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Kamael · Lineage II The 1st Throne: Hellbound

Arbalester

Arbalester is a class of Lineage II Hellbound (race: Kamael). It comes from Warder. It evolves into Trickster.

Arbalester: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 39, between levels 40 and 81.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
  • Magic Immunity Lv. 19–21 — 12000 SP each · passive · enchantable. Increases M. Def.
  • Soul Mastery Lv. 9 — 35000 SP · passive. Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
  • Crossbow Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. Increases P. Atk. when using a crossbow.
  • Increase Range Lv. 2 — 35000 SP · passive. Increases crossbow range.
  • Shift Target Lv. 1 — 35000 SP · active. Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. Consumes 3 soul.
  • Life to Soul Lv. 1 — 35000 SP · active. Cannibalizes your own life to increase your soul.
  • Twin Shot Lv. 1–3 — 12000 SP each · active · enchantable. Launches 2 bolts in rapid succession. Consumes 1 Soul. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power X. (Power: 984 / 1046 / 1110)
  • Binding Trap Lv. 1 — 35000 SP · active. Summon a trap to ensnare the enemy. Consumes 2 Souls.
  • Real Target Lv. 1 — 35000 SP · active. Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 1.
  • Soul Shock Lv. 4–6 — 12000 SP each · active. Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Consumes 1 Soul. Power X. (Power: 443 / 471 / 500)

Level 43

  • Light Armor Mastery Lv. 17–19 — 11000 SP each · passive · enchantable
  • Magic Immunity Lv. 22–24 — 11000 SP each · passive · enchantable
  • Soul Mastery Lv. 10 — 33000 SP · passive. Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
  • Crossbow Mastery Lv. 12–14 — 11000 SP each · passive · enchantable
  • Dark Armor Lv. 2 — 33000 SP · toggle. Increases resistance to dark attacks. Consumes 1 Soul.
  • Twin Shot Lv. 4–6 — 11000 SP each · active · enchantable. (Power: 1178 / 1249 / 1322)
  • Bleeding Shot Lv. 1–3 — 11000 SP each · active · enchantable. Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes 2 Souls and a Special Bolt. Over-hit is possible. Power X. (Power: 530 / 562 / 595)
  • Fire Trap Lv. 3 — 33000 SP · active. Summon a trap that damages a single target. Consumes 2 soul.
  • Decoy Lv. 1 — 33000 SP · active, magic · enchantable. Summon a mirror image that distracts the enemy. Consumes 4 soul.
  • Create Special Bolt Lv. 1 — 33000 SP · active, magic. Creates a bolt to be used with a special skill.
  • Ultimate Escape Lv. 1 — 38000 SP · active. Greatly increases own Evasion rate and speed instantly. Consumes 3 soul.
  • Critical Sense Lv. 1 — 33000 SP · passive · enchantable. Increases critical rate and critical attack power.
  • Soul Shock Lv. 7–9 — 11000 SP each · active. (Power: 530 / 562 / 595)

Level 46

  • Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable
  • Magic Immunity Lv. 25–27 — 17000 SP each · passive · enchantable
  • Soul Mastery Lv. 11 — 50000 SP · passive. Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
  • Detect Trap Lv. 4 — 50000 SP · active. Detect traps below Level 48. Consumes 1 Soul.
  • Defuse Trap Lv. 4 — 50000 SP · active. Disarm traps below Level 48. Consumes 1 Soul.
  • Crossbow Mastery Lv. 15–17 — 17000 SP each · passive · enchantable
  • Twin Shot Lv. 7–9 — 17000 SP each · active · enchantable. (Power: 1399 / 1479 / 1562)
  • Rising Shot Lv. 1–3 — 17000 SP each · active · enchantable. Shoot a bolt that rises from the ground. Consumes 3 Souls. Requires a crossbow. Over-hit is possible. Power X. (Power: 350 / 370 / 391)
  • Bleeding Shot Lv. 4–6 — 17000 SP each · active · enchantable. (Power: 630 / 666 / 703)
  • Binding Trap Lv. 2 — 50000 SP · active
  • Soul Gathering Lv. 1 — 50000 SP · active. Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
  • Soul Shock Lv. 10–12 — 17000 SP each · active. (Power: 630 / 666 / 703)

Level 49

  • Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable
  • Magic Immunity Lv. 28–30 — 27000 SP each · passive · enchantable
  • Soul Mastery Lv. 12 — 82000 SP · passive. Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
  • Crossbow Mastery Lv. 18–20 — 27000 SP each · passive · enchantable
  • Life to Soul Lv. 2 — 82000 SP · active
  • Twin Shot Lv. 10–12 — 27000 SP each · active · enchantable. (Power: 1647 / 1736 / 1828)
  • Rising Shot Lv. 4–6 — 27000 SP each · active · enchantable. (Power: 412 / 434 / 457)
  • Bleeding Shot Lv. 7–9 — 27000 SP each · active · enchantable. (Power: 742 / 782 / 823)
  • Temptation Lv. 1 — 82000 SP · active. Quietly lures an enemy. Consumes 1 Soul.
  • Fire Trap Lv. 4 — 82000 SP · active
  • Poison Trap Lv. 1 — 82000 SP · active. Summon a trap that sprays poison around. Consumes 2 Souls.
  • Soul Shock Lv. 13–15 — 27000 SP each · active. (Power: 742 / 782 / 823)

Level 52

  • Light Armor Mastery Lv. 26–28 — 33000 SP each · passive · enchantable
  • Magic Immunity Lv. 31–33 — 33000 SP each · passive · enchantable
  • Soul Mastery Lv. 13 — 100000 SP · passive. Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
  • Crossbow Mastery Lv. 21–23 — 33000 SP each · passive · enchantable
  • Twin Shot Lv. 13–15 — 33000 SP each · active · enchantable. (Power: 1923 / 2021 / 2123)
  • Rising Shot Lv. 7–9 — 33000 SP each · active · enchantable. (Power: 481 / 506 / 531)
  • Bleeding Shot Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 866 / 910 / 955)
  • Slow Trap Lv. 1 — 100000 SP · active. Summon a trap that slows down nearby enemies. Consumes 2 Souls.
  • Binding Trap Lv. 3 — 100000 SP · active
  • Real Target Lv. 2 — 100000 SP · active. Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 2.
  • Decoy Lv. 2 — 100000 SP · active, magic · enchantable
  • Quiver of Bolts - Grade B Lv. 1 — 100000 SP · active, magic. Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade.
  • Critical Sense Lv. 2 — 100000 SP · passive · enchantable
  • Soul Shock Lv. 16–18 — 33000 SP each · active. (Power: 866 / 910 / 955)
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.

Level 55

  • Light Armor Mastery Lv. 29–31 — 52000 SP each · passive · enchantable
  • Magic Immunity Lv. 34–36 — 52000 SP each · passive · enchantable
  • Soul Mastery Lv. 14 — 157000 SP · passive. Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
  • Detect Trap Lv. 5 — 157000 SP · active. Detect traps below Level 58. Consumes 1 Soul.
  • Defuse Trap Lv. 5 — 157000 SP · active. Disarm traps below Level 58. Consumes 1 Soul.
  • Crossbow Mastery Lv. 24–26 — 52000 SP each · passive · enchantable
  • Fast Shot Lv. 2 — 157000 SP · active · enchantable. Temporarily increases your crossbow attack speed. Consumes 1 Soul. Effect 2.
  • Twin Shot Lv. 16–18 — 52000 SP each · active · enchantable. (Power: 2227 / 2333 / 2443)
  • Rising Shot Lv. 10–12 — 52000 SP each · active · enchantable. (Power: 557 / 584 / 611)
  • Bleeding Shot Lv. 13–15 — 52000 SP each · active · enchantable. (Power: 1002 / 1050 / 1100)
  • Fire Trap Lv. 5 — 157000 SP · active
  • Poison Trap Lv. 2 — 157000 SP · active
  • Flash Trap Lv. 1 — 157000 SP · active. Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
  • Soul Shock Lv. 19–21 — 52000 SP each · active. (Power: 1002 / 1050 / 1100)

Level 58

  • Light Armor Mastery Lv. 32–34 — 62000 SP each · passive · enchantable
  • Magic Immunity Lv. 37–39 — 62000 SP each · passive · enchantable
  • Soul Mastery Lv. 15 — 185000 SP · passive. Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
  • Crossbow Mastery Lv. 27–29 — 62000 SP each · passive · enchantable
  • Life to Soul Lv. 3 — 185000 SP · active
  • Twin Shot Lv. 19–21 — 62000 SP each · active · enchantable. (Power: 2555 / 2670 / 2788)
  • Rising Shot Lv. 13–15 — 62000 SP each · active · enchantable. (Power: 639 / 668 / 697)
  • Bleeding Shot Lv. 16–18 — 62000 SP each · active · enchantable. (Power: 1150 / 1202 / 1255)
  • Slow Trap Lv. 2 — 185000 SP · active
  • Binding Trap Lv. 4 — 185000 SP · active
  • Soul Shock Lv. 22–24 — 62000 SP each · active. (Power: 1150 / 1202 / 1255)
  • Soul Barrier Lv. 1 — 185000 SP · active, magic. Spread soul shield. Increase resistance to arrow and M. Def. resistance. Consumes 3 souls.

Level 60

  • Light Armor Mastery Lv. 35–36 — 97000 SP each · passive · enchantable
  • Magic Immunity Lv. 40–41 — 97000 SP each · passive · enchantable
  • Soul Mastery Lv. 16 — 193000 SP · passive. Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
  • Crossbow Mastery Lv. 30–31 — 97000 SP each · passive · enchantable
  • Twin Shot Lv. 22–23 — 97000 SP each · active · enchantable. (Power: 2908 / 3030)
  • Rising Shot Lv. 16–17 — 97000 SP each · active · enchantable. (Power: 727 / 758)
  • Bleeding Shot Lv. 19–20 — 97000 SP each · active · enchantable. (Power: 1309 / 1364)
  • Fire Trap Lv. 6 — 193000 SP · active
  • Poison Trap Lv. 3 — 193000 SP · active
  • Flash Trap Lv. 2 — 193000 SP · active. Summon a trap which cancels a nearby target and instantly puts target into shock with intense light. Consumes 2 Souls.
  • Quiver of Bolts: A-Grade Lv. 1 — 193000 SP · active, magic. Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade.
  • Sharpshooting Lv. 1 — 193000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 1.
  • Decoy Lv. 3 — 193000 SP · active, magic · enchantable
  • Critical Sense Lv. 3 — 193000 SP · passive · enchantable
  • Soul Shock Lv. 25–26 — 97000 SP each · active. (Power: 1309 / 1364)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version)

Level 62

  • Light Armor Mastery Lv. 37–38 — 140000 SP each · passive · enchantable
  • Magic Immunity Lv. 42–43 — 140000 SP each · passive · enchantable
  • Soul Mastery Lv. 17 — 290000 SP · passive. Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
  • Crossbow Mastery Lv. 32–33 — 140000 SP each · passive · enchantable
  • Twin Shot Lv. 24–25 — 140000 SP each · active · enchantable. (Power: 3154 / 3280)
  • Rising Shot Lv. 18–19 — 140000 SP each · active · enchantable. (Power: 789 / 820)
  • Bleeding Shot Lv. 21–22 — 140000 SP each · active · enchantable. (Power: 1420 / 1476)
  • Create Dark Seed Lv. 1 — 290000 SP · active, magic. Transform a soul into a seed of darkness. Consumes 1 Soul.
  • Slow Trap Lv. 3 — 290000 SP · active
  • Binding Trap Lv. 5 — 290000 SP · active
  • Sharpshooting Lv. 2 — 290000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 2.
  • Real Target Lv. 3 — 290000 SP · active. Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 3.
  • Imbue Dark Seed Lv. 1 — 290000 SP · active. Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
  • Soul Shock Lv. 27–28 — 140000 SP each · active. (Power: 1420 / 1476)

Level 64

  • Light Armor Mastery Lv. 39–40 — 160000 SP each · passive · enchantable
  • Magic Immunity Lv. 44–45 — 160000 SP each · passive · enchantable
  • Soul Mastery Lv. 18 — 320000 SP · passive. Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
  • Crossbow Mastery Lv. 34–35 — 160000 SP each · passive · enchantable
  • Twin Shot Lv. 26–27 — 160000 SP each · active · enchantable. (Power: 3408 / 3537)
  • Rising Shot Lv. 20–21 — 160000 SP each · active · enchantable. (Power: 852 / 885)
  • Bleeding Shot Lv. 23–24 — 160000 SP each · active · enchantable. (Power: 1534 / 1592)
  • Fire Trap Lv. 7 — 320000 SP · active
  • Poison Trap Lv. 4 — 320000 SP · active
  • Flash Trap Lv. 3 — 320000 SP · active. Summon a trap that instantly puts a nearby target into shock with intense light. Consumes 2 Souls.
  • Sharpshooting Lv. 3 — 320000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 3.
  • Imbue Dark Seed Lv. 2 — 320000 SP · active
  • Cure Dark Seed Lv. 1 — 320000 SP · active. Eliminates the affliction caused by a dark seed. Consumes 1 Soul.
  • Soul Shock Lv. 29–30 — 160000 SP each · active. (Power: 1534 / 1592)

Level 66

  • Light Armor Mastery Lv. 41–42 — 180000 SP each · passive · enchantable
  • Magic Immunity Lv. 46–47 — 180000 SP each · passive · enchantable
  • Soul Mastery Lv. 19 — 350000 SP · passive. Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
  • Detect Trap Lv. 6 — 350000 SP · active. Detect traps below Level 68. Consumes 1 Soul.
  • Defuse Trap Lv. 6 — 350000 SP · active. Disarm traps below Level 68. Consumes 1 Soul.
  • Crossbow Mastery Lv. 36–37 — 180000 SP each · passive · enchantable
  • Life to Soul Lv. 4 — 350000 SP · active
  • Twin Shot Lv. 28–29 — 180000 SP each · active · enchantable. (Power: 3668 / 3800)
  • Rising Shot Lv. 22–23 — 180000 SP each · active · enchantable. (Power: 917 / 950)
  • Bleeding Shot Lv. 25–26 — 180000 SP each · active · enchantable. (Power: 1651 / 1710)
  • Deadly Roulette Lv. 1 — 350000 SP · active · enchantable. Can be used when HP is below 10 percent. Consumes 2 Souls. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
  • Slow Trap Lv. 4 — 350000 SP · active
  • Binding Trap Lv. 6 — 350000 SP · active
  • Sharpshooting Lv. 4 — 350000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 4.
  • Imbue Dark Seed Lv. 3 — 350000 SP · active
  • Decoy Lv. 4 — 350000 SP · active, magic · enchantable
  • Critical Sense Lv. 4 — 350000 SP · passive · enchantable
  • Soul Shock Lv. 31–32 — 180000 SP each · active. (Power: 1651 / 1710)
  • Soul Cleanse Lv. 1 — 350000 SP · active, magic. Cancel all of your debuffs. Consumes 2 souls.

Level 68

  • Light Armor Mastery Lv. 43–44 — 240000 SP each · passive · enchantable
  • Magic Immunity Lv. 48–49 — 240000 SP each · passive · enchantable
  • Soul Mastery Lv. 20 — 490000 SP · passive. Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed.
  • Crossbow Mastery Lv. 38–39 — 240000 SP each · passive · enchantable
  • Twin Shot Lv. 30–31 — 240000 SP each · active · enchantable. (Power: 3933 / 4067)
  • Rising Shot Lv. 24–25 — 240000 SP each · active · enchantable. (Power: 984 / 1017)
  • Bleeding Shot Lv. 27–28 — 240000 SP each · active · enchantable. (Power: 1770 / 1830)
  • Deadly Roulette Lv. 2 — 490000 SP · active · enchantable
  • Fire Trap Lv. 8 — 490000 SP · active
  • Poison Trap Lv. 5 — 490000 SP · active
  • Flash Trap Lv. 4 — 490000 SP · active
  • Sharpshooting Lv. 5 — 490000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 5.
  • Imbue Dark Seed Lv. 4 — 490000 SP · active
  • Soul Shock Lv. 33–34 — 240000 SP each · active. (Power: 1770 / 1830)

Level 70

  • Light Armor Mastery Lv. 45–46 — 290000 SP each · passive · enchantable
  • Magic Immunity Lv. 50–51 — 290000 SP each · passive · enchantable
  • Soul Mastery Lv. 21 — 580000 SP · passive. Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
  • Crossbow Mastery Lv. 40–41 — 290000 SP each · passive · enchantable
  • Twin Shot Lv. 32–33 — 290000 SP each · active · enchantable. (Power: 4201 / 4336)
  • Rising Shot Lv. 26–27 — 290000 SP each · active · enchantable. (Power: 1051 / 1084)
  • Bleeding Shot Lv. 29–30 — 290000 SP each · active · enchantable. (Power: 1891 / 1951)
  • Deadly Roulette Lv. 3 — 580000 SP · active · enchantable
  • Slow Trap Lv. 5 — 580000 SP · active
  • Binding Trap Lv. 7 — 580000 SP · active
  • Sharpshooting Lv. 6 — 580000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 6.
  • Real Target Lv. 4 — 580000 SP · active. Temporarily decreases resistance to bow/crossbow attacks. Consumes 1 Soul. Effect 4.
  • Imbue Dark Seed Lv. 5 — 580000 SP · active
  • Decoy Lv. 5 — 580000 SP · active, magic · enchantable
  • Soul Shock Lv. 35–36 — 290000 SP each · active. (Power: 1891 / 1951)

Level 72

  • Light Armor Mastery Lv. 47–48 — 350000 SP each · passive · enchantable
  • Magic Immunity Lv. 52–53 — 350000 SP each · passive · enchantable
  • Soul Mastery Lv. 22 — 710000 SP · passive. Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed.
  • Crossbow Mastery Lv. 42–43 — 350000 SP each · passive · enchantable
  • Life to Soul Lv. 5 — 710000 SP · active
  • Twin Shot Lv. 34–35 — 350000 SP each · active · enchantable. (Power: 4470 / 4604)
  • Rising Shot Lv. 28–29 — 350000 SP each · active · enchantable. (Power: 1118 / 1151)
  • Bleeding Shot Lv. 31–32 — 350000 SP each · active · enchantable. (Power: 2012 / 2072)
  • Deadly Roulette Lv. 4 — 710000 SP · active · enchantable
  • Fire Trap Lv. 9 — 710000 SP · active
  • Poison Trap Lv. 6 — 710000 SP · active
  • Flash Trap Lv. 5 — 710000 SP · active
  • Sharpshooting Lv. 7 — 710000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 7.
  • Imbue Dark Seed Lv. 6 — 710000 SP · active
  • Soul Shock Lv. 37–38 — 350000 SP each · active. (Power: 2012 / 2072)

Level 74

  • Light Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable
  • Magic Immunity Lv. 54–55 — 720000 SP each · passive · enchantable
  • Soul Mastery Lv. 23 — 1400000 SP · passive. Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed.
  • Detect Trap Lv. 7 — 1400000 SP · active. Detect traps below Level 78. Consumes 1 Soul.
  • Defuse Trap Lv. 7 — 1400000 SP · active. Disarm traps below Level 78. Consumes 1 Soul.
  • Crossbow Mastery Lv. 44–45 — 720000 SP each · passive · enchantable
  • Twin Shot Lv. 36–37 — 720000 SP each · active · enchantable. (Power: 4738 / 4870)
  • Rising Shot Lv. 30–31 — 720000 SP each · active · enchantable. (Power: 1185 / 1218)
  • Bleeding Shot Lv. 33–34 — 720000 SP each · active · enchantable. (Power: 2132 / 2192)
  • Deadly Roulette Lv. 5 — 1400000 SP · active · enchantable
  • Slow Trap Lv. 6 — 1400000 SP · active
  • Binding Trap Lv. 8 — 1400000 SP · active
  • Quiver of Bolts: S-Grade Lv. 1 — 1400000 SP · active, magic. Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade.
  • Sharpshooting Lv. 8 — 1400000 SP · active · enchantable. Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Consumes 2 soul. Effect 8.
  • Imbue Dark Seed Lv. 7 — 1400000 SP · active
  • Decoy Lv. 6 — 1400000 SP · active, magic · enchantable
  • Soul Shock Lv. 39–40 — 720000 SP each · active. (Power: 2132 / 2192)

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version)

Level 81

  • Wild Shot Lv. 1 — 0 SP · active · requires Forgotten Scroll - Wild Shot. Fire bolts at random. Critical hit is possible. Over-hit is possible. Requires a crossbow. Consumes 2 souls. Power 5750.

In other chronicles

Arbalester: frequently asked questions

What armor does Arbalester wear?

Armor: Light armor.

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