
  • Focus Mind Lv. 3 — 110000 SP · passive · enchantable. Increases MP Recovery Bonus by 3.9.
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 36000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
  • Song of Invocation Lv. 1 — 110000 SP · active · enchantable. Increases all party members' Resistance to Dark by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Deadly Strike Lv. 4 — 110000 SP · active. Attacks the enemy with 1371 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 52

  • Charm Lv. 28–30 — 63000 SP each · active, magic. (by: 334 / 340 / 347)
  • Elemental Heal Lv. 31–33 — 63000 SP each · active, magic · enchantable. (with: 346 / 356 / 365)
  • Entangle Lv. 6 — 190000 SP · active, magic · enchantable
  • M. Def. Lv. 27–29 — 63000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 10%%. (by: 71 / 73 / 75)
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 63000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
  • Sprint Lv. 2 — 190000 SP · active, magic · enchantable. Increases Speed by 33 for 20 minutes.
  • Song of Life Lv. 1 — 190000 SP · active · enchantable. Increases HP Regeneration of all party members by 20%%. for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Deadly Strike Lv. 5 — 190000 SP · active. Attacks the enemy with 1592 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
  • Battle Whisper Lv. 2 — 190000 SP · active. For 2 minutes, increases the user's P. Atk. by 10%%. Critical Damage by 7%%. and Atk. Spd. by 7%%. Increases the additional MP consumption when singing while sing/dance effect lasts.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Charm Lv. 31–33 — 67000 SP each · active, magic. (by: 353 / 360 / 366)
  • Elemental Heal Lv. 34–36 — 67000 SP each · active, magic · enchantable. (with: 375 / 384 / 393)
  • Sword Symphony Lv. 1 — 200000 SP · active. Attacks the enemy with 825 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.
  • Entangle Lv. 7 — 200000 SP · active, magic · enchantable
  • M. Def. Lv. 30–32 — 67000 SP each · passive · enchantable. (by: 77 / 79 / 82)
  • Focus Mind Lv. 4 — 200000 SP · passive · enchantable. Increases MP Recovery Bonus by 4.3.
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 67000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
  • Song of Earth Lv. 1 — 200000 SP · active · enchantable. Increases P. Def. of all party members by 25%%. for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Arrest Lv. 1 — 200000 SP · active · enchantable. Provokes the enemy to attack, then immobilizes them for 10 seconds.
  • Psycho Symphony Lv. 1 — 200000 SP · active. Attacks nearby enemies with 687 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 6 — 200000 SP · active. Attacks the enemy with 1832 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 58

  • Charm Lv. 34–36 — 80000 SP each · active, magic. (by: 373 / 379 / 385)
  • Elemental Heal Lv. 37–39 — 80000 SP each · active, magic · enchantable. (with: 403 / 412 / 421)
  • Entangle Lv. 8 — 200000 SP · active, magic · enchantable
  • Spirit Barrier Lv. 3 — 200000 SP · active, magic · enchantable. Increases the user's M. Def. by 30%%. for 20 minutes.
  • M. Def. Lv. 33–35 — 80000 SP each · passive · enchantable. (by: 84 / 86 / 89)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 80000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
  • Song of Water Lv. 1 — 200000 SP · active · enchantable. Increases Evasion of all party members by 3 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
  • Arrest Lv. 2 — 200000 SP · active · enchantable
  • Psycho Symphony Lv. 2 — 200000 SP · active. Attacks nearby enemies with 784 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 7 — 200000 SP · active. Attacks the enemy with 2091 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 60

  • Charm Lv. 37–38 — 130000 SP each · active, magic. (by: 391 / 396)
  • Poison Recovery Lv. 3 — 260000 SP · active, magic. Cures the user of severe poisoning.
  • Elemental Heal Lv. 40–41 — 130000 SP each · active, magic · enchantable. (with: 430 / 439)
  • Sword Symphony Lv. 2 — 260000 SP · active. Attacks the enemy with 1023 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.
  • Entangle Lv. 9 — 260000 SP · active, magic · enchantable
  • M. Def. Lv. 36–37 — 130000 SP each · passive · enchantable. (by: 91 / 94)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 130000 SP each · passive · enchantable. (by: 44.4 / 46.4)
  • Arrest Lv. 3 — 260000 SP · active · enchantable
  • Psycho Symphony Lv. 3 — 260000 SP · active. Attacks nearby enemies with 852 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 8 — 260000 SP · active. Attacks the enemy with 2272 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
  • Battle Whisper Lv. 3 — 260000 SP · active. For 2 minutes, increases the user's P. Atk. by 15%%. Critical Damage by 10%%. and Atk. Spd. by 10%%. Increases the additional MP consumption when singing while sing/dance effect lasts.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Charm Lv. 39–40 — 200000 SP each · active, magic. (by: 402 / 407)
  • Elemental Heal Lv. 42–43 — 200000 SP each · active, magic · enchantable. (with: 448 / 457)
  • Cure Bleeding Lv. 3 — 400000 SP · active, magic. Heals major bleeding.
  • Entangle Lv. 10 — 400000 SP · active, magic · enchantable
  • M. Def. Lv. 38–39 — 200000 SP each · passive · enchantable. (by: 96 / 98)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 200000 SP each · passive · enchantable. (by: 48.4 / 50.4)
  • Song of Flame Guard Lv. 1 — 400000 SP · active · enchantable. Increases party members' Resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.
  • Arrest Lv. 4 — 400000 SP · active · enchantable
  • Psycho Symphony Lv. 4 — 400000 SP · active. Attacks nearby enemies with 923 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 15%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 9 — 400000 SP · active. Attacks the enemy with 2460 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 64

  • Charm Lv. 41–42 — 240000 SP each · active, magic. (by: 413 / 418)
  • Elemental Heal Lv. 44–45 — 240000 SP each · active, magic · enchantable. (with: 466 / 474)
  • Sword Symphony Lv. 3 — 480000 SP · active. Attacks the enemy with 1194 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.
  • Entangle Lv. 11 — 480000 SP · active, magic · enchantable
  • M. Def. Lv. 40–41 — 240000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 15%%. (by: 101 / 103)
  • Focus Mind Lv. 5 — 480000 SP · passive · enchantable. Increases MP Recovery Bonus by 4.7.
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 240000 SP each · passive · enchantable. (by: 52.5 / 54.6)
  • Arrest Lv. 5 — 480000 SP · active · enchantable
  • Psycho Symphony Lv. 5 — 480000 SP · active. Attacks nearby enemies with 995 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 15%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 10 — 480000 SP · active. Attacks the enemy with 2653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 66

  • Charm Lv. 43–44 — 390000 SP each · active, magic. (by: 423 / 428)
  • Elemental Heal Lv. 46–47 — 390000 SP each · active, magic · enchantable. (with: 482 / 490)
  • Entangle Lv. 12 — 780000 SP · active, magic · enchantable
  • M. Def. Lv. 42–43 — 390000 SP each · passive · enchantable. (by: 106 / 109)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 390000 SP each · passive · enchantable. (by: 56.8 / 58.9)
  • Song of Vitality Lv. 1 — 780000 SP · active · enchantable. Increases Max HP of all party members by 30%%. for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.
  • Arrest Lv. 6 — 780000 SP · active · enchantable
  • Psycho Symphony Lv. 6 — 780000 SP · active. Attacks nearby enemies with 1069 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 20%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 11 — 780000 SP · active. Attacks the enemy with 2850 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 68

  • Charm Lv. 45–46 — 430000 SP each · active, magic. (by: 432 / 437)
  • Elemental Heal Lv. 48–49 — 430000 SP each · active, magic · enchantable. (with: 498 / 506)
  • Sword Symphony Lv. 4 — 870000 SP · active. Attacks the enemy with 1373 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.
  • Entangle Lv. 13 — 870000 SP · active, magic · enchantable
  • M. Def. Lv. 44–45 — 430000 SP each · passive · enchantable. (by: 111 / 114)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 430000 SP each · passive · enchantable. (by: 61.1 / 63.3)
  • Arrest Lv. 7 — 870000 SP · active · enchantable
  • Psycho Symphony Lv. 7 — 870000 SP · active. Attacks nearby enemies with 1144 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 20%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 12 — 870000 SP · active. Attacks the enemy with 3050 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 70

  • Charm Lv. 47–48 — 520000 SP each · active, magic. (by: 441 / 445)
  • Elemental Heal Lv. 50–51 — 520000 SP each · active, magic · enchantable. (with: 513 / 520)
  • Entangle Lv. 14 — 1030000 SP · active, magic · enchantable
  • M. Def. Lv. 46–47 — 520000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 20%%. (by: 116 / 119)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 520000 SP each · passive · enchantable. (by: 65.5 / 67.6)
  • Song of Storm Guard Lv. 1 — 1030000 SP · active · enchantable. Increases party members' Resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect.
  • Arrest Lv. 8 — 1030000 SP · active · enchantable
  • Psycho Symphony Lv. 8 — 1030000 SP · active. Attacks nearby enemies with 1220 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 25%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 13 — 1030000 SP · active. Attacks the enemy with 3252 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 72

  • Charm Lv. 49–50 — 600000 SP each · active, magic. (by: 449 / 452)
  • Elemental Heal Lv. 52–53 — 600000 SP each · active, magic · enchantable. (with: 527 / 534)
  • Sword Symphony Lv. 5 — 1200000 SP · active. Attacks the enemy with 1554 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible.
  • Entangle Lv. 15 — 1200000 SP · active, magic · enchantable
  • M. Def. Lv. 48–49 — 600000 SP each · passive · enchantable. (by: 122 / 124)
  • Focus Mind Lv. 6 — 1200000 SP · passive · enchantable. Increases MP Recovery Bonus by 5.1.
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 69.8 / 72)
  • Arrest Lv. 9 — 1200000 SP · active · enchantable
  • Psycho Symphony Lv. 9 — 1200000 SP · active. Attacks nearby enemies with 1295 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 25%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 14 — 1200000 SP · active. Attacks the enemy with 3453 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 74

  • Charm Lv. 51–52 — 1500000 SP each · active, magic. (by: 455 / 458)
  • Elemental Heal Lv. 54–55 — 1500000 SP each · active, magic · enchantable. (with: 540 / 546)
  • Entangle Lv. 16 — 2900000 SP · active, magic · enchantable
  • M. Def. Lv. 50–51 — 1500000 SP each · passive · enchantable. (by: 127 / 130)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 1500000 SP each · passive · enchantable. (by: 74.2 / 76.4)
  • Song of Vengeance Lv. 1 — 2900000 SP · active · enchantable. For 2 minutes, gives a party member the ability to transfer 20%%. of received standard short-range damage back to the enemy. Additionally increases MP consumption when singing while song/dance is in effect.
  • Arrest Lv. 10 — 2900000 SP · active · enchantable
  • Psycho Symphony Lv. 10 — 2900000 SP · active. Attacks nearby enemies with 1370 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 30%%. for 10 seconds. Over-hit and Critical are possible.
  • Deadly Strike Lv. 15 — 2900000 SP · active. Attacks the enemy with 3653 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

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