Humans · Lineage II C2: Age of Splendor
Bishop
Bishop is a class of Lineage II C2 (race: Humans). It comes from Cleric.
Bishop: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 23, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 13000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 39000 SP · passive. Increases one's maximum MP.
- Fast Spell Casting Lv. 2 — 39000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 13000 SP each · passive. Increases one's P. Def. when one is wearing a robe.
- Light Armor Mastery Lv. 9–11 — 13000 SP each · passive. Increases one's P. Def., Casting Spd., P. Atk. and MP recovery speed when one's wearing light armor.
- Weapon Mastery Lv. 10–12 — 13000 SP each · passive. Increases P. Atk. and M. Atk.
- Greater Resurrection Lv. 3 — 39000 SP · active, magic. Brings life to dead and recovers 30% of experience. Can only be used on party members.
- Might of Heaven Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Might Of Heaven. Does damage to undead monsters. Power X. (Power: 39 / 42)
- Requiem Lv. 1 — 39000 SP · active, magic · requires Spellbook: Requiem 1; element/trait: Derangement. Disables preemptive strikes of nearby undead monsters.
- Sleep Lv. 10–12 — 13000 SP each · active, magic · element/trait: Sleep. Temporarily puts to sleep.
- Greater Heal Lv. 1–3 — 13000 SP each · active, magic · requires Spellbook: Greater Heal. Restores HP. Power X. (Power: 371 / 384 / 398)
- Greater Quick Heal Lv. 1–3 — 13000 SP each · active, magic · requires Spellbook: Greater Battle Heal. Restores one's HP quickly. Power X. (Power: 371 / 384 / 398)
- Greater Group Heal Lv. 1–3 — 13000 SP each · active, magic · requires Spellbook: Greater Group Heal. Restores party members' HP. Power X. (Power: 297 / 308 / 319)
- Mass Resurrection Lv. 1 — 39000 SP · active, magic · requires Spellbook: Mass Resurrection. Resurrects clan members.
Level 44
- Anti Magic Lv. 16–18 — 16000 SP each · passive
- Fast HP Recovery Lv. 2 — 47000 SP · passive. Increases one's HP recovery speed.
- Fast Mana Recovery Lv. 3 — 47000 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 12–14 — 16000 SP each · passive
- Light Armor Mastery Lv. 12–14 — 16000 SP each · passive
- Weapon Mastery Lv. 13–15 — 16000 SP each · passive
- Purify Lv. 1 — 47000 SP · active, magic · requires Spellbook: Purify. Heals paralysis. Also, poison and bleeding with the intensity of under 3.
- Might of Heaven Lv. 3–4 — 23000 SP each · active, magic. (Power: 44 / 47)
- Repose Lv. 1 — 47000 SP · active, magic · requires Spellbook: Repose. Diminishes undead monster's will to attack.
- Sleep Lv. 13–15 — 16000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 4–6 — 16000 SP each · active, magic. (Power: 426 / 441 / 455)
- Greater Quick Heal Lv. 4–6 — 16000 SP each · active, magic. (Power: 426 / 441 / 455)
- Greater Group Heal Lv. 4–6 — 16000 SP each · active, magic. (Power: 341 / 353 / 364)
- Mass Resurrection Lv. 2 — 47000 SP · active, magic. Resurrects clan members and restores about 20% of experience points.
- Restore Life Lv. 1 — 47000 SP · active, magic · requires Spellbook: Restore Life. Recovers HP by 15%.
Level 48
- Anti Magic Lv. 19–21 — 24000 SP each · passive
- Quick Recovery Lv. 3 — 71000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 71000 SP · passive
- Robe Mastery Lv. 15–17 — 24000 SP each · passive
- Light Armor Mastery Lv. 15–17 — 24000 SP each · passive
- Weapon Mastery Lv. 16–18 — 24000 SP each · passive
- Greater Resurrection Lv. 4 — 71000 SP · active, magic. Brings life to dead and recovers 40% of experience. Can only be used on party members.
- Vitalize Lv. 1–3 — 24000 SP each · active, magic · requires Spellbook: Vitalize. Recovers HP and heals poison or bleeding spells under intensity 3. Power X. (Power: 440 / 454 / 467)
- Might of Heaven Lv. 5–6 — 35000 SP each · active, magic. (Power: 49 / 52)
- Hold Undead Lv. 1 — 71000 SP · active, magic · requires Spellbook: Dead Calm; element/trait: Paralyze. Paralyses an undead monster.
- Requiem Lv. 2 — 71000 SP · active, magic · element/trait: Derangement
- Sleep Lv. 16–18 — 24000 SP each · active, magic · element/trait: Sleep
- Peace Lv. 2 — 71000 SP · active, magic · element/trait: Derangement. Puts opponent's mind at peace and desire for attack desire disappears.
- Greater Heal Lv. 7–9 — 24000 SP each · active, magic. (Power: 484 / 499 / 514)
- Greater Quick Heal Lv. 7–9 — 24000 SP each · active, magic. (Power: 484 / 499 / 514)
- Greater Group Heal Lv. 7–9 — 24000 SP each · active, magic. (Power: 388 / 399 / 411)
- Restore Life Lv. 2 — 71000 SP · active, magic. Recovers HP by 20%.
Level 52
- Anti Magic Lv. 22–24 — 46000 SP each · passive
- Fast HP Recovery Lv. 3 — 130000 SP · passive
- Fast Mana Recovery Lv. 4 — 130000 SP · passive
- Robe Mastery Lv. 18–20 — 46000 SP each · passive
- Light Armor Mastery Lv. 18–20 — 46000 SP each · passive
- Weapon Mastery Lv. 19–21 — 46000 SP each · passive
- Purify Lv. 2 — 130000 SP · active, magic. Heals paralysis. Also, poison and bleeding with the intensity of under 7.
- Vitalize Lv. 4–6 — 46000 SP each · active, magic. Recovers HP and heals poison or bleeding spells under intensity X. Power X. (intensity: 3 / 3 / 7; Power: 494 / 508 / 521)
- Might of Heaven Lv. 7–8 — 46000 SP each · active, magic. (Power: 55 / 57)
- Repose Lv. 2 — 130000 SP · active, magic
- Sleep Lv. 19–21 — 46000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 10–12 — 46000 SP each · active, magic. (Power: 544 / 559 / 574)
- Greater Quick Heal Lv. 10–12 — 46000 SP each · active, magic. (Power: 544 / 559 / 574)
- Greater Group Heal Lv. 10–12 — 46000 SP each · active, magic. (Power: 435 / 447 / 459)
- Mass Resurrection Lv. 3 — 130000 SP · active, magic. Resurrects clan members and restores about 30% of experience points.
- Restore Life Lv. 3 — 130000 SP · active, magic. Recovers HP by 25%.
Level 56
- Anti Magic Lv. 25–27 — 73000 SP each · passive
- Boost Mana Lv. 5 — 210000 SP · passive
- Fast Spell Casting Lv. 3 — 210000 SP · passive
- Robe Mastery Lv. 21–23 — 73000 SP each · passive
- Light Armor Mastery Lv. 21–23 — 73000 SP each · passive
- Weapon Mastery Lv. 22–24 — 73000 SP each · passive
- Greater Resurrection Lv. 5 — 210000 SP · active, magic. Brings dead people back to life and recovers about 50% of experience points. Can only be used on party members.
- Vitalize Lv. 7–9 — 73000 SP each · active, magic. Recovers HP and heals poison or bleeding spells under intensity 7. Power X. (Power: 548 / 562 / 575)
- Might of Heaven Lv. 9–10 — 110000 SP each · active, magic. (Power: 60 / 63)
- Hold Undead Lv. 2 — 210000 SP · active, magic · element/trait: Paralyze
- Requiem Lv. 3 — 210000 SP · active, magic · element/trait: Derangement
- Sleep Lv. 22–24 — 73000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 13–15 — 73000 SP each · active, magic. (Power: 603 / 618 / 633)
- Greater Quick Heal Lv. 13–15 — 73000 SP each · active, magic. (Power: 603 / 618 / 633)
- Greater Group Heal Lv. 13–15 — 73000 SP each · active, magic. (Power: 483 / 495 / 506)
- Mass Resurrection Lv. 4 — 210000 SP · active, magic. Resurrects clan members and restores about 40% of experience points.
- Restore Life Lv. 4 — 210000 SP · active, magic. Recovers HP by 30%.
Level 58
- Anti Magic Lv. 28–29 — 69000 SP each · passive
- Robe Mastery Lv. 24–25 — 69000 SP each · passive
- Light Armor Mastery Lv. 24–25 — 69000 SP each · passive
- Weapon Mastery Lv. 25–26 — 69000 SP each · passive
- Vitalize Lv. 10–11 — 69000 SP each · active, magic. Restores HP and cures poisoning and bleeding of effect 7 or less. Power X. (Power: 588 / 602)
- Might of Heaven Lv. 11 — 130000 SP · active, magic. Inflicts damage to an undead monster. Power 66.
- Sleep Lv. 25–26 — 69000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 16–17 — 69000 SP each · active, magic. (Power: 647 / 662)
- Greater Quick Heal Lv. 16–17 — 69000 SP each · active, magic. (Power: 647 / 662)
- Greater Group Heal Lv. 16–17 — 69000 SP each · active, magic. (Power: 518 / 529)
- Mass Resurrection Lv. 5 — 130000 SP · active, magic. Brings life to one's dead clan members and recovers about 50% of Exp.
Level 60
- Anti Magic Lv. 30–31 — 94000 SP each · passive
- Boost Mana Lv. 6 — 180000 SP · passive
- Fast Mana Recovery Lv. 5 — 180000 SP · passive
- Robe Mastery Lv. 26–27 — 94000 SP each · passive
- Light Armor Mastery Lv. 26–27 — 94000 SP each · passive
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
- Weapon Mastery Lv. 27–28 — 94000 SP each · passive
- Vitalize Lv. 12–13 — 94000 SP each · active, magic. (Power: 615 / 627)
- Might of Heaven Lv. 12 — 180000 SP · active, magic. Inflicts damage to an undead monster. Power 68.
- Repose Lv. 3 — 180000 SP · active, magic
- Sleep Lv. 27–28 — 94000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 18–19 — 94000 SP each · active, magic. (Power: 676 / 690)
- Greater Quick Heal Lv. 18–19 — 94000 SP each · active, magic. (Power: 676 / 690)
- Greater Group Heal Lv. 18–19 — 94000 SP each · active, magic. (Power: 541 / 552)
Level 62
- Anti Magic Lv. 32–33 — 140000 SP each · passive
- Robe Mastery Lv. 28–29 — 140000 SP each · passive
- Light Armor Mastery Lv. 28–29 — 140000 SP each · passive
- Weapon Mastery Lv. 29–30 — 140000 SP each · passive
- Vitalize Lv. 14–15 — 140000 SP each · active, magic. (Power: 640 / 653)
- Might of Heaven Lv. 13 — 290000 SP · active, magic. Inflicts damage to an undead monster. Power 71.
- Sleep Lv. 29–30 — 140000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 20–21 — 140000 SP each · active, magic. (Power: 704 / 718)
- Greater Quick Heal Lv. 20–21 — 140000 SP each · active, magic. (Power: 704 / 718)
- Greater Group Heal Lv. 20–21 — 140000 SP each · active, magic. (Power: 563 / 574)
Level 64
- Anti Magic Lv. 34–35 — 150000 SP each · passive
- Robe Mastery Lv. 30–31 — 150000 SP each · passive
- Light Armor Mastery Lv. 30–31 — 150000 SP each · passive
- Weapon Mastery Lv. 31–32 — 150000 SP each · passive
- Greater Resurrection Lv. 6 — 220000 SP · active, magic. Brings life to a dead person and recovers about 55% of the person's Exp. Can only be used on party members.
- Vitalize Lv. 16–17 — 150000 SP each · active, magic. (Power: 665 / 677)
- Might of Heaven Lv. 14 — 300000 SP · active, magic. Inflicts damage to an undead monster. Power 74.
- Hold Undead Lv. 3 — 300000 SP · active, magic · element/trait: Paralyze
- Requiem Lv. 4 — 300000 SP · active, magic · element/trait: Derangement
- Sleep Lv. 31–32 — 150000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 731 / 745)
- Greater Quick Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 731 / 745)
- Greater Group Heal Lv. 22–23 — 150000 SP each · active, magic. (Power: 585 / 596)
Level 66
- Anti Magic Lv. 36–37 — 220000 SP each · passive
- Boost Mana Lv. 7 — 430000 SP · passive
- Robe Mastery Lv. 32–33 — 220000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 220000 SP each · passive
- Weapon Mastery Lv. 33–34 — 220000 SP each · passive
- Vitalize Lv. 18–19 — 220000 SP each · active, magic. (Power: 689 / 700)
- Might of Heaven Lv. 15 — 430000 SP · active, magic. Inflicts damage to an undead monster. Power 77.
- Sleep Lv. 33–34 — 220000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 24–25 — 220000 SP each · active, magic. (Power: 758 / 770)
- Greater Quick Heal Lv. 24–25 — 220000 SP each · active, magic. (Power: 758 / 770)
- Greater Group Heal Lv. 24–25 — 220000 SP each · active, magic. (Power: 606 / 616)
- Benediction Lv. 1 — 430000 SP · active, magic. Restores all party members' HP. Can be used when the remaining HP is 25% or less.
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Level 68
- Anti Magic Lv. 38–39 — 240000 SP each · passive
- Fast Mana Recovery Lv. 6 — 490000 SP · passive
- Robe Mastery Lv. 34–35 — 240000 SP each · passive
- Light Armor Mastery Lv. 34–35 — 240000 SP each · passive
- Weapon Mastery Lv. 35–36 — 240000 SP each · passive
- Vitalize Lv. 20–21 — 240000 SP each · active, magic. (Power: 711 / 722)
- Might of Heaven Lv. 16 — 490000 SP · active, magic. Inflicts damage to an undead monster. Power 79.
- Repose Lv. 4 — 490000 SP · active, magic
- Sleep Lv. 35–36 — 240000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 783 / 795)
- Greater Quick Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 783 / 795)
- Greater Group Heal Lv. 26–27 — 240000 SP each · active, magic. (Power: 626 / 636)
- Mass Resurrection Lv. 6 — 490000 SP · active, magic. Brings life to one's dead clan members and recovers about 55% of Exp.
Level 70
- Anti Magic Lv. 40–41 — 340000 SP each · passive
- Robe Mastery Lv. 36–37 — 340000 SP each · passive
- Light Armor Mastery Lv. 36–37 — 340000 SP each · passive
- Weapon Mastery Lv. 37–38 — 340000 SP each · passive
- Vitalize Lv. 22–23 — 340000 SP each · active, magic. (Power: 733 / 743)
- Sleep Lv. 37–38 — 340000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 28–29 — 340000 SP each · active, magic. (Power: 806 / 817)
- Greater Quick Heal Lv. 28–29 — 340000 SP each · active, magic. (Power: 806 / 817)
- Greater Group Heal Lv. 28–29 — 340000 SP each · active, magic. (Power: 645 / 654)
Level 72
- Anti Magic Lv. 42–43 — 500000 SP each · passive
- Boost Mana Lv. 8 — 1000000 SP · passive
- Robe Mastery Lv. 38–39 — 500000 SP each · passive
- Light Armor Mastery Lv. 38–39 — 500000 SP each · passive
- Weapon Mastery Lv. 39–40 — 500000 SP each · passive
- Vitalize Lv. 24–25 — 500000 SP each · active, magic. (Power: 753 / 763)
- Might of Heaven Lv. 18 — 1000000 SP · active, magic. Inflicts damage to an undead monster. Power 84.
- Hold Undead Lv. 4 — 1000000 SP · active, magic · element/trait: Paralyze
- Requiem Lv. 5 — 1000000 SP · active, magic · element/trait: Derangement
- Sleep Lv. 39–40 — 500000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 828 / 839)
- Greater Quick Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 828 / 839)
- Greater Group Heal Lv. 30–31 — 500000 SP each · active, magic. (Power: 663 / 671)
Level 74
- Anti Magic Lv. 44–45 — 680000 SP each · passive
- Fast Mana Recovery Lv. 7 — 1400000 SP · passive
- Robe Mastery Lv. 40–41 — 680000 SP each · passive
- Light Armor Mastery Lv. 40–41 — 680000 SP each · passive
- Weapon Mastery Lv. 41–42 — 680000 SP each · passive
- Greater Resurrection Lv. 7 — 230000 SP · active, magic. Brings life to a dead person and recovers about 60% of the person's Exp. Can only be used on party members.
- Vitalize Lv. 26–27 — 680000 SP each · active, magic. (Power: 772 / 780)
- Might of Heaven Lv. 19 — 1400000 SP · active, magic. Inflicts damage to an undead monster. Power 87.
- Sleep Lv. 41–42 — 680000 SP each · active, magic · element/trait: Sleep
- Greater Heal Lv. 32–33 — 680000 SP each · active, magic. (Power: 849 / 858)
- Greater Quick Heal Lv. 32–33 — 680000 SP each · active, magic. (Power: 849 / 858)
- Greater Group Heal Lv. 32–33 — 680000 SP each · active, magic. (Power: 679 / 687)
In other chronicles
- Bishop — Lineage II Interlude
- Bishop — Lineage II The 1st Throne: The Kamael
- Bishop — Lineage II The 1st Throne: Hellbound
- Bishop — Lineage II The 2nd Throne: Gracia Part 1
- Bishop — Lineage II The 2nd Throne: Gracia Part 2
- Bishop — Lineage II The 2nd Throne: Gracia Final
- Bishop — Lineage II The 2nd Throne: Gracia Epilogue
- Bishop — Lineage II Freya
- Bishop — Lineage II High Five
- Bishop — Lineage II C5: Oath of Blood
- Bishop — Lineage II C4: Scions of Destiny
- Bishop — Lineage II C3: Rise of Darkness
- Bishop — Lineage II C1: Harbingers of War
Bishop: frequently asked questions
What armor does Bishop wear?
Armor: Light armor, Robes.
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