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Elves · Lineage II The 1st Throne: The Kamael

Swordsinger

Swordsinger is a class of Lineage II Kamael (race: Elves). It comes from Elven Knight. It evolves into Sword Muse.

Swordsinger: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Different skills learned: 25, between levels 40 and 74.

Skills learned by level

Level 40

  • Charm Lv. 16–18 — 16000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
  • Poison Recovery Lv. 2 — 49000 SP · active, magic. Self-cures poison. Effect less than 7.
  • Elemental Heal Lv. 19–21 — 16000 SP each · active, magic · enchantable. Regenerates HP. Power X. (Power: 236 / 245 / 254)
  • Entangle Lv. 2 — 49000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Spirit Barrier Lv. 1 — 49000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 1.
  • Magic Resistance Lv. 15–17 — 16000 SP each · passive · enchantable. Increases M. Def.
  • Sword Blunt Mastery Lv. 9–11 — 16000 SP each · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
  • Song of Warding Lv. 1 — 49000 SP · active · enchantable. Temporarily increases M. Def. of party members. When singing continuously, additional MP is consumed.

Level 43

  • Charm Lv. 19–21 — 19000 SP each · active, magic. (Power: 272 / 279 / 286)
  • Elemental Heal Lv. 23–24 — 19000 SP each · active, magic · enchantable. (Power: 271 / 281)
  • Entangle Lv. 3 — 58000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 18–20 — 19000 SP each · passive · enchantable
  • Focus Mind Lv. 2 — 58000 SP · passive · enchantable. Increases MP regeneration.
  • Holy Blade Lv. 1 — 58000 SP · toggle. Ability to attack with sacred power.
  • Sword Blunt Mastery Lv. 12–14 — 19000 SP each · passive · enchantable
  • Song of Invocation Lv. 1 — 58000 SP · active · enchantable. Temporarily increases party members' resistance to Dark attacks. Continuous singing consumes additional MP.

Level 46

  • Charm Lv. 22–24 — 29000 SP each · active, magic. (Power: 293 / 300 / 307)
  • Elemental Heal Lv. 25–27 — 29000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
  • Cure Bleeding Lv. 2 — 86000 SP · active, magic. Heals one's wounds. Effect less than 7
  • Entangle Lv. 4 — 86000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 21–23 — 29000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 15–17 — 29000 SP each · passive · enchantable
  • Song of Wind Lv. 1 — 86000 SP · active · enchantable. Temporarily increases party's movement. Continuous singing consumes additional MP.

Level 49

  • Charm Lv. 25–27 — 41000 SP each · active, magic. (Power: 313 / 320 / 327)
  • Elemental Heal Lv. 28–30 — 41000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
  • Entangle Lv. 5 — 123000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Spirit Barrier Lv. 2 — 123000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Magic Resistance Lv. 24–26 — 41000 SP each · passive · enchantable
  • Focus Mind Lv. 3 — 123000 SP · passive · enchantable
  • Sword Blunt Mastery Lv. 18–20 — 41000 SP each · passive · enchantable
  • Song of Hunter Lv. 1 — 123000 SP · active · enchantable. Temporarily increases party members' critical rate. Continuous singing consumes additional MP.

Level 52

  • Charm Lv. 28–30 — 71000 SP each · active, magic. (Power: 334 / 340 / 347)
  • Elemental Heal Lv. 31–33 — 71000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
  • Entangle Lv. 6 — 214000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 27–29 — 71000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 21–23 — 71000 SP each · passive · enchantable
  • Sprint Lv. 2 — 214000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Song of Life Lv. 1 — 214000 SP · active · enchantable. Temporarily increases HP regeneration of party members. Continuous singing consumes additional MP.

Level 55

  • Charm Lv. 31–33 — 73000 SP each · active, magic. (Power: 353 / 360 / 366)
  • Elemental Heal Lv. 34–36 — 73000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
  • Sword Symphony Lv. 1 — 220000 SP · active. Used to inflict damage to surrounding enemies while fleeing.
  • Entangle Lv. 7 — 220000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 30–32 — 73000 SP each · passive · enchantable
  • Focus Mind Lv. 4 — 220000 SP · passive · enchantable
  • Sword Blunt Mastery Lv. 24–26 — 73000 SP each · passive · enchantable
  • Song of Earth Lv. 1 — 220000 SP · active · enchantable. Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.
  • Arrest Lv. 1 — 220000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Psycho Symphony Lv. 1 — 220000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 229. Effect 1.

Level 58

  • Charm Lv. 34–36 — 89000 SP each · active, magic. (Power: 373 / 379 / 385)
  • Elemental Heal Lv. 37–39 — 89000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
  • Entangle Lv. 8 — 267000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Spirit Barrier Lv. 3 — 267000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Magic Resistance Lv. 33–35 — 89000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 27–29 — 89000 SP each · passive · enchantable
  • Song of Water Lv. 1 — 267000 SP · active · enchantable. Temporarily increases party's Evasion. Continuous singing consumes additional MP.
  • Arrest Lv. 2 — 267000 SP · active · enchantable
  • Psycho Symphony Lv. 2 — 267000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 262. Effect 1.

Level 60

  • Charm Lv. 37–38 — 161000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
  • Poison Recovery Lv. 3 — 322000 SP · active, magic. Self-cures poison. Effect less than 9.
  • Elemental Heal Lv. 40–41 — 161000 SP each · active, magic · enchantable. (Power: 430 / 439)
  • Sword Symphony Lv. 2 — 322000 SP · active
  • Entangle Lv. 9 — 322000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 36–37 — 161000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 30–31 — 161000 SP each · passive · enchantable
  • Arrest Lv. 3 — 322000 SP · active · enchantable
  • Psycho Symphony Lv. 3 — 322000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 284. Effect 1.

Level 62

  • Charm Lv. 39–40 — 220000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces target's desire to attack. Power 407.
  • Elemental Heal Lv. 42–43 — 220000 SP each · active, magic · enchantable. (Power: 448 / 457)
  • Cure Bleeding Lv. 3 — 440000 SP · active, magic. Heals one's wounds. Effect less than 9.
  • Entangle Lv. 10 — 440000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 38–39 — 220000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 32–33 — 220000 SP each · passive · enchantable
  • Song of Flame Guard Lv. 1 — 440000 SP · active · enchantable. Temporarily increases party members' resistance to fire attacks. Continuous singing consumes additional MP.
  • Arrest Lv. 4 — 440000 SP · active · enchantable
  • Psycho Symphony Lv. 4 — 440000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 308. Effect 2.

Level 64

  • Charm Lv. 41–42 — 270000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
  • Elemental Heal Lv. 44–45 — 270000 SP each · active, magic · enchantable. (Power: 466 / 474)
  • Sword Symphony Lv. 3 — 530000 SP · active
  • Entangle Lv. 11 — 530000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 40–41 — 270000 SP each · passive · enchantable
  • Focus Mind Lv. 5 — 530000 SP · passive · enchantable
  • Sword Blunt Mastery Lv. 34–35 — 270000 SP each · passive · enchantable
  • Arrest Lv. 5 — 530000 SP · active · enchantable
  • Psycho Symphony Lv. 5 — 530000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 332. Effect 2.

Level 66

  • Charm Lv. 43–44 — 440000 SP each · active, magic. (Power: 423 / 428)
  • Elemental Heal Lv. 46–47 — 440000 SP each · active, magic · enchantable. (Power: 482 / 490)
  • Entangle Lv. 12 — 880000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 42–43 — 440000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 36–37 — 440000 SP each · passive · enchantable
  • Song of Vitality Lv. 1 — 880000 SP · active · enchantable. Instantly increases party members' maximum HP. Continuous singing consumes additional MP.
  • Arrest Lv. 6 — 880000 SP · active · enchantable
  • Psycho Symphony Lv. 6 — 880000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 357. Effect 3.

Level 68

  • Charm Lv. 45–46 — 490000 SP each · active, magic. (Power: 432 / 437)
  • Elemental Heal Lv. 48–49 — 490000 SP each · active, magic · enchantable. (Power: 498 / 506)
  • Sword Symphony Lv. 4 — 980000 SP · active
  • Entangle Lv. 13 — 980000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 44–45 — 490000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 38–39 — 490000 SP each · passive · enchantable
  • Arrest Lv. 7 — 980000 SP · active · enchantable
  • Psycho Symphony Lv. 7 — 980000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 382. Effect 3.

Level 70

  • Charm Lv. 47–48 — 580000 SP each · active, magic. (Power: 441 / 445)
  • Elemental Heal Lv. 50–51 — 580000 SP each · active, magic · enchantable. (Power: 513 / 520)
  • Entangle Lv. 14 — 1160000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 46–47 — 580000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 40–41 — 580000 SP each · passive · enchantable
  • Song of Storm Guard Lv. 1 — 1160000 SP · active · enchantable. Temporarily increases party members' resistance to wind attacks. Continuous singing consumes additional MP.
  • Arrest Lv. 8 — 1160000 SP · active · enchantable
  • Psycho Symphony Lv. 8 — 1160000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 407. Effect 4.

Level 72

  • Charm Lv. 49–50 — 670000 SP each · active, magic. (Power: 449 / 452)
  • Elemental Heal Lv. 52–53 — 670000 SP each · active, magic · enchantable. (Power: 527 / 534)
  • Sword Symphony Lv. 5 — 1330000 SP · active
  • Entangle Lv. 15 — 1330000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 48–49 — 670000 SP each · passive · enchantable
  • Focus Mind Lv. 6 — 1330000 SP · passive · enchantable
  • Sword Blunt Mastery Lv. 42–43 — 670000 SP each · passive · enchantable
  • Arrest Lv. 9 — 1330000 SP · active · enchantable
  • Psycho Symphony Lv. 9 — 1330000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 432. Effect 4.

Level 74

  • Charm Lv. 51–52 — 1630000 SP each · active, magic. (Power: 455 / 458)
  • Elemental Heal Lv. 54–55 — 1630000 SP each · active, magic · enchantable. (Power: 540 / 546)
  • Entangle Lv. 16 — 3250000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 50–51 — 1630000 SP each · passive · enchantable
  • Sword Blunt Mastery Lv. 44–45 — 1630000 SP each · passive · enchantable
  • Song of Vengeance Lv. 1 — 3250000 SP · active · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skills or ranged attacks. Continuous singing consumes additional MP.
  • Arrest Lv. 10 — 3250000 SP · active · enchantable
  • Psycho Symphony Lv. 10 — 3250000 SP · active. Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. Power 457. Effect 5.

In other chronicles

Swordsinger: frequently asked questions

What weapons does Swordsinger use?

Weapons it masters: One-handed blunts, One-handed swords.

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