Dark elves · Lineage II The 1st Throne: Hellbound
Shillien Knight
Shillien Knight is a class of Lineage II Hellbound (race: Dark elves). It comes from Palus Knight. It evolves into Shillien Templar.
Shillien Knight: weapons, armor and skills
- Armor: Heavy armor, Shields.
- Different skills learned: 30, between levels 40 and 74.
Skills learned by level
Level 40
- Confusion Lv. 5 — 26000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Aura of Hate Lv. 1–3 — 9000 SP each · active · enchantable. Provokes nearby enemies to attack. Power X. (Power: 3594 / 3690 / 3787)
- Aggression Lv. 13–15 — 9000 SP each · active · enchantable. Provokes your opponent into attacking. Power X. (Power: 3594 / 3690 / 3787)
- Summon Phantom Cubic Lv. 1 — 26000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
- Drain Health Lv. 17–19 — 9000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X. (Power: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 13000 SP each · active, magic · element/trait: Water: 20; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
- Power Break Lv. 3 — 26000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
- Hex Lv. 1 — 26000 SP · active, magic · enchantable. Temporarily reduces a target's P. Def. Effect 3.
- Magic Resistance Lv. 15–17 — 9000 SP each · passive · enchantable. Increases M. Def.
- Shield Mastery Lv. 3 — 26000 SP · passive · enchantable. Shield P. Def. and defense rate are increased.
- Sword/Blunt Weapon Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
- Sting Lv. 13–15 — 9000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
- Heavy Armor Mastery Lv. 16–18 — 9000 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor. Decreases critical damage received.
- Life Leech Lv. 1 — 26000 SP · active, magic · enchantable. Absorbs HP. Power 26
Level 43
- Confusion Lv. 6 — 29000 SP · active, magic
- Aura of Hate Lv. 4–6 — 10000 SP each · active · enchantable. (Power: 3885 / 3982 / 4080)
- Summon Vampiric Cubic Lv. 1 — 29000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Crystals: D-Grade.
- Aggression Lv. 16–18 — 10000 SP each · active · enchantable. (Power: 3885 / 3982 / 4080)
- Drain Health Lv. 20–22 — 10000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 14000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 33 / 34)
- Deflect Arrow Lv. 3 — 29000 SP · active · enchantable. Temporarily increases defense against bow attacks. Effect 3.
- Power Break Lv. 4 — 29000 SP · active, magic · enchantable
- Hex Lv. 2 — 29000 SP · active, magic · enchantable
- Cubic Mastery Lv. 1 — 29000 SP · passive. Ability to summon 2 Cubics at once.
- Magic Resistance Lv. 18–20 — 10000 SP each · passive · enchantable
- Focus Mind Lv. 2 — 29000 SP · passive · enchantable. Increases MP regeneration.
- Sword/Blunt Weapon Mastery Lv. 12–14 — 10000 SP each · passive · enchantable
- Sting Lv. 16–18 — 10000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 5. (Power: 148 / 157 / 166)
- Heavy Armor Mastery Lv. 19–21 — 10000 SP each · passive · enchantable
- Guard Stance Lv. 1 — 29000 SP · toggle · enchantable. Increases P. Def. and shield defense success rate. MP will be consumed continuously.
- Life Leech Lv. 2 — 29000 SP · active, magic · enchantable. Absorbs HP. Power 29
Level 46
- Confusion Lv. 7 — 40000 SP · active, magic
- Aura of Hate Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 4178 / 4276 / 4374)
- Aggression Lv. 19–21 — 13000 SP each · active · enchantable. (Power: 4178 / 4276 / 4374)
- Summon Phantom Cubic Lv. 2 — 40000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
- Drain Health Lv. 23–25 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 58 / 60 / 61)
- Corpse Plague Lv. 1 — 40000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
- Freezing Strike Lv. 7–8 — 20000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 36 / 37)
- Ultimate Defense Lv. 2 — 40000 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 2.
- Power Break Lv. 5 — 40000 SP · active, magic · enchantable
- Hex Lv. 3 — 40000 SP · active, magic · enchantable
- Magic Resistance Lv. 21–23 — 13000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 15–17 — 13000 SP each · passive · enchantable
- Sting Lv. 19–21 — 13000 SP each · active · enchantable. (Power: 175 / 185 / 196)
- Heavy Armor Mastery Lv. 22–24 — 13000 SP each · passive · enchantable
- Life Leech Lv. 3 — 40000 SP · active, magic · enchantable. Absorbs HP. Power 31
Level 49
- Confusion Lv. 8 — 58000 SP · active, magic
- Aura of Hate Lv. 10–12 — 19000 SP each · active · enchantable. (Power: 4471 / 4568 / 4665)
- Summon Vampiric Cubic Lv. 2 — 58000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 7 Crystals: D-Grade.
- Aggression Lv. 22–24 — 19000 SP each · active · enchantable. (Power: 4471 / 4568 / 4665)
- Drain Health Lv. 26–28 — 19000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 39 / 40)
- Deflect Arrow Lv. 4 — 58000 SP · active · enchantable. Temporarily increases defense against bow attacks. Effect 4.
- Power Break Lv. 6 — 58000 SP · active, magic · enchantable
- Hex Lv. 4 — 58000 SP · active, magic · enchantable
- Poison Lv. 2 — 58000 SP · active, magic. Instantly poisons enemy. Effect 5.
- Magic Resistance Lv. 24–26 — 19000 SP each · passive · enchantable
- Focus Mind Lv. 3 — 58000 SP · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 18–20 — 19000 SP each · passive · enchantable
- Sting Lv. 22–24 — 19000 SP each · active · enchantable. (Power: 206 / 217 / 229)
- Heavy Armor Mastery Lv. 25–27 — 19000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 1 — 58000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
- Life Leech Lv. 4 — 58000 SP · active, magic · enchantable. Absorbs HP. Power 33
Level 52
- Confusion Lv. 9 — 94000 SP · active, magic
- Aura of Hate Lv. 13–15 — 31000 SP each · active · enchantable. (Power: 4761 / 4856 / 4950)
- Aggression Lv. 25–27 — 31000 SP each · active · enchantable. (Power: 4761 / 4856 / 4950)
- Summon Phantom Cubic Lv. 3 — 94000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- Drain Health Lv. 29–31 — 31000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 47000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 42 / 43)
- Power Break Lv. 7 — 94000 SP · active, magic · enchantable
- Hex Lv. 5 — 94000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 31000 SP each · passive · enchantable
- Shield Mastery Lv. 4 — 94000 SP · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 21–23 — 31000 SP each · passive · enchantable
- Sting Lv. 25–27 — 31000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 6. (Power: 241 / 253 / 266)
- Heavy Armor Mastery Lv. 28–30 — 31000 SP each · passive · enchantable
- Guard Stance Lv. 2 — 94000 SP · toggle · enchantable
- Life Leech Lv. 5 — 94000 SP · active, magic · enchantable. Absorbs HP. Power 36
- Final Fortress Lv. 1 — 94000 SP · passive · enchantable. Automatically increases P. Def. when HP level falls.
Level 55
- Confusion Lv. 10 — 110000 SP · active, magic
- Aura of Hate Lv. 16–18 — 37000 SP each · active · enchantable. (Power: 5043 / 5135 / 5226)
- Summon Vampiric Cubic Lv. 3 — 110000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 8 Crystals: D-Grade.
- Aggression Lv. 28–30 — 37000 SP each · active · enchantable. (Power: 5043 / 5135 / 5226)
- Drain Health Lv. 32–34 — 37000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 45 / 46)
- Power Break Lv. 8 — 110000 SP · active, magic · enchantable
- Hex Lv. 6 — 110000 SP · active, magic · enchantable
- Cubic Mastery Lv. 2 — 110000 SP · passive. Ability to summon 3 Cubics at once.
- Magic Resistance Lv. 30–32 — 37000 SP each · passive · enchantable
- Focus Mind Lv. 4 — 110000 SP · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 24–26 — 37000 SP each · passive · enchantable
- Sting Lv. 28, 30 — 37000 SP each · active · element/trait: Yes [Sting] Sting Lv.29 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6., 37000, Active; enchantable. (Power: 279 / 306)
- Heavy Armor Mastery Lv. 31–33 — 37000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 2 — 110000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
- Life Leech Lv. 6 — 110000 SP · active, magic · enchantable. Absorbs HP. Power 39
- Final Fortress Lv. 2 — 110000 SP · passive · enchantable
- Judgment Lv. 1 — 110000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
- Arrest Lv. 1 — 110000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- Banish Seraph Lv. 1 — 110000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
Level 58
- Confusion Lv. 11 — 120000 SP · active, magic
- Aura of Hate Lv. 19–21 — 40000 SP each · active · enchantable. (Power: 5316 / 5403 / 5490)
- Aggression Lv. 31–33 — 40000 SP each · active · enchantable. (Power: 5316 / 5403 / 5490)
- Summon Phantom Cubic Lv. 4 — 120000 SP · active, magic · enchantable
- Drain Health Lv. 35–37 — 40000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 78 / 80 / 82)
- Corpse Plague Lv. 2 — 120000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
- Freezing Strike Lv. 15–16 — 60000 SP each · active, magic · element/trait: Water: 20; enchantable. (Power: 48 / 49)
- Power Break Lv. 9 — 120000 SP · active, magic · enchantable
- Hex Lv. 7 — 120000 SP · active, magic · enchantable
- Poison Lv. 3 — 120000 SP · active, magic. Instantly poisons enemy. Effect 6.
- Magic Resistance Lv. 33–35 — 40000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 27–29 — 40000 SP each · passive · enchantable
- Sting Lv. 31–33 — 40000 SP each · active · enchantable. (Power: 320 / 334 / 349)
- Heavy Armor Mastery Lv. 35–36 — 40000 SP each · passive · enchantable
- Lightning Strike Lv. 1 — 120000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 82.
- Life Leech Lv. 7 — 120000 SP · active, magic · enchantable. Absorbs HP. Power 41
- Final Fortress Lv. 3 — 120000 SP · passive · enchantable
- Judgment Lv. 2 — 120000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
- Arrest Lv. 2 — 120000 SP · active · enchantable
- Banish Seraph Lv. 2 — 120000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.
Level 60
- Confusion Lv. 12 — 153000 SP · active, magic
- Aura of Hate Lv. 22–23 — 76000 SP each · active · enchantable. (Power: 5574 / 5657)
- Summon Vampiric Cubic Lv. 4 — 153000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 9 Crystals: D-Grade.
- Aggression Lv. 34–35 — 76000 SP each · active · enchantable. (Power: 5574 / 5657)
- Drain Health Lv. 38–39 — 76000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X (Power: 84 / 85)
- Freezing Strike Lv. 17 — 153000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 51)
- Power Break Lv. 10 — 153000 SP · active, magic · enchantable
- Hex Lv. 8 — 153000 SP · active, magic · enchantable
- Magic Resistance Lv. 36–37 — 76000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 30–31 — 76000 SP each · passive · enchantable
- Sting Lv. 34–35 — 76000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
- Heavy Armor Mastery Lv. 37–38 — 76000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 3 — 153000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
- Life Leech Lv. 8 — 153000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 43.
- Final Fortress Lv. 4 — 153000 SP · passive · enchantable
- Aegis Lv. 1 — 153000 SP · passive. Provides defense from all directions when a shield is equipped.
- Judgment Lv. 3 — 153000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
- Arrest Lv. 3 — 153000 SP · active · enchantable
- Banish Seraph Lv. 3 — 153000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
Level 62
- Confusion Lv. 13 — 200000 SP · active, magic
- Aura of Hate Lv. 24–25 — 100000 SP each · active · enchantable. (Power: 5737 / 5815)
- Aggression Lv. 36–37 — 100000 SP each · active · enchantable. (Power: 5737 / 5815)
- Summon Phantom Cubic Lv. 5 — 200000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
- Drain Health Lv. 40–41 — 100000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 87 / 89)
- Corpse Plague Lv. 3 — 200000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
- Freezing Strike Lv. 18 — 200000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 53)
- Power Break Lv. 11 — 200000 SP · active, magic · enchantable
- Hex Lv. 9 — 200000 SP · active, magic · enchantable
- Magic Resistance Lv. 38–39 — 100000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 32–33 — 100000 SP each · passive · enchantable
- Sting Lv. 36–37 — 100000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 7. (Power: 395 / 410)
- Heavy Armor Mastery Lv. 39–40 — 100000 SP each · passive · enchantable
- Lightning Strike Lv. 2 — 200000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 89.
- Guard Stance Lv. 3 — 200000 SP · toggle · enchantable
- Life Leech Lv. 9 — 200000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 45.
- Final Fortress Lv. 5 — 200000 SP · passive · enchantable
- Judgment Lv. 4 — 200000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
- Arrest Lv. 4 — 200000 SP · active · enchantable
- Banish Seraph Lv. 4 — 200000 SP · active · enchantable
Level 64
- Confusion Lv. 14 — 240000 SP · active, magic
- Aura of Hate Lv. 26–27 — 120000 SP each · active · enchantable. (Power: 5891 / 5965)
- Summon Vampiric Cubic Lv. 5 — 240000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 11 Crystals: D-Grade.
- Aggression Lv. 38–39 — 120000 SP each · active · enchantable. (Power: 5891 / 5965)
- Drain Health Lv. 42–43 — 120000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 90 / 92)
- Freezing Strike Lv. 19 — 240000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 56)
- Power Break Lv. 12 — 240000 SP · active, magic · enchantable
- Hex Lv. 10 — 240000 SP · active, magic · enchantable
- Magic Resistance Lv. 40–41 — 120000 SP each · passive · enchantable
- Focus Mind Lv. 5 — 240000 SP · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 34–35 — 120000 SP each · passive · enchantable
- Sting Lv. 38–39 — 120000 SP each · active · enchantable. (Power: 426 / 443)
- Heavy Armor Mastery Lv. 41–42 — 120000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 4 — 240000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- Life Leech Lv. 10 — 240000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 46.
- Final Fortress Lv. 6 — 240000 SP · passive · enchantable
- Shield Fortress Lv. 1 — 240000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
- Judgment Lv. 5 — 240000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
- Arrest Lv. 5 — 240000 SP · active · enchantable
- Banish Seraph Lv. 5 — 240000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
Level 66
- Confusion Lv. 15 — 350000 SP · active, magic
- Aura of Hate Lv. 28–29 — 180000 SP each · active · enchantable. (Power: 6036 / 6104)
- Aggression Lv. 40–41 — 180000 SP each · active · enchantable. (Power: 6036 / 6104)
- Summon Phantom Cubic Lv. 6 — 350000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- Drain Health Lv. 44–45 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 94 / 96)
- Freezing Strike Lv. 20 — 350000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 58)
- Power Break Lv. 13 — 350000 SP · active, magic · enchantable
- Hex Lv. 11 — 350000 SP · active, magic · enchantable
- Poison Lv. 4 — 350000 SP · active, magic. Instantly poisons enemy. Effect 7.
- Magic Resistance Lv. 42–43 — 180000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 36–37 — 180000 SP each · passive · enchantable
- Sting Lv. 40–41 — 180000 SP each · active · enchantable. (Power: 459 / 475)
- Heavy Armor Mastery Lv. 43–44 — 180000 SP each · passive · enchantable
- Lightning Strike Lv. 3 — 350000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 96.
- Life Leech Lv. 11 — 350000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 48.
- Final Fortress Lv. 7 — 350000 SP · passive · enchantable
- Shield Fortress Lv. 2 — 350000 SP · toggle · enchantable
- Judgment Lv. 6 — 350000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
- Arrest Lv. 6 — 350000 SP · active · enchantable
- Banish Seraph Lv. 6 — 350000 SP · active · enchantable
Level 68
- Confusion Lv. 16 — 410000 SP · active, magic
- Aura of Hate Lv. 30–31 — 210000 SP each · active · enchantable. (Power: 6170 / 6232)
- Summon Vampiric Cubic Lv. 6 — 410000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 12 Crystals: D-Grade.
- Aggression Lv. 42–43 — 210000 SP each · active · enchantable. (Power: 6170 / 6232)
- Drain Health Lv. 46–47 — 210000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 97 / 99)
- Freezing Strike Lv. 21 — 410000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 59)
- Power Break Lv. 14 — 410000 SP · active, magic · enchantable
- Hex Lv. 12 — 410000 SP · active, magic · enchantable
- Magic Resistance Lv. 44–45 — 210000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 38–39 — 210000 SP each · passive · enchantable
- Sting Lv. 42–43 — 210000 SP each · active · enchantable. (Power: 492 / 509)
- Heavy Armor Mastery Lv. 45–46 — 210000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 5 — 410000 SP · active, magic · enchantable
- Life Leech Lv. 12 — 410000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 50.
- Final Fortress Lv. 8 — 410000 SP · passive · enchantable
- Shield Fortress Lv. 3 — 410000 SP · toggle · enchantable
- Judgment Lv. 7 — 410000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
- Arrest Lv. 7 — 410000 SP · active · enchantable
- Banish Seraph Lv. 7 — 410000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
Level 70
- Confusion Lv. 17 — 470000 SP · active, magic
- Aura of Hate Lv. 32–33 — 230000 SP each · active · enchantable. (Power: 6292 / 6349)
- Aggression Lv. 44–45 — 230000 SP each · active · enchantable. (Power: 6292 / 6349)
- Summon Phantom Cubic Lv. 7 — 470000 SP · active, magic · enchantable
- Drain Health Lv. 48–49 — 230000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 100 / 102)
- Corpse Plague Lv. 4 — 470000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
- Freezing Strike Lv. 22 — 470000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 61)
- Power Break Lv. 15 — 470000 SP · active, magic · enchantable
- Hex Lv. 13 — 470000 SP · active, magic · enchantable
- Magic Resistance Lv. 46–47 — 230000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 40–41 — 230000 SP each · passive · enchantable
- Sting Lv. 44–45 — 230000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
- Heavy Armor Mastery Lv. 47–48 — 230000 SP each · passive · enchantable
- Lightning Strike Lv. 4 — 470000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 102.
- Guard Stance Lv. 4 — 470000 SP · toggle · enchantable
- Life Leech Lv. 13 — 470000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 51.
- Final Fortress Lv. 9 — 470000 SP · passive · enchantable
- Shield Fortress Lv. 4 — 470000 SP · toggle · enchantable
- Judgment Lv. 8 — 470000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
- Arrest Lv. 8 — 470000 SP · active · enchantable
- Banish Seraph Lv. 8 — 470000 SP · active · enchantable
Level 72
- Confusion Lv. 18 — 600000 SP · active, magic
- Aura of Hate Lv. 34–35 — 300000 SP each · active · enchantable. (Power: 6402 / 6452)
- Summon Vampiric Cubic Lv. 7 — 600000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 13 Crystals: D-Grade.
- Aggression Lv. 46–47 — 300000 SP each · active · enchantable. (Power: 6402 / 6452)
- Drain Health Lv. 50–51 — 300000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 104 / 105)
- Freezing Strike Lv. 23 — 600000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 63)
- Power Break Lv. 16 — 600000 SP · active, magic · enchantable
- Hex Lv. 14 — 600000 SP · active, magic · enchantable
- Magic Resistance Lv. 48–49 — 300000 SP each · passive · enchantable
- Focus Mind Lv. 6 — 600000 SP · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 42–43 — 300000 SP each · passive · enchantable
- Sting Lv. 46–47 — 300000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes temporary bleeding. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power X. Effect 8. (Power: 559 / 576)
- Heavy Armor Mastery Lv. 49–50 — 300000 SP each · passive · enchantable
- Summon Viper Cubic Lv. 6 — 600000 SP · active, magic · enchantable
- Life Leech Lv. 14 — 600000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 53.
- Final Fortress Lv. 10 — 600000 SP · passive · enchantable
- Shield Fortress Lv. 5 — 600000 SP · toggle · enchantable
- Judgment Lv. 9 — 600000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
- Arrest Lv. 9 — 600000 SP · active · enchantable
- Banish Seraph Lv. 9 — 600000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
Level 74
- Confusion Lv. 19 — 1300000 SP · active, magic
- Aura of Hate Lv. 36–37 — 650000 SP each · active · enchantable. (Power: 6499 / 6542)
- Aggression Lv. 48–49 — 650000 SP each · active · enchantable. (Power: 6499 / 6542)
- Summon Phantom Cubic Lv. 8 — 1300000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
- Drain Health Lv. 52–53 — 650000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 107 / 108)
- Freezing Strike Lv. 24 — 1300000 SP · active, magic · element/trait: Water: 20; enchantable. (Power: 65)
- Power Break Lv. 17 — 1300000 SP · active, magic · enchantable
- Hex Lv. 15 — 1300000 SP · active, magic · enchantable
- Poison Lv. 5 — 1300000 SP · active, magic. Instantly poisons enemy. Effect 8.
- Magic Resistance Lv. 50–51 — 650000 SP each · passive · enchantable
- Sword/Blunt Weapon Mastery Lv. 44–45 — 650000 SP each · passive · enchantable
- Sting Lv. 48–49 — 650000 SP each · active · enchantable. (Power: 593 / 609)
- Heavy Armor Mastery Lv. 51–52 — 650000 SP each · passive · enchantable
- Lightning Strike Lv. 5 — 1300000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 108.
- Life Leech Lv. 15 — 1300000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 54.
- Final Fortress Lv. 11 — 1300000 SP · passive · enchantable
- Shield Fortress Lv. 6 — 1300000 SP · toggle · enchantable
- Judgment Lv. 10 — 1300000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
- Arrest Lv. 10 — 1300000 SP · active · enchantable
- Banish Seraph Lv. 10 — 1300000 SP · active · enchantable
In other chronicles
- Shillien Knight — Lineage II Interlude
- Shillien Knight — Lineage II The 1st Throne: The Kamael
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Knight — Lineage II The 2nd Throne: Gracia Final
- Shillien Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Knight — Lineage II Freya
- Shillien Knight — Lineage II High Five
- Shillien Knight — Lineage II C5: Oath of Blood
- Shillien Knight — Lineage II C4: Scions of Destiny
- Shillien Knight — Lineage II C3: Rise of Darkness
- Shillien Knight — Lineage II C2: Age of Splendor
- Shillien Knight — Lineage II C1: Harbingers of War
Shillien Knight: frequently asked questions
What armor does Shillien Knight wear?
Armor: Heavy armor, Shields.
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