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Kamael · Lineage II Freya

Inspector

Inspector is a class of Lineage II Freya (race: Kamael). It comes from Warder. It evolves into Judicator.

Inspector: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 29, between levels 40 and 76.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 6, and received critical attack rate/damage decreases by 5%. (by: 15.7 / 16.7 / 17.8)
  • Magic Immunity Lv. 19–21 — 14000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 10%. (by: 40 / 42 / 43)
  • Soul Mastery Lv. 9 — 44000 SP · passive. Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
  • Rapier Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. P. Atk. increases by X when using a short sword. (by: 17.52 / 18.8 / 20.08)
  • Life to Soul Lv. 1 — 44000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 1.
  • Triple Thrust Lv. 1–3 — 14000 SP each · active · enchantable. Supplements user's P. Atk. by X Power in a blindingly quick triple jab. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible. (by: 620 / 659 / 700)
  • Appetite for Destruction Lv. 1 — 44000 SP · active, magic · enchantable. For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., critical attack rate and critical damage by 30%.
  • Restoration Lv. 1 — 44000 SP · active, magic · enchantable. Restores 15 HP every second for 15 seconds.
  • Expert Casting Lv. 1 — 44000 SP · passive. Increases spell casting speed by 10% and decreases magic's reuse time by 10%.

Level 43

  • Light Armor Mastery Lv. 17–19 — 19000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
  • Magic Immunity Lv. 22–24 — 19000 SP each · passive · enchantable. (by: 44 / 46 / 47)
  • Soul Mastery Lv. 10 — 58000 SP · passive. Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
  • Rapier Mastery Lv. 12–14 — 19000 SP each · passive · enchantable. (by: 21.44 / 22.88 / 24.4)
  • Dark Armor Lv. 2 — 58000 SP · toggle. Increases resistance to Dark attacks by 10.
  • Triple Thrust Lv. 4–6 — 19000 SP each · active · enchantable. (by: 742 / 787 / 833)
  • Critical Sense Lv. 1 — 58000 SP · passive · enchantable. Increases critical rate by 10% and critical attack power by 111.
  • Fast Recovery Lv. 1 — 58000 SP · passive. Increases HP/MP/CP regeneration.
  • Oblivion Lv. 1 — 58000 SP · active, magic · enchantable. For 1 minute, inflicts the curse of forgetfulness on the enemy and makes him forget the target at a certain rate when damage is received.

Level 46

  • Light Armor Mastery Lv. 20–22 — 22000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
  • Magic Immunity Lv. 25–27 — 22000 SP each · passive · enchantable. (by: 49 / 51 / 52)
  • Soul Mastery Lv. 11 — 67000 SP · passive. Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
  • Rapier Mastery Lv. 15–17 — 22000 SP each · passive · enchantable. (by: 25.92 / 27.6 / 29.28)
  • Triple Thrust Lv. 7–9 — 22000 SP each · active · enchantable. (by: 882 / 932 / 984)
  • Soul Gathering Lv. 1 — 67000 SP · active · enchantable. Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore.
  • Protection Instinct Lv. 1 — 67000 SP · active, magic · enchantable. Stirs up the defense instinct to increase P. Def. by 1200 and M. Def. by 900 for 15 seconds.
  • Thin Skin Lv. 1 — 67000 SP · active, magic · enchantable. For 1 minute, inflicts a curse that weakens the enemy's skin and causes injuries to appear when damage is received.
  • Restoration Lv. 2 — 67000 SP · active, magic · enchantable. Restores 18 HP every second for 15 seconds.

Level 49

  • Light Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
  • Magic Immunity Lv. 28–30 — 33000 SP each · passive · enchantable. (by: 54 / 56 / 57)
  • Soul Mastery Lv. 12 — 98000 SP · passive. Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
  • Rapier Mastery Lv. 18–20 — 33000 SP each · passive · enchantable. (by: 30.96 / 32.8 / 34.64)
  • Life to Soul Lv. 2 — 98000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 2.
  • Triple Thrust Lv. 10–12 — 33000 SP each · active · enchantable. (by: 1038 / 1094 / 1152)
  • Shining Edge Lv. 1–3 — 33000 SP each · active · enchantable. Supplements user's P. Atk. by X Power in a deadly blade attack. Power is increased upon consumption of up to 5 souls. Requires a short sword. Over-hit is possible. (by: 1853 / 1953 / 2057)
  • Appetite for Destruction Lv. 2 — 98000 SP · active, magic · enchantable. For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., critical attack rate and critical damage by 40%.
  • Oblivion Lv. 2 — 98000 SP · active, magic · enchantable
  • Restoration Impact Lv. 1 — 98000 SP · active, magic · enchantable. Recovers 10 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 52

  • Light Armor Mastery Lv. 26–28 — 45000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
  • Magic Immunity Lv. 31–33 — 45000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 15%. (by: 59 / 61 / 63)
  • Soul Mastery Lv. 13 — 137000 SP · passive. Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
  • Rapier Mastery Lv. 21–23 — 45000 SP each · passive · enchantable. (by: 36.56 / 38.56 / 40.64)
  • Spread Wing Lv. 2–3 — 45000 SP each · active · enchantable. Spreads wings to attack nearby enemies with X Power added to P. Atk. Power is increased upon consumption of up to 5 souls. Over-hit is possible. (with: 910 / 955)
  • Triple Thrust Lv. 13–15 — 45000 SP each · active · enchantable. (by: 1212 / 1274 / 1337)
  • Shining Edge Lv. 4–6 — 45000 SP each · active · enchantable. (by: 2164 / 2274 / 2388)
  • Critical Sense Lv. 2 — 137000 SP · passive · enchantable. Increases critical rate by 15% and critical attack power by 177.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
  • Vampiric Impulse Lv. 1 — 137000 SP · active, magic · enchantable. For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard short-range physical damage inflicted on the enemy.
  • Thin Skin Lv. 2 — 137000 SP · active, magic · enchantable
  • Restoration Lv. 3 — 137000 SP · active, magic · enchantable. Restores 22 HP every second for 15 seconds.

Level 55

  • Light Armor Mastery Lv. 29–31 — 81000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
  • Magic Immunity Lv. 34–36 — 81000 SP each · passive · enchantable. (by: 64 / 66 / 68)
  • Soul Mastery Lv. 14 — 244000 SP · passive. Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
  • Rapier Mastery Lv. 24–26 — 81000 SP each · passive · enchantable. (by: 42.72 / 44.88 / 47.12)
  • Spread Wing Lv. 4–6 — 81000 SP each · active · enchantable. (with: 1002 / 1050 / 1100)
  • Triple Thrust Lv. 16–18 — 81000 SP each · active · enchantable. (by: 1403 / 1470 / 1539)
  • Shining Edge Lv. 7–9 — 81000 SP each · active · enchantable. (by: 2505 / 2625 / 2748)
  • Magic Impulse Lv. 1 — 244000 SP · active, magic · enchantable. Stirs up the magic urge to increase M. Atk. by 75%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 100% for 15 seconds.
  • Oblivion Lv. 3 — 244000 SP · active, magic · enchantable

Level 58

  • Light Armor Mastery Lv. 32–34 — 67000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
  • Magic Immunity Lv. 37–39 — 67000 SP each · passive · enchantable. (by: 70 / 72 / 74)
  • Soul Mastery Lv. 15 — 200000 SP · passive. Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
  • Rapier Mastery Lv. 27–29 — 67000 SP each · passive · enchantable. (by: 49.44 / 51.76 / 54.16)
  • Spread Wing Lv. 7–9 — 67000 SP each · active · enchantable. (with: 1150 / 1202 / 1255)
  • Life to Soul Lv. 3 — 200000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 3.
  • Triple Thrust Lv. 19–21 — 67000 SP each · active · enchantable. (by: 1610 / 1682 / 1757)
  • Shining Edge Lv. 10–12 — 67000 SP each · active · enchantable. (by: 2875 / 3004 / 3136)
  • Painkiller Lv. 1 — 200000 SP · active. For 8 seconds, becomes invincible, suppressing pain and not incurring damage.
  • Appetite for Destruction Lv. 3 — 200000 SP · active, magic · enchantable. For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., critical attack rate and critical damage by 50%.
  • Thin Skin Lv. 3 — 200000 SP · active, magic · enchantable
  • Restoration Lv. 4 — 200000 SP · active, magic · enchantable. Restores 25 HP every second for 15 seconds.

Level 60

  • Light Armor Mastery Lv. 35–36 — 121000 SP each · passive · enchantable. (by: 42 / 43.5)
  • Magic Immunity Lv. 40–41 — 121000 SP each · passive · enchantable. (by: 76 / 78)
  • Soul Mastery Lv. 16 — 242000 SP · passive. Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
  • Rapier Mastery Lv. 30–31 — 121000 SP each · passive · enchantable. (by: 56.56 / 59.04)
  • Spread Wing Lv. 10–11 — 121000 SP each · active · enchantable. (with: 1309 / 1364)
  • Triple Thrust Lv. 22–23 — 121000 SP each · active · enchantable. (by: 1832 / 1909)
  • Shining Edge Lv. 13–14 — 121000 SP each · active · enchantable. (by: 3271 / 3408)
  • Critical Sense Lv. 3 — 241000 SP · passive · enchantable. Increases critical rate by 20% and critical attack power by 253.
  • Protection Instinct Lv. 2 — 241000 SP · active, magic · enchantable. Stirs up the defense instinct to increase P. Def. by 1800 and M. Def. by 1350 for 15 seconds.
  • Oblivion Lv. 4 — 241000 SP · active, magic · enchantable
  • Enervation Lv. 1 — 241000 SP · active, magic · enchantable. For 1 minute, makes the enemy lose his ambition, and decreases Atk. Spd./moving speed/casting speed at a certain rate when damage is received.
  • Restoration Impact Lv. 2 — 241000 SP · active, magic · enchantable. Recovers 15 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 44.9 / 46.5)
  • Magic Immunity Lv. 42–43 — 180000 SP each · passive · enchantable. (by: 80 / 82)
  • Soul Mastery Lv. 17 — 360000 SP · passive. Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
  • Rapier Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 61.52 / 64.08)
  • Spread Wing Lv. 12–13 — 180000 SP each · active · enchantable. (with: 1420 / 1476)
  • Triple Thrust Lv. 24–25 — 180000 SP each · active · enchantable. (by: 1987 / 2067)
  • Shining Edge Lv. 15–16 — 180000 SP each · active · enchantable. (by: 3548 / 3690)
  • Magic Impulse Lv. 2 — 360000 SP · active, magic · enchantable. Stirs up the magic urge to increase M. Atk. by 85%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 200% for 15 seconds.
  • Weak Constitution Lv. 1 — 360000 SP · active, magic · enchantable. For 1 minute, inflicts the curse of weakness on the enemy and makes him faint at a certain rate when damage is received.
  • Thin Skin Lv. 4 — 360000 SP · active, magic · enchantable
  • Restoration Lv. 5 — 360000 SP · active, magic · enchantable. Restores 27 HP every second for 15 seconds.

Level 64

  • Light Armor Mastery Lv. 39–40 — 240000 SP each · passive · enchantable. (by: 48 / 49.5)
  • Magic Immunity Lv. 44–45 — 240000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 20%. (by: 84 / 86)
  • Soul Mastery Lv. 18 — 480000 SP · passive. Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
  • Rapier Mastery Lv. 34–35 — 240000 SP each · passive · enchantable. (by: 66.72 / 69.36)
  • Spread Wing Lv. 14–15 — 240000 SP each · active · enchantable. (with: 1534 / 1592)
  • Triple Thrust Lv. 26–27 — 240000 SP each · active · enchantable. (by: 2147 / 2229)
  • Shining Edge Lv. 17–18 — 240000 SP each · active · enchantable. (by: 3834 / 3980)
  • Vampiric Impulse Lv. 2 — 480000 SP · active, magic · enchantable. For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 70% of the standard short-range physical damage inflicted on the enemy.
  • Oblivion Lv. 5 — 480000 SP · active, magic · enchantable
  • Enervation Lv. 2 — 480000 SP · active, magic · enchantable

Level 66

  • Light Armor Mastery Lv. 41–42 — 250000 SP each · passive · enchantable. (by: 51.1 / 52.7)
  • Magic Immunity Lv. 46–47 — 250000 SP each · passive · enchantable. (by: 88 / 91)
  • Soul Mastery Lv. 19 — 500000 SP · passive. Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
  • Rapier Mastery Lv. 36–37 — 250000 SP each · passive · enchantable. (by: 72 / 74.64)
  • Spread Wing Lv. 16–17 — 250000 SP each · active · enchantable. (with: 1651 / 1710)
  • Life to Soul Lv. 4 — 500000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 4.
  • Triple Thrust Lv. 28–29 — 250000 SP each · active · enchantable. (by: 2311 / 2394)
  • Shining Edge Lv. 19–20 — 250000 SP each · active · enchantable. (by: 4127 / 4275)
  • Critical Sense Lv. 4 — 500000 SP · passive · enchantable. Increases critical rate by 25% and critical attack power by 317.
  • Weak Constitution Lv. 2 — 500000 SP · active, magic · enchantable
  • Thin Skin Lv. 5 — 500000 SP · active, magic · enchantable
  • Spite Lv. 1 — 500000 SP · active, magic · enchantable. For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great critical damage at a certain rate when damage is received.
  • Restoration Lv. 6 — 500000 SP · active, magic · enchantable. Restores 29 HP every second for 15 seconds.
  • Soul Cleanse Lv. 1 — 500000 SP · active, magic. Cancel up to 3 de-buffs. Can only be used within the same race.

Level 68

  • Light Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable. (by: 54.2 / 55.8)
  • Magic Immunity Lv. 48–49 — 330000 SP each · passive · enchantable. (by: 93 / 95)
  • Soul Mastery Lv. 20 — 650000 SP · passive. Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
  • Rapier Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 77.36 / 80.08)
  • Spread Wing Lv. 18–19 — 330000 SP each · active · enchantable. (with: 1770 / 1830)
  • Triple Thrust Lv. 30–31 — 330000 SP each · active · enchantable. (by: 2478 / 2562)
  • Shining Edge Lv. 21–22 — 330000 SP each · active · enchantable. (by: 4425 / 4575)
  • Magic Impulse Lv. 3 — 650000 SP · active, magic · enchantable. Stirs up the magic urge to increase M. Atk. by 95%, Casting Spd. by 15%, and the rate of Prominent Damage occurring with damage magic by 300% for 15 seconds.
  • Oblivion Lv. 6 — 650000 SP · active, magic · enchantable
  • Enervation Lv. 3 — 650000 SP · active, magic · enchantable
  • Mental Impoverish Lv. 1 — 650000 SP · active, magic · enchantable. For 1 minute, causes mental impoverishment on the enemy and causes MP to disappear at a certain rate when damage is received.
  • Restoration Impact Lv. 3 — 650000 SP · active, magic · enchantable. Recovers 20 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 70

  • Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 57.4 / 59.1)
  • Magic Immunity Lv. 50–51 — 360000 SP each · passive · enchantable. Increases M. Def. by X and resistance to damage magic by 25%. (by: 97 / 99)
  • Soul Mastery Lv. 21 — 720000 SP · passive. Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
  • Rapier Mastery Lv. 40–41 — 360000 SP each · passive · enchantable. (by: 82.8 / 85.52)
  • Spread Wing Lv. 20–21 — 360000 SP each · active · enchantable. (with: 1891 / 1951)
  • Triple Thrust Lv. 32–33 — 360000 SP each · active · enchantable. (by: 2647 / 2732)
  • Shining Edge Lv. 23–24 — 360000 SP each · active · enchantable. (by: 4726 / 4878)
  • Soul Harmony Lv. 1 — 720000 SP · active, magic · enchantable. Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. Consumes 20 Souls.
  • Weak Constitution Lv. 3 — 720000 SP · active, magic · enchantable
  • Thin Skin Lv. 6 — 720000 SP · active, magic · enchantable
  • Spite Lv. 2 — 720000 SP · active, magic · enchantable
  • Mental Impoverish Lv. 2 — 720000 SP · active, magic · enchantable
  • Restoration Lv. 7 — 720000 SP · active, magic · enchantable. Restores 30 HP every second for 15 seconds.

Level 72

  • Light Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable. (by: 60.7 / 62.3)
  • Magic Immunity Lv. 52–53 — 500000 SP each · passive · enchantable. (by: 102 / 104)
  • Soul Mastery Lv. 22 — 1000000 SP · passive. Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
  • Rapier Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 88.24 / 90.96)
  • Spread Wing Lv. 22–23 — 500000 SP each · active · enchantable. (with: 2012 / 2072)
  • Life to Soul Lv. 5 — 1000000 SP · active · enchantable. Cannibalizes your own life to increase your soul by 5.
  • Triple Thrust Lv. 34–35 — 500000 SP each · active · enchantable. (by: 2816 / 2901)
  • Shining Edge Lv. 25–26 — 500000 SP each · active · enchantable. (by: 5029 / 5180)
  • Vampiric Impulse Lv. 3 — 1000000 SP · active, magic · enchantable. For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard short-range physical damage inflicted on the enemy.
  • Oblivion Lv. 7 — 1000000 SP · active, magic · enchantable
  • Enervation Lv. 4 — 1000000 SP · active, magic · enchantable
  • Mental Impoverish Lv. 3 — 1000000 SP · active, magic · enchantable

Level 74

  • Light Armor Mastery Lv. 49–50 — 1180000 SP each · passive · enchantable. (by: 63.9 / 65.6)
  • Magic Immunity Lv. 54–55 — 1180000 SP each · passive · enchantable. (by: 106 / 108)
  • Soul Mastery Lv. 23 — 2360000 SP · passive. Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
  • Rapier Mastery Lv. 44–45 — 1180000 SP each · passive · enchantable. (by: 93.68 / 96.4)
  • Spread Wing Lv. 24–25 — 1180000 SP each · active · enchantable. (with: 2132 / 2192)
  • Triple Thrust Lv. 36–37 — 1180000 SP each · active · enchantable. (by: 2985 / 3069)
  • Shining Edge Lv. 27–28 — 1180000 SP each · active · enchantable. (by: 5330 / 5479)
  • Weak Constitution Lv. 4 — 2360000 SP · active, magic · enchantable
  • Spite Lv. 3 — 2360000 SP · active, magic · enchantable
  • Mental Impoverish Lv. 4 — 2360000 SP · active, magic · enchantable
  • Restoration Lv. 8 — 2360000 SP · active, magic · enchantable. Restores 32 HP every second for 15 seconds.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Inspector: frequently asked questions

What armor does Inspector wear?

Armor: Light armor.

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