Humans · Lineage II C4: Scions of Destiny
Dark Avenger
Dark Avenger is a class of Lineage II C4 (race: Humans). It comes from Knight. It evolves into Hell Knight.
Dark Avenger: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 21, between levels 40 and 74.
Skills learned by level
Level 40
- Hate Aura Lv. 1–3 — 11000 SP each · active · enchantable. Provokes your opponent to attack you. Power X. (Power: 1078 / 1107 / 1136)
- Aggression Lv. 13–15 — 14000 SP each · active · enchantable. Provokes opponent's desire to attack. Power X. (Power: 1078 / 1107 / 1136)
- Life Scavenge Lv. 1 — 33000 SP · active, magic · requires Spellbook: Life Scavenge; enchantable. Drains HP from corpses and uses it to restore one's HP.
- Drain Health Lv. 14–19 — 14000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X. (Power: 43 / 44 / 46 / 49 / 50 / 52)
- Majesty Lv. 2 — 33000 SP · active. Temporarily decreases Evasion and increases P. Def. Effect 2.
- Reflect Damage Lv. 1 — 33000 SP · active, magic · requires Spellbook: Reflect Damage; enchantable. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 1.
- Shield Stun Lv. 16–18 — 14000 SP each · active · element/trait: Shock; enchantable. Throws target into a state of shock. The target doesn't get an additional shock while it takes effect. Usable when a shield is put on.
- Magic Resistance Lv. 15–17 — 14000 SP each · passive. Increases M. Def.
- Shield Mastery Lv. 3 — 33000 SP · passive. Shield defense rate increases.
- Sword Blunt Mastery Lv. 9–11 — 14000 SP each · passive. Increases P. Atk. when using a sword or blunt type weapon.
- Heavy Armor Mastery Lv. 16–18 — 14000 SP each · passive. Increases P. Def. when wearing heavy armor.
- Summon Dark Panther Lv. 1 — 33000 SP · active, magic · requires Spellbook: Summon Dark Panther; enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
Level 43
- Hate Aura Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
- Aggression Lv. 16–18 — 15000 SP each · active · enchantable. (Power: 1166 / 1195 / 1224)
- Life Scavenge Lv. 2 — 38000 SP · active, magic · enchantable
- Drain Health Lv. 20–22 — 15000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 53 / 55 / 57)
- Iron Will Lv. 1 — 38000 SP · active, magic · requires Spellbook: Iron Will; enchantable. Temporarily increases M. Def. Effect 1.
- Shield Stun Lv. 19–21 — 15000 SP each · active · element/trait: Shock; enchantable
- Deflect Arrow Lv. 3 — 38000 SP · active · enchantable. Increases defense against bow attacks. Effect 3.
- Hamstring Lv. 1 — 38000 SP · active, magic · requires Spellbook: Hamstring; enchantable. Temporarily reduces enemy's Speed. Effect 3.
- Magic Resistance Lv. 18–20 — 15000 SP each · passive
- Focus Mind Lv. 2 — 38000 SP · passive. Increases MP Recovery Speed.
- Sword Blunt Mastery Lv. 12–14 — 15000 SP each · passive
- Heavy Armor Mastery Lv. 19–21 — 15000 SP each · passive
Level 46
- Hate Aura Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
- Aggression Lv. 19–21 — 15000 SP each · active · enchantable. (Power: 1254 / 1283 / 1312)
- Life Scavenge Lv. 3 — 47000 SP · active, magic · enchantable
- Horror Lv. 1 — 47000 SP · active, magic · requires Spellbook: Horror. Makes enemy fearful and run away.
- Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 58 / 60 / 61)
- Reflect Damage Lv. 2 — 47000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 2.
- Shield Stun Lv. 22–24 — 15000 SP each · active · element/trait: Shock; enchantable
- Corpse Plague Lv. 1 — 47000 SP · active, magic · requires Spellbook: Corpse Plague; element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
- Ultimate Defense Lv. 2 — 47000 SP · active · enchantable. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 2.
- Hamstring Lv. 2 — 47000 SP · active, magic · enchantable
- Magic Resistance Lv. 21–23 — 15000 SP each · passive
- Sword Blunt Mastery Lv. 15–17 — 15000 SP each · passive
- Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive
Level 49
- Hate Aura Lv. 10–12 — 23000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
- Aggression Lv. 22–24 — 23000 SP each · active · enchantable. (Power: 1342 / 1371 / 1400)
- Life Scavenge Lv. 4 — 70000 SP · active, magic · enchantable
- Horror Lv. 2 — 70000 SP · active, magic
- Drain Health Lv. 26–28 — 23000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 63 / 65 / 66)
- Iron Will Lv. 2 — 70000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
- Shield Stun Lv. 25–27 — 23000 SP each · active · element/trait: Shock; enchantable
- Deflect Arrow Lv. 4 — 70000 SP · active · enchantable. Increases defense against bow attacks. Effect 4.
- Hamstring Lv. 3 — 70000 SP · active, magic · enchantable
- Magic Resistance Lv. 24–26 — 23000 SP each · passive
- Focus Mind Lv. 3 — 70000 SP · passive
- Sword Blunt Mastery Lv. 18–20 — 23000 SP each · passive
- Heavy Armor Mastery Lv. 25–27 — 23000 SP each · passive
- Summon Dark Panther Lv. 2 — 70000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
Level 52
- Hate Aura Lv. 13–15 — 38000 SP each · active · enchantable. Lv.13: Provokes nearby enemies' desire to attack. Power 1429. | Lv.14: Provokes your opponent to attack you. Power 1457. | Lv.15: Provokes your opponent to attack you. Power 1485.
- Hate Lv. 25 — 38000 SP · active · enchantable. Provokes one's opponent's desire to attack. Power 1492.
- Aggression Lv. 26–27 — 38000 SP each · active · enchantable. (Power: 1457 / 1485)
- Life Scavenge Lv. 5 — 120000 SP · active, magic · enchantable
- Horror Lv. 3 — 120000 SP · active, magic. Instills fear into an enemy causing it to flee.
- Drain Health Lv. 29–31 — 38000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 68 / 70 / 72)
- Reflect Damage Lv. 3 — 120000 SP · active, magic · enchantable. Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. Effect 3.
- Shield Stun Lv. 28–30 — 38000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 4 — 120000 SP · active, magic · enchantable
- Magic Resistance Lv. 27–29 — 38000 SP each · passive
- Shield Mastery Lv. 4 — 120000 SP · passive
- Sword Blunt Mastery Lv. 21–23 — 38000 SP each · passive
- Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive
- Final Fortress Lv. 1 — 120000 SP · passive. Automatically increases P. Def. when HP level falls.
Level 55
- Hate Aura Lv. 16–18 — 56000 SP each · active · enchantable. Provokes your opponent to attack you. Power X. (Power: 1513 / 1541 / 1568)
- Aggression Lv. 28–30 — 56000 SP each · active · enchantable. (Power: 1513 / 1541 / 1568)
- Life Scavenge Lv. 6 — 170000 SP · active, magic · enchantable
- Horror Lv. 4 — 170000 SP · active, magic
- Drain Health Lv. 32–34 — 56000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 73 / 75 / 77)
- Iron Will Lv. 3 — 170000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
- Shield Stun Lv. 31–33 — 56000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 5 — 170000 SP · active, magic · enchantable
- Magic Resistance Lv. 30–32 — 56000 SP each · passive
- Focus Mind Lv. 4 — 170000 SP · passive
- Sword Blunt Mastery Lv. 24–26 — 56000 SP each · passive
- Heavy Armor Mastery Lv. 31–33 — 56000 SP each · passive
- Final Fortress Lv. 2 — 170000 SP · passive
Level 58
- Hate Aura Lv. 19–21 — 57000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
- Aggression Lv. 31–33 — 57000 SP each · active · enchantable. (Power: 1595 / 1621 / 1647)
- Life Scavenge Lv. 7 — 170000 SP · active, magic · enchantable
- Horror Lv. 5 — 170000 SP · active, magic
- Drain Health Lv. 35–37 — 57000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 78 / 80 / 82)
- Majesty Lv. 3 — 170000 SP · active. Temporarily decreases Evasion and increases P. Def. Effect 3
- Shield Stun Lv. 34–36 — 57000 SP each · active · element/trait: Shock; enchantable
- Corpse Plague Lv. 2 — 170000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
- Hamstring Lv. 6 — 170000 SP · active, magic · enchantable
- Magic Resistance Lv. 33–35 — 57000 SP each · passive
- Sword Blunt Mastery Lv. 27–29 — 57000 SP each · passive
- Heavy Armor Mastery Lv. 34–36 — 57000 SP each · passive
- Summon Dark Panther Lv. 3 — 170000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
- Final Fortress Lv. 3 — 170000 SP · passive
Level 60
- Hate Aura Lv. 22–23 — 130000 SP each · active · enchantable. (Power: 1672 / 1697)
- Aggression Lv. 34–35 — 130000 SP each · active · enchantable. (Power: 1672 / 1697)
- Life Scavenge Lv. 8 — 260000 SP · active, magic · enchantable
- Horror Lv. 6 — 260000 SP · active, magic
- Drain Health Lv. 38–39 — 130000 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X (Power: 84 / 85)
- Shield Stun Lv. 37–38 — 130000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 7 — 260000 SP · active, magic · enchantable
- Magic Resistance Lv. 36–37 — 130000 SP each · passive
- Sword Blunt Mastery Lv. 30–31 — 130000 SP each · passive
- Heavy Armor Mastery Lv. 37–38 — 130000 SP each · passive
- Final Fortress Lv. 4 — 260000 SP · passive
Level 62
- Hate Aura Lv. 24–25 — 150000 SP each · active · enchantable. (Power: 1721 / 1745)
- Aggression Lv. 36–37 — 150000 SP each · active · enchantable. (Power: 1721 / 1745)
- Life Scavenge Lv. 9 — 310000 SP · active, magic · enchantable
- Horror Lv. 7 — 310000 SP · active, magic
- Drain Health Lv. 40–41 — 150000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 87 / 89)
- Shield Stun Lv. 39–40 — 150000 SP each · active · element/trait: Shock; enchantable
- Corpse Plague Lv. 3 — 310000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
- Hamstring Lv. 8 — 310000 SP · active, magic · enchantable
- Magic Resistance Lv. 38–39 — 150000 SP each · passive
- Sword Blunt Mastery Lv. 32–33 — 150000 SP each · passive
- Heavy Armor Mastery Lv. 39–40 — 150000 SP each · passive
- Summon Dark Panther Lv. 4 — 310000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
- Final Fortress Lv. 5 — 310000 SP · passive
Level 64
- Hate Aura Lv. 26–27 — 180000 SP each · active · enchantable. (Power: 1768 / 1790)
- Aggression Lv. 38–39 — 180000 SP each · active · enchantable. (Power: 1768 / 1790)
- Life Scavenge Lv. 10 — 370000 SP · active, magic · enchantable
- Horror Lv. 8 — 370000 SP · active, magic
- Drain Health Lv. 42–43 — 180000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 90 / 92)
- Shield Stun Lv. 41–42 — 180000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 9 — 370000 SP · active, magic · enchantable
- Magic Resistance Lv. 40–41 — 180000 SP each · passive
- Focus Mind Lv. 5 — 370000 SP · passive
- Sword Blunt Mastery Lv. 34–35 — 180000 SP each · passive
- Heavy Armor Mastery Lv. 41–42 — 180000 SP each · passive
- Final Fortress Lv. 6 — 370000 SP · passive
- Shield Fortress Lv. 1 — 370000 SP · toggle · enchantable. Increases personal shield defense rate. Continuously consumes MP.
Level 66
- Hate Aura Lv. 28–29 — 270000 SP each · active · enchantable. (Power: 1811 / 1831)
- Aggression Lv. 40–41 — 270000 SP each · active · enchantable. (Power: 1811 / 1831)
- Life Scavenge Lv. 11 — 540000 SP · active, magic · enchantable
- Horror Lv. 9 — 540000 SP · active, magic
- Drain Health Lv. 44–45 — 270000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 94 / 96)
- Shield Stun Lv. 43–44 — 270000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 10 — 540000 SP · active, magic · enchantable
- Magic Resistance Lv. 42–43 — 270000 SP each · passive
- Sword Blunt Mastery Lv. 36–37 — 270000 SP each · passive
- Heavy Armor Mastery Lv. 43–44 — 270000 SP each · passive
- Summon Dark Panther Lv. 5 — 540000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
- Final Fortress Lv. 7 — 540000 SP · passive
- Shield Fortress Lv. 2 — 540000 SP · toggle · enchantable
Level 68
- Hate Aura Lv. 30–31 — 320000 SP each · active · enchantable. (Power: 1851 / 1870)
- Aggression Lv. 42–43 — 320000 SP each · active · enchantable. (Power: 1851 / 1870)
- Life Scavenge Lv. 12 — 650000 SP · active, magic · enchantable
- Horror Lv. 10 — 650000 SP · active, magic
- Drain Health Lv. 46–47 — 320000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 97 / 99)
- Shield Stun Lv. 45–46 — 320000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 11 — 650000 SP · active, magic · enchantable
- Magic Resistance Lv. 44–45 — 320000 SP each · passive
- Sword Blunt Mastery Lv. 38–39 — 320000 SP each · passive
- Heavy Armor Mastery Lv. 45–46 — 320000 SP each · passive
- Final Fortress Lv. 8 — 650000 SP · passive
- Shield Fortress Lv. 3 — 650000 SP · toggle · enchantable
Level 70
- Hate Aura Lv. 32–33 — 330000 SP each · active · enchantable. (Power: 1888 / 1905)
- Aggression Lv. 44–45 — 330000 SP each · active · enchantable. (Power: 1888 / 1905)
- Life Scavenge Lv. 13 — 660000 SP · active, magic · enchantable
- Horror Lv. 11 — 660000 SP · active, magic
- Drain Health Lv. 48–49 — 330000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 100 / 102)
- Shield Stun Lv. 47–48 — 330000 SP each · active · element/trait: Shock; enchantable
- Corpse Plague Lv. 4 — 660000 SP · active, magic · element/trait: Poison. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
- Hamstring Lv. 12 — 660000 SP · active, magic · enchantable
- Magic Resistance Lv. 46–47 — 330000 SP each · passive
- Sword Blunt Mastery Lv. 40–41 — 330000 SP each · passive
- Heavy Armor Mastery Lv. 47–48 — 330000 SP each · passive
- Summon Dark Panther Lv. 6 — 660000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
- Final Fortress Lv. 9 — 660000 SP · passive
- Shield Fortress Lv. 4 — 660000 SP · toggle · enchantable
Level 72
- Hate Aura Lv. 34–35 — 570000 SP each · active · enchantable. (Power: 1921 / 1936)
- Aggression Lv. 46–47 — 570000 SP each · active · enchantable. (Power: 1921 / 1936)
- Life Scavenge Lv. 14 — 1200000 SP · active, magic · enchantable
- Horror Lv. 12 — 1200000 SP · active, magic
- Drain Health Lv. 50–51 — 570000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 104 / 105)
- Shield Stun Lv. 49–50 — 570000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 13 — 1200000 SP · active, magic · enchantable
- Magic Resistance Lv. 48–49 — 570000 SP each · passive
- Focus Mind Lv. 6 — 1200000 SP · passive
- Sword Blunt Mastery Lv. 42–43 — 570000 SP each · passive
- Heavy Armor Mastery Lv. 49–50 — 570000 SP each · passive
- Final Fortress Lv. 10 — 1200000 SP · passive
- Shield Fortress Lv. 5 — 1200000 SP · toggle · enchantable
Level 74
- Hate Aura Lv. 36–37 — 880000 SP each · active · enchantable. (Power: 1950 / 1963)
- Aggression Lv. 48–49 — 880000 SP each · active · enchantable. (Power: 1950 / 1963)
- Life Scavenge Lv. 15 — 1800000 SP · active, magic · enchantable
- Horror Lv. 13 — 1800000 SP · active, magic
- Drain Health Lv. 52–53 — 880000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 107 / 108)
- Shield Stun Lv. 51–52 — 880000 SP each · active · element/trait: Shock; enchantable
- Hamstring Lv. 14 — 1800000 SP · active, magic · enchantable
- Magic Resistance Lv. 50–51 — 880000 SP each · passive
- Sword Blunt Mastery Lv. 44–45 — 880000 SP each · passive
- Heavy Armor Mastery Lv. 51–52 — 880000 SP each · passive
- Summon Dark Panther Lv. 7 — 1800000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
- Final Fortress Lv. 11 — 1800000 SP · passive
- Shield Fortress Lv. 6 — 1800000 SP · toggle · enchantable
In other chronicles
- Dark Avenger — Lineage II Interlude
- Dark Avenger — Lineage II The 1st Throne: The Kamael
- Dark Avenger — Lineage II The 1st Throne: Hellbound
- Dark Avenger — Lineage II The 2nd Throne: Gracia Part 1
- Dark Avenger — Lineage II The 2nd Throne: Gracia Part 2
- Dark Avenger — Lineage II The 2nd Throne: Gracia Final
- Dark Avenger — Lineage II The 2nd Throne: Gracia Epilogue
- Dark Avenger — Lineage II Freya
- Dark Avenger — Lineage II High Five
- Dark Avenger — Lineage II C5: Oath of Blood
- Dark Avenger — Lineage II C3: Rise of Darkness
- Dark Avenger — Lineage II C2: Age of Splendor
- Dark Avenger — Lineage II C1: Harbingers of War
Dark Avenger: frequently asked questions
What weapons does Dark Avenger use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Dark Avenger wear?
Armor: Heavy armor, Shields.
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