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Judgment

Physical skills · Lineage II The 1st Throne: Hellbound

Judgment

Judgment is a skill from Lineage II Hellbound (active, physical).

Common data (all enchant levels)

Range
40
Effective range
400
Cast time (s)
1.3
Cooldown after cast (s)
0.7
Reuse (s)
16
Duration (s)
30
Effect level
3
Effect type
critical_dmg_down
Base chance
80
Bonus per level
2
Resisted with
men
Target
enemy
Area
single
Debuff
Yes
Condition
equip_weapon, sword, blunt, dual
Usable in Olympiad
Yes
Effects
I P Attack (1754); P Critical Damage (All, -35, Per); P Defence Trait (Trait Sword, -20); P Defence Trait (Trait Blunt, -20); P Defence Trait (Trait Dagger, -20); P Defence Trait (Trait Dual, -20); P Defence Trait (Trait Dualfist, -20); P Defence Trait (Trait Pole, -20); P Defence Trait (Trait Ancientsword, -20); P Defence Trait (Trait Rapier, -20); P Defence Trait (Trait Dualdagger, -20)

Judgment: what you need to know

  • Learned by: Dark Avenger, Shillien Knight.
  • Levels: 10.
  • MP cost: 55 at the first level and 76 at the last.
  • Reuse: 16 s. Cast time: 1.3 s. Range: 40.
  • Enchant routes: 3.

In-game description

Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power X. Effect X.
Classes that use it
Lv.PowerEffectMP / HPSP
1733155 / 0138000
2837159 / 0141000
3909162 / 0208000
4984163 / 0250000
51062166 / 0300000
61140268 / 0440000
71220270 / 0520000
81301272 / 0550000
91382274 / 0750000
101461376 / 01630000

Enchant routes

  • Power (+1 → +30): Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Power: Increases effectiveness. Power X. Effect 3. MP / HP: 76 / 0.
+NPower
+11474
+21487
+31500
+41513
+51526
+61540
+71553
+81566
+91579
+101592
+111605
+121619
+131632
+141645
+151658
+161671
+171684
+181698
+191711
+201724
+211737
+221750
+231763
+241777
+251790
+261803
+271816
+281829
+291842
+301856
  • Cost (+1 → +30): Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Cost: Decreases MP consumption. Power 1461. Effect 3.
+NMP / HP
+174 / 0
+273 / 0
+372 / 0
+470 / 0
+569 / 0
+668 / 0
+767 / 0
+865 / 0
+964 / 0
+1063 / 0
+1162 / 0
+1260 / 0
+1359 / 0
+1458 / 0
+1557 / 0
+1655 / 0
+1754 / 0
+1853 / 0
+1951 / 0
+2050 / 0
+2149 / 0
+2248 / 0
+2346 / 0
+2445 / 0
+2544 / 0
+2643 / 0
+2741 / 0
+2840 / 0
+2939 / 0
+3038 / 0
  • Modify Critical (+1 → +30): Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Modify Critical: Critical attack rate of the target is decreased. Power 1461. Effect 3. MP / HP: 76 / 0.
  • Dark Attack (+1 → +29): Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. An equipped sword or blunt weapon is required to use this skill. Over-hit is possible. Enchant Dark Attack: Increases dark damage. Power 1461. Effect 3. MP / HP: 76 / 0.
+NAttribute
+1Unholy: 21
+2Unholy: 22
+3Unholy: 23
+4Unholy: 24
+5Unholy: 25
+6Unholy: 26
+7Unholy: 27
+8Unholy: 28
+9Unholy: 29
+10Unholy: 30
+11Unholy: 31
+12Unholy: 32
+13Unholy: 33
+14Unholy: 34
+15Unholy: 35
+16Unholy: 36
+17Unholy: 37
+18Unholy: 38
+19Unholy: 39
+20Unholy: 40
+21Unholy: 41
+22Unholy: 42
+23Unholy: 43
+24Unholy: 44
+25Unholy: 45
+26Unholy: 46
+27Unholy: 47
+28Unholy: 48
+29Unholy: 49

In other chronicles

Judgment: frequently asked questions

Which classes learn Judgment?

Learned by: Dark Avenger, Shillien Knight.

How much MP does Judgment cost?

MP cost: 55 at the first level and 76 at the last.

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