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Humans · Lineage II C3: Rise of Darkness

Bishop

Bishop is a class of Lineage II C3 (race: Humans). It comes from Cleric.

Bishop: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 24, between levels 40 and 74.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 12000 SP each · passive. Increases M. Def.
  • Boost Mana Lv. 3 — 36000 SP · passive. Increases one's maximum MP.
  • Fast Spell Casting Lv. 2 — 36000 SP · passive. Spell casting speed increases.
  • Robe Mastery Lv. 9–11 — 12000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
  • Light Armor Mastery Lv. 9–11 — 12000 SP each · passive. Increases one's P. Def., Casting Spd., and Atk. Spd. when wearing light armor.
  • Weapon Mastery Lv. 10–12 — 12000 SP each · passive. Increases P. Atk. and M. Atk.
  • Greater Resurrection Lv. 3 — 36000 SP · active, magic. Resurrects party members and restores about 30% of their Exp.
  • Might of Heaven Lv. 1–2 — 18000 SP each · active, magic · requires Spellbook: Might Of Heaven. Inflicts damage to undead monsters. Power X. (Power: 39 / 42)
  • Requiem Lv. 1 — 36000 SP · active, magic · requires Spellbook: Requiem; element/trait: Derangement. A requiem for the dead that temporarily disables aggressive behavior of nearby undead monsters.
  • Sleep Lv. 10–12 — 12000 SP each · active, magic · element/trait: Sleep. Instantly puts target to sleep.
  • Peace Lv. 2 — 36000 SP · active, magic · element/trait: Derangement. Puts opponent's mind at peace. Desire to attack is decreased.
  • Greater Heal Lv. 1–3 — 12000 SP each · active, magic · requires Spellbook: Greater Heal. Restores HP. Power X. (Power: 371 / 384 / 398)
  • Greater Battle Heal Lv. 1–3 — 12000 SP each · active, magic · requires Spellbook: Greater Battle Heal. Restores one's HP quickly. Power X. (Power: 371 / 384 / 398)
  • Greater Group Heal Lv. 1–3 — 12000 SP each · active, magic · requires Spellbook: Greater Group Heal. Restores party members' HP. Power X. (Power: 297 / 308 / 319)
  • Mass Resurrection Lv. 1 — 36000 SP · active, magic · requires Spellbook: Mass Resurrection. Resurrects dead alliance members.

Level 44

  • Anti Magic Lv. 16–18 — 14000 SP each · passive
  • Fast HP Recovery Lv. 2 — 41000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 3 — 41000 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 12–14 — 14000 SP each · passive
  • Light Armor Mastery Lv. 12–14 — 14000 SP each · passive
  • Weapon Mastery Lv. 13–15 — 14000 SP each · passive
  • Purify Lv. 1 — 41000 SP · active, magic · requires Spellbook: Purify. Heals paralysis, cures poisoning and stops bleeding with the effect of 3 or less.
  • Might of Heaven Lv. 3–4 — 21000 SP each · active, magic. (Power: 44 / 47)
  • Repose Lv. 1 — 41000 SP · active, magic · requires Spellbook: Repose. Diminishes undead monster's will to attack.
  • Requiem Lv. 2 — 41000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 13–15 — 14000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 3 — 41000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 4–6 — 14000 SP each · active, magic. (Power: 426 / 441 / 455)
  • Greater Battle Heal Lv. 4–6 — 14000 SP each · active, magic. (Power: 426 / 441 / 455)
  • Greater Group Heal Lv. 4–6 — 14000 SP each · active, magic. (Power: 341 / 353 / 364)
  • Mass Resurrection Lv. 2 — 41000 SP · active, magic. Resurrects dead alliance members and restores about 20% of their Exp.
  • Restore Life Lv. 1 — 41000 SP · active, magic · requires Spellbook: Restore Life. Recovers HP by 15%.

Level 48

  • Anti Magic Lv. 19–21 — 22000 SP each · passive
  • Quick Recovery Lv. 3 — 67000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 67000 SP · passive
  • Robe Mastery Lv. 15–17 — 22000 SP each · passive
  • Light Armor Mastery Lv. 15–17 — 22000 SP each · passive
  • Weapon Mastery Lv. 16–18 — 22000 SP each · passive
  • Greater Resurrection Lv. 4 — 67000 SP · active, magic. Resurrects party members and restores about 40% of their Exp.
  • Vitalize Lv. 1–3 — 22000 SP each · active, magic · requires Spellbook: Vitalize. Recovers HP, cures poison, and stops bleeding with Effect 3 or less. Power X. (Power: 440 / 454 / 467)
  • Might of Heaven Lv. 5–6 — 33000 SP each · active, magic. (Power: 49 / 52)
  • Repose Lv. 2 — 67000 SP · active, magic
  • Hold Undead Lv. 1 — 67000 SP · active, magic · requires Spellbook: Hold Undead; element/trait: Paralyze. Temporarily paralyzes an undead monster.
  • Requiem Lv. 3 — 67000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 16–18 — 22000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 4 — 67000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 7–9 — 22000 SP each · active, magic. (Power: 484 / 499 / 514)
  • Greater Battle Heal Lv. 7–9 — 22000 SP each · active, magic. (Power: 484 / 499 / 514)
  • Greater Group Heal Lv. 7–9 — 22000 SP each · active, magic. (Power: 388 / 399 / 411)
  • Restore Life Lv. 2 — 67000 SP · active, magic. Recovers HP by 20%.

Level 52

  • Anti Magic Lv. 22–24 — 32000 SP each · passive
  • Fast HP Recovery Lv. 3 — 95000 SP · passive
  • Fast Mana Recovery Lv. 4 — 95000 SP · passive
  • Robe Mastery Lv. 18–20 — 32000 SP each · passive
  • Light Armor Mastery Lv. 18–20 — 32000 SP each · passive
  • Weapon Mastery Lv. 19–21 — 32000 SP each · passive
  • Purify Lv. 2 — 95000 SP · active, magic. Heals paralysis, cures poisoning and stops bleeding with the effect of 7 or less.
  • Vitalize Lv. 4–6 — 32000 SP each · active, magic. Recovers HP, cures poison, and stops bleeding with Effect X or less. Power X. (Effect: 3 / 3 / 7; Power: 494 / 508 / 521)
  • Might of Heaven Lv. 7–8 — 47000 SP each · active, magic. (Power: 55 / 57)
  • Repose Lv. 3 — 95000 SP · active, magic
  • Hold Undead Lv. 2 — 95000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 4 — 95000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 19–21 — 32000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 5 — 95000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 10–12 — 32000 SP each · active, magic. (Power: 544 / 559 / 574)
  • Greater Battle Heal Lv. 10–12 — 32000 SP each · active, magic. (Power: 544 / 559 / 574)
  • Greater Group Heal Lv. 10–12 — 32000 SP each · active, magic. (Power: 435 / 447 / 459)
  • Mass Resurrection Lv. 3 — 95000 SP · active, magic. Resurrects dead alliance members and restores about 30% of their Exp.
  • Restore Life Lv. 3 — 95000 SP · active, magic. Recovers HP by 25%.

Level 56

  • Anti Magic Lv. 25–27 — 35000 SP each · passive
  • Boost Mana Lv. 5 — 110000 SP · passive
  • Fast Spell Casting Lv. 3 — 110000 SP · passive
  • Robe Mastery Lv. 21–23 — 35000 SP each · passive
  • Light Armor Mastery Lv. 21–23 — 35000 SP each · passive
  • Weapon Mastery Lv. 22–24 — 35000 SP each · passive
  • Greater Resurrection Lv. 5 — 110000 SP · active, magic. Resurrects party members and restores about 50% of their Exp.
  • Vitalize Lv. 7–9 — 35000 SP each · active, magic. Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power X. (Power: 548 / 562 / 575)
  • Might of Heaven Lv. 9–10 — 53000 SP each · active, magic. (Power: 60 / 63)
  • Repose Lv. 4 — 110000 SP · active, magic
  • Hold Undead Lv. 3 — 110000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 5 — 110000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 22–24 — 35000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 6 — 110000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 13–15 — 35000 SP each · active, magic. (Power: 603 / 618 / 633)
  • Greater Battle Heal Lv. 13–15 — 35000 SP each · active, magic. (Power: 603 / 618 / 633)
  • Greater Group Heal Lv. 13–15 — 35000 SP each · active, magic. (Power: 483 / 495 / 506)
  • Mass Resurrection Lv. 4 — 110000 SP · active, magic. Resurrects dead alliance members and restores about 40% of their Exp.
  • Restore Life Lv. 4 — 110000 SP · active, magic. Recovers HP by 30%.

Level 58

  • Anti Magic Lv. 28–29 — 65000 SP each · passive
  • Fast HP Recovery Lv. 4 — 130000 SP · passive
  • Robe Mastery Lv. 24–25 — 65000 SP each · passive
  • Light Armor Mastery Lv. 24–25 — 65000 SP each · passive
  • Weapon Mastery Lv. 25–26 — 65000 SP each · passive
  • Vitalize Lv. 10–11 — 65000 SP each · active, magic. (Power: 588 / 602)
  • Might of Heaven Lv. 11 — 130000 SP · active, magic. Inflicts damage to an undead monster. Power 66.
  • Repose Lv. 5 — 130000 SP · active, magic
  • Hold Undead Lv. 4 — 130000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 6 — 130000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 25–26 — 65000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 7 — 130000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 16–17 — 65000 SP each · active, magic. (Power: 647 / 662)
  • Greater Battle Heal Lv. 16–17 — 65000 SP each · active, magic. (Power: 647 / 662)
  • Greater Group Heal Lv. 16–17 — 65000 SP each · active, magic. (Power: 518 / 529)
  • Mass Resurrection Lv. 5 — 130000 SP · active, magic. Resurrects dead alliance members and restores about 50% of their Exp.

Level 60

  • Anti Magic Lv. 30–31 — 88000 SP each · passive
  • Boost Mana Lv. 6 — 180000 SP · passive
  • Fast Mana Recovery Lv. 5 — 180000 SP · passive
  • Robe Mastery Lv. 26–27 — 88000 SP each · passive
  • Light Armor Mastery Lv. 26–27 — 88000 SP each · passive
  • Weapon Mastery Lv. 27–28 — 88000 SP each · passive
  • Greater Resurrection Lv. 6 — 180000 SP · active, magic. Resurrects party members and restores about 55% of their Exp.
  • Vitalize Lv. 12–13 — 88000 SP each · active, magic. (Power: 615 / 627)
  • Might of Heaven Lv. 12 — 180000 SP · active, magic. Inflicts damage to an undead monster. Power 68.
  • Repose Lv. 6 — 180000 SP · active, magic
  • Hold Undead Lv. 5 — 180000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 7 — 180000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 27–28 — 88000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 8 — 180000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 18–19 — 88000 SP each · active, magic. (Power: 676 / 690)
  • Greater Battle Heal Lv. 18–19 — 88000 SP each · active, magic. (Power: 676 / 690)
  • Greater Group Heal Lv. 18–19 — 88000 SP each · active, magic. (Power: 541 / 552)

Level 62

  • Anti Magic Lv. 32–33 — 130000 SP each · passive
  • Robe Mastery Lv. 28–29 — 130000 SP each · passive
  • Light Armor Mastery Lv. 28–29 — 130000 SP each · passive
  • Weapon Mastery Lv. 29–30 — 130000 SP each · passive
  • Vitalize Lv. 14–15 — 130000 SP each · active, magic. (Power: 640 / 653)
  • Might of Heaven Lv. 13 — 270000 SP · active, magic. Inflicts damage to an undead monster. Power 71.
  • Repose Lv. 7 — 270000 SP · active, magic
  • Hold Undead Lv. 6 — 270000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 8 — 270000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 29–30 — 130000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 9 — 270000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 20–21 — 130000 SP each · active, magic. (Power: 704 / 718)
  • Greater Battle Heal Lv. 20–21 — 130000 SP each · active, magic. (Power: 704 / 718)
  • Greater Group Heal Lv. 20–21 — 130000 SP each · active, magic. (Power: 563 / 574)

Level 64

  • Anti Magic Lv. 34–35 — 150000 SP each · passive
  • Fast HP Recovery Lv. 5 — 300000 SP · passive
  • Robe Mastery Lv. 30–31 — 150000 SP each · passive
  • Light Armor Mastery Lv. 30–31 — 150000 SP each · passive
  • Weapon Mastery Lv. 31–32 — 150000 SP each · passive
  • Greater Resurrection Lv. 7 — 300000 SP · active, magic. Resurrects party members and restores about 60% of their Exp.
  • Vitalize Lv. 16–17 — 150000 SP each · active, magic. (Power: 665 / 677)
  • Might of Heaven Lv. 14 — 300000 SP · active, magic. Inflicts damage to an undead monster. Power 74.
  • Repose Lv. 8 — 300000 SP · active, magic
  • Hold Undead Lv. 7 — 300000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 9 — 300000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 31–32 — 150000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 10 — 300000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 731 / 745)
  • Greater Battle Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 731 / 745)
  • Greater Group Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 585 / 596)

Level 66

  • Anti Magic Lv. 36–37 — 210000 SP each · passive
  • Boost Mana Lv. 7 — 410000 SP · passive
  • Robe Mastery Lv. 32–33 — 210000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 210000 SP each · passive
  • Weapon Mastery Lv. 33–34 — 210000 SP each · passive
  • Vitalize Lv. 18–19 — 210000 SP each · active, magic. Lv.18: Recovers HP, cures poison, and stops bleeding with Effect 7 or less. Power 689. | Lv.19: Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power 700.
  • Might of Heaven Lv. 15 — 410000 SP · active, magic. Inflicts damage to an undead monster. Power 77.
  • Repose Lv. 9 — 410000 SP · active, magic
  • Hold Undead Lv. 8 — 410000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 10 — 410000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 33–34 — 210000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 11 — 410000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 24–25 — 210000 SP each · active, magic. (Power: 758 / 770)
  • Greater Battle Heal Lv. 24–25 — 210000 SP each · active, magic. (Power: 758 / 770)
  • Greater Group Heal Lv. 24–25 — 210000 SP each · active, magic. (Power: 606 / 616)
  • Benediction Lv. 1 — 410000 SP · active, magic. Restores all party members' HP. Can be used when the remaining HP is 25% or less.
  • Prayer Lv. 1 — 410000 SP · active, magic. Temporarily increases the effectiveness of HP recovery magic for party members. Effect 1.

Level 68

  • Anti Magic Lv. 38–39 — 240000 SP each · passive
  • Fast Mana Recovery Lv. 6 — 490000 SP · passive
  • Robe Mastery Lv. 34–35 — 240000 SP each · passive
  • Light Armor Mastery Lv. 34–35 — 240000 SP each · passive
  • Weapon Mastery Lv. 35–36 — 240000 SP each · passive
  • Vitalize Lv. 20–21 — 240000 SP each · active, magic. Restores HP, cures poisoning and stops bleeding with Effect 9 or less. Power X. (Power: 711 / 722)
  • Might of Heaven Lv. 16 — 490000 SP · active, magic. Inflicts damage to an undead monster. Power 79.
  • Repose Lv. 10 — 490000 SP · active, magic
  • Hold Undead Lv. 9 — 490000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 11 — 490000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 35–36 — 240000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 12 — 490000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 783 / 795)
  • Greater Battle Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 783 / 795)
  • Greater Group Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 626 / 636)
  • Mass Resurrection Lv. 6 — 490000 SP · active, magic. Resurrects dead alliance members and restores about 55% of their Exp.

Level 70

  • Anti Magic Lv. 40–41 — 290000 SP each · passive
  • Robe Mastery Lv. 36–37 — 290000 SP each · passive
  • Light Armor Mastery Lv. 36–37 — 290000 SP each · passive
  • Weapon Mastery Lv. 37–38 — 290000 SP each · passive
  • Greater Resurrection Lv. 8 — 590000 SP · active, magic. Resurrects party members and restores about 65% of their Exp.
  • Vitalize Lv. 22–23 — 290000 SP each · active, magic. (Power: 733 / 743)
  • Might of Heaven Lv. 17 — 590000 SP · active, magic. Inflicts damage to an undead monster. Power 82.
  • Repose Lv. 11 — 590000 SP · active, magic
  • Hold Undead Lv. 10 — 590000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 12 — 590000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 37–38 — 290000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 13 — 590000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 28–29 — 290000 SP each · active, magic. (Power: 806 / 817)
  • Greater Battle Heal Lv. 28–29 — 290000 SP each · active, magic. (Power: 806 / 817)
  • Greater Group Heal Lv. 28–29 — 290000 SP each · active, magic. (Power: 645 / 654)
  • Prayer Lv. 2 — 590000 SP · active, magic. Temporarily increases the effectiveness of HP recovery magic for party members. Effect 2.

Level 72

  • Anti Magic Lv. 42–43 — 500000 SP each · passive
  • Boost Mana Lv. 8 — 1000000 SP · passive
  • Robe Mastery Lv. 38–39 — 500000 SP each · passive
  • Light Armor Mastery Lv. 38–39 — 500000 SP each · passive
  • Weapon Mastery Lv. 39–40 — 500000 SP each · passive
  • Vitalize Lv. 24–25 — 500000 SP each · active, magic. (Power: 753 / 763)
  • Might of Heaven Lv. 18 — 1000000 SP · active, magic. Inflicts damage to an undead monster. Power 84.
  • Repose Lv. 12 — 1000000 SP · active, magic
  • Hold Undead Lv. 11 — 1000000 SP · active, magic · element/trait: Paralyze
  • Requiem Lv. 13 — 1000000 SP · active, magic · element/trait: Derangement
  • Sleep Lv. 39–40 — 500000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 14 — 1000000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 828 / 839)
  • Greater Battle Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 828 / 839)
  • Greater Group Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 663 / 671)

Level 74

  • Anti Magic Lv. 44–45 — 640000 SP each · passive
  • Fast HP Recovery Lv. 6 — 1300000 SP · passive
  • Fast Mana Recovery Lv. 7 — 1300000 SP · passive
  • Robe Mastery Lv. 40–41 — 640000 SP each · passive
  • Light Armor Mastery Lv. 40–41 — 640000 SP each · passive
  • Weapon Mastery Lv. 41–42 — 640000 SP each · passive
  • Greater Resurrection Lv. 9 — 1300000 SP · active, magic. Resurrects party members and restores about 70% of their Exp.
  • Vitalize Lv. 26–27 — 640000 SP each · active, magic. (Power: 772 / 780)
  • Might of Heaven Lv. 19 — 1300000 SP · active, magic. Inflicts damage to an undead monster. Power 87.
  • Repose Lv. 13 — 1300000 SP · active, magic
  • Hold Undead Lv. 12 — 1300000 SP · active, magic · element/trait: Paralyze
  • Sleep Lv. 41–42 — 640000 SP each · active, magic · element/trait: Sleep
  • Peace Lv. 15 — 1300000 SP · active, magic · element/trait: Derangement
  • Greater Heal Lv. 32–33 — 640000 SP each · active, magic. (Power: 849 / 858)
  • Greater Battle Heal Lv. 32–33 — 640000 SP each · active, magic. (Power: 849 / 858)
  • Greater Group Heal Lv. 32–33 — 640000 SP each · active, magic. (Power: 679 / 687)
  • Prayer Lv. 3 — 1300000 SP · active, magic. Temporarily increases the effectiveness of HP recovery magic for party members. Effect 3.

In other chronicles

Bishop: frequently asked questions

What armor does Bishop wear?

Armor: Light armor, Robes.

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