L2Sanctum Wiki

Kamael · Lineage II High Five

Arbalester

Arbalester is a class of Lineage II High Five (race: Kamael). It comes from Warder. It evolves into Trickster.

Arbalester: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 41, between levels 40 and 76.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. When equipped with light armor, increases P. Def. by X and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%%. (by: 15.7 / 16.7 / 17.8)
  • Magic Immunity Lv. 19–21 — 11000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 10%%. (by: 40 / 42 / 43)
  • Soul Mastery Lv. 9 — 33000 SP · passive. Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
  • Crossbow Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. by X when using a crossbow. (by: 50.56 / 53.92 / 86.72)
  • Increase Range Lv. 2 — 33000 SP · passive. Increases a crossbow's range by 400.
  • Shift Target Lv. 1 — 33000 SP · active. Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
  • Life to Soul Lv. 1 — 33000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 1.
  • Twin Shot Lv. 1–3 — 11000 SP each · active · enchantable. Fires 2 powerful bolts with X Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical are possible. (with: 984 / 1046 / 1110)
  • Binding Trap Lv. 1 — 33000 SP · active · enchantable. Summon a trap to ensnare the enemy.
  • Real Target Lv. 1 — 33000 SP · active · enchantable. Decreases Resistance to bow attacks by 12%%. and Resistance to crossbow attacks by 16%%. for 30 seconds.
  • Critical Sense Lv. 1 — 33000 SP · passive · enchantable. Increases Critical Rate by 10%%. and Critical Damage by 111.
  • Soul Shock Lv. 4–6 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. (with: 443 / 471 / 500)

Level 43

  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
  • Magic Immunity Lv. 22–24 — 13000 SP each · passive · enchantable. (by: 44 / 46 / 47)
  • Soul Mastery Lv. 10 — 39000 SP · passive. Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
  • Crossbow Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 92.16 / 97.84 / 103.76)
  • Dark Armor Lv. 2 — 39000 SP · toggle. Increases Resistance to Dark by 10.
  • Twin Shot Lv. 4–6 — 13000 SP each · active · enchantable. (with: 1178 / 1249 / 1322)
  • Bleeding Shot Lv. 1–3 — 13000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 530 / 562 / 595)
  • Fire Trap Lv. 3 — 39000 SP · active · enchantable. Summon a trap that damages a single target.
  • Decoy Lv. 1 — 39000 SP · active, magic · enchantable. Summon a mirror image that distracts the enemy.
  • Create Special Bolt Lv. 1 — 39000 SP · active, magic. Creates a bolt to be used with a special skill.
  • Soul Shock Lv. 7–9 — 13000 SP each · active · enchantable. (with: 530 / 562 / 595)
  • Fast Recovery Lv. 1 — 39000 SP · passive. Increases HP/MP/CP Recovery Bonus.

Level 46

  • Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
  • Magic Immunity Lv. 25–27 — 17000 SP each · passive · enchantable. (by: 49 / 51 / 52)
  • Soul Mastery Lv. 11 — 50000 SP · passive. Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
  • Detect Trap Lv. 4 — 50000 SP · active. Detects traps below Level 48.
  • Defuse Trap Lv. 4 — 50000 SP · active. Disarm traps below Level 48.
  • Crossbow Mastery Lv. 15–17 — 17000 SP each · passive · enchantable. (by: 109.92 / 116.32 / 122.96)
  • Twin Shot Lv. 7–9 — 17000 SP each · active · enchantable. (with: 1399 / 1479 / 1562)
  • Rising Shot Lv. 1–3 — 17000 SP each · active · enchantable. Fires a soaring bolt at the enemy's position with X Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. (with: 350 / 370 / 391)
  • Bleeding Shot Lv. 4–6 — 17000 SP each · active · enchantable. (with: 630 / 666 / 703)
  • Binding Trap Lv. 2 — 50000 SP · active · enchantable
  • Soul Gathering Lv. 1 — 50000 SP · active · enchantable. Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
  • Soul Shock Lv. 10–12 — 17000 SP each · active · enchantable. (with: 630 / 666 / 703)

Level 49

  • Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
  • Magic Immunity Lv. 28–30 — 27000 SP each · passive · enchantable. (by: 54 / 56 / 57)
  • Soul Mastery Lv. 12 — 82000 SP · passive. Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
  • Crossbow Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 129.84 / 136.96 / 144.4)
  • Life to Soul Lv. 2 — 82000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 2.
  • Twin Shot Lv. 10–12 — 27000 SP each · active · enchantable. (with: 1647 / 1736 / 1828)
  • Rising Shot Lv. 4–6 — 27000 SP each · active · enchantable. (with: 412 / 434 / 457)
  • Bleeding Shot Lv. 7–9 — 27000 SP each · active · enchantable. (with: 742 / 782 / 823)
  • Temptation Lv. 1 — 82000 SP · active. Quietly lures the enemy.
  • Fire Trap Lv. 4 — 82000 SP · active · enchantable
  • Poison Trap Lv. 1 — 82000 SP · active · enchantable. Summon a trap that sprays poison around.
  • Soul Shock Lv. 13–15 — 27000 SP each · active · enchantable. (with: 742 / 782 / 823)

Level 52

  • Light Armor Mastery Lv. 26–28 — 33000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
  • Magic Immunity Lv. 31–33 — 33000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 15%%. (by: 59 / 61 / 63)
  • Soul Mastery Lv. 13 — 100000 SP · passive. Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
  • Crossbow Mastery Lv. 21–23 — 33000 SP each · passive · enchantable. (by: 152 / 159.92 / 168)
  • Twin Shot Lv. 13–15 — 33000 SP each · active · enchantable. (with: 1923 / 2021 / 2123)
  • Rising Shot Lv. 7–9 — 33000 SP each · active · enchantable. (with: 481 / 506 / 531)
  • Bleeding Shot Lv. 10–12 — 33000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing 54 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 866 / 910 / 955)
  • Slow Trap Lv. 1 — 100000 SP · active · enchantable. Summons a trap that slows nearby enemies.
  • Binding Trap Lv. 3 — 100000 SP · active · enchantable
  • Real Target Lv. 2 — 100000 SP · active · enchantable. Decreases Resistance to bow attacks by 16%%. and Resistance to crossbow attacks by 24%%. for 30 seconds.
  • Decoy Lv. 2 — 100000 SP · active, magic · enchantable
  • Quiver of Bolts: B Grade Lv. 1 — 100000 SP · active, magic. Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal.
  • Ultimate Escape Lv. 2 — 100000 SP · active. Increases the user's Evasion by 35, Speed by 66 and physical attack skill Evasion Rate by 25%%. for 20 seconds.
  • Critical Sense Lv. 2 — 100000 SP · passive · enchantable. Increases Critical Rate by 15%%. and Critical Damage by 177.
  • Soul Shock Lv. 16–18 — 33000 SP each · active · enchantable. (with: 866 / 910 / 955)
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Light Armor Mastery Lv. 29–31 — 52000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
  • Magic Immunity Lv. 34–36 — 52000 SP each · passive · enchantable. (by: 64 / 66 / 68)
  • Soul Mastery Lv. 14 — 157000 SP · passive. Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
  • Detect Trap Lv. 5 — 157000 SP · active. Detects traps below Level 58.
  • Defuse Trap Lv. 5 — 157000 SP · active. Disarm traps below Level 58.
  • Crossbow Mastery Lv. 24–26 — 52000 SP each · passive · enchantable. (by: 176.32 / 184.96 / 193.76)
  • Fast Shot Lv. 2 — 157000 SP · active · enchantable. Increases the user's crossbow Atk. Spd. by 12%%. for 20 minutes.
  • Twin Shot Lv. 16–18 — 52000 SP each · active · enchantable. (with: 2227 / 2333 / 2443)
  • Rising Shot Lv. 10–12 — 52000 SP each · active · enchantable. (with: 557 / 584 / 611)
  • Bleeding Shot Lv. 13–15 — 52000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)
  • Fire Trap Lv. 5 — 157000 SP · active · enchantable
  • Poison Trap Lv. 2 — 157000 SP · active · enchantable
  • Flash Trap Lv. 1 — 157000 SP · active · enchantable. Summons a trap that stuns nearby targets with a blindingly strong flash of light.
  • Soul Shock Lv. 19–21 — 52000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)

Level 58

  • Light Armor Mastery Lv. 32–34 — 62000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
  • Magic Immunity Lv. 37–39 — 62000 SP each · passive · enchantable. (by: 70 / 72 / 74)
  • Soul Mastery Lv. 15 — 185000 SP · passive. Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
  • Crossbow Mastery Lv. 27–29 — 62000 SP each · passive · enchantable. (by: 202.8 / 212 / 221.44)
  • Life to Soul Lv. 3 — 185000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 3.
  • Twin Shot Lv. 19–21 — 62000 SP each · active · enchantable. (with: 2555 / 2670 / 2788)
  • Rising Shot Lv. 13–15 — 62000 SP each · active · enchantable. (with: 639 / 668 / 697)
  • Bleeding Shot Lv. 16–18 — 62000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Slow Trap Lv. 2 — 185000 SP · active · enchantable
  • Binding Trap Lv. 4 — 185000 SP · active · enchantable
  • Soul Shock Lv. 22–24 — 62000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Soul Barrier Lv. 1 — 185000 SP · active, magic · enchantable. Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100%%. for 10 seconds.

Level 60

  • Light Armor Mastery Lv. 35–36 — 97000 SP each · passive · enchantable. (by: 42 / 43.5)
  • Magic Immunity Lv. 40–41 — 97000 SP each · passive · enchantable. (by: 76 / 78)
  • Soul Mastery Lv. 16 — 193000 SP · passive. Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
  • Crossbow Mastery Lv. 30–31 — 97000 SP each · passive · enchantable. (by: 231.04 / 240.88)
  • Twin Shot Lv. 22–23 — 97000 SP each · active · enchantable. (with: 2908 / 3030)
  • Rising Shot Lv. 16–17 — 97000 SP each · active · enchantable. (with: 727 / 758)
  • Bleeding Shot Lv. 19–20 — 97000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing X HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1309 / 1364; causing: 54 / 62)
  • Fire Trap Lv. 6 — 193000 SP · active · enchantable
  • Poison Trap Lv. 3 — 193000 SP · active · enchantable
  • Flash Trap Lv. 2 — 193000 SP · active · enchantable
  • Quiver of Bolts: A Grade Lv. 1 — 193000 SP · active, magic. Summons between 700 and 2800 Mithril bolts. Consumes 1 A-Grade Crystal.
  • Sharpshooting Lv. 1 — 193000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%%. Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
  • Decoy Lv. 3 — 193000 SP · active, magic · enchantable
  • Critical Sense Lv. 3 — 193000 SP · passive · enchantable. Increases Critical Rate by 20%%. and Critical Damage by 253.
  • Soul Shock Lv. 25–26 — 97000 SP each · active · enchantable. (with: 1309 / 1364)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Light Armor Mastery Lv. 37–38 — 140000 SP each · passive · enchantable. (by: 44.9 / 46.5)
  • Magic Immunity Lv. 42–43 — 140000 SP each · passive · enchantable. (by: 80 / 82)
  • Soul Mastery Lv. 17 — 290000 SP · passive. Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
  • Crossbow Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 250.8 / 260.96)
  • Twin Shot Lv. 24–25 — 140000 SP each · active · enchantable. (with: 3154 / 3280)
  • Rising Shot Lv. 18–19 — 140000 SP each · active · enchantable. (with: 789 / 820)
  • Bleeding Shot Lv. 21–22 — 140000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing 62 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1420 / 1476)
  • Create Dark Seed Lv. 1 — 290000 SP · active, magic. Transform a soul into a seed of darkness. Consumes 1 Soul.
  • Slow Trap Lv. 3 — 290000 SP · active · enchantable
  • Binding Trap Lv. 5 — 290000 SP · active · enchantable
  • Sharpshooting Lv. 2 — 290000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 134, Critical Rate by 20%%. Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow.
  • Real Target Lv. 3 — 290000 SP · active · enchantable. Decreases Resistance to bow attacks by 20%%. and Resistance to crossbow attacks by 32%%. for 30 seconds.
  • Imbue Dark Seed Lv. 1 — 290000 SP · active. Plants a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
  • Soul Shock Lv. 27–28 — 140000 SP each · active · enchantable. (with: 1420 / 1476)

Level 64

  • Light Armor Mastery Lv. 39–40 — 160000 SP each · passive · enchantable. (by: 48 / 49.5)
  • Magic Immunity Lv. 44–45 — 160000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 20%%. (by: 84 / 86)
  • Soul Mastery Lv. 18 — 320000 SP · passive. Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
  • Crossbow Mastery Lv. 34–35 — 160000 SP each · passive · enchantable. (by: 271.2 / 281.6)
  • Twin Shot Lv. 26–27 — 160000 SP each · active · enchantable. (with: 3408 / 3537)
  • Rising Shot Lv. 20–21 — 160000 SP each · active · enchantable. (with: 852 / 885)
  • Bleeding Shot Lv. 23–24 — 160000 SP each · active · enchantable. (with: 1534 / 1592)
  • Fire Trap Lv. 7 — 320000 SP · active · enchantable
  • Poison Trap Lv. 4 — 320000 SP · active · enchantable
  • Flash Trap Lv. 3 — 320000 SP · active · enchantable
  • Sharpshooting Lv. 3 — 320000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 145, Critical Rate by 20%%. Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 2 — 320000 SP · active
  • Cure Dark Seed Lv. 1 — 320000 SP · active. Eliminates the affliction caused by a dark seed.
  • Soul Shock Lv. 29–30 — 160000 SP each · active · enchantable. (with: 1534 / 1592)
  • Oblivion Trap Lv. 1 — 160000 SP · active. Creates a trap that when triggered makes the enemy lose focus, potentially causing them to lose their target when attacking.

Level 66

  • Light Armor Mastery Lv. 41–42 — 180000 SP each · passive · enchantable. (by: 51.1 / 52.7)
  • Magic Immunity Lv. 46–47 — 180000 SP each · passive · enchantable. (by: 88 / 91)
  • Soul Mastery Lv. 19 — 350000 SP · passive. Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
  • Detect Trap Lv. 6 — 350000 SP · active. Detects traps below Level 68.
  • Defuse Trap Lv. 6 — 350000 SP · active. Disarm traps below Level 68.
  • Crossbow Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 292.16 / 302.72)
  • Life to Soul Lv. 4 — 350000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 4.
  • Twin Shot Lv. 28–29 — 180000 SP each · active · enchantable. (with: 3668 / 3800)
  • Rising Shot Lv. 22–23 — 180000 SP each · active · enchantable. (with: 917 / 950)
  • Bleeding Shot Lv. 25–26 — 180000 SP each · active · enchantable. (with: 1651 / 1710)
  • Deadly Roulette Lv. 1 — 350000 SP · active · enchantable. Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%%. Lethal Strike is possible.
  • Slow Trap Lv. 4 — 350000 SP · active · enchantable
  • Binding Trap Lv. 6 — 350000 SP · active · enchantable
  • Sharpshooting Lv. 4 — 350000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 155, Critical Rate by 20%%. Accuracy by 4, and range by 100. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 3 — 350000 SP · active
  • Decoy Lv. 4 — 350000 SP · active, magic · enchantable
  • Critical Sense Lv. 4 — 350000 SP · passive · enchantable. Increases Critical Rate by 25%%. and Critical Damage by 317.
  • Soul Shock Lv. 31–32 — 180000 SP each · active · enchantable. (with: 1651 / 1710)
  • Soul Cleanse Lv. 1 — 350000 SP · active, magic. Cancel up to 3 de-buffs. Can only be used within the same race.

Level 68

  • Light Armor Mastery Lv. 43–44 — 240000 SP each · passive · enchantable. (by: 54.2 / 55.8)
  • Magic Immunity Lv. 48–49 — 240000 SP each · passive · enchantable. (by: 93 / 95)
  • Soul Mastery Lv. 20 — 490000 SP · passive. Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
  • Crossbow Mastery Lv. 38–39 — 240000 SP each · passive · enchantable. (by: 313.44 / 324.16)
  • Twin Shot Lv. 30–31 — 240000 SP each · active · enchantable. (with: 3933 / 4067)
  • Rising Shot Lv. 24–25 — 240000 SP each · active · enchantable. (with: 984 / 1017)
  • Bleeding Shot Lv. 27–28 — 240000 SP each · active · enchantable. (with: 1770 / 1830)
  • Deadly Roulette Lv. 2 — 490000 SP · active · enchantable
  • Fire Trap Lv. 8 — 490000 SP · active · enchantable
  • Poison Trap Lv. 5 — 490000 SP · active · enchantable
  • Flash Trap Lv. 4 — 490000 SP · active · enchantable
  • Sharpshooting Lv. 5 — 490000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 166, Critical Rate by 20%%. Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 4 — 490000 SP · active
  • Soul Shock Lv. 33–34 — 240000 SP each · active · enchantable. (with: 1770 / 1830)
  • Imbue Seed of Destruction Lv. 1 — 490000 SP · active. Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
  • Oblivion Trap Lv. 2 — 490000 SP · active

Level 70

  • Light Armor Mastery Lv. 45–46 — 290000 SP each · passive · enchantable. (by: 57.4 / 59.1)
  • Magic Immunity Lv. 50–51 — 290000 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 25%%. (by: 97 / 99)
  • Soul Mastery Lv. 21 — 580000 SP · passive. Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
  • Crossbow Mastery Lv. 40–41 — 290000 SP each · passive · enchantable. (by: 334.96 / 345.76)
  • Twin Shot Lv. 32–33 — 290000 SP each · active · enchantable. (with: 4201 / 4336)
  • Rising Shot Lv. 26–27 — 290000 SP each · active · enchantable. (with: 1051 / 1084)
  • Bleeding Shot Lv. 29–30 — 290000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing X HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 1891 / 1951; causing: 62 / 67)
  • Deadly Roulette Lv. 3 — 580000 SP · active · enchantable
  • Slow Trap Lv. 5 — 580000 SP · active · enchantable
  • Binding Trap Lv. 7 — 580000 SP · active · enchantable
  • Sharpshooting Lv. 6 — 580000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 177, Critical Rate by 20%%. Accuracy by 5, and range by 150. User cannot move while skill is in effect. Requires a crossbow.
  • Real Target Lv. 4 — 580000 SP · active · enchantable. Decreases Resistance to bow attacks by 24%%. and Resistance to crossbow attacks by 40%%. for 30 seconds.
  • Imbue Dark Seed Lv. 5 — 580000 SP · active. Plants a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is consumed per second. Once fully grown, the seed paralyzes the host body.
  • Decoy Lv. 5 — 580000 SP · active, magic · enchantable
  • Soul Shock Lv. 35–36 — 290000 SP each · active · enchantable. (with: 1891 / 1951)
  • Imbue Seed of Destruction Lv. 2 — 580000 SP · active

Level 72

  • Light Armor Mastery Lv. 47–48 — 350000 SP each · passive · enchantable. (by: 60.7 / 62.3)
  • Magic Immunity Lv. 52–53 — 350000 SP each · passive · enchantable. (by: 102 / 104)
  • Soul Mastery Lv. 22 — 710000 SP · passive. Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
  • Crossbow Mastery Lv. 42–43 — 350000 SP each · passive · enchantable. (by: 356.56 / 367.28)
  • Life to Soul Lv. 5 — 710000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 5.
  • Twin Shot Lv. 34–35 — 350000 SP each · active · enchantable. (with: 4470 / 4604)
  • Rising Shot Lv. 28–29 — 350000 SP each · active · enchantable. (with: 1118 / 1151)
  • Bleeding Shot Lv. 31–32 — 350000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire a specially crafted bolt at the enemy, causing 67 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. (with: 2012 / 2072)
  • Deadly Roulette Lv. 4 — 710000 SP · active · enchantable
  • Fire Trap Lv. 9 — 710000 SP · active · enchantable
  • Poison Trap Lv. 6 — 710000 SP · active · enchantable
  • Flash Trap Lv. 5 — 710000 SP · active · enchantable
  • Sharpshooting Lv. 7 — 710000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 188, Critical Rate by 20%%. Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 6 — 710000 SP · active
  • Soul Shock Lv. 37–38 — 350000 SP each · active · enchantable. (with: 2012 / 2072)
  • Imbue Seed of Destruction Lv. 3 — 710000 SP · active
  • Oblivion Trap Lv. 3 — 710000 SP · active

Level 74

  • Light Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable. (by: 63.9 / 65.6)
  • Magic Immunity Lv. 54–55 — 720000 SP each · passive · enchantable. (by: 106 / 108)
  • Soul Mastery Lv. 23 — 1400000 SP · passive. Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
  • Detect Trap Lv. 7 — 1400000 SP · active. Detects traps below Level 78.
  • Defuse Trap Lv. 7 — 1400000 SP · active. Disarm traps below Level 78.
  • Crossbow Mastery Lv. 44–45 — 720000 SP each · passive · enchantable. (by: 378 / 388.72)
  • Twin Shot Lv. 36–37 — 720000 SP each · active · enchantable. (with: 4738 / 4870)
  • Rising Shot Lv. 30–31 — 720000 SP each · active · enchantable. (with: 1185 / 1218)
  • Bleeding Shot Lv. 33–34 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
  • Deadly Roulette Lv. 5 — 1400000 SP · active · enchantable
  • Slow Trap Lv. 6 — 1400000 SP · active · enchantable
  • Binding Trap Lv. 8 — 1400000 SP · active · enchantable
  • Quiver of Bolts: S Grade Lv. 1 — 1400000 SP · active, magic. Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal.
  • Sharpshooting Lv. 8 — 1400000 SP · active · enchantable. For 2 minutes, increases the user's P. Atk. by 199, Critical Rate by 20%%. Accuracy by 6, and range by 200. User cannot move while skill is in effect. Requires a crossbow.
  • Imbue Dark Seed Lv. 7 — 1400000 SP · active
  • Decoy Lv. 6 — 1400000 SP · active, magic · enchantable
  • Soul Shock Lv. 39–40 — 720000 SP each · active · enchantable. (with: 2132 / 2192)
  • Imbue Seed of Destruction Lv. 4 — 1400000 SP · active

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Arbalester: frequently asked questions

What armor does Arbalester wear?

Armor: Light armor.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.