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Dark elves · Lineage II C5: Oath of Blood

Shillien Knight

Shillien Knight is a class of Lineage II C5 (race: Dark elves). It comes from Palus Knight. It evolves into Shillien Templar.

Shillien Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 29, between levels 40 and 74.

Skills learned by level

Level 40

  • Confusion Lv. 5 — 26000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Aura of Hate Lv. 1–3 — 9000 SP each · active · enchantable. Provokes nearby enemies to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Aggression Lv. 13–15 — 9000 SP each · active · enchantable. Provokes an opponent to attack. Power X. (Power: 1078 / 1107 / 1136)
  • Summon Phantom Cubic Lv. 1 — 26000 SP · active, magic · requires Spellbook: Summon Phantom Cubic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
  • Drain Health Lv. 17–19 — 9000 SP each · active, magic · enchantable. Transfers HP from an opponent to yourself. Power X. (Power: 49 / 50 / 52)
  • Freezing Strike Lv. 3–4 — 13000 SP each · active, magic · enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 30 / 31)
  • Power Break Lv. 3 — 26000 SP · active, magic · enchantable. Instantly reduces enemy's P. Atk Effect 3.
  • Hex Lv. 1 — 26000 SP · active, magic · requires Spellbook: Hex; enchantable. Instantly decreases enemy's P. Def. Effect 3.
  • Magic Resistance Lv. 15–17 — 9000 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 3 — 26000 SP · passive. Shield defense increases.
  • Sword Blunt Mastery Lv. 9–11 — 9000 SP each · passive. Increases P. Atk. when using a sword or blunt weapon.
  • Sting Lv. 13–15 — 9000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 123 / 131 / 139; Effect: 4 / 4 / 5)
  • Heavy Armor Mastery Lv. 16–18 — 9000 SP each · passive. Increases P. Def. when wearing heavy armor.
  • Life Leech Lv. 1 — 26000 SP · active, magic · requires Spellbook: Life Leech; enchantable. Absorbs an enemy's HP. Power 26

Level 43

  • Confusion Lv. 6 — 29000 SP · active, magic
  • Aura of Hate Lv. 4–6 — 10000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
  • Summon Vampiric Cubic Lv. 1 — 29000 SP · active, magic · requires Spellbook: Summon Vampiric Cubic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.
  • Aggression Lv. 16–18 — 10000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
  • Drain Health Lv. 20–22 — 10000 SP each · active, magic · enchantable. (Power: 53 / 55 / 57)
  • Freezing Strike Lv. 5–6 — 14000 SP each · active, magic · enchantable. (Power: 33 / 34)
  • Deflect Arrow Lv. 3 — 29000 SP · active · enchantable. Increases defense against bow attacks. Effect 3.
  • Power Break Lv. 4 — 29000 SP · active, magic · enchantable
  • Hex Lv. 2 — 29000 SP · active, magic · enchantable
  • Cubic Mastery Lv. 1 — 29000 SP · passive. Ability to summon 2 Cubics at once.
  • Magic Resistance Lv. 18–20 — 10000 SP each · passive
  • Focus Mind Lv. 2 — 29000 SP · passive. Increases MP regeneration.
  • Sword Blunt Mastery Lv. 12–14 — 10000 SP each · passive
  • Sting Lv. 16–18 — 10000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 5. (Power: 148 / 157 / 166)
  • Heavy Armor Mastery Lv. 19–21 — 10000 SP each · passive
  • Guard Stance Lv. 1 — 29000 SP · toggle · enchantable. Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
  • Life Leech Lv. 2 — 29000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 29

Level 46

  • Confusion Lv. 7 — 40000 SP · active, magic
  • Aura of Hate Lv. 7–9 — 13000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
  • Aggression Lv. 19–21 — 13000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
  • Summon Phantom Cubic Lv. 2 — 40000 SP · active, magic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
  • Drain Health Lv. 23–25 — 13000 SP each · active, magic · enchantable. (Power: 58 / 60 / 61)
  • Corpse Plague Lv. 1 — 40000 SP · active, magic · requires Spellbook: Corpse Plague. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
  • Freezing Strike Lv. 7–8 — 20000 SP each · active, magic · enchantable. (Power: 36 / 37)
  • Ultimate Defense Lv. 2 — 40000 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.
  • Power Break Lv. 5 — 40000 SP · active, magic · enchantable
  • Hex Lv. 3 — 40000 SP · active, magic · enchantable
  • Magic Resistance Lv. 21–23 — 13000 SP each · passive
  • Sword Blunt Mastery Lv. 15–17 — 13000 SP each · passive
  • Sting Lv. 19–21 — 13000 SP each · active · enchantable. (Power: 175 / 185 / 196)
  • Heavy Armor Mastery Lv. 22–24 — 13000 SP each · passive
  • Life Leech Lv. 3 — 40000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 31

Level 49

  • Confusion Lv. 8 — 58000 SP · active, magic
  • Aura of Hate Lv. 10–12 — 19000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
  • Summon Vampiric Cubic Lv. 2 — 58000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.
  • Aggression Lv. 22–24 — 19000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
  • Drain Health Lv. 26–28 — 19000 SP each · active, magic · enchantable. (Power: 63 / 65 / 66)
  • Freezing Strike Lv. 9–10 — 29000 SP each · active, magic · enchantable. (Power: 39 / 40)
  • Deflect Arrow Lv. 4 — 58000 SP · active · enchantable. Increases defense against bow attacks. Effect 4.
  • Power Break Lv. 6 — 58000 SP · active, magic · enchantable
  • Hex Lv. 4 — 58000 SP · active, magic · enchantable
  • Poison Lv. 2 — 58000 SP · active, magic. Instantly poisons enemy. Effect 5.
  • Magic Resistance Lv. 24–26 — 19000 SP each · passive
  • Focus Mind Lv. 3 — 58000 SP · passive
  • Sword Blunt Mastery Lv. 18–20 — 19000 SP each · passive
  • Sting Lv. 22–24 — 19000 SP each · active · enchantable. (Power: 206 / 217 / 229)
  • Heavy Armor Mastery Lv. 25–27 — 19000 SP each · passive
  • Summon Viper Cubic Lv. 1 — 58000 SP · active, magic · requires Spellbook: Summon Viper Cubic. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
  • Life Leech Lv. 4 — 58000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 33

Level 52

  • Confusion Lv. 9 — 94000 SP · active, magic
  • Aura of Hate Lv. 13–15 — 31000 SP each · active · enchantable. (Power: 1429 / 1457 / 1485)
  • Aggression Lv. 25–27 — 31000 SP each · active · enchantable. Lv.25: Provokes one's opponent's desire to attack. Power 1492. | Lv.26: Provokes an opponent to attack. Power 1457. | Lv.27: Provokes an opponent to attack. Power 1485.
  • Summon Phantom Cubic Lv. 3 — 94000 SP · active, magic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
  • Drain Health Lv. 29–31 — 31000 SP each · active, magic · enchantable. (Power: 68 / 70 / 72)
  • Freezing Strike Lv. 11–12 — 47000 SP each · active, magic · enchantable. (Power: 42 / 43)
  • Power Break Lv. 7 — 94000 SP · active, magic · enchantable
  • Hex Lv. 5 — 94000 SP · active, magic · enchantable
  • Magic Resistance Lv. 27–29 — 31000 SP each · passive
  • Shield Mastery Lv. 4 — 94000 SP · passive
  • Sword Blunt Mastery Lv. 21–23 — 31000 SP each · passive
  • Sting Lv. 25–27 — 31000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 6. (Power: 241 / 253 / 266)
  • Heavy Armor Mastery Lv. 28–30 — 31000 SP each · passive
  • Guard Stance Lv. 2 — 94000 SP · toggle · enchantable
  • Life Leech Lv. 5 — 94000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 36
  • Final Fortress Lv. 1 — 94000 SP · passive. Automatically increases P. Def. when HP level falls.

Level 55

  • Confusion Lv. 10 — 110000 SP · active, magic
  • Aura of Hate Lv. 16–18 — 37000 SP each · active · enchantable. (Power: 1513 / 1541 / 1568)
  • Summon Vampiric Cubic Lv. 3 — 110000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.
  • Aggression Lv. 28–30 — 37000 SP each · active · enchantable. Provokes an opponent to attack. Power X. (Power: 1513 / 1541 / 1568)
  • Drain Health Lv. 32–34 — 37000 SP each · active, magic · enchantable. (Power: 73 / 75 / 77)
  • Freezing Strike Lv. 13–14 — 55000 SP each · active, magic · enchantable. (Power: 45 / 46)
  • Power Break Lv. 8 — 110000 SP · active, magic · enchantable
  • Hex Lv. 6 — 110000 SP · active, magic · enchantable
  • Cubic Mastery Lv. 2 — 110000 SP · passive. Ability to summon 3 Cubics at once.
  • Magic Resistance Lv. 30–32 — 37000 SP each · passive
  • Focus Mind Lv. 4 — 110000 SP · passive
  • Sword Blunt Mastery Lv. 24–26 — 37000 SP each · passive
  • Sting Lv. 28–30 — 37000 SP each · active · enchantable. (Power: 279 / 292 / 306)
  • Heavy Armor Mastery Lv. 31–33 — 37000 SP each · passive
  • Summon Viper Cubic Lv. 2 — 110000 SP · active, magic. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
  • Life Leech Lv. 6 — 110000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 39
  • Final Fortress Lv. 2 — 110000 SP · passive
  • Judgment Lv. 1 — 110000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 306. Effect 1.
  • Arrest Lv. 1 — 110000 SP · active. Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect.

Level 58

  • Confusion Lv. 11 — 120000 SP · active, magic
  • Aura of Hate Lv. 19–21 — 40000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
  • Aggression Lv. 31–33 — 40000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
  • Summon Phantom Cubic Lv. 4 — 120000 SP · active, magic
  • Drain Health Lv. 35–37 — 40000 SP each · active, magic · enchantable. (Power: 78 / 80 / 82)
  • Corpse Plague Lv. 2 — 120000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
  • Freezing Strike Lv. 15–16 — 60000 SP each · active, magic · enchantable. (Power: 48 / 49)
  • Power Break Lv. 9 — 120000 SP · active, magic · enchantable
  • Hex Lv. 7 — 120000 SP · active, magic · enchantable
  • Poison Lv. 3 — 120000 SP · active, magic. Instantly poisons enemy. Effect 6.
  • Magic Resistance Lv. 33–35 — 40000 SP each · passive
  • Sword Blunt Mastery Lv. 27–29 — 40000 SP each · passive
  • Sting Lv. 31–33 — 40000 SP each · active · enchantable. (Power: 320 / 334 / 349)
  • Heavy Armor Mastery Lv. 34–36 — 40000 SP each · passive
  • Lightning Strike Lv. 1 — 120000 SP · active, magic · requires Spellbook: Lightening Strike; enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 82.
  • Life Leech Lv. 7 — 120000 SP · active, magic · enchantable. Absorbs an enemy's HP. Power 41
  • Final Fortress Lv. 3 — 120000 SP · passive
  • Judgment Lv. 2 — 120000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 349. Effect 1.
  • Arrest Lv. 2 — 120000 SP · active

Level 60

  • Confusion Lv. 12 — 153000 SP · active, magic
  • Aura of Hate Lv. 22–23 — 76000 SP each · active · enchantable. (Power: 1672 / 1697)
  • Summon Vampiric Cubic Lv. 4 — 153000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.
  • Aggression Lv. 34–35 — 76000 SP each · active · enchantable. (Power: 1672 / 1697)
  • Drain Health Lv. 38–39 — 76000 SP each · active, magic · enchantable. Transfers HP from an opponent to yourself. Power X (Power: 84 / 85)
  • Freezing Strike Lv. 17 — 153000 SP · active, magic · enchantable. (Power: 51)
  • Power Break Lv. 10 — 153000 SP · active, magic · enchantable
  • Hex Lv. 8 — 153000 SP · active, magic · enchantable
  • Magic Resistance Lv. 36–37 — 76000 SP each · passive
  • Sword Blunt Mastery Lv. 30–31 — 76000 SP each · passive
  • Sting Lv. 34–35 — 76000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 364 / 379; Effect: 6 / 7)
  • Heavy Armor Mastery Lv. 37–38 — 76000 SP each · passive
  • Summon Viper Cubic Lv. 3 — 153000 SP · active, magic. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
  • Life Leech Lv. 8 — 153000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 43.
  • Final Fortress Lv. 4 — 153000 SP · passive
  • Aegis Lv. 1 — 153000 SP · passive. Provides defense from all directions when a shield is equipped.
  • Judgment Lv. 3 — 153000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 379. Effect 1.
  • Arrest Lv. 3 — 153000 SP · active

Level 62

  • Confusion Lv. 13 — 200000 SP · active, magic
  • Aura of Hate Lv. 24–25 — 100000 SP each · active · enchantable. (Power: 1721 / 1745)
  • Aggression Lv. 36–37 — 100000 SP each · active · enchantable. (Power: 1721 / 1745)
  • Summon Phantom Cubic Lv. 5 — 200000 SP · active, magic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
  • Drain Health Lv. 40–41 — 100000 SP each · active, magic · enchantable. (Power: 87 / 89)
  • Corpse Plague Lv. 3 — 200000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
  • Freezing Strike Lv. 18 — 200000 SP · active, magic · enchantable. (Power: 53)
  • Power Break Lv. 11 — 200000 SP · active, magic · enchantable
  • Hex Lv. 9 — 200000 SP · active, magic · enchantable
  • Magic Resistance Lv. 38–39 — 100000 SP each · passive
  • Sword Blunt Mastery Lv. 32–33 — 100000 SP each · passive
  • Sting Lv. 36–37 — 100000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 7. (Power: 395 / 410)
  • Heavy Armor Mastery Lv. 39–40 — 100000 SP each · passive
  • Lightning Strike Lv. 2 — 200000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 89.
  • Guard Stance Lv. 3 — 200000 SP · toggle · enchantable
  • Life Leech Lv. 9 — 200000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 45.
  • Final Fortress Lv. 5 — 200000 SP · passive
  • Judgment Lv. 4 — 200000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 410. Effect 1.
  • Arrest Lv. 4 — 200000 SP · active

Level 64

  • Confusion Lv. 14 — 240000 SP · active, magic
  • Aura of Hate Lv. 26–27 — 120000 SP each · active · enchantable. (Power: 1768 / 1790)
  • Summon Vampiric Cubic Lv. 5 — 240000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.
  • Aggression Lv. 38–39 — 120000 SP each · active · enchantable. (Power: 1768 / 1790)
  • Drain Health Lv. 42–43 — 120000 SP each · active, magic · enchantable. (Power: 90 / 92)
  • Freezing Strike Lv. 19 — 240000 SP · active, magic · enchantable. (Power: 56)
  • Power Break Lv. 12 — 240000 SP · active, magic · enchantable
  • Hex Lv. 10 — 240000 SP · active, magic · enchantable
  • Magic Resistance Lv. 40–41 — 120000 SP each · passive
  • Focus Mind Lv. 5 — 240000 SP · passive
  • Sword Blunt Mastery Lv. 34–35 — 120000 SP each · passive
  • Sting Lv. 38–39 — 120000 SP each · active · enchantable. (Power: 426 / 443)
  • Heavy Armor Mastery Lv. 41–42 — 120000 SP each · passive
  • Summon Viper Cubic Lv. 4 — 240000 SP · active, magic. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
  • Life Leech Lv. 10 — 240000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 46.
  • Final Fortress Lv. 6 — 240000 SP · passive
  • Shield Fortress Lv. 1 — 240000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
  • Judgment Lv. 5 — 240000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 443. Effect 1.
  • Arrest Lv. 5 — 240000 SP · active

Level 66

  • Confusion Lv. 15 — 350000 SP · active, magic
  • Aura of Hate Lv. 28–29 — 180000 SP each · active · enchantable. (Power: 1811 / 1831)
  • Aggression Lv. 40–41 — 180000 SP each · active · enchantable. (Power: 1811 / 1831)
  • Summon Phantom Cubic Lv. 6 — 350000 SP · active, magic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
  • Drain Health Lv. 44–45 — 180000 SP each · active, magic · enchantable. (Power: 94 / 96)
  • Freezing Strike Lv. 20 — 350000 SP · active, magic · enchantable. (Power: 58)
  • Power Break Lv. 13 — 350000 SP · active, magic · enchantable
  • Hex Lv. 11 — 350000 SP · active, magic · enchantable
  • Poison Lv. 4 — 350000 SP · active, magic. Instantly poisons enemy. Effect 7.
  • Magic Resistance Lv. 42–43 — 180000 SP each · passive
  • Sword Blunt Mastery Lv. 36–37 — 180000 SP each · passive
  • Sting Lv. 40–41 — 180000 SP each · active · enchantable. (Power: 459 / 475)
  • Heavy Armor Mastery Lv. 43–44 — 180000 SP each · passive
  • Lightning Strike Lv. 3 — 350000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 96.
  • Life Leech Lv. 11 — 350000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 48.
  • Final Fortress Lv. 7 — 350000 SP · passive
  • Shield Fortress Lv. 2 — 350000 SP · toggle · enchantable
  • Judgment Lv. 6 — 350000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 475. Effect 2.
  • Arrest Lv. 6 — 350000 SP · active

Level 68

  • Confusion Lv. 16 — 410000 SP · active, magic
  • Aura of Hate Lv. 30–31 — 210000 SP each · active · enchantable. (Power: 1851 / 1870)
  • Summon Vampiric Cubic Lv. 6 — 410000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.
  • Aggression Lv. 42–43 — 210000 SP each · active · enchantable. (Power: 1851 / 1870)
  • Drain Health Lv. 46–47 — 210000 SP each · active, magic · enchantable. (Power: 97 / 99)
  • Freezing Strike Lv. 21 — 410000 SP · active, magic · enchantable. (Power: 59)
  • Power Break Lv. 14 — 410000 SP · active, magic · enchantable
  • Hex Lv. 12 — 410000 SP · active, magic · enchantable
  • Magic Resistance Lv. 44–45 — 210000 SP each · passive
  • Sword Blunt Mastery Lv. 38–39 — 210000 SP each · passive
  • Sting Lv. 42–43 — 210000 SP each · active · enchantable. (Power: 492 / 509)
  • Heavy Armor Mastery Lv. 45–46 — 210000 SP each · passive
  • Summon Viper Cubic Lv. 5 — 410000 SP · active, magic
  • Life Leech Lv. 12 — 410000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 50.
  • Final Fortress Lv. 8 — 410000 SP · passive
  • Shield Fortress Lv. 3 — 410000 SP · toggle · enchantable
  • Judgment Lv. 7 — 410000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 509. Effect 2.
  • Arrest Lv. 7 — 410000 SP · active

Level 70

  • Confusion Lv. 17 — 470000 SP · active, magic
  • Aura of Hate Lv. 32–33 — 230000 SP each · active · enchantable. (Power: 1888 / 1905)
  • Aggression Lv. 44–45 — 230000 SP each · active · enchantable. (Power: 1888 / 1905)
  • Summon Phantom Cubic Lv. 7 — 470000 SP · active, magic
  • Drain Health Lv. 48–49 — 230000 SP each · active, magic · enchantable. (Power: 100 / 102)
  • Corpse Plague Lv. 4 — 470000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
  • Freezing Strike Lv. 22 — 470000 SP · active, magic · enchantable. (Power: 61)
  • Power Break Lv. 15 — 470000 SP · active, magic · enchantable
  • Hex Lv. 13 — 470000 SP · active, magic · enchantable
  • Magic Resistance Lv. 46–47 — 230000 SP each · passive
  • Sword Blunt Mastery Lv. 40–41 — 230000 SP each · passive
  • Sting Lv. 44–45 — 230000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect X. (Power: 526 / 542; Effect: 7 / 8)
  • Heavy Armor Mastery Lv. 47–48 — 230000 SP each · passive
  • Lightning Strike Lv. 4 — 470000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 102.
  • Guard Stance Lv. 4 — 470000 SP · toggle · enchantable
  • Life Leech Lv. 13 — 470000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 51.
  • Final Fortress Lv. 9 — 470000 SP · passive
  • Shield Fortress Lv. 4 — 470000 SP · toggle · enchantable
  • Judgment Lv. 8 — 470000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 542. Effect 2.
  • Arrest Lv. 8 — 470000 SP · active

Level 72

  • Confusion Lv. 18 — 600000 SP · active, magic
  • Aura of Hate Lv. 34–35 — 300000 SP each · active · enchantable. (Power: 1921 / 1936)
  • Summon Vampiric Cubic Lv. 7 — 600000 SP · active, magic. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.
  • Aggression Lv. 46–47 — 300000 SP each · active · enchantable. (Power: 1921 / 1936)
  • Drain Health Lv. 50–51 — 300000 SP each · active, magic · enchantable. (Power: 104 / 105)
  • Freezing Strike Lv. 23 — 600000 SP · active, magic · enchantable. (Power: 63)
  • Power Break Lv. 16 — 600000 SP · active, magic · enchantable
  • Hex Lv. 14 — 600000 SP · active, magic · enchantable
  • Magic Resistance Lv. 48–49 — 300000 SP each · passive
  • Focus Mind Lv. 6 — 600000 SP · passive
  • Sword Blunt Mastery Lv. 42–43 — 300000 SP each · passive
  • Sting Lv. 46–47 — 300000 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 8. (Power: 559 / 576)
  • Heavy Armor Mastery Lv. 49–50 — 300000 SP each · passive
  • Summon Viper Cubic Lv. 6 — 600000 SP · active, magic
  • Life Leech Lv. 14 — 600000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 53.
  • Final Fortress Lv. 10 — 600000 SP · passive
  • Shield Fortress Lv. 5 — 600000 SP · toggle · enchantable
  • Judgment Lv. 9 — 600000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 576. Effect 2.
  • Arrest Lv. 9 — 600000 SP · active

Level 74

  • Confusion Lv. 19 — 1300000 SP · active, magic
  • Aura of Hate Lv. 36–37 — 650000 SP each · active · enchantable. (Power: 1950 / 1963)
  • Aggression Lv. 48–49 — 650000 SP each · active · enchantable. (Power: 1950 / 1963)
  • Summon Phantom Cubic Lv. 8 — 1300000 SP · active, magic. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P.Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
  • Drain Health Lv. 52–53 — 650000 SP each · active, magic · enchantable. (Power: 107 / 108)
  • Freezing Strike Lv. 24 — 1300000 SP · active, magic · enchantable. (Power: 65)
  • Power Break Lv. 17 — 1300000 SP · active, magic · enchantable
  • Hex Lv. 15 — 1300000 SP · active, magic · enchantable
  • Poison Lv. 5 — 1300000 SP · active, magic. Instantly poisons enemy. Effect 8.
  • Magic Resistance Lv. 50–51 — 650000 SP each · passive
  • Sword Blunt Mastery Lv. 44–45 — 650000 SP each · passive
  • Sting Lv. 48–49 — 650000 SP each · active · enchantable. (Power: 593 / 609)
  • Heavy Armor Mastery Lv. 51–52 — 650000 SP each · passive
  • Lightning Strike Lv. 5 — 1300000 SP · active, magic · enchantable. Strikes an enemy with lightning, instantly paralyzing them. Power 108.
  • Life Leech Lv. 15 — 1300000 SP · active, magic · enchantable. Absorbs the enemy's HP. Power 54.
  • Final Fortress Lv. 11 — 1300000 SP · passive
  • Shield Fortress Lv. 6 — 1300000 SP · toggle · enchantable
  • Judgment Lv. 10 — 1300000 SP · active. Use your collected dark energy to provoke your enemies to attack and instantly decrease their crit-rate critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. Power 609. Effect 3.
  • Arrest Lv. 10 — 1300000 SP · active

In other chronicles

Shillien Knight: frequently asked questions

What weapons does Shillien Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Shillien Knight wear?

Armor: Heavy armor, Shields.

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