Dark elves · Lineage II The 2nd Throne: Gracia Final
Shillien Knight
Shillien Knight is a class of Lineage II Gracia Final (race: Dark elves). It comes from Palus Knight. It evolves into Shillien Templar.
Shillien Knight: weapons, armor and skills
- Armor: Heavy armor, Shields.
- Different skills learned: 33, between levels 40 and 76.
Skills learned by level
Level 40
- Confusion Lv. 5 — 26000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
- Aura of Hate Lv. 1–3 — 9000 SP each · active · enchantable. Stimulates the attacking desire of nearby enemies by X Power. (by: 3594 / 3690 / 3787)
- Aggression Lv. 13–15 — 9000 SP each · active · enchantable. Stimulates the attacking desire of the enemy by X Power. (by: 3953 / 4058 / 4165)
- Summon Phantom Cubic Lv. 1 — 26000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
- Drain Health Lv. 17–19 — 9000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 49 / 50 / 52)
- Freezing Strike Lv. 3–4 — 13000 SP each · active, magic · element/trait: Water: 20; enchantable. Cools and freezes the surrounding air momentarily. Inflicts water damage with X effect on the enemy. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 30 / 31)
- Power Break Lv. 3 — 26000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 23%% for 30 seconds.
- Hex Lv. 1 — 26000 SP · active, magic · enchantable. Decreases the enemy's P. Def. by 23%% for 30 seconds.
- Magic Resistance Lv. 15–17 — 9000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 40 / 42 / 43)
- Shield Mastery Lv. 3 — 26000 SP · passive · enchantable. Shield defense increases by 50%% and defense rate increases by 85%%. P. Def. additionally increases by 10%% when heavy armor is equipped.
- Sword/Blunt Weapon Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
- Sting Lv. 13–15 — 9000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 246 / 262 / 278; consume: 34 / 34 / 44)
- Heavy Armor Mastery Lv. 16–18 — 9000 SP each · passive · enchantable. When heavy armor is equipped, P. Def. increases by X and received Critical damage decreases by 25%%. (by: 54.6 / 57.1 / 59.5)
- Life Leech Lv. 1 — 26000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 26 Power added to magic power. Absorbs 80%% of the damage as HP.
Level 43
- Confusion Lv. 6 — 26000 SP · active, magic
- Aura of Hate Lv. 4–6 — 9000 SP each · active · enchantable. (by: 3885 / 3982 / 4080)
- Summon Vampiric Cubic Lv. 1 — 26000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 6 Crystals: D-Grade.
- Aggression Lv. 16–18 — 9000 SP each · active · enchantable. (by: 4273 / 4380 / 4487)
- Drain Health Lv. 20–22 — 9000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 53 / 55 / 57)
- Freezing Strike Lv. 5–6 — 13000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 33 / 34)
- Deflect Arrow Lv. 3 — 26000 SP · active · enchantable. Increases resistance to bow attacks by 32%% and resistance to crossbow attacks by 16%% for 20 minutes.
- Power Break Lv. 4 — 26000 SP · active, magic · enchantable
- Hex Lv. 2 — 26000 SP · active, magic · enchantable
- Cubic Mastery Lv. 1 — 26000 SP · passive. Ability to summon 2 Cubics at once.
- Magic Resistance Lv. 18–20 — 9000 SP each · passive · enchantable. (by: 44 / 46 / 47)
- Focus Mind Lv. 2 — 26000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
- Sword/Blunt Weapon Mastery Lv. 12–14 — 9000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
- Sting Lv. 16–18 — 9000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 295 / 313 / 331)
- Heavy Armor Mastery Lv. 19–21 — 9000 SP each · passive · enchantable. (by: 62.1 / 64.6 / 67.3)
- Guard Stance Lv. 1 — 26000 SP · toggle · enchantable. One's own P. Def. increases by 121.8 and Shield defense rate increases by 50%%. MP is continuously consumed according to level.
- Life Leech Lv. 2 — 26000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 29 Power added to magic power. Absorbs 80%% of the damage as HP.
- Vanguard Lv. 1 — 78000 SP · active. Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but P. Def. decreases by 17%% and shield P. Def. decreases by 50%%.
Level 46
- Confusion Lv. 7 — 40000 SP · active, magic
- Aura of Hate Lv. 7–9 — 13000 SP each · active · enchantable. (by: 4178 / 4276 / 4374)
- Aggression Lv. 19–21 — 13000 SP each · active · enchantable. (by: 4595 / 4703 / 4811)
- Summon Phantom Cubic Lv. 2 — 40000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
- Drain Health Lv. 23–25 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 58 / 60 / 61)
- Corpse Plague Lv. 1 — 40000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
- Freezing Strike Lv. 7–8 — 20000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 36 / 37)
- Ultimate Defense Lv. 2 — 40000 SP · active · enchantable. For 30 seconds, increases one's own P. Def. by 3600, M. Def. by 2700, and resistance to buff canceling attacks by 80%%, and becomes able to move.
- Power Break Lv. 5 — 40000 SP · active, magic · enchantable
- Hex Lv. 3 — 40000 SP · active, magic · enchantable
- Magic Resistance Lv. 21–23 — 13000 SP each · passive · enchantable. (by: 49 / 51 / 52)
- Sword/Blunt Weapon Mastery Lv. 15–17 — 13000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
- Sting Lv. 19–21 — 13000 SP each · active · enchantable. (with: 350 / 370 / 391)
- Heavy Armor Mastery Lv. 22–24 — 13000 SP each · passive · enchantable. (by: 70 / 72.7 / 75.5)
- Life Leech Lv. 3 — 40000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 31 Power added to magic power. Absorbs 80%% of the damage as HP.
Level 49
- Confusion Lv. 8 — 58000 SP · active, magic
- Aura of Hate Lv. 10–12 — 19000 SP each · active · enchantable. (by: 4471 / 4568 / 4665)
- Summon Vampiric Cubic Lv. 2 — 58000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 7 Crystals: D-Grade.
- Aggression Lv. 22–24 — 19000 SP each · active · enchantable. (by: 4918 / 5024 / 5131)
- Drain Health Lv. 26–28 — 19000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 63 / 65 / 66)
- Freezing Strike Lv. 9–10 — 29000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 39 / 40)
- Deflect Arrow Lv. 4 — 58000 SP · active · enchantable. Increases resistance to bow attacks by 40%% and resistance to crossbow attacks by 20%% for 20 minutes.
- Power Break Lv. 6 — 58000 SP · active, magic · enchantable
- Hex Lv. 4 — 58000 SP · active, magic · enchantable
- Poison Lv. 2 — 58000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 41 HP every second.
- Magic Resistance Lv. 24–26 — 19000 SP each · passive · enchantable. (by: 54 / 56 / 57)
- Focus Mind Lv. 3 — 58000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
- Sword/Blunt Weapon Mastery Lv. 18–20 — 19000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
- Sting Lv. 22–24 — 19000 SP each · active · enchantable. (with: 412 / 434 / 457)
- Heavy Armor Mastery Lv. 25–27 — 19000 SP each · passive · enchantable. (by: 78.4 / 81.3 / 84.3)
- Summon Viper Cubic Lv. 1 — 58000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
- Life Leech Lv. 4 — 58000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 33 Power added to magic power. Absorbs 80%% of the damage as HP.
Level 52
- Confusion Lv. 9 — 94000 SP · active, magic
- Aura of Hate Lv. 13–15 — 31000 SP each · active · enchantable. (by: 4761 / 4856 / 4950)
- Aggression Lv. 25–27 — 31000 SP each · active · enchantable. (by: 5237 / 5341 / 5444)
- Summon Phantom Cubic Lv. 3 — 94000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- Drain Health Lv. 29–31 — 31000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 68 / 70 / 72)
- Freezing Strike Lv. 11–12 — 47000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 42 / 43)
- Power Break Lv. 7 — 94000 SP · active, magic · enchantable
- Hex Lv. 5 — 94000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 31000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 59 / 61 / 63)
- Shield Mastery Lv. 4 — 94000 SP · passive · enchantable. Shield defense increases by 60%% and defense rate increases by 100%%. P. Def. additionally increases by 10%% when heavy armor is equipped.
- Sword/Blunt Weapon Mastery Lv. 21–23 — 31000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
- Sting Lv. 25–27 — 31000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 481 / 506 / 531)
- Heavy Armor Mastery Lv. 28–30 — 31000 SP each · passive · enchantable. (by: 87.3 / 90.4 / 93.5)
- Guard Stance Lv. 2 — 94000 SP · toggle · enchantable. One's own P. Def. increases by 161.1 and Shield defense rate increases by 50%%. MP is continuously consumed according to level.
- Life Leech Lv. 5 — 94000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 36 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 1 — 94000 SP · passive · enchantable. P. Def. increases by 116.875 when HP is below 30%%.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Confusion Lv. 10 — 110000 SP · active, magic
- Aura of Hate Lv. 16–18 — 37000 SP each · active · enchantable. (by: 5043 / 5135 / 5226)
- Summon Vampiric Cubic Lv. 3 — 110000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 8 Crystals: D-Grade.
- Aggression Lv. 28–30 — 37000 SP each · active · enchantable. (by: 5547 / 5648 / 5748)
- Drain Health Lv. 32–34 — 37000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 73 / 75 / 77)
- Freezing Strike Lv. 13–14 — 55000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 45 / 46)
- Power Break Lv. 8 — 110000 SP · active, magic · enchantable
- Hex Lv. 6 — 110000 SP · active, magic · enchantable
- Cubic Mastery Lv. 2 — 110000 SP · passive. Ability to summon 3 Cubics at once.
- Magic Resistance Lv. 30–32 — 37000 SP each · passive · enchantable. (by: 64 / 66 / 68)
- Focus Mind Lv. 4 — 110000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
- Sword/Blunt Weapon Mastery Lv. 24–26 — 37000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
- Sting Lv. 28–30 — 37000 SP each · active · enchantable. (with: 557 / 584 / 611)
- Heavy Armor Mastery Lv. 31–33 — 37000 SP each · passive · enchantable. (by: 96.7 / 99.9 / 103.2)
- Summon Viper Cubic Lv. 2 — 110000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
- Life Leech Lv. 6 — 110000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 39 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 2 — 110000 SP · passive · enchantable. P. Def. increases by 129 when HP is below 30%%.
- Judgment Lv. 1 — 110000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 880 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 1 — 110000 SP · active · enchantable. Stimulates the enemy's attacking desire and inflicts hold on the enemy for 10 seconds.
- Banish Seraph Lv. 1 — 110000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 5 Soul Ores. Lethal Strike,
Level 58
- Confusion Lv. 11 — 120000 SP · active, magic
- Aura of Hate Lv. 19–21 — 40000 SP each · active · enchantable. (by: 5316 / 5403 / 5490)
- Aggression Lv. 31–33 — 40000 SP each · active · enchantable. (by: 5847 / 5943 / 6038)
- Summon Phantom Cubic Lv. 4 — 120000 SP · active, magic · enchantable
- Drain Health Lv. 35–37 — 40000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 78 / 80 / 82)
- Corpse Plague Lv. 2 — 120000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.
- Freezing Strike Lv. 15–16 — 60000 SP each · active, magic · element/trait: Water: 20; enchantable. (with: 48 / 49)
- Power Break Lv. 9 — 120000 SP · active, magic · enchantable
- Hex Lv. 7 — 120000 SP · active, magic · enchantable
- Poison Lv. 3 — 120000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 50 HP every second.
- Magic Resistance Lv. 33–35 — 40000 SP each · passive · enchantable. (by: 70 / 72 / 74)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 40000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
- Sting Lv. 31–33 — 40000 SP each · active · enchantable. (with: 639 / 668 / 697)
- Heavy Armor Mastery Lv. 34–36 — 40000 SP each · passive · enchantable. (by: 106.5 / 109.9 / 113.3)
- Lightning Strike Lv. 1 — 120000 SP · active, magic · enchantable. Calls down lightning to inflict non-attribute damage on the enemy with 82 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
- Life Leech Lv. 7 — 120000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 41 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 3 — 120000 SP · passive · enchantable. P. Def. increases by 141.625 when HP is below 30%%.
- Judgment Lv. 2 — 120000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1004 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 2 — 120000 SP · active · enchantable
- Banish Seraph Lv. 2 — 120000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 6 Soul Ores. Lethal Strike,
Level 60
- Confusion Lv. 12 — 150000 SP · active, magic
- Aura of Hate Lv. 22–23 — 73000 SP each · active · enchantable. (by: 5574 / 5657)
- Summon Vampiric Cubic Lv. 4 — 150000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 9 Crystals: D-Grade.
- Aggression Lv. 34–35 — 73000 SP each · active · enchantable. (by: 6131 / 6222)
- Drain Health Lv. 38–39 — 73000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
- Freezing Strike Lv. 17 — 150000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 51)
- Power Break Lv. 10 — 150000 SP · active, magic · enchantable
- Hex Lv. 8 — 150000 SP · active, magic · enchantable
- Magic Resistance Lv. 36–37 — 73000 SP each · passive · enchantable. (by: 76 / 78)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 73000 SP each · passive · enchantable. (by: 44.4 / 46.4)
- Sting Lv. 34–35 — 73000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 727 / 758; consume: 54 / 62)
- Heavy Armor Mastery Lv. 37–38 — 73000 SP each · passive · enchantable. When heavy armor is equipped, P. Def. increases by X and received Critical damage decreases by 35%%. (by: 116.8 / 120.3)
- Summon Viper Cubic Lv. 3 — 150000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
- Life Leech Lv. 8 — 150000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 43 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 4 — 150000 SP · passive · enchantable. P. Def. increases by 150.375 when HP is below 30%%.
- Aegis Lv. 1 — 150000 SP · passive. Enables shield defense from all directions.
- Judgment Lv. 3 — 150000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1091 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 3 — 150000 SP · active · enchantable
- Banish Seraph Lv. 3 — 150000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 7 Soul Ores. Lethal Strike,
- Shield Deflect Magic Lv. 1 — 150000 SP · active. Reflects damage magic back to the opponent for 8 seconds.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Confusion Lv. 13 — 200000 SP · active, magic
- Aura of Hate Lv. 24–25 — 100000 SP each · active · enchantable. (by: 5737 / 5815)
- Aggression Lv. 36–37 — 100000 SP each · active · enchantable. (by: 6310 / 6396)
- Summon Phantom Cubic Lv. 5 — 200000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
- Drain Health Lv. 40–41 — 100000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
- Corpse Plague Lv. 3 — 200000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.
- Freezing Strike Lv. 18 — 200000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 53)
- Power Break Lv. 11 — 200000 SP · active, magic · enchantable
- Hex Lv. 9 — 200000 SP · active, magic · enchantable
- Magic Resistance Lv. 38–39 — 100000 SP each · passive · enchantable. (by: 80 / 82)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 100000 SP each · passive · enchantable. (by: 48.4 / 50.4)
- Sting Lv. 36–37 — 100000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 789 / 820)
- Heavy Armor Mastery Lv. 39–40 — 100000 SP each · passive · enchantable. (by: 123.8 / 127.4)
- Lightning Strike Lv. 2 — 200000 SP · active, magic · enchantable. Calls down lightning to inflict non-attribute damage on the enemy with 89 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
- Guard Stance Lv. 3 — 200000 SP · toggle · enchantable. One's own P. Def. increases by 212.1 and Shield defense rate increases by 50%%. MP is continuously consumed according to level.
- Life Leech Lv. 9 — 200000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 45 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 5 — 200000 SP · passive · enchantable. P. Def. increases by 159.25 when HP is below 30%%.
- Judgment Lv. 4 — 200000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1181 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 4 — 200000 SP · active · enchantable
- Banish Seraph Lv. 4 — 200000 SP · active · element/trait: Unholy: 20; enchantable
Level 64
- Confusion Lv. 14 — 230000 SP · active, magic
- Aura of Hate Lv. 26–27 — 110000 SP each · active · enchantable. (by: 5891 / 5965)
- Summon Vampiric Cubic Lv. 5 — 230000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 11 Crystals: D-Grade.
- Aggression Lv. 38–39 — 110000 SP each · active · enchantable. (by: 6480 / 6561)
- Drain Health Lv. 42–43 — 110000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
- Freezing Strike Lv. 19 — 230000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 56)
- Power Break Lv. 12 — 230000 SP · active, magic · enchantable
- Hex Lv. 10 — 230000 SP · active, magic · enchantable
- Magic Resistance Lv. 40–41 — 110000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%%. (by: 84 / 86)
- Focus Mind Lv. 5 — 230000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
- Sword/Blunt Weapon Mastery Lv. 34–35 — 110000 SP each · passive · enchantable. (by: 52.5 / 54.6)
- Sting Lv. 38–39 — 110000 SP each · active · enchantable. (with: 852 / 885)
- Heavy Armor Mastery Lv. 41–42 — 110000 SP each · passive · enchantable. (by: 131 / 134.7)
- Summon Viper Cubic Lv. 4 — 230000 SP · active, magic · enchantable. Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- Life Leech Lv. 10 — 230000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 46 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 6 — 230000 SP · passive · enchantable. P. Def. increases by 168.375 when HP is below 30%%.
- Shield Fortress Lv. 1 — 230000 SP · toggle · enchantable. Shield P. Def. increases by 446. MP is continuously consumed according to level.
- Judgment Lv. 5 — 230000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1274 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 5 — 230000 SP · active · enchantable
- Banish Seraph Lv. 5 — 230000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 8 Soul Ores. Lethal Strike,
- Shield Deflect Magic Lv. 2 — 230000 SP · active
Level 66
- Confusion Lv. 15 — 350000 SP · active, magic
- Aura of Hate Lv. 28–29 — 180000 SP each · active · enchantable. (by: 6036 / 6104)
- Aggression Lv. 40–41 — 180000 SP each · active · enchantable. (by: 6639 / 6714)
- Summon Phantom Cubic Lv. 6 — 350000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- Drain Health Lv. 44–45 — 180000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
- Freezing Strike Lv. 20 — 350000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 58)
- Power Break Lv. 13 — 350000 SP · active, magic · enchantable
- Hex Lv. 11 — 350000 SP · active, magic · enchantable
- Poison Lv. 4 — 350000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 58 HP every second.
- Magic Resistance Lv. 42–43 — 180000 SP each · passive · enchantable. (by: 88 / 91)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 56.8 / 58.9)
- Sting Lv. 40–41 — 180000 SP each · active · enchantable. (with: 917 / 950)
- Heavy Armor Mastery Lv. 43–44 — 180000 SP each · passive · enchantable. (by: 138.4 / 142.1)
- Lightning Strike Lv. 3 — 350000 SP · active, magic · enchantable. Calls down lightning to inflict non-attribute damage on the enemy with 96 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
- Life Leech Lv. 11 — 350000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 48 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 7 — 350000 SP · passive · enchantable. P. Def. increases by 177.625 when HP is below 30%%.
- Shield Fortress Lv. 2 — 350000 SP · toggle · enchantable. Shield P. Def. increases by 469. MP is continuously consumed according to level.
- Judgment Lv. 6 — 350000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1368 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 6 — 350000 SP · active · enchantable
- Banish Seraph Lv. 6 — 350000 SP · active · element/trait: Unholy: 20; enchantable
Level 68
- Confusion Lv. 16 — 390000 SP · active, magic
- Aura of Hate Lv. 30–31 — 200000 SP each · active · enchantable. (by: 6170 / 6232)
- Summon Vampiric Cubic Lv. 6 — 390000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 12 Crystals: D-Grade.
- Aggression Lv. 42–43 — 200000 SP each · active · enchantable. (by: 6786 / 6855)
- Drain Health Lv. 46–47 — 200000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
- Freezing Strike Lv. 21 — 390000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 59)
- Power Break Lv. 14 — 390000 SP · active, magic · enchantable
- Hex Lv. 12 — 390000 SP · active, magic · enchantable
- Magic Resistance Lv. 44–45 — 200000 SP each · passive · enchantable. (by: 93 / 95)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 200000 SP each · passive · enchantable. (by: 61.1 / 63.3)
- Sting Lv. 42–43 — 200000 SP each · active · enchantable. (with: 984 / 1017)
- Heavy Armor Mastery Lv. 45–46 — 200000 SP each · passive · enchantable. (by: 145.8 / 149.6)
- Summon Viper Cubic Lv. 5 — 390000 SP · active, magic · enchantable
- Life Leech Lv. 12 — 390000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 50 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 8 — 390000 SP · passive · enchantable. P. Def. increases by 187 when HP is below 30%%.
- Shield Fortress Lv. 3 — 390000 SP · toggle · enchantable. Shield P. Def. increases by 491. MP is continuously consumed according to level.
- Judgment Lv. 7 — 390000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1464 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 7 — 390000 SP · active · enchantable
- Banish Seraph Lv. 7 — 390000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 9 Soul Ores. Lethal Strike,
- Shield Deflect Magic Lv. 3 — 390000 SP · active
Level 70
- Confusion Lv. 17 — 470000 SP · active, magic
- Aura of Hate Lv. 32–33 — 230000 SP each · active · enchantable. (by: 6292 / 6349)
- Aggression Lv. 44–45 — 230000 SP each · active · enchantable. (by: 6921 / 6983)
- Summon Phantom Cubic Lv. 7 — 470000 SP · active, magic · enchantable
- Drain Health Lv. 48–49 — 230000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
- Corpse Plague Lv. 4 — 470000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.
- Freezing Strike Lv. 22 — 470000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 61)
- Power Break Lv. 15 — 470000 SP · active, magic · enchantable
- Hex Lv. 13 — 470000 SP · active, magic · enchantable
- Magic Resistance Lv. 46–47 — 230000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%%. (by: 97 / 99)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 230000 SP each · passive · enchantable. (by: 65.5 / 67.6)
- Sting Lv. 44–45 — 230000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume X HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1051 / 1084; consume: 62 / 67)
- Heavy Armor Mastery Lv. 47–48 — 230000 SP each · passive · enchantable. (by: 153.4 / 157.2)
- Lightning Strike Lv. 4 — 470000 SP · active, magic · enchantable. Calls down lightning to inflict non-attribute damage on the enemy with 102 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
- Guard Stance Lv. 4 — 470000 SP · toggle · enchantable. One's own P. Def. increases by 256.5 and Shield defense rate increases by 50%%. MP is continuously consumed according to level.
- Life Leech Lv. 13 — 470000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 51 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 9 — 470000 SP · passive · enchantable. P. Def. increases by 196.5 when HP is below 30%%.
- Shield Fortress Lv. 4 — 470000 SP · toggle · enchantable. Shield P. Def. increases by 514. MP is continuously consumed according to level.
- Judgment Lv. 8 — 470000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1561 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 8 — 470000 SP · active · enchantable
- Banish Seraph Lv. 8 — 470000 SP · active · element/trait: Unholy: 20; enchantable
Level 72
- Confusion Lv. 18 — 570000 SP · active, magic
- Aura of Hate Lv. 34–35 — 290000 SP each · active · enchantable. (by: 6402 / 6452)
- Summon Vampiric Cubic Lv. 7 — 570000 SP · active, magic · enchantable. Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 13 Crystals: D-Grade.
- Aggression Lv. 46 — 290000 SP · active · element/trait: Yes [Aggression] Aggression Lv.47 Stimulates the attacking desire of the enemy by 7097 Power., 290000, Active; enchantable. (by: 7042)
- Drain Health Lv. 50–51 — 290000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
- Freezing Strike Lv. 23 — 570000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 63)
- Power Break Lv. 16 — 570000 SP · active, magic · enchantable
- Hex Lv. 14 — 570000 SP · active, magic · enchantable
- Magic Resistance Lv. 48–49 — 290000 SP each · passive · enchantable. (by: 102 / 104)
- Focus Mind Lv. 6 — 570000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Sword/Blunt Weapon Mastery Lv. 42–43 — 290000 SP each · passive · enchantable. (by: 69.8 / 72)
- Sting Lv. 46–47 — 290000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk., causes bleed for 20 seconds, and makes him consume 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. (with: 1118 / 1151)
- Heavy Armor Mastery Lv. 49–50 — 290000 SP each · passive · enchantable. (by: 161 / 164.9)
- Summon Viper Cubic Lv. 6 — 570000 SP · active, magic · enchantable
- Life Leech Lv. 14 — 570000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 53 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 10 — 570000 SP · passive · enchantable. P. Def. increases by 206.125 when HP is below 30%%.
- Shield Fortress Lv. 5 — 570000 SP · toggle · enchantable. Shield P. Def. increases by 537. MP is continuously consumed according to level.
- Judgment Lv. 9 — 570000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1658 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 9 — 570000 SP · active · enchantable
- Banish Seraph Lv. 9 — 570000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 10 Soul Ores. Lethal Strike,
- Shield Deflect Magic Lv. 4 — 570000 SP · active
Level 74
- Confusion Lv. 19 — 1300000 SP · active, magic
- Aura of Hate Lv. 36–37 — 650000 SP each · active · enchantable. (by: 6499 / 6542)
- Aggression Lv. 48–49 — 650000 SP each · active · enchantable. (by: 7148 / 7196)
- Summon Phantom Cubic Lv. 8 — 1300000 SP · active, magic · enchantable. Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
- Drain Health Lv. 52–53 — 650000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
- Freezing Strike Lv. 24 — 1300000 SP · active, magic · element/trait: Water: 20; enchantable. (with: 65)
- Power Break Lv. 17 — 1300000 SP · active, magic · enchantable
- Hex Lv. 15 — 1300000 SP · active, magic · enchantable
- Poison Lv. 5 — 1300000 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 63 HP every second.
- Magic Resistance Lv. 50–51 — 650000 SP each · passive · enchantable. (by: 106 / 108)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 650000 SP each · passive · enchantable. (by: 74.2 / 76.4)
- Sting Lv. 48–49 — 650000 SP each · active · enchantable. (with: 1185 / 1218)
- Heavy Armor Mastery Lv. 51–52 — 650000 SP each · passive · enchantable. (by: 168.7 / 172.6)
- Lightning Strike Lv. 5 — 1300000 SP · active, magic · enchantable. Calls down lightning to inflict non-attribute damage on the enemy with 108 Power added to magic power and for 15 seconds makes the body completely rigid and paralyzed for 10 seconds.
- Life Leech Lv. 15 — 1300000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 54 Power added to magic power. Absorbs 80%% of the damage as HP.
- Final Fortress Lv. 11 — 1300000 SP · passive · enchantable. P. Def. increases by 215.75 when HP is below 30%%.
- Shield Fortress Lv. 6 — 1300000 SP · toggle · enchantable. Shield P. Def. increases by 560. MP is continuously consumed according to level.
- Judgment Lv. 10 — 1300000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1754 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 35%% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
- Arrest Lv. 10 — 1300000 SP · active · enchantable
- Banish Seraph Lv. 10 — 1300000 SP · active · element/trait: Unholy: 20; enchantable
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Shillien Knight — Lineage II Interlude
- Shillien Knight — Lineage II The 1st Throne: The Kamael
- Shillien Knight — Lineage II The 1st Throne: Hellbound
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Knight — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Knight — Lineage II Freya
- Shillien Knight — Lineage II High Five
- Shillien Knight — Lineage II C5: Oath of Blood
- Shillien Knight — Lineage II C4: Scions of Destiny
- Shillien Knight — Lineage II C3: Rise of Darkness
- Shillien Knight — Lineage II C2: Age of Splendor
- Shillien Knight — Lineage II C1: Harbingers of War
Shillien Knight: frequently asked questions
What armor does Shillien Knight wear?
Armor: Heavy armor, Shields.
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