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Humans · Lineage II The 2nd Throne: Gracia Final

Dark Avenger

Dark Avenger is a class of Lineage II Gracia Final (race: Humans). It comes from Knight. It evolves into Hell Knight.

Dark Avenger: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 27, between levels 40 and 76.

Skills learned by level

Level 40

  • Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Stimulates the attacking desire of nearby enemies by X Power. (by: 3594 / 3690 / 3787)
  • Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Stimulates the attacking desire of the enemy by X Power. (by: 3953 / 4058 / 4165)
  • Life Scavenge Lv. 1 — 30000 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
  • Drain Health Lv. 14–19 — 10000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts darkness attribute damage on the target using X Power added to magic power. Absorbs 20%% of the damage as HP. (using: 43 / 44 / 46 / 49 / 50 / 52)
  • Majesty Lv. 2 — 30000 SP · active · element/trait: Yes [Reflect Damage] Reflect Damage Lv.1 For 20 minutes, returns 10%% of one's received standard short-range damage back to the enemy., 30000, Active; enchantable. Increases P. Def. by 11%% for 5 minutes and decreases evasion by 4.
  • Shield Stun Lv. 16–18 — 10000 SP each · active · enchantable. Inflicts shock with a shield. Causes shock on the enemy for 9 seconds. Requires a shield.
  • Magic Resistance Lv. 15–17 — 10000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 40 / 42 / 43)
  • Shield Mastery Lv. 3 — 30000 SP · passive · enchantable. Shield defense increases by 50%% and defense rate increases by 85%%. P. Def. additionally increases by 10%% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
  • Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive · enchantable. When heavy armor is equipped, P. Def. increases by X and received Critical damage decreases by 25%%. (by: 54.6 / 57.1 / 59.5)
  • Summon Dark Panther Lv. 1 — 30000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 43

  • Aura of Hate Lv. 4–6 — 12000 SP each · active · enchantable. (by: 3885 / 3982 / 4080)
  • Aggression Lv. 16–18 — 12000 SP each · active · enchantable. (by: 4273 / 4380 / 4487)
  • Life Scavenge Lv. 2 — 35000 SP · active, magic · enchantable
  • Drain Health Lv. 20–22 — 12000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 53 / 55 / 57)
  • Iron Will Lv. 1 — 35000 SP · active, magic · enchantable. Increases one's own M. Def. by 15%% for 20 minutes.
  • Shield Stun Lv. 19–21 — 12000 SP each · active · enchantable
  • Deflect Arrow Lv. 3 — 35000 SP · active · enchantable. Increases resistance to bow attacks by 32%% and resistance to crossbow attacks by 16%% for 20 minutes.
  • Hamstring Lv. 1 — 35000 SP · active · enchantable. Decreases the enemy's moving speed by 30%% for 1 minute.
  • Magic Resistance Lv. 18–20 — 12000 SP each · passive · enchantable. (by: 44 / 46 / 47)
  • Focus Mind Lv. 2 — 35000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 12000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
  • Heavy Armor Mastery Lv. 19–21 — 12000 SP each · passive · enchantable. (by: 62.1 / 64.6 / 67.3)
  • Vanguard Lv. 1 — 105000 SP · active. Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but P. Def. decreases by 17%% and shield P. Def. decreases by 50%%.

Level 46

  • Aura of Hate Lv. 7–9 — 15000 SP each · active · enchantable. (by: 4178 / 4276 / 4374)
  • Aggression Lv. 19–21 — 15000 SP each · active · enchantable. (by: 4595 / 4703 / 4811)
  • Life Scavenge Lv. 3 — 46000 SP · active, magic · enchantable
  • Horror Lv. 1 — 46000 SP · active, magic. Frightens the enemy and causes him to flee for 10 seconds.
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 58 / 60 / 61)
  • Reflect Damage Lv. 2 — 46000 SP · active, magic · enchantable. For 20 minutes, returns 15%% of one's received standard short-range damage back to the enemy.
  • Shield Stun Lv. 22–24 — 15000 SP each · active · enchantable
  • Corpse Plague Lv. 1 — 46000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
  • Ultimate Defense Lv. 2 — 46000 SP · active · enchantable. For 30 seconds, increases one's own P. Def. by 3600, M. Def. by 2700, and resistance to buff canceling attacks by 80%%, and becomes able to move.
  • Hamstring Lv. 2 — 46000 SP · active · enchantable
  • Magic Resistance Lv. 21–23 — 15000 SP each · passive · enchantable. (by: 49 / 51 / 52)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
  • Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive · enchantable. (by: 70 / 72.7 / 75.5)

Level 49

  • Aura of Hate Lv. 10–12 — 23000 SP each · active · enchantable. (by: 4471 / 4568 / 4665)
  • Aggression Lv. 22–24 — 23000 SP each · active · enchantable. (by: 4918 / 5024 / 5131)
  • Life Scavenge Lv. 4 — 70000 SP · active, magic · enchantable
  • Horror Lv. 2 — 70000 SP · active, magic
  • Drain Health Lv. 26–28 — 23000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 63 / 65 / 66)
  • Iron Will Lv. 2 — 70000 SP · active, magic · enchantable. Increases one's own M. Def. by 23%% for 20 minutes.
  • Shield Stun Lv. 25–27 — 23000 SP each · active · enchantable
  • Deflect Arrow Lv. 4 — 70000 SP · active · enchantable. Increases resistance to bow attacks by 40%% and resistance to crossbow attacks by 20%% for 20 minutes.
  • Hamstring Lv. 3 — 70000 SP · active · enchantable
  • Magic Resistance Lv. 24–26 — 23000 SP each · passive · enchantable. (by: 54 / 56 / 57)
  • Focus Mind Lv. 3 — 70000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 23000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
  • Heavy Armor Mastery Lv. 25–27 — 23000 SP each · passive · enchantable. (by: 78.4 / 81.3 / 84.3)
  • Summon Dark Panther Lv. 2 — 70000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 52

  • Aura of Hate Lv. 13–15 — 38000 SP each · active · enchantable. (by: 4761 / 4856 / 4950)
  • Aggression Lv. 25–27 — 38000 SP each · active · enchantable. (by: 5237 / 5341 / 5444)
  • Life Scavenge Lv. 5 — 115000 SP · active, magic · enchantable
  • Horror Lv. 3 — 115000 SP · active, magic
  • Drain Health Lv. 29–31 — 38000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 68 / 70 / 72)
  • Reflect Damage Lv. 3 — 115000 SP · active, magic · enchantable. For 20 minutes, returns 20%% of one's received standard short-range damage back to the enemy.
  • Shield Stun Lv. 28–30 — 38000 SP each · active · enchantable
  • Hamstring Lv. 4 — 115000 SP · active · enchantable
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 59 / 61 / 63)
  • Shield Mastery Lv. 4 — 115000 SP · passive · enchantable. Shield defense increases by 60%% and defense rate increases by 100%%. P. Def. additionally increases by 10%% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 38000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive · enchantable. (by: 87.3 / 90.4 / 93.5)
  • Final Fortress Lv. 1 — 115000 SP · passive · enchantable. P. Def. increases by 116.875 when HP is below 30%%.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Aura of Hate Lv. 16–18 — 46000 SP each · active · enchantable. (by: 5043 / 5135 / 5226)
  • Aggression Lv. 28–30 — 46000 SP each · active · enchantable. (by: 5547 / 5648 / 5748)
  • Life Scavenge Lv. 6 — 138000 SP · active, magic · enchantable
  • Horror Lv. 4 — 138000 SP · active, magic
  • Drain Health Lv. 32–34 — 46000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 73 / 75 / 77)
  • Iron Will Lv. 3 — 138000 SP · active, magic · enchantable. Increases one's own M. Def. by 30%% for 20 minutes.
  • Shield Stun Lv. 31–33 — 46000 SP each · active · enchantable
  • Hamstring Lv. 5 — 138000 SP · active · enchantable
  • Magic Resistance Lv. 30–32 — 46000 SP each · passive · enchantable. (by: 64 / 66 / 68)
  • Focus Mind Lv. 4 — 138000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 46000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
  • Heavy Armor Mastery Lv. 31–33 — 46000 SP each · passive · enchantable. (by: 96.7 / 99.9 / 103.2)
  • Final Fortress Lv. 2 — 138000 SP · passive · enchantable. P. Def. increases by 129 when HP is below 30%%.
  • Judgment Lv. 1 — 138000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 880 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 1 — 138000 SP · active · enchantable. Stimulates the enemy's attacking desire and inflicts hold for 10 seconds.
  • Banish Seraph Lv. 1 — 138000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 5 Soul Ores. Lethal Strike,

Level 58

  • Aura of Hate Lv. 19–21 — 47000 SP each · active · enchantable. (by: 5316 / 5403 / 5490)
  • Aggression Lv. 31–33 — 47000 SP each · active · enchantable. (by: 5847 / 5943 / 6038)
  • Life Scavenge Lv. 7 — 141000 SP · active, magic · enchantable
  • Horror Lv. 5 — 141000 SP · active, magic
  • Drain Health Lv. 35–37 — 47000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 78 / 80 / 82)
  • Majesty Lv. 3 — 141000 SP · active · enchantable. Increases P. Def. by 15%% for 5 minutes and decreases evasion by 6.
  • Shield Stun Lv. 34–36 — 47000 SP each · active · enchantable
  • Corpse Plague Lv. 2 — 141000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.
  • Hamstring Lv. 6 — 141000 SP · active · enchantable
  • Magic Resistance Lv. 33–35 — 47000 SP each · passive · enchantable. (by: 70 / 72 / 74)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 47000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
  • Heavy Armor Mastery Lv. 34–36 — 47000 SP each · passive · enchantable. (by: 106.5 / 109.9 / 113.3)
  • Summon Dark Panther Lv. 3 — 141000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 3 — 141000 SP · passive · enchantable. P. Def. increases by 141.625 when HP is below 30%%.
  • Judgment Lv. 2 — 141000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1004 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 2 — 141000 SP · active · enchantable
  • Banish Seraph Lv. 2 — 141000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 6 Soul Ores. Lethal Strike,

Level 60

  • Aura of Hate Lv. 22–23 — 97000 SP each · active · enchantable. (by: 5574 / 5657)
  • Aggression Lv. 34–35 — 97000 SP each · active · enchantable. (by: 6131 / 6222)
  • Life Scavenge Lv. 8 — 193000 SP · active, magic · enchantable
  • Horror Lv. 6 — 193000 SP · active, magic
  • Drain Health Lv. 38–39 — 97000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 84 / 85)
  • Shield Stun Lv. 37–38 — 97000 SP each · active · enchantable
  • Hamstring Lv. 7 — 193000 SP · active · enchantable
  • Magic Resistance Lv. 36–37 — 97000 SP each · passive · enchantable. (by: 76 / 78)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 97000 SP each · passive · enchantable. (by: 44.4 / 46.4)
  • Heavy Armor Mastery Lv. 37–38 — 97000 SP each · passive · enchantable. When heavy armor is equipped, P. Def. increases by X and received Critical damage decreases by 35%%. (by: 116.8 / 120.3)
  • Final Fortress Lv. 4 — 193000 SP · passive · enchantable. P. Def. increases by 150.375 when HP is below 30%%.
  • Judgment Lv. 3 — 193000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1091 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 3 — 193000 SP · active · enchantable
  • Banish Seraph Lv. 3 — 193000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 7 Soul Ores. Lethal Strike,
  • Shield Deflect Magic Lv. 1 — 193000 SP · active. Reflects damage magic back to the opponent for 8 seconds.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (by: 5737 / 5815)
  • Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (by: 6310 / 6396)
  • Life Scavenge Lv. 9 — 250000 SP · active, magic · enchantable
  • Horror Lv. 7 — 250000 SP · active, magic
  • Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 87 / 89)
  • Shield Stun Lv. 39–40 — 130000 SP each · active · enchantable
  • Corpse Plague Lv. 3 — 250000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.
  • Hamstring Lv. 8 — 250000 SP · active · enchantable
  • Magic Resistance Lv. 38–39 — 130000 SP each · passive · enchantable. (by: 80 / 82)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 48.4 / 50.4)
  • Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive · enchantable. (by: 123.8 / 127.4)
  • Summon Dark Panther Lv. 4 — 250000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 5 — 250000 SP · passive · enchantable. P. Def. increases by 159.25 when HP is below 30%%.
  • Judgment Lv. 4 — 250000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1181 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 4 — 250000 SP · active · enchantable
  • Banish Seraph Lv. 4 — 250000 SP · active · element/trait: Unholy: 20; enchantable

Level 64

  • Aura of Hate Lv. 26–27 — 140000 SP each · active · enchantable. (by: 5891 / 5965)
  • Aggression Lv. 38–39 — 140000 SP each · active · enchantable. (by: 6480 / 6561)
  • Life Scavenge Lv. 10 — 280000 SP · active, magic · enchantable
  • Horror Lv. 8 — 280000 SP · active, magic
  • Drain Health Lv. 42–43 — 140000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 90 / 92)
  • Shield Stun Lv. 41–42 — 140000 SP each · active · enchantable
  • Hamstring Lv. 9 — 280000 SP · active · enchantable
  • Magic Resistance Lv. 40–41 — 140000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%%. (by: 84 / 86)
  • Focus Mind Lv. 5 — 280000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 140000 SP each · passive · enchantable. (by: 52.5 / 54.6)
  • Heavy Armor Mastery Lv. 41–42 — 140000 SP each · passive · enchantable. (by: 131 / 134.7)
  • Final Fortress Lv. 6 — 280000 SP · passive · enchantable. P. Def. increases by 168.375 when HP is below 30%%.
  • Shield Fortress Lv. 1 — 280000 SP · toggle · enchantable. Shield P. Def. increases by 446. MP is continuously consumed according to level.
  • Judgment Lv. 5 — 280000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1274 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25%% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 5 — 280000 SP · active · enchantable
  • Banish Seraph Lv. 5 — 280000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 8 Soul Ores. Lethal Strike,
  • Shield Deflect Magic Lv. 2 — 280000 SP · active

Level 66

  • Aura of Hate Lv. 28–29 — 220000 SP each · active · enchantable. (by: 6036 / 6104)
  • Aggression Lv. 40–41 — 220000 SP each · active · enchantable. (by: 6639 / 6714)
  • Life Scavenge Lv. 11 — 440000 SP · active, magic · enchantable
  • Horror Lv. 9 — 440000 SP · active, magic
  • Drain Health Lv. 44–45 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 94 / 96)
  • Shield Stun Lv. 43–44 — 220000 SP each · active · enchantable
  • Hamstring Lv. 10 — 440000 SP · active · enchantable
  • Magic Resistance Lv. 42–43 — 220000 SP each · passive · enchantable. (by: 88 / 91)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive · enchantable. (by: 56.8 / 58.9)
  • Heavy Armor Mastery Lv. 43–44 — 220000 SP each · passive · enchantable. (by: 138.4 / 142.1)
  • Summon Dark Panther Lv. 5 — 440000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 7 — 440000 SP · passive · enchantable. P. Def. increases by 177.625 when HP is below 30%%.
  • Shield Fortress Lv. 2 — 440000 SP · toggle · enchantable. Shield P. Def. increases by 469. MP is continuously consumed according to level.
  • Judgment Lv. 6 — 440000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1368 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 6 — 440000 SP · active · enchantable
  • Banish Seraph Lv. 6 — 440000 SP · active · element/trait: Unholy: 20; enchantable

Level 68

  • Aura of Hate Lv. 30–31 — 240000 SP each · active · enchantable. (by: 6170 / 6232)
  • Aggression Lv. 42–43 — 240000 SP each · active · enchantable. (by: 6786 / 6855)
  • Life Scavenge Lv. 12 — 490000 SP · active, magic · enchantable
  • Horror Lv. 10 — 490000 SP · active, magic
  • Drain Health Lv. 46–47 — 240000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 97 / 99)
  • Shield Stun Lv. 45–46 — 240000 SP each · active · enchantable
  • Hamstring Lv. 11 — 490000 SP · active · enchantable
  • Magic Resistance Lv. 44–45 — 240000 SP each · passive · enchantable. (by: 93 / 95)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 240000 SP each · passive · enchantable. (by: 61.1 / 63.3)
  • Heavy Armor Mastery Lv. 45–46 — 240000 SP each · passive · enchantable. (by: 145.8 / 149.6)
  • Final Fortress Lv. 8 — 490000 SP · passive · enchantable. P. Def. increases by 187 when HP is below 30%%.
  • Shield Fortress Lv. 3 — 490000 SP · toggle · enchantable. Shield P. Def. increases by 491. MP is continuously consumed according to level.
  • Judgment Lv. 7 — 490000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1464 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 7 — 490000 SP · active · enchantable
  • Banish Seraph Lv. 7 — 490000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 9 Soul Ores. Lethal Strike,
  • Shield Deflect Magic Lv. 3 — 490000 SP · active

Level 70

  • Aura of Hate Lv. 32–33 — 270000 SP each · active · enchantable. (by: 6292 / 6349)
  • Aggression Lv. 44–45 — 270000 SP each · active · enchantable. (by: 6921 / 6983)
  • Life Scavenge Lv. 13 — 550000 SP · active, magic · enchantable
  • Horror Lv. 11 — 550000 SP · active, magic
  • Drain Health Lv. 48–49 — 270000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 100 / 102)
  • Shield Stun Lv. 47–48 — 270000 SP each · active · enchantable
  • Corpse Plague Lv. 4 — 550000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.
  • Hamstring Lv. 12 — 550000 SP · active · enchantable
  • Magic Resistance Lv. 46–47 — 270000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%%. (by: 97 / 99)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 270000 SP each · passive · enchantable. (by: 65.5 / 67.6)
  • Heavy Armor Mastery Lv. 47–48 — 270000 SP each · passive · enchantable. (by: 153.4 / 157.2)
  • Summon Dark Panther Lv. 6 — 550000 SP · active, magic · enchantable. Summons a Dark Panther that moves and attacks with agility. Consumes 4 C-grade Crystals upon summoning and additionally consumes 3 at a time for 4 times. Takes 15%% of acquired Exp. points.
  • Final Fortress Lv. 9 — 550000 SP · passive · enchantable. P. Def. increases by 196.5 when HP is below 30%%.
  • Shield Fortress Lv. 4 — 550000 SP · toggle · enchantable. Shield P. Def. increases by 514. MP is continuously consumed according to level.
  • Judgment Lv. 8 — 550000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1561 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 8 — 550000 SP · active · enchantable
  • Banish Seraph Lv. 8 — 550000 SP · active · element/trait: Unholy: 20; enchantable

Level 72

  • Aura of Hate Lv. 34–35 — 350000 SP each · active · enchantable. (by: 6402 / 6452)
  • Aggression Lv. 46–47 — 350000 SP each · active · enchantable. (by: 7042 / 7097)
  • Life Scavenge Lv. 14 — 710000 SP · active, magic · enchantable
  • Horror Lv. 12 — 710000 SP · active, magic
  • Drain Health Lv. 50–51 — 350000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 104 / 105)
  • Shield Stun Lv. 49–50 — 350000 SP each · active · enchantable
  • Hamstring Lv. 13 — 710000 SP · active · enchantable
  • Magic Resistance Lv. 48–49 — 350000 SP each · passive · enchantable. (by: 102 / 104)
  • Focus Mind Lv. 6 — 710000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 350000 SP each · passive · enchantable. (by: 69.8 / 72)
  • Heavy Armor Mastery Lv. 49–50 — 350000 SP each · passive · enchantable. (by: 161 / 164.9)
  • Final Fortress Lv. 10 — 710000 SP · passive · enchantable. P. Def. increases by 206.125 when HP is below 30%%.
  • Shield Fortress Lv. 5 — 710000 SP · toggle · enchantable. Shield P. Def. increases by 537. MP is continuously consumed according to level.
  • Judgment Lv. 9 — 710000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1658 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30%% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 9 — 710000 SP · active · enchantable
  • Banish Seraph Lv. 9 — 710000 SP · active · element/trait: Unholy: 20; enchantable. For 20 second, frightens an angel and causes it to flee. Consumes 10 Soul Ores. Lethal Strike,
  • Shield Deflect Magic Lv. 4 — 710000 SP · active

Level 74

  • Aura of Hate Lv. 36–37 — 810000 SP each · active · enchantable. (by: 6499 / 6542)
  • Aggression Lv. 48–49 — 810000 SP each · active · enchantable. (by: 7148 / 7196)
  • Life Scavenge Lv. 15 — 1630000 SP · active, magic · enchantable
  • Horror Lv. 13 — 1630000 SP · active, magic
  • Drain Health Lv. 52–53 — 810000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (using: 107 / 108)
  • Shield Stun Lv. 51–52 — 810000 SP each · active · enchantable
  • Hamstring Lv. 14 — 1630000 SP · active · enchantable
  • Magic Resistance Lv. 50–51 — 810000 SP each · passive · enchantable. (by: 106 / 108)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 810000 SP each · passive · enchantable. (by: 74.2 / 76.4)
  • Heavy Armor Mastery Lv. 51–52 — 810000 SP each · passive · enchantable. (by: 168.7 / 172.6)
  • Summon Dark Panther Lv. 7 — 1630000 SP · active, magic · enchantable
  • Final Fortress Lv. 11 — 1630000 SP · passive · enchantable. P. Def. increases by 215.75 when HP is below 30%%.
  • Shield Fortress Lv. 6 — 1630000 SP · toggle · enchantable. Shield P. Def. increases by 560. MP is continuously consumed according to level.
  • Judgment Lv. 10 — 1630000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1754 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 35%% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dual-sword. Over-hit is possible.
  • Shackle Lv. 10 — 1630000 SP · active · enchantable
  • Banish Seraph Lv. 10 — 1630000 SP · active · element/trait: Unholy: 20; enchantable

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Dark Avenger: frequently asked questions

What armor does Dark Avenger wear?

Armor: Heavy armor, Shields.

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