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Kamael · Lineage II Freya

Arbalester

Arbalester is a class of Lineage II Freya (race: Kamael). It comes from Warder. It evolves into Trickster.

Arbalester: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 42, between levels 40 and 81.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 6, and received critical attack rate/damage decreases by 5%. (by: 15.7 / 16.7 / 17.8)
  • Magic Immunity Lv. 19–21 — 12000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 10%. (by: 40 / 42 / 43)
  • Soul Mastery Lv. 9 — 35000 SP · passive. Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
  • Crossbow Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. P. Atk. increases by X when using a crossbow. (by: 50.56 / 53.92 / 86.72)
  • Increase Range Lv. 2 — 35000 SP · passive. Increases a crossbow's range by 400.
  • Shift Target Lv. 1 — 35000 SP · active. Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
  • Life to Soul Lv. 1 — 35000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 1.
  • Twin Shot Lv. 1–3 — 12000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire 2 powerful bolts. Requires a crossbow. Over-hit and critical hit are possible. (with: 984 / 1046 / 1110)
  • Binding Trap Lv. 1 — 35000 SP · active · enchantable. Summon a trap to ensnare the enemy.
  • Real Target Lv. 1 — 35000 SP · active · enchantable. Decreases resistance to bow attacks by 12% and resistance to crossbow attacks by 16% for 30 seconds.
  • Soul Shock Lv. 4–6 — 12000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls. (with: 443 / 471 / 500)

Level 43

  • Light Armor Mastery Lv. 17–19 — 11000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
  • Magic Immunity Lv. 22–24 — 11000 SP each · passive · enchantable. (by: 44 / 46 / 47)
  • Soul Mastery Lv. 10 — 33000 SP · passive. Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
  • Crossbow Mastery Lv. 12–14 — 11000 SP each · passive · enchantable. (by: 92.16 / 97.84 / 103.76)
  • Dark Armor Lv. 2 — 33000 SP · toggle. Increases resistance to Dark attacks by 10.
  • Twin Shot Lv. 4–6 — 11000 SP each · active · enchantable. (with: 1178 / 1249 / 1322)
  • Bleeding Shot Lv. 1–3 — 11000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 530 / 562 / 595)
  • Fire Trap Lv. 3 — 33000 SP · active · enchantable. Summon a trap that damages a single target.
  • Decoy Lv. 1 — 33000 SP · active, magic · enchantable. Summon a mirror image that distracts the enemy.
  • Create Special Bolt Lv. 1 — 33000 SP · active, magic. Creates a bolt to be used with a special skill.
  • Critical Sense Lv. 1 — 33000 SP · passive · enchantable. Increases critical rate by 10% and critical attack power by 111.
  • Soul Shock Lv. 7–9 — 11000 SP each · active · enchantable. (with: 530 / 562 / 595)
  • Fast Recovery Lv. 1 — 33000 SP · passive. Increases HP/MP/CP regeneration.

Level 46

  • Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
  • Magic Immunity Lv. 25–27 — 17000 SP each · passive · enchantable. (by: 49 / 51 / 52)
  • Soul Mastery Lv. 11 — 50000 SP · passive. Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
  • Detect Trap Lv. 4 — 50000 SP · active. Detect traps below Level 48.
  • Defuse Trap Lv. 4 — 50000 SP · active. Disarm traps below Level 48.
  • Crossbow Mastery Lv. 15–17 — 17000 SP each · passive · enchantable. (by: 109.92 / 116.32 / 122.96)
  • Twin Shot Lv. 7–9 — 17000 SP each · active · enchantable. (with: 1399 / 1479 / 1562)
  • Rising Shot Lv. 1–3 — 17000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a soaring bolt at an enemy's position. Requires a crossbow. Over-hit is possible. (with: 350 / 370 / 391)
  • Bleeding Shot Lv. 4–6 — 17000 SP each · active · enchantable. (with: 630 / 666 / 703)
  • Binding Trap Lv. 2 — 50000 SP · active · enchantable
  • Soul Gathering Lv. 1 — 50000 SP · active · enchantable. Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
  • Soul Shock Lv. 10–12 — 17000 SP each · active · enchantable. (with: 630 / 666 / 703)

Level 49

  • Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
  • Magic Immunity Lv. 28–30 — 27000 SP each · passive · enchantable. (by: 54 / 56 / 57)
  • Soul Mastery Lv. 12 — 82000 SP · passive. Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
  • Crossbow Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 129.84 / 136.96 / 144.4)
  • Life to Soul Lv. 2 — 82000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 2.
  • Twin Shot Lv. 10–12 — 27000 SP each · active · enchantable. (with: 1647 / 1736 / 1828)
  • Rising Shot Lv. 4–6 — 27000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Bleeding Shot Lv. 7–9 — 27000 SP each · active · enchantable. (with: 742 / 782 / 823)
  • Temptation Lv. 1 — 82000 SP · active. Quietly lures an enemy.
  • Fire Trap Lv. 4 — 82000 SP · active · enchantable
  • Poison Trap Lv. 1 — 82000 SP · active · enchantable. Summon a trap that sprays poison around.
  • Soul Shock Lv. 13–15 — 27000 SP each · active · enchantable. (with: 742 / 782 / 823)

Level 52

  • Light Armor Mastery Lv. 26–28 — 33000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
  • Magic Immunity Lv. 31–33 — 33000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 15%. (by: 59 / 61 / 63)
  • Soul Mastery Lv. 13 — 100000 SP · passive. Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
  • Crossbow Mastery Lv. 21–23 — 33000 SP each · passive · enchantable. (by: 152 / 159.92 / 168)
  • Twin Shot Lv. 13–15 — 33000 SP each · active · enchantable. (with: 1923 / 2021 / 2123)
  • Rising Shot Lv. 7–9 — 33000 SP each · active · enchantable. (with: 481 / 506 / 531)
  • Bleeding Shot Lv. 10–12 — 33000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 866 / 910 / 955)
  • Slow Trap Lv. 1 — 100000 SP · active · enchantable. Summons a trap that slows nearby enemies.
  • Binding Trap Lv. 3 — 100000 SP · active · enchantable
  • Real Target Lv. 2 — 100000 SP · active · enchantable. Decreases resistance to bow attacks by 16% and resistance to crossbow attacks by 24% for 30 seconds.
  • Decoy Lv. 2 — 100000 SP · active, magic · enchantable
  • Quiver of Bolts - Grade B Lv. 1 — 100000 SP · active, magic. Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.
  • Ultimate Escape Lv. 2 — 100000 SP · active. Increases user's evasion by 35, movement speed by 66 and P. Atk. skill evasion rate by 25% for 20 seconds.
  • Critical Sense Lv. 2 — 100000 SP · passive · enchantable. Increases critical rate by 15% and critical attack power by 177.
  • Soul Shock Lv. 16–18 — 33000 SP each · active · enchantable. (with: 866 / 910 / 955)
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Light Armor Mastery Lv. 29–31 — 52000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
  • Magic Immunity Lv. 34–36 — 52000 SP each · passive · enchantable. (by: 64 / 66 / 68)
  • Soul Mastery Lv. 14 — 157000 SP · passive. Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
  • Detect Trap Lv. 5 — 157000 SP · active. Detect traps below Level 58.
  • Defuse Trap Lv. 5 — 157000 SP · active. Disarm traps below Level 58.
  • Crossbow Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 176.32 / 184.96 / 193.76)
  • Fast Shot Lv. 2 — 157000 SP · active · enchantable. Increases user's crossbow Atk. Spd. by 12% for 20 minutes.
  • Twin Shot Lv. 16–18 — 52000 SP each · active · enchantable. (with: 2227 / 2333 / 2443)
  • Rising Shot Lv. 10–12 — 52000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Bleeding Shot Lv. 13–15 — 52000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)
  • Fire Trap Lv. 5 — 157000 SP · active · enchantable
  • Poison Trap Lv. 2 — 157000 SP · active · enchantable
  • Flash Trap Lv. 1 — 157000 SP · active · enchantable. Summons a trap that stuns nearby targets with a blindingly strong flash of light.
  • Soul Shock Lv. 19–21 — 52000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)

Level 58

  • Light Armor Mastery Lv. 32–34 — 62000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
  • Magic Immunity Lv. 37–39 — 62000 SP each · passive · enchantable. (by: 70 / 72 / 74)
  • Soul Mastery Lv. 15 — 185000 SP · passive. Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
  • Crossbow Mastery Lv. 27–29 — 62000 SP each · passive · enchantable. (by: 202.8 / 212 / 221.44)
  • Life to Soul Lv. 3 — 185000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 3.
  • Twin Shot Lv. 19–21 — 62000 SP each · active · enchantable. (with: 2555 / 2670 / 2788)
  • Rising Shot Lv. 13–15 — 62000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Bleeding Shot Lv. 16–18 — 62000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Slow Trap Lv. 2 — 185000 SP · active · enchantable
  • Binding Trap Lv. 4 — 185000 SP · active · enchantable
  • Soul Shock Lv. 22–24 — 62000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Soul Barrier Lv. 1 — 185000 SP · active, magic · enchantable. Spreads the soul's defensive barrier to increase your resistance to arrows by 60 and M. Def. by 100% for 10 seconds.

Level 60

  • Light Armor Mastery Lv. 35–36 — 97000 SP each · passive · enchantable. (by: 42 / 43.5)
  • Magic Immunity Lv. 40–41 — 97000 SP each · passive · enchantable. (by: 76 / 78)
  • Soul Mastery Lv. 16 — 193000 SP · passive. Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
  • Crossbow Mastery Lv. 30–31 — 97000 SP each · passive · enchantable. (by: 231.04 / 240.88)
  • Twin Shot Lv. 22–23 — 97000 SP each · active · enchantable. (with: 2908 / 3030)
  • Rising Shot Lv. 16–17 — 97000 SP each · active · enchantable. (with: 727 / 758)
  • Bleeding Shot Lv. 19–20 — 97000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing X HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1309 / 1364; causing: 54 / 62)
  • Fire Trap Lv. 6 — 193000 SP · active · enchantable
  • Poison Trap Lv. 3 — 193000 SP · active · enchantable
  • Flash Trap Lv. 2 — 193000 SP · active · enchantable
  • Quiver of Bolts: A-Grade Lv. 1 — 193000 SP · active, magic. Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.
  • Sharpshooting Lv. 1 — 193000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 124, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
  • Decoy Lv. 3 — 193000 SP · active, magic · enchantable
  • Critical Sense Lv. 3 — 193000 SP · passive · enchantable. Increases critical rate by 20% and critical attack power by 253.
  • Soul Shock Lv. 25–26 — 97000 SP each · active · enchantable. (with: 1309 / 1364)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Light Armor Mastery Lv. 37–38 — 140000 SP each · passive · enchantable. (by: 44.9 / 46.5)
  • Magic Immunity Lv. 42–43 — 140000 SP each · passive · enchantable. (by: 80 / 82)
  • Soul Mastery Lv. 17 — 290000 SP · passive. Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
  • Crossbow Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 250.8 / 260.96)
  • Twin Shot Lv. 24–25 — 140000 SP each · active · enchantable. (with: 3154 / 3280)
  • Rising Shot Lv. 18–19 — 140000 SP each · active · enchantable. (with: 789 / 820)
  • Bleeding Shot Lv. 21–22 — 140000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1420 / 1476)
  • Create Dark Seed Lv. 1 — 290000 SP · active, magic. Transform a soul into a seed of darkness. Consumes 1 Soul.
  • Slow Trap Lv. 3 — 290000 SP · active · enchantable
  • Binding Trap Lv. 5 — 290000 SP · active · enchantable
  • Sharpshooting Lv. 2 — 290000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 134, critical attack rate by 20%, accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
  • Real Target Lv. 3 — 290000 SP · active · enchantable. Decreases resistance to bow attacks by 20% and resistance to crossbow attacks by 32% for 30 seconds.
  • Imbue Dark Seed Lv. 1 — 290000 SP · active. Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
  • Soul Shock Lv. 27–28 — 140000 SP each · active · enchantable. (with: 1420 / 1476)

Level 64

  • Light Armor Mastery Lv. 39–40 — 160000 SP each · passive · enchantable. (by: 48 / 49.5)
  • Magic Immunity Lv. 44–45 — 160000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 20%. (by: 84 / 86)
  • Soul Mastery Lv. 18 — 320000 SP · passive. Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
  • Crossbow Mastery Lv. 34–35 — 160000 SP each · passive · enchantable. (by: 271.2 / 281.6)
  • Twin Shot Lv. 26–27 — 160000 SP each · active · enchantable. (with: 3408 / 3537)
  • Rising Shot Lv. 20–21 — 160000 SP each · active · enchantable. (with: 852 / 885)
  • Bleeding Shot Lv. 23–24 — 160000 SP each · active · enchantable. (with: 1534 / 1592)
  • Fire Trap Lv. 7 — 320000 SP · active · enchantable
  • Poison Trap Lv. 4 — 320000 SP · active · enchantable
  • Flash Trap Lv. 3 — 320000 SP · active · enchantable
  • Sharpshooting Lv. 3 — 320000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 145, critical attack rate by 20%, accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 2 — 320000 SP · active
  • Cure Dark Seed Lv. 1 — 320000 SP · active. Eliminates the affliction caused by a dark seed.
  • Soul Shock Lv. 29–30 — 160000 SP each · active · enchantable. (with: 1534 / 1592)
  • Oblivion Trap Lv. 1 — 160000 SP · active. Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking.

Level 66

  • Light Armor Mastery Lv. 41–42 — 180000 SP each · passive · enchantable. (by: 51.1 / 52.7)
  • Magic Immunity Lv. 46–47 — 180000 SP each · passive · enchantable. (by: 88 / 91)
  • Soul Mastery Lv. 19 — 350000 SP · passive. Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
  • Detect Trap Lv. 6 — 350000 SP · active. Detect traps below Level 68.
  • Defuse Trap Lv. 6 — 350000 SP · active. Disarm traps below Level 68.
  • Crossbow Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 292.16 / 302.72)
  • Life to Soul Lv. 4 — 350000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 4.
  • Twin Shot Lv. 28–29 — 180000 SP each · active · enchantable. (with: 3668 / 3800)
  • Rising Shot Lv. 22–23 — 180000 SP each · active · enchantable. (with: 917 / 950)
  • Bleeding Shot Lv. 25–26 — 180000 SP each · active · enchantable. (with: 1651 / 1710)
  • Deadly Roulette Lv. 1 — 350000 SP · active · enchantable. Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
  • Slow Trap Lv. 4 — 350000 SP · active · enchantable
  • Binding Trap Lv. 6 — 350000 SP · active · enchantable
  • Sharpshooting Lv. 4 — 350000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 155, critical attack rate by 20%, accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 3 — 350000 SP · active
  • Decoy Lv. 4 — 350000 SP · active, magic · enchantable
  • Critical Sense Lv. 4 — 350000 SP · passive · enchantable. Increases critical rate by 25% and critical attack power by 317.
  • Soul Shock Lv. 31–32 — 180000 SP each · active · enchantable. (with: 1651 / 1710)
  • Soul Cleanse Lv. 1 — 350000 SP · active, magic. Cancel up to 3 de-buffs. Can only be used within the same race.

Level 68

  • Light Armor Mastery Lv. 43–44 — 240000 SP each · passive · enchantable. (by: 54.2 / 55.8)
  • Magic Immunity Lv. 48–49 — 240000 SP each · passive · enchantable. (by: 93 / 95)
  • Soul Mastery Lv. 20 — 490000 SP · passive. Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
  • Crossbow Mastery Lv. 38–39 — 240000 SP each · passive · enchantable. (by: 313.44 / 324.16)
  • Twin Shot Lv. 30–31 — 240000 SP each · active · enchantable. (with: 3933 / 4067)
  • Rising Shot Lv. 24–25 — 240000 SP each · active · enchantable. (with: 984 / 1017)
  • Bleeding Shot Lv. 27–28 — 240000 SP each · active · enchantable. (with: 1770 / 1830)
  • Deadly Roulette Lv. 2 — 490000 SP · active · enchantable
  • Fire Trap Lv. 8 — 490000 SP · active · enchantable
  • Poison Trap Lv. 5 — 490000 SP · active · enchantable
  • Flash Trap Lv. 4 — 490000 SP · active · enchantable
  • Sharpshooting Lv. 5 — 490000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 166, critical attack rate by 20%, accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 4 — 490000 SP · active
  • Soul Shock Lv. 33–34 — 240000 SP each · active · enchantable. (with: 1770 / 1830)
  • Imbue Seed of Destruction Lv. 1 — 490000 SP · active. Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
  • Oblivion Trap Lv. 2 — 490000 SP · active

Level 70

  • Light Armor Mastery Lv. 45–46 — 290000 SP each · passive · enchantable. (by: 57.4 / 59.1)
  • Magic Immunity Lv. 50–51 — 290000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 25%. (by: 97 / 99)
  • Soul Mastery Lv. 21 — 580000 SP · passive. Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
  • Crossbow Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 334.96 / 345.76)
  • Twin Shot Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4201 / 4336)
  • Rising Shot Lv. 26–27 — 290000 SP each · active · enchantable. (with: 1051 / 1084)
  • Bleeding Shot Lv. 29–30 — 290000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing X HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1891 / 1951; causing: 62 / 67)
  • Deadly Roulette Lv. 3 — 580000 SP · active · enchantable
  • Slow Trap Lv. 5 — 580000 SP · active · enchantable
  • Binding Trap Lv. 7 — 580000 SP · active · enchantable
  • Sharpshooting Lv. 6 — 580000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 177, critical attack rate by 20%, accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
  • Real Target Lv. 4 — 580000 SP · active · enchantable. Decreases resistance to bow attacks by 24% and resistance to crossbow attacks by 40% for 30 seconds.
  • Imbue Dark Seed Lv. 5 — 580000 SP · active. Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
  • Decoy Lv. 5 — 580000 SP · active, magic · enchantable
  • Soul Shock Lv. 35–36 — 290000 SP each · active · enchantable. (with: 1891 / 1951)
  • Imbue Seed of Destruction Lv. 2 — 580000 SP · active

Level 72

  • Light Armor Mastery Lv. 47–48 — 350000 SP each · passive · enchantable. (by: 60.7 / 62.3)
  • Magic Immunity Lv. 52–53 — 350000 SP each · passive · enchantable. (by: 102 / 104)
  • Soul Mastery Lv. 22 — 710000 SP · passive. Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
  • Crossbow Mastery Lv. 42–43 — 350000 SP each · passive · enchantable. (by: 356.56 / 367.28)
  • Life to Soul Lv. 5 — 710000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 5.
  • Twin Shot Lv. 34–35 — 350000 SP each · active · enchantable. (with: 4470 / 4604)
  • Rising Shot Lv. 28–29 — 350000 SP each · active · enchantable. (with: 1118 / 1151)
  • Bleeding Shot Lv. 31–32 — 350000 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire a specially crafted bolt at an enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Power is increased upon consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 2012 / 2072)
  • Deadly Roulette Lv. 4 — 710000 SP · active · enchantable
  • Fire Trap Lv. 9 — 710000 SP · active · enchantable
  • Poison Trap Lv. 6 — 710000 SP · active · enchantable
  • Flash Trap Lv. 5 — 710000 SP · active · enchantable
  • Sharpshooting Lv. 7 — 710000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 188, critical attack rate by 20%, accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 6 — 710000 SP · active
  • Soul Shock Lv. 37–38 — 350000 SP each · active · enchantable. (with: 2012 / 2072)
  • Imbue Seed of Destruction Lv. 3 — 710000 SP · active
  • Oblivion Trap Lv. 3 — 710000 SP · active

Level 74

  • Light Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable. (by: 63.9 / 65.6)
  • Magic Immunity Lv. 54–55 — 720000 SP each · passive · enchantable. (by: 106 / 108)
  • Soul Mastery Lv. 23 — 1400000 SP · passive. Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
  • Detect Trap Lv. 7 — 1400000 SP · active. Detect traps below Level 78.
  • Defuse Trap Lv. 7 — 1400000 SP · active. Disarm traps below Level 78.
  • Crossbow Mastery Lv. 44–45 — 720000 SP each · passive · enchantable. (by: 378 / 388.72)
  • Twin Shot Lv. 36–37 — 720000 SP each · active · enchantable. (with: 4738 / 4870)
  • Rising Shot Lv. 30–31 — 720000 SP each · active · enchantable. (with: 1185 / 1218)
  • Bleeding Shot Lv. 33–34 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
  • Deadly Roulette Lv. 5 — 1400000 SP · active · enchantable
  • Slow Trap Lv. 6 — 1400000 SP · active · enchantable
  • Binding Trap Lv. 8 — 1400000 SP · active · enchantable
  • Quiver of Bolts: S-Grade Lv. 1 — 1400000 SP · active, magic. Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.
  • Sharpshooting Lv. 8 — 1400000 SP · active · enchantable. For 2 minutes, increases user's P. Atk. by 199, critical attack rate by 20%, accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 7 — 1400000 SP · active
  • Decoy Lv. 6 — 1400000 SP · active, magic · enchantable
  • Soul Shock Lv. 39–40 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
  • Imbue Seed of Destruction Lv. 4 — 1400000 SP · active

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

Level 81

  • Wild Shot Lv. 1 — 0 SP · active · requires Forgotten Scroll - Wild Shot. Fires bolt at random to attack enemies at the front with 5750 Power added to P. Atk. Requires a crossbow to be equipped. Over-hit. Critical. Increases power upon soul consumption. Up to 5 are consumed.

In other chronicles

Arbalester: frequently asked questions

What armor does Arbalester wear?

Armor: Light armor.

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