Humans · Lineage II The 2nd Throne: Gracia Final
Bishop
Bishop is a class of Lineage II Gracia Final (race: Humans). It comes from Cleric. It evolves into Cardinal.
Bishop: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 39, between levels 40 and 76.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 12000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%%. (by: 40 / 42 / 43)
- Boost Mana Lv. 3 — 36000 SP · passive · enchantable. Max MP increases by 70.
- Fast Spell Casting Lv. 2 — 36000 SP · passive · enchantable. Casting Spd. increases by 7%%.
- Robe Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 26.3 / 27.6 / 28.8)
- Light Armor Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, Casting Spd. increases by 91%%, Atk. Spd. increases by 25%%, and MP recovery bonus increases by 20%%. (by: 19.8 / 20.8 / 21.8)
- Weapon Mastery Lv. 10–12 — 12000 SP each · passive. Increases P. Atk. and M. Atk.
- Resurrection Lv. 3 — 36000 SP · active, magic. Resurrects a corpse. In addition, restores about 30 percent of Exp.
- Might of Heaven Lv. 1–2 — 18000 SP each · active, magic · element/trait: Holy: 20; enchantable. Inflicts divinity type damage on the undead using X Power added to magic power. (using: 39 / 42)
- Requiem Lv. 1 — 36000 SP · active, magic. Sings a requiem to break the will of nearby undead monsters to make preemptive attacks for 2 minutes.
- Sleep Lv. 10–12 — 12000 SP each · active, magic · enchantable. Causes sleep on the enemy for 30 seconds.
- Peace Lv. 2 — 36000 SP · active, magic. Puts target's mind at peace. Desire to attack is decreased.
- Greater Heal Lv. 1–3 — 12000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes X HP recovery every second for 15 seconds. (by: 204 / 212 / 219; causes: 14 / 15 / 15)
- Greater Battle Heal Lv. 1–3 — 12000 SP each · active, magic · enchantable. Quickly restores the target's HP by X power. (by: 371 / 384 / 398)
- Greater Group Heal Lv. 1–3 — 12000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 163 / 169 / 175; causes: 11 / 12 / 12)
- Mass Resurrection Lv. 1 — 36000 SP · active, magic · enchantable. Resurrect a dead clan member.
Level 44
- Anti Magic Lv. 16–18 — 14000 SP each · passive · enchantable. (by: 46 / 47 / 49)
- Fast HP Recovery Lv. 2 — 43000 SP · passive · enchantable. HP recovery bonus increases by 1.6.
- Fast Mana Recovery Lv. 3 — 43000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
- Robe Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 31.5 / 32.9 / 34.2)
- Light Armor Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 24 / 25.1 / 26.3)
- Weapon Mastery Lv. 13–15 — 14000 SP each · passive
- Purify Lv. 1 — 43000 SP · active, magic. Cancels paralysis and cures low-level poison/bleed condition.
- Might of Heaven Lv. 3–4 — 21000 SP each · active, magic · element/trait: Holy: 20; enchantable. (using: 44 / 47)
- Repose Lv. 1 — 43000 SP · active, magic · enchantable. Diminishes undead monster's will to attack.
- Requiem Lv. 2 — 43000 SP · active, magic
- Sleep Lv. 13–15 — 14000 SP each · active, magic · enchantable
- Peace Lv. 3 — 43000 SP · active, magic
- Greater Heal Lv. 4–6 — 14000 SP each · active, magic · enchantable. (by: 235 / 243 / 251; causes: 16 / 17 / 17)
- Greater Battle Heal Lv. 4–6 — 14000 SP each · active, magic · enchantable. (by: 426 / 441 / 455)
- Greater Group Heal Lv. 4–6 — 14000 SP each · active, magic · enchantable. (by: 188 / 194 / 201; causes: 13 / 13 / 14)
- Mass Resurrection Lv. 2 — 43000 SP · active, magic · enchantable. Resurrect a dead clan member, also restores 20 percent of Exp.
- Restore Life Lv. 1 — 43000 SP · active, magic · enchantable. Recovers HP by 15 percent.
- Inquisitor Lv. 1 — 129000 SP · active, magic. Receives the ability to judge those who oppose the gods' authority. Can use divine attacks and magic.
Level 48
- Anti Magic Lv. 19–21 — 21000 SP each · passive · enchantable. (by: 52 / 54 / 56)
- Quick Recycle Lv. 3 — 63000 SP · passive. Upon use of magic, re-use time decreases by 20%%.
- Boost Mana Lv. 4 — 63000 SP · passive · enchantable. Max MP increases by 100.
- Robe Mastery Lv. 15–17 — 21000 SP each · passive · enchantable. (by: 37.1 / 38.6 / 40.1)
- Light Armor Mastery Lv. 15–17 — 21000 SP each · passive · enchantable. (by: 28.6 / 29.8 / 31)
- Weapon Mastery Lv. 16–18 — 21000 SP each · passive
- Resurrection Lv. 4 — 63000 SP · active, magic. Resurrects a corpse. In addition, restores about 40 percent of Exp.
- Vitalize Lv. 1–3 — 21000 SP each · active, magic · enchantable. Recovers HP with X Power and cures low-level poison/bleed condition. (with: 440 / 454 / 467)
- Might of Heaven Lv. 5–6 — 32000 SP each · active, magic · element/trait: Holy: 20; enchantable. (using: 49 / 52)
- Repose Lv. 2 — 63000 SP · active, magic · enchantable
- Hold Undead Lv. 1 — 63000 SP · active, magic · enchantable. Causes paralysis on an undead monster for 30 seconds.
- Requiem Lv. 3 — 63000 SP · active, magic
- Sleep Lv. 16–18 — 21000 SP each · active, magic · enchantable
- Peace Lv. 4 — 63000 SP · active, magic
- Greater Heal Lv. 7–9 — 21000 SP each · active, magic · enchantable. (by: 267 / 275 / 283; causes: 18 / 19 / 19)
- Greater Battle Heal Lv. 7–9 — 21000 SP each · active, magic · enchantable. (by: 484 / 499 / 514)
- Greater Group Heal Lv. 7–9 — 21000 SP each · active, magic · enchantable. (by: 213 / 220 / 226; causes: 15 / 15 / 16)
- Restore Life Lv. 2 — 63000 SP · active, magic · enchantable. Recovers HP by 20 percent.
- Body of Avatar Lv. 1 — 63000 SP · active, magic · enchantable. Restores HP of all party members by 10%% and increases Max HP by 10%% for 20 minutes.
Level 52
- Anti Magic Lv. 22–24 — 28000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%%. (by: 59 / 61 / 63)
- Fast HP Recovery Lv. 3 — 84000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Fast Mana Recovery Lv. 4 — 84000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
- Robe Mastery Lv. 18–20 — 28000 SP each · passive · enchantable. (by: 43.2 / 44.8 / 46.4)
- Light Armor Mastery Lv. 18–20 — 28000 SP each · passive · enchantable. (by: 33.6 / 34.9 / 36.2)
- Weapon Mastery Lv. 19–21 — 28000 SP each · passive
- Purify Lv. 2 — 84000 SP · active, magic. Cancels paralysis and flint and cures mid-level poison/bleed condition.
- Vitalize Lv. 4–6 — 28000 SP each · active, magic · enchantable. Lv.4: Recovers HP with 494 Power and cures low-level poison/bleed condition. | Lv.5: Recovers HP with 508 Power and cures low-level poison/bleed condition. | Lv.6: Recovers HP with 521 Power and cures mid-level poison/bleed condition.
- Might of Heaven Lv. 7–8 — 42000 SP each · active, magic · element/trait: Holy: 20; enchantable. (using: 55 / 57)
- Repose Lv. 3 — 84000 SP · active, magic · enchantable
- Hold Undead Lv. 2 — 84000 SP · active, magic · enchantable
- Requiem Lv. 4 — 84000 SP · active, magic
- Sleep Lv. 19–21 — 28000 SP each · active, magic · enchantable
- Peace Lv. 5 — 84000 SP · active, magic
- Greater Heal Lv. 10–12 — 28000 SP each · active, magic · enchantable. (by: 299 / 307 / 316; causes: 20 / 21 / 22)
- Greater Battle Heal Lv. 10–12 — 28000 SP each · active, magic · enchantable. (by: 544 / 559 / 573)
- Greater Group Heal Lv. 11–12 — 28000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 17 HP recovery every second for 15 seconds. (by: 246 / 253)
- Mass Resurrection Lv. 3 — 84000 SP · active, magic · enchantable. Resurrect a dead clan member, also restores 30 percent of Exp.
- Restore Life Lv. 3 — 84000 SP · active, magic · enchantable. Recovers HP by 25 percent.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 56
- Anti Magic Lv. 25–27 — 27000 SP each · passive · enchantable. (by: 66 / 68 / 70)
- Boost Mana Lv. 5 — 81000 SP · passive · enchantable. Max MP increases by 140.
- Fast Spell Casting Lv. 3 — 81000 SP · passive · enchantable. Casting Spd. increases by 10%%.
- Robe Mastery Lv. 21–23 — 27000 SP each · passive · enchantable. (by: 49.8 / 51.5 / 53.2)
- Light Armor Mastery Lv. 21–23 — 27000 SP each · passive · enchantable. (by: 38.9 / 40.3 / 41.7)
- Weapon Mastery Lv. 22–24 — 27000 SP each · passive
- Resurrection Lv. 5 — 81000 SP · active, magic. Resurrects a corpse. In addition, restores about 50 percent of Exp.
- Vitalize Lv. 7–9 — 27000 SP each · active, magic · enchantable. Recovers HP with X Power and cures mid-level poison/bleed condition. (with: 549 / 562 / 575)
- Might of Heaven Lv. 9–10 — 41000 SP each · active, magic · element/trait: Holy: 20; enchantable. (using: 60 / 63)
- Repose Lv. 4 — 81000 SP · active, magic · enchantable
- Hold Undead Lv. 3 — 81000 SP · active, magic · enchantable
- Requiem Lv. 5 — 81000 SP · active, magic
- Sleep Lv. 22–24 — 27000 SP each · active, magic · enchantable
- Peace Lv. 6 — 81000 SP · active, magic
- Greater Heal Lv. 13–15 — 27000 SP each · active, magic · enchantable. (by: 332 / 340 / 348; causes: 23 / 23 / 24)
- Greater Battle Heal Lv. 13–15 — 27000 SP each · active, magic · enchantable. (by: 603 / 618 / 633)
- Greater Group Heal Lv. 13–15 — 27000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 266 / 272 / 279; causes: 18 / 19 / 19)
- Mass Resurrection Lv. 4 — 81000 SP · active, magic · enchantable. Resurrect a dead clan member, also restores 40 percent of Exp.
- Restore Life Lv. 4 — 81000 SP · active, magic · enchantable. Recovers HP by 30 percent.
- Body of Avatar Lv. 2 — 81000 SP · active, magic · enchantable. Restores HP of all party members by 15%% and increases Max HP by 15%% for 20 minutes.
- Trance Lv. 1 — 81000 SP · active, magic · enchantable. Causes sleep on the enemy for 15 seconds.
- Erase Lv. 1 — 81000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 3 Spirit Ores.
- Magical Backfire Lv. 1 — 81000 SP · active, magic · enchantable. Increases the enemy's skill MP consumption by 200%% for 1 minute.
- Mana Burn Lv. 1 — 81000 SP · active, magic · enchantable. Burns up the enemy's MP with 117 Power added to magic power.
- Turn Undead Lv. 1 — 81000 SP · active, magic · element/trait: Holy: 20; enchantable. For 20 seconds, inflicts fear on the undead and causes them to flee. Consumes 3 Spirit Ores. Lethal Strike,
- Major Heal Lv. 1 — 81000 SP · active, magic · enchantable. Restores the target's HP by 690 power. Consumes 1 Spirit Ores.
- Invocation Lv. 1 — 81000 SP · active, magic. Decreases P. Def. by 90%% and recovers 27 MP every second for 30 seconds. The status is canceled when damage is incurred.
Level 58
- Anti Magic Lv. 28–29 — 44000 SP each · passive · enchantable. (by: 72 / 74)
- Fast HP Recovery Lv. 4 — 88000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Robe Mastery Lv. 24–25 — 44000 SP each · passive · enchantable. (by: 54.9 / 56.7)
- Light Armor Mastery Lv. 24–25 — 44000 SP each · passive · enchantable. (by: 43.1 / 44.6)
- Weapon Mastery Lv. 25–26 — 44000 SP each · passive
- Cure Poison Lv. 3 — 88000 SP · active, magic. Cures the target's high-level poison condition.
- Vitalize Lv. 10–11 — 44000 SP each · active, magic · enchantable. (with: 589 / 602)
- Might of Heaven Lv. 11 — 88000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 66)
- Repose Lv. 5 — 88000 SP · active, magic · enchantable
- Hold Undead Lv. 4 — 88000 SP · active, magic · enchantable
- Requiem Lv. 6 — 88000 SP · active, magic
- Sleep Lv. 25–26 — 44000 SP each · active, magic · enchantable
- Peace Lv. 7 — 88000 SP · active, magic
- Greater Heal Lv. 16–17 — 44000 SP each · active, magic · enchantable. (by: 356 / 364; causes: 24 / 25)
- Greater Battle Heal Lv. 16–17 — 44000 SP each · active, magic · enchantable. (by: 647 / 662)
- Greater Group Heal Lv. 16–17 — 44000 SP each · active, magic · enchantable. (by: 285 / 291; causes: 19 / 20)
- Mass Resurrection Lv. 5 — 88000 SP · active, magic · enchantable. Resurrect a dead clan member, also restores 50 percent of Exp.
- Trance Lv. 2 — 88000 SP · active, magic · enchantable
- Erase Lv. 2 — 88000 SP · active, magic · element/trait: Yes [Magical Backfire] Magical Backfire Lv.2 Increases the enemy's skill MP consumption by 200%% for 1 minute., 88000, Active; enchantable
- Mana Burn Lv. 2 — 88000 SP · active, magic · enchantable. Burns up the enemy's MP with 123 Power added to magic power.
- Mana Storm Lv. 1 — 88000 SP · active, magic · enchantable. Burns up nearby enemies' MP with 62 Power added to magic power.
- Turn Undead Lv. 2 — 88000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 2 — 88000 SP · active, magic · enchantable. Restores the target's HP by 722 power. Consumes 1 Spirit Ores.
- Major Group Heal Lv. 1 — 88000 SP · active, magic · enchantable. Restores the HP of all party members by 902 power. Consumes 4 Spirit Ores.
Level 60
- Anti Magic Lv. 30–31 — 60000 SP each · passive · enchantable. (by: 76 / 78)
- Boost Mana Lv. 6 — 120000 SP · passive · enchantable. Max MP increases by 150.
- Fast Mana Recovery Lv. 5 — 120000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
- Robe Mastery Lv. 26–27 — 60000 SP each · passive · enchantable. (by: 58.5 / 60.3)
- Light Armor Mastery Lv. 26–27 — 60000 SP each · passive · enchantable. (by: 46 / 47.5)
- Weapon Mastery Lv. 27–28 — 60000 SP each · passive
- Resurrection Lv. 6 — 120000 SP · active, magic. Resurrects a corpse. In addition, restores about 55 percent of Exp.
- Vitalize Lv. 12–13 — 60000 SP each · active, magic · enchantable. (with: 615 / 628)
- Might of Heaven Lv. 12 — 120000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 68)
- Repose Lv. 6 — 120000 SP · active, magic · enchantable
- Hold Undead Lv. 5 — 120000 SP · active, magic · enchantable
- Requiem Lv. 7 — 120000 SP · active, magic
- Sleep Lv. 27–28 — 60000 SP each · active, magic · enchantable
- Peace Lv. 8 — 120000 SP · active, magic
- Greater Heal Lv. 18–19 — 60000 SP each · active, magic · enchantable. (by: 372 / 380; causes: 25 / 26)
- Greater Battle Heal Lv. 18–19 — 60000 SP each · active, magic · enchantable. (by: 676 / 690)
- Greater Group Heal Lv. 18–19 — 60000 SP each · active, magic · enchantable. (by: 298 / 304; causes: 20 / 21)
- Body of Avatar Lv. 3 — 120000 SP · active, magic · enchantable. Restores HP of all party members by 20%% and increases Max HP by 20%% for 20 minutes.
- Trance Lv. 3 — 120000 SP · active, magic · enchantable
- Erase Lv. 3 — 120000 SP · active, magic · enchantable
- Magical Backfire Lv. 3 — 120000 SP · active, magic · enchantable
- Mana Burn Lv. 3 — 120000 SP · active, magic · enchantable. Burns up the enemy's MP with 128 Power added to magic power.
- Turn Undead Lv. 3 — 120000 SP · active, magic · element/trait: Holy: 20; enchantable. For 20 seconds, inflicts fear on the undead and causes them to flee. Consumes 4 Spirit Ores. Lethal Strike,
- Major Heal Lv. 3 — 120000 SP · active, magic · enchantable. Restores the target's HP by 753 power. Consumes 1 Spirit Ores.
- Invocation Lv. 2 — 120000 SP · active, magic. Decreases P. Def. by 90%% and recovers 30 MP every second for 30 seconds. The status is canceled when damage is incurred.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Anti Magic Lv. 32–33 — 90000 SP each · passive · enchantable. (by: 80 / 82)
- Robe Mastery Lv. 28–29 — 90000 SP each · passive · enchantable. (by: 62.1 / 64)
- Light Armor Mastery Lv. 28–29 — 90000 SP each · passive · enchantable. (by: 49 / 50.5)
- Weapon Mastery Lv. 29–30 — 90000 SP each · passive
- Purify Lv. 3 — 170000 SP · active, magic. Cancels paralysis and flint and cures high-level poison/bleed condition.
- Vitalize Lv. 14–15 — 90000 SP each · active, magic · enchantable. (with: 640 / 653)
- Might of Heaven Lv. 13 — 170000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 71)
- Repose Lv. 7 — 170000 SP · active, magic · enchantable
- Hold Undead Lv. 6 — 170000 SP · active, magic · enchantable
- Requiem Lv. 8 — 170000 SP · active, magic
- Sleep Lv. 29–30 — 90000 SP each · active, magic · enchantable
- Peace Lv. 9 — 170000 SP · active, magic
- Greater Heal Lv. 20–21 — 90000 SP each · active, magic · enchantable. (by: 388 / 395; causes: 26 / 27)
- Greater Battle Heal Lv. 20–21 — 90000 SP each · active, magic · enchantable. (by: 704 / 718)
- Greater Group Heal Lv. 20–21 — 90000 SP each · active, magic · enchantable. (by: 310 / 316; causes: 21 / 22)
- Trance Lv. 4 — 170000 SP · active, magic · enchantable
- Erase Lv. 4 — 170000 SP · active, magic · enchantable
- Magical Backfire Lv. 4 — 170000 SP · active, magic · enchantable
- Mana Burn Lv. 4 — 170000 SP · active, magic · enchantable. Burns up the enemy's MP with 133 Power added to magic power.
- Mana Storm Lv. 2 — 170000 SP · active, magic · enchantable. Burns up nearby enemies' MP with 67 Power added to magic power.
- Turn Undead Lv. 4 — 170000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 4 — 170000 SP · active, magic · enchantable. Restores the target's HP by 783 power. Consumes 1 Spirit Ores.
- Major Group Heal Lv. 2 — 170000 SP · active, magic · enchantable. Restores the HP of all party members by 979 power. Consumes 4 Spirit Ores.
Level 64
- Anti Magic Lv. 34–35 — 100000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 25%%. (by: 84 / 86)
- Fast HP Recovery Lv. 5 — 190000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Robe Mastery Lv. 30–31 — 100000 SP each · passive · enchantable. (by: 65.9 / 67.7)
- Light Armor Mastery Lv. 30–31 — 100000 SP each · passive · enchantable. (by: 52.1 / 53.6)
- Weapon Mastery Lv. 31–32 — 100000 SP each · passive
- Resurrection Lv. 7 — 190000 SP · active, magic. Resurrects a corpse. In addition, restores about 60 percent of Exp.
- Vitalize Lv. 16–17 — 100000 SP each · active, magic · enchantable. (with: 665 / 677)
- Might of Heaven Lv. 14 — 190000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 74)
- Repose Lv. 8 — 190000 SP · active, magic · enchantable
- Hold Undead Lv. 7 — 190000 SP · active, magic · enchantable
- Requiem Lv. 9 — 190000 SP · active, magic
- Sleep Lv. 31–32 — 100000 SP each · active, magic · enchantable
- Peace Lv. 10 — 190000 SP · active, magic
- Greater Heal Lv. 22–23 — 100000 SP each · active, magic · enchantable. (by: 402 / 410; causes: 27 / 28)
- Greater Battle Heal Lv. 22–23 — 100000 SP each · active, magic · enchantable. (by: 731 / 745)
- Greater Group Heal Lv. 22–23 — 100000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 22 HP recovery every second for 15 seconds. (by: 322 / 328)
- Body of Avatar Lv. 4 — 190000 SP · active, magic · enchantable. Restores HP of all party members by 25%% and increases Max HP by 25%% for 20 minutes.
- Trance Lv. 5 — 190000 SP · active, magic · enchantable
- Erase Lv. 5 — 190000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 4 Spirit Ores.
- Magical Backfire Lv. 5 — 190000 SP · active, magic · enchantable
- Mana Burn Lv. 5 — 190000 SP · active, magic · enchantable. Burns up the enemy's MP with 138 Power added to magic power.
- Turn Undead Lv. 5 — 190000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 5 — 190000 SP · active, magic · enchantable. Restores the target's HP by 812 power. Consumes 1 Spirit Ores.
- Celestial Shield Lv. 1 — 190000 SP · active, magic. Protects the target with sacred power. Makes the target invincible for 10 seconds.
- Invocation Lv. 3 — 190000 SP · active, magic. Decreases P. Def. by 90%% and recovers 34 MP every second for 30 seconds. The status is canceled when damage is incurred.
Level 66
- Anti Magic Lv. 36–37 — 140000 SP each · passive · enchantable. (by: 88 / 91)
- Boost Mana Lv. 7 — 280000 SP · passive · enchantable. Max MP increases by 180.
- Robe Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Light Armor Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 55.2 / 56.7)
- Weapon Mastery Lv. 33–34 — 140000 SP each · passive
- Vitalize Lv. 18–19 — 140000 SP each · active, magic · enchantable. Lv.18: Recovers HP with 689 Power and cures mid-level poison/bleed condition. | Lv.19: Recovers HP with 700 Power and cures high-level poison/bleed condition.
- Repose Lv. 9 — 280000 SP · active, magic · enchantable
- Hold Undead Lv. 8 — 280000 SP · active, magic · enchantable
- Requiem Lv. 10 — 280000 SP · active, magic
- Sleep Lv. 33–34 — 140000 SP each · active, magic · enchantable
- Peace Lv. 11 — 280000 SP · active, magic
- Greater Heal Lv. 24–25 — 140000 SP each · active, magic · enchantable. (by: 417 / 424; causes: 28 / 29)
- Greater Battle Heal Lv. 24–25 — 140000 SP each · active, magic · enchantable. (by: 758 / 770)
- Greater Group Heal Lv. 24–25 — 140000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 23 HP recovery every second for 15 seconds. (by: 334 / 339)
- Benediction Lv. 1 — 280000 SP · active, magic · enchantable. Fully recovers the party member's HP. Can be used when MP is under 25%%.
- Prayer Lv. 1 — 280000 SP · active, magic · enchantable. Increases the power of HP recovery magic received by all party members by 8%% for 20 minutes.
- Trance Lv. 6 — 280000 SP · active, magic · enchantable
- Erase Lv. 6 — 280000 SP · active, magic · enchantable
- Magical Backfire Lv. 6 — 280000 SP · active, magic · enchantable
- Mana Burn Lv. 6 — 280000 SP · active, magic · enchantable. Burns up the enemy's MP with 143 Power added to magic power.
- Mana Storm Lv. 3 — 280000 SP · active, magic · enchantable. Burns up nearby enemies' MP with 72 Power added to magic power.
- Turn Undead Lv. 6 — 280000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 6 — 280000 SP · active, magic · enchantable. Restores the target's HP by 840 power. Consumes 1 Spirit Ores.
- Major Group Heal Lv. 3 — 280000 SP · active, magic · enchantable. Restores the HP of all party members by 1050 power. Consumes 4 Spirit Ores.
Level 68
- Anti Magic Lv. 38–39 — 160000 SP each · passive · enchantable. (by: 93 / 95)
- Fast Mana Recovery Lv. 6 — 320000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Robe Mastery Lv. 34–35 — 160000 SP each · passive · enchantable. (by: 73.5 / 75.5)
- Light Armor Mastery Lv. 34–35 — 160000 SP each · passive · enchantable. (by: 58.3 / 59.9)
- Weapon Mastery Lv. 35–36 — 160000 SP each · passive
- Vitalize Lv. 20–21 — 160000 SP each · active, magic · enchantable. Recovers HP with X Power and cures high-level poison/bleed condition. (with: 711 / 722)
- Might of Heaven Lv. 16 — 320000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 79)
- Repose Lv. 10 — 320000 SP · active, magic · enchantable
- Hold Undead Lv. 9 — 320000 SP · active, magic · enchantable
- Requiem Lv. 11 — 320000 SP · active, magic
- Sleep Lv. 35–36 — 160000 SP each · active, magic · enchantable
- Peace Lv. 12 — 320000 SP · active, magic
- Greater Heal Lv. 26–27 — 160000 SP each · active, magic · enchantable. (by: 431 / 437; causes: 29 / 30)
- Greater Battle Heal Lv. 26–27 — 160000 SP each · active, magic · enchantable. (by: 782 / 795)
- Greater Group Heal Lv. 26–27 — 160000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 345 / 350; causes: 23 / 24)
- Mass Resurrection Lv. 6 — 320000 SP · active, magic · enchantable. Resurrect a dead clan member, also restores 55 percent of Exp.
- Body of Avatar Lv. 5 — 320000 SP · active, magic · enchantable. Restores HP of all party members by 30%% and increases Max HP by 30%% for 20 minutes.
- Trance Lv. 7 — 320000 SP · active, magic · enchantable
- Erase Lv. 7 — 320000 SP · active, magic · enchantable
- Magical Backfire Lv. 7 — 320000 SP · active, magic · enchantable
- Mana Burn Lv. 7 — 320000 SP · active, magic · enchantable. Burns up the enemy's MP with 148 Power added to magic power.
- Turn Undead Lv. 7 — 320000 SP · active, magic · element/trait: Holy: 20; enchantable. For 20 seconds, inflicts fear on the undead and causes them to flee. Consumes 5 Spirit Ores. Lethal Strike,
- Major Heal Lv. 7 — 320000 SP · active, magic · enchantable. Restores the target's HP by 867 power. Consumes 1 Spirit Ores.
- Invocation Lv. 4 — 320000 SP · active, magic. Decreases P. Def. by 90%% and recovers 37 MP every second for 30 seconds. The status is canceled when damage is incurred.
Level 70
- Anti Magic Lv. 40–41 — 200000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 30%%. (by: 97 / 99)
- Robe Mastery Lv. 36–37 — 200000 SP each · passive · enchantable. (by: 77.4 / 79.4)
- Light Armor Mastery Lv. 36–37 — 200000 SP each · passive · enchantable. (by: 61.5 / 63.1)
- Weapon Mastery Lv. 37–38 — 200000 SP each · passive
- Resurrection Lv. 8 — 390000 SP · active, magic. Resurrects a corpse. In addition, restores about 65 percent of Exp.
- Vitalize Lv. 22–23 — 200000 SP each · active, magic · enchantable. (with: 733 / 743)
- Might of Heaven Lv. 17 — 390000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 82)
- Repose Lv. 11 — 390000 SP · active, magic · enchantable
- Hold Undead Lv. 10 — 390000 SP · active, magic · enchantable
- Requiem Lv. 12 — 390000 SP · active, magic
- Sleep Lv. 37–38 — 200000 SP each · active, magic · enchantable
- Peace Lv. 13 — 390000 SP · active, magic
- Greater Heal Lv. 28–29 — 200000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes 30 HP recovery every second for 15 seconds. (by: 444 / 450)
- Greater Battle Heal Lv. 28–29 — 200000 SP each · active, magic · enchantable. (by: 806 / 817)
- Greater Group Heal Lv. 28–29 — 200000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 24 HP recovery every second for 15 seconds. (by: 355 / 360)
- Prayer Lv. 2 — 390000 SP · active, magic · enchantable. Increases the power of HP recovery magic received by all party members by 10%% for 20 minutes.
- Trance Lv. 8 — 390000 SP · active, magic · enchantable
- Erase Lv. 8 — 390000 SP · active, magic · enchantable. Blows away the enemy's servitor into another dimension. Consumes 5 Spirit Ores.
- Magical Backfire Lv. 8 — 390000 SP · active, magic · enchantable
- Mana Burn Lv. 8 — 390000 SP · active, magic · enchantable. Burns up the enemy's MP with 153 Power added to magic power.
- Mana Storm Lv. 4 — 390000 SP · active, magic · enchantable. Burns up nearby enemies' MP with 77 Power added to magic power.
- Turn Undead Lv. 8 — 390000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 8 — 390000 SP · active, magic · enchantable. Restores the target's HP by 892 power. Consumes 1 Spirit Ores.
- Major Group Heal Lv. 4 — 390000 SP · active, magic · enchantable. Restores the HP of all party members by 1115 power. Consumes 4 Spirit Ores.
Level 72
- Anti Magic Lv. 42–43 — 330000 SP each · passive · enchantable. (by: 102 / 104)
- Boost Mana Lv. 8 — 650000 SP · passive · enchantable. Max MP increases by 200.
- Robe Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 81.4 / 83.4)
- Light Armor Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 64.7 / 66.4)
- Weapon Mastery Lv. 39–40 — 330000 SP each · passive
- Vitalize Lv. 24–25 — 330000 SP each · active, magic · enchantable. (with: 753 / 763)
- Might of Heaven Lv. 18 — 650000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 84)
- Repose Lv. 12 — 650000 SP · active, magic · enchantable
- Hold Undead Lv. 11 — 650000 SP · active, magic · enchantable
- Requiem Lv. 13 — 650000 SP · active, magic
- Sleep Lv. 39–40 — 330000 SP each · active, magic · enchantable
- Peace Lv. 14 — 650000 SP · active, magic
- Greater Heal Lv. 30–31 — 330000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes 31 HP recovery every second for 15 seconds. (by: 456 / 462)
- Greater Battle Heal Lv. 30–31 — 330000 SP each · active, magic · enchantable. (by: 828 / 839)
- Greater Group Heal Lv. 30–31 — 330000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes 25 HP recovery every second for 15 seconds. (by: 365 / 369)
- Body of Avatar Lv. 6 — 650000 SP · active, magic · enchantable. Restores HP of all party members by 35%% and increases Max HP by 35%% for 20 minutes.
- Trance Lv. 9 — 650000 SP · active, magic · enchantable
- Erase Lv. 9 — 650000 SP · active, magic · enchantable
- Magical Backfire Lv. 9 — 650000 SP · active, magic · enchantable
- Mana Burn Lv. 9 — 650000 SP · active, magic · element/trait: Yes [Turn Undead] Turn Undead Lv.9 For 20 seconds, inflicts fear on the undead and causes them to flee. Consumes 5 Spirit Ores. Lethal Strike,, 650000, Active, Holy: 20; enchantable. Burns up the enemy's MP with 157 Power added to magic power.
- Major Heal Lv. 9 — 650000 SP · active, magic · enchantable. Restores the target's HP by 915 power. Consumes 1 Spirit Ores.
- Invocation Lv. 5 — 650000 SP · active, magic. Decreases P. Def. by 90%% and recovers 42 MP every second for 30 seconds. The status is canceled when damage is incurred.
Level 74
- Anti Magic Lv. 44–45 — 440000 SP each · passive · enchantable. (by: 106 / 108)
- Fast HP Recovery Lv. 6 — 880000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Fast Mana Recovery Lv. 7 — 880000 SP · passive · enchantable. MP recovery bonus increases by 3.4.
- Robe Mastery Lv. 40–41 — 440000 SP each · passive · enchantable. (by: 85.4 / 87.4)
- Light Armor Mastery Lv. 40–41 — 440000 SP each · passive · enchantable. (by: 68 / 69.6)
- Weapon Mastery Lv. 41–42 — 440000 SP each · passive
- Resurrection Lv. 9 — 880000 SP · active, magic. Resurrects a corpse. In addition, restores about 70 percent of Exp.
- Vitalize Lv. 26–27 — 440000 SP each · active, magic · enchantable. (with: 772 / 780)
- Might of Heaven Lv. 19 — 880000 SP · active, magic · element/trait: Holy: 20; enchantable. (using: 87)
- Repose Lv. 13 — 880000 SP · active, magic · enchantable
- Hold Undead Lv. 12 — 880000 SP · active, magic · enchantable
- Requiem Lv. 14 — 880000 SP · active, magic
- Sleep Lv. 41–42 — 440000 SP each · active, magic · enchantable
- Peace Lv. 15 — 880000 SP · active, magic
- Greater Heal Lv. 32–33 — 440000 SP each · active, magic · enchantable. Restores the target's HP by X power and causes 32 HP recovery every second for 15 seconds. (by: 467 / 472)
- Greater Battle Heal Lv. 32–33 — 440000 SP each · active, magic · enchantable. (by: 849 / 858)
- Greater Group Heal Lv. 32–33 — 440000 SP each · active, magic · enchantable. Restores the HP of all party members by X power and causes X HP recovery every second for 15 seconds. (by: 374 / 378; causes: 25 / 26)
- Prayer Lv. 3 — 880000 SP · active, magic · enchantable. Increases the power of HP recovery magic received by all party members by 12%% for 20 minutes.
- Trance Lv. 10 — 880000 SP · active, magic · enchantable
- Erase Lv. 10 — 880000 SP · active, magic · enchantable
- Magical Backfire Lv. 10 — 880000 SP · active, magic · enchantable
- Mana Burn Lv. 10 — 880000 SP · active, magic · enchantable. Burns up the enemy's MP with 162 Power added to magic power.
- Mana Storm Lv. 5 — 880000 SP · active, magic · enchantable. Burns up nearby enemies' MP with 81 Power added to magic power.
- Turn Undead Lv. 10 — 880000 SP · active, magic · element/trait: Holy: 20; enchantable
- Major Heal Lv. 10–11 — 880000 SP each · active, magic · enchantable. Restores the target's HP by X power. Consumes 1 Spirit Ores. (by: 936 / 946)
- Major Group Heal Lv. 5 — 880000 SP · active, magic · enchantable. Restores the HP of all party members by 1170 power. Consumes 4 Spirit Ores.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Bishop — Lineage II Interlude
- Bishop — Lineage II The 1st Throne: The Kamael
- Bishop — Lineage II The 1st Throne: Hellbound
- Bishop — Lineage II The 2nd Throne: Gracia Part 1
- Bishop — Lineage II The 2nd Throne: Gracia Part 2
- Bishop — Lineage II The 2nd Throne: Gracia Epilogue
- Bishop — Lineage II Freya
- Bishop — Lineage II High Five
- Bishop — Lineage II C5: Oath of Blood
- Bishop — Lineage II C4: Scions of Destiny
- Bishop — Lineage II C3: Rise of Darkness
- Bishop — Lineage II C2: Age of Splendor
- Bishop — Lineage II C1: Harbingers of War
Bishop: frequently asked questions
What armor does Bishop wear?
Armor: Light armor, Robes.
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