L2Sanctum Wiki

Humans · Lineage II Freya

Dark Avenger

Dark Avenger is a class of Lineage II Freya (race: Humans). It comes from Knight. It evolves into Hell Knight.

Dark Avenger: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 29, between levels 40 and 76.

Skills learned by level

Level 40

  • Aura of Hate Lv. 1–3 — 10000 SP each · active · enchantable. Uses X Power to provoke nearby enemies to attack. (Uses: 3594 / 3690 / 3787)
  • Aggression Lv. 13–15 — 10000 SP each · active · enchantable. Uses X Power to provoke an enemy to attack. (Uses: 5390 / 5534 / 5680)
  • Life Scavenge Lv. 1 — 30000 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
  • Drain Health Lv. 14–19 — 10000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 43 / 44 / 46 / 49 / 50 / 52)
  • Majesty Lv. 2 — 30000 SP · active · enchantable. Increases P. Def. by 11% for 5 minutes and decreases evasion by 4.
  • Reflect Damage Lv. 1 — 30000 SP · active, magic · enchantable. For 20 minutes, transfers 10% of received standard short-range damage back to the enemy.
  • Shield Stun Lv. 16–18 — 10000 SP each · active · enchantable. Stuns an enemy for 9 seconds. Requires a shield.
  • Magic Resistance Lv. 15–17 — 10000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 48 / 50 / 51)
  • Shield Mastery Lv. 3 — 30000 SP · passive · enchantable. Shield defense increases by 50% and defense rate increases by 85%. P. Def. additionally increases by 10% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 13 / 14 / 15.1)
  • Heavy Armor Mastery Lv. 16–18 — 10000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 25% when heavy armor is equipped. (by: 54.6 / 57.1 / 59.5)
  • Summon Dark Panther Lv. 1 — 30000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 1 Crystal: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 43

  • Aura of Hate Lv. 4–6 — 12000 SP each · active · enchantable. (Uses: 3885 / 3982 / 4080)
  • Aggression Lv. 16–18 — 12000 SP each · active · enchantable. (Uses: 5827 / 5972 / 6119)
  • Life Scavenge Lv. 2 — 35000 SP · active, magic · enchantable
  • Drain Health Lv. 20–22 — 12000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 53 / 55 / 57)
  • Iron Will Lv. 1 — 35000 SP · active, magic · enchantable. Increases user's M. Def. by 15% for 20 minutes.
  • Shield Stun Lv. 19–21 — 12000 SP each · active · enchantable
  • Deflect Arrow Lv. 3 — 35000 SP · active · enchantable. Increases resistance to bow attacks by 32% and resistance to crossbow attacks by 16% for 20 minutes.
  • Hamstring Lv. 1 — 35000 SP · active · enchantable. Decreases the enemy's movement speed by 30% for 1 minute.
  • Magic Resistance Lv. 18–20 — 12000 SP each · passive · enchantable. (by: 53 / 55 / 57)
  • Focus Mind Lv. 2 — 35000 SP · passive · enchantable. MP recovery bonus increases by 3.5.
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 12000 SP each · passive · enchantable. (by: 16.2 / 17.3 / 18.5)
  • Heavy Armor Mastery Lv. 19–21 — 12000 SP each · passive · enchantable. (by: 62.1 / 64.6 / 67.3)
  • Vanguard Lv. 1 — 105000 SP · active. Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but shield defense is decreased.

Level 46

  • Aura of Hate Lv. 7–9 — 15000 SP each · active · enchantable. (Uses: 4178 / 4276 / 4374)
  • Aggression Lv. 19–21 — 15000 SP each · active · enchantable. (Uses: 6266 / 6413 / 6560)
  • Life Scavenge Lv. 3 — 46000 SP · active, magic · enchantable
  • Horror Lv. 1 — 46000 SP · active, magic. Frightens an enemy into fleeing for 10 seconds.
  • Drain Health Lv. 23–25 — 15000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 58 / 60 / 61)
  • Reflect Damage Lv. 2 — 46000 SP · active, magic · enchantable. For 20 minutes, transfers 15% of received standard short-range damage back to the enemy.
  • Shield Stun Lv. 22–24 — 15000 SP each · active · enchantable
  • Corpse Plague Lv. 1 — 46000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second.
  • Ultimate Defense Lv. 2 — 46000 SP · active · enchantable. For 30 seconds, increases user's P. Def. by 3600, M. Def. by 2700, resistance to buff-canceling attacks by 80%, and restricts movement.
  • Hamstring Lv. 2 — 46000 SP · active · enchantable
  • Magic Resistance Lv. 21–23 — 15000 SP each · passive · enchantable. (by: 59 / 61 / 62)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 15000 SP each · passive · enchantable. (by: 19.8 / 21.1 / 22.4)
  • Heavy Armor Mastery Lv. 22–24 — 15000 SP each · passive · enchantable. (by: 70 / 72.7 / 75.5)

Level 49

  • Aura of Hate Lv. 10–12 — 23000 SP each · active · enchantable. (Uses: 4471 / 4568 / 4665)
  • Aggression Lv. 22–24 — 23000 SP each · active · enchantable. (Uses: 6706 / 6851 / 6997)
  • Life Scavenge Lv. 4 — 70000 SP · active, magic · enchantable
  • Horror Lv. 2 — 70000 SP · active, magic
  • Drain Health Lv. 26–28 — 23000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 63 / 65 / 66)
  • Iron Will Lv. 2 — 70000 SP · active, magic · enchantable. Increases user's M. Def. by 23% for 20 minutes.
  • Shield Stun Lv. 25–27 — 23000 SP each · active · enchantable
  • Deflect Arrow Lv. 4 — 70000 SP · active · enchantable. Increases resistance to bow attacks by 40% and resistance to crossbow attacks by 20% for 20 minutes.
  • Hamstring Lv. 3 — 70000 SP · active · enchantable
  • Magic Resistance Lv. 24–26 — 23000 SP each · passive · enchantable. (by: 64 / 67 / 69)
  • Focus Mind Lv. 3 — 70000 SP · passive · enchantable. MP recovery bonus increases by 3.9.
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 23000 SP each · passive · enchantable. (by: 23.8 / 25.3 / 26.8)
  • Heavy Armor Mastery Lv. 25–27 — 23000 SP each · passive · enchantable. (by: 78.4 / 81.3 / 84.3)
  • Summon Dark Panther Lv. 2 — 70000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.

Level 52

  • Aura of Hate Lv. 13–15 — 36000 SP each · active · enchantable. (Uses: 4761 / 4856 / 4950)
  • Aggression Lv. 25–27 — 36000 SP each · active · enchantable. (Uses: 7141 / 7283 / 7424)
  • Life Scavenge Lv. 5 — 110000 SP · active, magic · enchantable
  • Horror Lv. 3 — 110000 SP · active, magic
  • Drain Health Lv. 29–31 — 36000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 68 / 70 / 72)
  • Reflect Damage Lv. 3 — 110000 SP · active, magic · enchantable. For 20 minutes, transfers 20% of received standard short-range damage back to the enemy.
  • Shield Stun Lv. 28–30 — 36000 SP each · active · enchantable
  • Hamstring Lv. 4 — 110000 SP · active · enchantable
  • Magic Resistance Lv. 27–29 — 36000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 71 / 73 / 75)
  • Shield Mastery Lv. 4 — 110000 SP · passive · enchantable. Shield defense increases by 60% and defense rate increases by 100%. P. Def. additionally increases by 10% when heavy armor is equipped.
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 36000 SP each · passive · enchantable. (by: 28.3 / 29.9 / 31.6)
  • Heavy Armor Mastery Lv. 28–30 — 36000 SP each · passive · enchantable. (by: 87.3 / 90.4 / 93.5)
  • Final Fortress Lv. 1 — 110000 SP · passive · enchantable. P. Def. increases by 116.875 when HP is below 30%.
  • Combat Aura Lv. 1 — 110000 SP · active. Increases party member's P. Atk. by 3% and Atk. Spd. by 3% for 20 minutes.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Aura of Hate Lv. 16–18 — 46000 SP each · active · enchantable. (Uses: 5043 / 5135 / 5226)
  • Aggression Lv. 28–30 — 46000 SP each · active · enchantable. (Uses: 7564 / 7702 / 7838)
  • Life Scavenge Lv. 6 — 138000 SP · active, magic · enchantable
  • Horror Lv. 4 — 138000 SP · active, magic
  • Drain Health Lv. 32–34 — 46000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 73 / 75 / 77)
  • Iron Will Lv. 3 — 138000 SP · active, magic · enchantable. Increases user's M. Def. by 30% for 20 minutes.
  • Shield Stun Lv. 31–33 — 46000 SP each · active · enchantable
  • Hamstring Lv. 5 — 138000 SP · active · enchantable
  • Magic Resistance Lv. 30–32 — 46000 SP each · passive · enchantable. (by: 77 / 79 / 82)
  • Focus Mind Lv. 4 — 138000 SP · passive · enchantable. MP recovery bonus increases by 4.3.
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 46000 SP each · passive · enchantable. (by: 33.3 / 35 / 36.8)
  • Heavy Armor Mastery Lv. 31–33 — 46000 SP each · passive · enchantable. (by: 96.7 / 99.9 / 103.2)
  • Final Fortress Lv. 2 — 138000 SP · passive · enchantable. P. Def. increases by 129 when HP is below 30%.
  • Judgment Lv. 1 — 138000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 880 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 1 — 138000 SP · active · enchantable. Provokes an enemy to attack, then immobilizes them for 10 seconds.
  • Banish Seraph Lv. 1 — 138000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.

Level 58

  • Aura of Hate Lv. 19–21 — 47000 SP each · active · enchantable. (Uses: 5316 / 5403 / 5490)
  • Aggression Lv. 31–33 — 47000 SP each · active · enchantable. (Uses: 7973 / 8104 / 8234)
  • Life Scavenge Lv. 7 — 141000 SP · active, magic · enchantable
  • Horror Lv. 5 — 141000 SP · active, magic
  • Drain Health Lv. 35–37 — 47000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 78 / 80 / 82)
  • Majesty Lv. 3 — 141000 SP · active · enchantable. Increases P. Def. by 15% for 5 minutes and decreases evasion by 6.
  • Shield Stun Lv. 34–36 — 47000 SP each · active · enchantable
  • Corpse Plague Lv. 2 — 141000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 50 HP every second.
  • Hamstring Lv. 6 — 141000 SP · active · enchantable
  • Magic Resistance Lv. 33–35 — 47000 SP each · passive · enchantable. (by: 84 / 86 / 89)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 47000 SP each · passive · enchantable. (by: 38.6 / 40.5 / 42.4)
  • Heavy Armor Mastery Lv. 34–36 — 47000 SP each · passive · enchantable. (by: 106.5 / 109.9 / 113.3)
  • Summon Dark Panther Lv. 3 — 141000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 3 Crystals: C-Grade will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 3 — 141000 SP · passive · enchantable. P. Def. increases by 141.625 when HP is below 30%.
  • Judgment Lv. 2 — 141000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1004 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 2 — 141000 SP · active · enchantable
  • Banish Seraph Lv. 2 — 141000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 6 Soul Ore. Lethal Strike is possible.

Level 60

  • Aura of Hate Lv. 22–23 — 90000 SP each · active · enchantable. (Uses: 5574 / 5657)
  • Aggression Lv. 34–35 — 90000 SP each · active · enchantable. (Uses: 8360 / 8485)
  • Life Scavenge Lv. 8 — 180000 SP · active, magic · enchantable
  • Horror Lv. 6 — 180000 SP · active, magic
  • Drain Health Lv. 38–39 — 90000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 84 / 85)
  • Shield Stun Lv. 37–38 — 90000 SP each · active · enchantable
  • Hamstring Lv. 7 — 180000 SP · active · enchantable
  • Magic Resistance Lv. 36–37 — 90000 SP each · passive · enchantable. (by: 91 / 94)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 90000 SP each · passive · enchantable. (by: 44.4 / 46.4)
  • Heavy Armor Mastery Lv. 37–38 — 90000 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 35% when heavy armor is equipped. (by: 116.8 / 120.3)
  • Final Fortress Lv. 4 — 180000 SP · passive · enchantable. P. Def. increases by 150.375 when HP is below 30%.
  • Judgment Lv. 3 — 180000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1091 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 3 — 180000 SP · active · enchantable
  • Banish Seraph Lv. 3 — 180000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 7 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 1 — 180000 SP · active. For 8 seconds, transfers magical damage back to the enemy caster.
  • Patience Lv. 1 — 180000 SP · passive. Increases P. Atk. by 20% when being attacked.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Aura of Hate Lv. 24–25 — 130000 SP each · active · enchantable. (Uses: 5737 / 5815)
  • Aggression Lv. 36–37 — 130000 SP each · active · enchantable. (Uses: 8605 / 8722)
  • Life Scavenge Lv. 9 — 250000 SP · active, magic · enchantable
  • Horror Lv. 7 — 250000 SP · active, magic
  • Drain Health Lv. 40–41 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 87 / 89)
  • Shield Stun Lv. 39–40 — 130000 SP each · active · enchantable
  • Corpse Plague Lv. 3 — 250000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 58 HP every second.
  • Hamstring Lv. 8 — 250000 SP · active · enchantable
  • Magic Resistance Lv. 38–39 — 130000 SP each · passive · enchantable. (by: 96 / 98)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive · enchantable. (by: 48.4 / 50.4)
  • Heavy Armor Mastery Lv. 39–40 — 130000 SP each · passive · enchantable. (by: 123.8 / 127.4)
  • Summon Dark Panther Lv. 4 — 250000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 2 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 5 — 250000 SP · passive · enchantable. P. Def. increases by 159.25 when HP is below 30%.
  • Judgment Lv. 4 — 250000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1181 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 4 — 250000 SP · active · enchantable
  • Banish Seraph Lv. 4 — 250000 SP · active · element/trait: Unholy: 20; enchantable

Level 64

  • Aura of Hate Lv. 26–27 — 140000 SP each · active · enchantable. (Uses: 5891 / 5965)
  • Aggression Lv. 38–39 — 140000 SP each · active · enchantable. (Uses: 8836 / 8947)
  • Life Scavenge Lv. 10 — 270000 SP · active, magic · enchantable
  • Horror Lv. 8 — 270000 SP · active, magic
  • Drain Health Lv. 42–43 — 140000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 90 / 92)
  • Shield Stun Lv. 41–42 — 140000 SP each · active · enchantable
  • Hamstring Lv. 9 — 270000 SP · active · enchantable
  • Magic Resistance Lv. 40–41 — 140000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 101 / 103)
  • Focus Mind Lv. 5 — 270000 SP · passive · enchantable. MP recovery bonus increases by 4.7.
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 140000 SP each · passive · enchantable. (by: 52.5 / 54.6)
  • Heavy Armor Mastery Lv. 41–42 — 140000 SP each · passive · enchantable. (by: 131 / 134.7)
  • Final Fortress Lv. 6 — 270000 SP · passive · enchantable. P. Def. increases by 168.375 when HP is below 30%.
  • Shield Fortress Lv. 1 — 270000 SP · toggle · enchantable. Shield P. Def. increases by 446. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 5 — 270000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1274 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 5 — 270000 SP · active · enchantable
  • Banish Seraph Lv. 5 — 270000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 8 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 2 — 270000 SP · active
  • Combat Aura Lv. 2 — 270000 SP · active. Increases party member's P. Atk. by 4% and Atk. Spd. by 4% for 20 minutes.

Level 66

  • Aura of Hate Lv. 28–29 — 220000 SP each · active · enchantable. (Uses: 6036 / 6104)
  • Aggression Lv. 40–41 — 220000 SP each · active · enchantable. (Uses: 9053 / 9155)
  • Life Scavenge Lv. 11 — 440000 SP · active, magic · enchantable
  • Horror Lv. 9 — 440000 SP · active, magic
  • Drain Health Lv. 44–45 — 220000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 94 / 96)
  • Shield Stun Lv. 43–44 — 220000 SP each · active · enchantable
  • Hamstring Lv. 10 — 440000 SP · active · enchantable
  • Magic Resistance Lv. 42–43 — 220000 SP each · passive · enchantable. (by: 106 / 109)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive · enchantable. (by: 56.8 / 58.9)
  • Heavy Armor Mastery Lv. 43–44 — 220000 SP each · passive · enchantable. (by: 138.4 / 142.1)
  • Summon Dark Panther Lv. 5 — 440000 SP · active, magic · enchantable. Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 3 additional crystals will be consumed at a regular interval for 4 times. 15 percent of acquired Exp will also be consumed.
  • Final Fortress Lv. 7 — 440000 SP · passive · enchantable. P. Def. increases by 177.625 when HP is below 30%.
  • Shield Fortress Lv. 2 — 440000 SP · toggle · enchantable. Shield P. Def. increases by 469. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 6 — 440000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1368 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 6 — 440000 SP · active · enchantable
  • Banish Seraph Lv. 6 — 440000 SP · active · element/trait: Unholy: 20; enchantable

Level 68

  • Aura of Hate Lv. 30–31 — 240000 SP each · active · enchantable. (Uses: 6170 / 6232)
  • Aggression Lv. 42–43 — 240000 SP each · active · enchantable. (Uses: 9254 / 9347)
  • Life Scavenge Lv. 12 — 490000 SP · active, magic · enchantable
  • Horror Lv. 10 — 490000 SP · active, magic
  • Drain Health Lv. 46–47 — 240000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 97 / 99)
  • Shield Stun Lv. 45–46 — 240000 SP each · active · enchantable
  • Hamstring Lv. 11 — 490000 SP · active · enchantable
  • Magic Resistance Lv. 44–45 — 240000 SP each · passive · enchantable. (by: 111 / 114)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 240000 SP each · passive · enchantable. (by: 61.1 / 63.3)
  • Heavy Armor Mastery Lv. 45–46 — 240000 SP each · passive · enchantable. (by: 145.8 / 149.6)
  • Final Fortress Lv. 8 — 490000 SP · passive · enchantable. P. Def. increases by 187 when HP is below 30%.
  • Shield Fortress Lv. 3 — 490000 SP · toggle · enchantable. Shield P. Def. increases by 491. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 7 — 490000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1464 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 7 — 490000 SP · active · enchantable
  • Banish Seraph Lv. 7 — 490000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 9 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 3 — 490000 SP · active

Level 70

  • Aura of Hate Lv. 32–33 — 260000 SP each · active · enchantable. (Uses: 6292 / 6349)
  • Aggression Lv. 44–45 — 260000 SP each · active · enchantable. (Uses: 9437 / 9523)
  • Life Scavenge Lv. 13 — 520000 SP · active, magic · enchantable
  • Horror Lv. 11 — 520000 SP · active, magic
  • Drain Health Lv. 48–49 — 260000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 100 / 102)
  • Shield Stun Lv. 47–48 — 260000 SP each · active · enchantable
  • Corpse Plague Lv. 4 — 520000 SP · active, magic. Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 63 HP every second.
  • Hamstring Lv. 12 — 520000 SP · active · enchantable
  • Magic Resistance Lv. 46–47 — 260000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 116 / 119)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 260000 SP each · passive · enchantable. (by: 65.5 / 67.6)
  • Heavy Armor Mastery Lv. 47–48 — 260000 SP each · passive · enchantable. (by: 153.4 / 157.2)
  • Summon Dark Panther Lv. 6 — 520000 SP · active, magic · enchantable. Summons a Dark Panther that moves and attacks with agility. Consumes 4 Crystal - C-grade when summoning and consumes 4 additional each for 4 times. Takes 15% of acquired Exp. points.
  • Final Fortress Lv. 9 — 520000 SP · passive · enchantable. P. Def. increases by 196.5 when HP is below 30%.
  • Shield Fortress Lv. 4 — 520000 SP · toggle · enchantable. Shield P. Def. increases by 514. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 8 — 520000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1561 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 8 — 520000 SP · active · enchantable
  • Banish Seraph Lv. 8 — 520000 SP · active · element/trait: Unholy: 20; enchantable
  • Combat Aura Lv. 3 — 520000 SP · active. Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.

Level 72

  • Aura of Hate Lv. 34–35 — 350000 SP each · active · enchantable. (Uses: 6402 / 6452)
  • Aggression Lv. 46–47 — 350000 SP each · active · enchantable. (Uses: 9602 / 9677)
  • Life Scavenge Lv. 14 — 710000 SP · active, magic · enchantable
  • Horror Lv. 12 — 710000 SP · active, magic
  • Drain Health Lv. 50–51 — 350000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 104 / 105)
  • Shield Stun Lv. 49–50 — 350000 SP each · active · enchantable
  • Hamstring Lv. 13 — 710000 SP · active · enchantable
  • Magic Resistance Lv. 48–49 — 350000 SP each · passive · enchantable. (by: 122 / 124)
  • Focus Mind Lv. 6 — 710000 SP · passive · enchantable. MP recovery bonus increases by 5.1.
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 350000 SP each · passive · enchantable. (by: 69.8 / 72)
  • Heavy Armor Mastery Lv. 49–50 — 350000 SP each · passive · enchantable. (by: 161 / 164.9)
  • Final Fortress Lv. 10 — 710000 SP · passive · enchantable. P. Def. increases by 206.125 when HP is below 30%.
  • Shield Fortress Lv. 5 — 710000 SP · toggle · enchantable. Shield P. Def. increases by 537. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 9 — 710000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1658 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 30% and resistance to every type of close range weapon by 16. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 9 — 710000 SP · active · enchantable
  • Banish Seraph Lv. 9 — 710000 SP · active · element/trait: Unholy: 20; enchantable. For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
  • Shield Deflect Magic Lv. 4 — 710000 SP · active

Level 74

  • Aura of Hate Lv. 36–37 — 810000 SP each · active · enchantable. (Uses: 6499 / 6542)
  • Aggression Lv. 48–49 — 810000 SP each · active · enchantable. (Uses: 9748 / 9812)
  • Life Scavenge Lv. 15 — 1630000 SP · active, magic · enchantable
  • Horror Lv. 13 — 1630000 SP · active, magic
  • Drain Health Lv. 52–53 — 810000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 107 / 108)
  • Shield Stun Lv. 51–52 — 810000 SP each · active · enchantable
  • Hamstring Lv. 14 — 1630000 SP · active · enchantable
  • Magic Resistance Lv. 50–51 — 810000 SP each · passive · enchantable. (by: 127 / 130)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 810000 SP each · passive · enchantable. (by: 74.2 / 76.4)
  • Heavy Armor Mastery Lv. 51–52 — 810000 SP each · passive · enchantable. (by: 168.7 / 172.6)
  • Summon Dark Panther Lv. 7 — 1630000 SP · active, magic · enchantable
  • Final Fortress Lv. 11 — 1630000 SP · passive · enchantable. P. Def. increases by 215.75 when HP is below 30%.
  • Shield Fortress Lv. 6 — 1630000 SP · toggle · enchantable. Shield P. Def. increases by 560. MP is continuously consumed proportionate to user's level.
  • Judgment Lv. 10 — 1630000 SP · active · element/trait: Unholy: 20; enchantable. Inflicts darkness damage on the enemy with 1754 Power added to magic power and greatly stimulates attacking desire. For 30 seconds, decreases the power of critical attack by 35% and resistance to every type of close range weapon by 20. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible.
  • Shackle Lv. 10 — 1630000 SP · active · enchantable
  • Banish Seraph Lv. 10 — 1630000 SP · active · element/trait: Unholy: 20; enchantable

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Dark Avenger: frequently asked questions

What armor does Dark Avenger wear?

Armor: Heavy armor, Shields.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.