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Humans · Lineage II The 2nd Throne: Gracia Part 2

Dark Avenger

Dark Avenger is a class of Lineage II Gracia Part 2 (race: Humans). It comes from Knight. It evolves into Hell Knight.

Dark Avenger: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 25, between levels 40 and 74.

Skills learned by level

Level 40

  • Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Provokes nearby enemies to attack. Power X. (Power: 3594 / 3690 / 3787)
  • Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Provokes your opponent into attacking. Power X. (Power: 3953 / 4058 / 4165)
  • Life Scavenge Lv. 1 — 30000 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
  • Drain Health Lv. 14–19 — 10000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X. (Power: 43 / 44 / 46 / 49 / 50 / 52)
  • Majesty Lv. 2 — 30000 SP · active · enchantable. Temporarily increases P. Def. while decreasing Evasion. Effect 2.
  • Reflect Damage Lv. 1 — 30000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 1.
  • Shield Stun Lv. 16–18 — 10000 SP each · active · enchantable. A brutal shield bash that stuns the enemy. The target can not be stunned or dazed again while this is in effect. Requires a shield.
  • Magic Resistance Lv. 15–17 — 10000 SP each · passive · enchantable. Increases M. Def.
  • Shield Mastery Lv. 3 — 30000 SP · passive · enchantable. Increases Shield Defense and defense rate. Additionally increases P. Def. when equipped with heavy armor.
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor. Decreases critical damage received.
  • Summon Dark Panther Lv. 1 — 30000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 43

  • Aura of Hate Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 3885 / 3982 / 4080)
  • Aggression Lv. 16–18 — 13000 SP each · active · enchantable. (Power: 4273 / 4380 / 4487)
  • Life Scavenge Lv. 2 — 38000 SP · active, magic · enchantable
  • Drain Health Lv. 20–22 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 53 / 55 / 57)
  • Iron Will Lv. 1 — 38000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 1.
  • Shield Stun Lv. 19–21 — 13000 SP each · active · enchantable
  • Deflect Arrow Lv. 3 — 38000 SP · active · enchantable. Temporarily increases defense against bow and crossbow attacks. Effect 3.
  • Hamstring Lv. 1 — 38000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces enemy's Speed. Effect 3.
  • Magic Resistance Lv. 18–20 — 13000 SP each · passive · enchantable
  • Focus Mind Lv. 2 — 38000 SP · passive · enchantable. Increases MP regeneration.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 19–21 — 13000 SP each · passive · enchantable
  • Vanguard Lv. 1 — 105000 SP · active. Display your valor by charging headlong into battle. Your dual-sword attacks strike with increased ferocity. P. Def and Shield Defense are decreased in this form.

Level 46

  • Aura of Hate Lv. 7–9 — 15000 SP each · active · enchantable. (Power: 4178 / 4276 / 4374)
  • Aggression Lv. 19–21 — 15000 SP each · active · enchantable. (Power: 4595 / 4703 / 4811)
  • Life Scavenge Lv. 3 — 46000 SP · active, magic · enchantable
  • Horror Lv. 1 — 46000 SP · active, magic. Instills fear into an enemy causing it to flee.
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 58 / 60 / 61)
  • Reflect Damage Lv. 2 — 46000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 2.
  • Shield Stun Lv. 22–24 — 15000 SP each · active · enchantable
  • Corpse Plague Lv. 1 — 46000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
  • Ultimate Defense Lv. 2 — 46000 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 2.
  • Hamstring Lv. 2 — 46000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 21–23 — 15000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive · enchantable

Level 49

  • Aura of Hate Lv. 10–12 — 23000 SP each · active · enchantable. (Power: 4471 / 4568 / 4665)
  • Aggression Lv. 22–24 — 23000 SP each · active · enchantable. (Power: 4918 / 5024 / 5131)
  • Life Scavenge Lv. 4 — 70000 SP · active, magic · enchantable
  • Horror Lv. 2 — 70000 SP · active, magic
  • Drain Health Lv. 26–28 — 23000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 63 / 65 / 66)
  • Iron Will Lv. 2 — 70000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
  • Shield Stun Lv. 25–27 — 23000 SP each · active · enchantable
  • Deflect Arrow Lv. 4 — 70000 SP · active · enchantable. Temporarily increases defense against bow and crossbow attacks. Effect 4.
  • Hamstring Lv. 3 — 70000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 24–26 — 23000 SP each · passive · enchantable
  • Focus Mind Lv. 3 — 70000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 23000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 25–27 — 23000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 2 — 70000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 52

  • Aura of Hate Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 4761 / 4856 / 4950)
  • Aggression Lv. 25–27 — 38000 SP each · active · enchantable. (Power: 5237 / 5341 / 5444)
  • Life Scavenge Lv. 5 — 115000 SP · active, magic · enchantable
  • Horror Lv. 3 — 115000 SP · active, magic
  • Drain Health Lv. 29–31 — 38000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 68 / 70 / 72)
  • Reflect Damage Lv. 3 — 115000 SP · active, magic · enchantable. Reflects damage back upon the attacker. Does not include damage from skills or ranged attacks. Effect 3.
  • Shield Stun Lv. 28–30 — 38000 SP each · active · enchantable
  • Hamstring Lv. 4 — 115000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 27–29 — 38000 SP each · passive · enchantable
  • Shield Mastery Lv. 4 — 115000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 38000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 28–30 — 38000 SP each · passive · enchantable
  • Final Fortress Lv. 1 — 115000 SP · passive · enchantable. Automatically increases P. Def. when HP level falls.

Level 55

  • Aura of Hate Lv. 16–18 — 46000 SP each · active · enchantable. (Power: 5043 / 5135 / 5226)
  • Aggression Lv. 28–30 — 46000 SP each · active · enchantable. (Power: 5547 / 5648 / 5748)
  • Life Scavenge Lv. 6 — 138000 SP · active, magic · enchantable
  • Horror Lv. 4 — 138000 SP · active, magic
  • Drain Health Lv. 32–34 — 46000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 73 / 75 / 77)
  • Iron Will Lv. 3 — 138000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
  • Shield Stun Lv. 31–33 — 46000 SP each · active · enchantable
  • Hamstring Lv. 5 — 138000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 30–32 — 46000 SP each · passive · enchantable
  • Focus Mind Lv. 4 — 138000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 46000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 31–33 — 46000 SP each · passive · enchantable
  • Final Fortress Lv. 2 — 138000 SP · passive · enchantable
  • Judgment Lv. 1 — 138000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 880. Effect 1.
  • Shackle Lv. 1 — 138000 SP · active · enchantable. Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Banish Seraph Lv. 1 — 138000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.

Level 58

  • Aura of Hate Lv. 19–21 — 47000 SP each · active · enchantable. (Power: 5316 / 5403 / 5490)
  • Aggression Lv. 31–33 — 47000 SP each · active · enchantable. (Power: 5847 / 5943 / 6038)
  • Life Scavenge Lv. 7 — 141000 SP · active, magic · enchantable
  • Horror Lv. 5 — 141000 SP · active, magic
  • Drain Health Lv. 35–37 — 47000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 78 / 80 / 82)
  • Majesty Lv. 3 — 141000 SP · active · enchantable. Temporarily increases P. Def. while decreasing Evasion. Effect 3.
  • Shield Stun Lv. 34–36 — 47000 SP each · active · enchantable
  • Corpse Plague Lv. 2 — 141000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
  • Hamstring Lv. 6 — 141000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 33–35 — 47000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 47000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 34–36 — 47000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 3 — 141000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 3 — 141000 SP · passive · enchantable
  • Judgment Lv. 2 — 141000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1004. Effect 1.
  • Shackle Lv. 2 — 141000 SP · active · enchantable
  • Banish Seraph Lv. 2 — 141000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.

Level 60

  • Aura of Hate Lv. 22–23 — 104000 SP each · active · enchantable. (Power: 5574 / 5657)
  • Aggression Lv. 34–35 — 104000 SP each · active · enchantable. (Power: 6131 / 6222)
  • Life Scavenge Lv. 8 — 208000 SP · active, magic · enchantable
  • Horror Lv. 6 — 208000 SP · active, magic
  • Drain Health Lv. 38–39 — 104000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Absorb the target's HP. Power X (Power: 84 / 85)
  • Shield Stun Lv. 37–38 — 104000 SP each · active · enchantable
  • Hamstring Lv. 7 — 208000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 36–37 — 104000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 104000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 37–38 — 104000 SP each · passive · enchantable
  • Final Fortress Lv. 4 — 208000 SP · passive · enchantable
  • Judgment Lv. 3 — 208000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1091. Effect 1.
  • Shackle Lv. 3 — 208000 SP · active · enchantable
  • Banish Seraph Lv. 3 — 208000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.

Level 62

  • Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 5737 / 5815)
  • Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (Power: 6310 / 6396)
  • Life Scavenge Lv. 9 — 250000 SP · active, magic · enchantable
  • Horror Lv. 7 — 250000 SP · active, magic
  • Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 87 / 89)
  • Shield Stun Lv. 39–40 — 130000 SP each · active · enchantable
  • Corpse Plague Lv. 3 — 250000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
  • Hamstring Lv. 8 — 250000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 38–39 — 130000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 4 — 250000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 5 — 250000 SP · passive · enchantable
  • Judgment Lv. 4 — 250000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1181. Effect 1.
  • Shackle Lv. 4 — 250000 SP · active · enchantable
  • Banish Seraph Lv. 4 — 250000 SP · active · enchantable

Level 64

  • Aura of Hate Lv. 26–27 — 150000 SP each · active · enchantable. (Power: 5891 / 5965)
  • Aggression Lv. 38–39 — 150000 SP each · active · enchantable. (Power: 6480 / 6561)
  • Life Scavenge Lv. 10 — 300000 SP · active, magic · enchantable
  • Horror Lv. 8 — 300000 SP · active, magic
  • Drain Health Lv. 42–43 — 150000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 90 / 92)
  • Shield Stun Lv. 41–42 — 150000 SP each · active · enchantable
  • Hamstring Lv. 9 — 300000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 40–41 — 150000 SP each · passive · enchantable
  • Focus Mind Lv. 5 — 300000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 150000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 41–42 — 150000 SP each · passive · enchantable
  • Final Fortress Lv. 6 — 300000 SP · passive · enchantable
  • Shield Fortress Lv. 1 — 300000 SP · toggle · enchantable. Increases personal Shield Defense rate. Continuously consumes MP.
  • Judgment Lv. 5 — 300000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1274. Effect 1.
  • Shackle Lv. 5 — 300000 SP · active · enchantable
  • Banish Seraph Lv. 5 — 300000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.

Level 66

  • Aura of Hate Lv. 28–29 — 220000 SP each · active · enchantable. (Power: 6036 / 6104)
  • Aggression Lv. 40–41 — 220000 SP each · active · enchantable. (Power: 6639 / 6714)
  • Life Scavenge Lv. 11 — 440000 SP · active, magic · enchantable
  • Horror Lv. 9 — 440000 SP · active, magic
  • Drain Health Lv. 44–45 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 94 / 96)
  • Shield Stun Lv. 43–44 — 220000 SP each · active · enchantable
  • Hamstring Lv. 10 — 440000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 42–43 — 220000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 43–44 — 220000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 5 — 440000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 7 — 440000 SP · passive · enchantable
  • Shield Fortress Lv. 2 — 440000 SP · toggle · enchantable
  • Judgment Lv. 6 — 440000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1368. Effect 2.
  • Shackle Lv. 6 — 440000 SP · active · enchantable
  • Banish Seraph Lv. 6 — 440000 SP · active · enchantable

Level 68

  • Aura of Hate Lv. 30–31 — 260000 SP each · active · enchantable. (Power: 6170 / 6232)
  • Aggression Lv. 42–43 — 260000 SP each · active · enchantable. (Power: 6786 / 6855)
  • Life Scavenge Lv. 12 — 520000 SP · active, magic · enchantable
  • Horror Lv. 10 — 520000 SP · active, magic
  • Drain Health Lv. 46–47 — 260000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 97 / 99)
  • Shield Stun Lv. 45–46 — 260000 SP each · active · enchantable
  • Hamstring Lv. 11 — 520000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 44–45 — 260000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 260000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 45–46 — 260000 SP each · passive · enchantable
  • Final Fortress Lv. 8 — 520000 SP · passive · enchantable
  • Shield Fortress Lv. 3 — 520000 SP · toggle · enchantable
  • Judgment Lv. 7 — 520000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1464. Effect 2.
  • Shackle Lv. 7 — 520000 SP · active · enchantable
  • Banish Seraph Lv. 7 — 520000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.

Level 70

  • Aura of Hate Lv. 32–33 — 270000 SP each · active · enchantable. (Power: 6292 / 6349)
  • Aggression Lv. 44–45 — 270000 SP each · active · enchantable. (Power: 6921 / 6983)
  • Life Scavenge Lv. 13 — 550000 SP · active, magic · enchantable
  • Horror Lv. 11 — 550000 SP · active, magic
  • Drain Health Lv. 48–49 — 270000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 100 / 102)
  • Shield Stun Lv. 47–48 — 270000 SP each · active · enchantable
  • Corpse Plague Lv. 4 — 550000 SP · active, magic. Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
  • Hamstring Lv. 12 — 550000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 46–47 — 270000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 270000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 47–48 — 270000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 6 — 550000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 9 — 550000 SP · passive · enchantable
  • Shield Fortress Lv. 4 — 550000 SP · toggle · enchantable
  • Judgment Lv. 8 — 550000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1561. Effect 2.
  • Shackle Lv. 8 — 550000 SP · active · enchantable
  • Banish Seraph Lv. 8 — 550000 SP · active · enchantable

Level 72

  • Aura of Hate Lv. 34–35 — 380000 SP each · active · enchantable. (Power: 6402 / 6452)
  • Aggression Lv. 46–47 — 380000 SP each · active · enchantable. (Power: 7042 / 7097)
  • Life Scavenge Lv. 14 — 750000 SP · active, magic · enchantable
  • Horror Lv. 12 — 750000 SP · active, magic
  • Drain Health Lv. 50–51 — 380000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 104 / 105)
  • Shield Stun Lv. 49–50 — 380000 SP each · active · enchantable
  • Hamstring Lv. 13 — 750000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 48–49 — 380000 SP each · passive · enchantable
  • Focus Mind Lv. 6 — 750000 SP · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 380000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 49–50 — 380000 SP each · passive · enchantable
  • Final Fortress Lv. 10 — 750000 SP · passive · enchantable
  • Shield Fortress Lv. 5 — 750000 SP · toggle · enchantable
  • Judgment Lv. 9 — 750000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1658. Effect 2.
  • Shackle Lv. 9 — 750000 SP · active · enchantable
  • Banish Seraph Lv. 9 — 750000 SP · active · enchantable. Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.

Level 74

  • Aura of Hate Lv. 36–37 — 810000 SP each · active · enchantable. (Power: 6499 / 6542)
  • Aggression Lv. 48–49 — 810000 SP each · active · enchantable. (Power: 7148 / 7196)
  • Life Scavenge Lv. 15 — 1630000 SP · active, magic · enchantable
  • Horror Lv. 13 — 1630000 SP · active, magic
  • Drain Health Lv. 52–53 — 810000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 107 / 108)
  • Shield Stun Lv. 51–52 — 810000 SP each · active · enchantable
  • Hamstring Lv. 14 — 1630000 SP · active, magic · element/trait: Earth: 20; enchantable
  • Magic Resistance Lv. 50–51 — 810000 SP each · passive · enchantable
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 810000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 51–52 — 810000 SP each · passive · enchantable
  • Summon Dark Panther Lv. 7 — 1630000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 11 — 1630000 SP · passive · enchantable
  • Shield Fortress Lv. 6 — 1630000 SP · toggle · enchantable
  • Judgment Lv. 10 — 1630000 SP · active · element/trait: Unholy: 20; enchantable. Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Requires a sword, blunt weapon, or dual-sword weapon. Over-hit is possible. Power 1754. Effect 3.
  • Shackle Lv. 10 — 1630000 SP · active · enchantable
  • Banish Seraph Lv. 10 — 1630000 SP · active · enchantable

In other chronicles

Dark Avenger: frequently asked questions

What armor does Dark Avenger wear?

Armor: Heavy armor, Shields.

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