Elves · Lineage II C4: Scions of Destiny
Plain Walker
Plain Walker is a class of Lineage II C4 (race: Elves). It comes from Elven Scout. It evolves into Wind Rider.
Plain Walker: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 28, between levels 40 and 74.
Skills learned by level
Level 40
- Charm Lv. 16–18 — 9000 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 252 / 259 / 266)
- Poison Recovery Lv. 2 — 28000 SP · active, magic. Self-cures poison. Effect less than 7.
- Unlock Lv. 6 — 28000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- Backstab Lv. 1–3 — 9000 SP each · active · enchantable. Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power X. (Power: 1107 / 1176 / 1249)
- Elemental Heal Lv. 19–21 — 9000 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 236 / 245 / 254)
- Fake Death Lv. 1 — 28000 SP · toggle. Makes PC play dead and makes the enemy unable to attack. Continuously consumes MP.
- Entangle Lv. 2 — 28000 SP · active, magic · enchantable. Temporarily reduces target's Speed. Effect 3.
- Spirit Barrier Lv. 1 — 28000 SP · active, magic · requires Spellbook: Spirit Barrier; enchantable. Temporarily increases M. Def. Effect 1.
- Critical Chance Lv. 2 — 28000 SP · passive. Critical rate increases.
- Dagger Mastery Lv. 9–11 — 9000 SP each · passive. Increases P. Atk. when using a dagger.
- Silent Move Lv. 1 — 28000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
- Light Armor Mastery Lv. 11–13 — 9000 SP each · passive. Increases defense when wearing light equipment.
- Deadly Blow Lv. 1–3 — 9000 SP each · active · enchantable. Potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power X. (Power: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 28000 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.
Level 43
- Switch Lv. 1 — 35000 SP · active. Throws the enemy into confusion and thereby causes them to change the target of their attack.
- Charm Lv. 19–21 — 12000 SP each · active, magic. (Power: 272 / 279 / 286)
- Unlock Lv. 7 — 35000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- Backstab Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
- Elemental Heal Lv. 22–24 — 12000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
- Entangle Lv. 3 — 35000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 35000 SP · passive. Moving speed increases.
- Esprit Lv. 2 — 35000 SP · passive. Increases recovery speed while one is running.
- Dagger Mastery Lv. 12–14 — 12000 SP each · passive
- Acrobatic Move Lv. 2 — 35000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 12000 SP each · passive
- Deadly Blow Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 35000 SP · toggle · enchantable
Level 46
- Switch Lv. 2 — 43000 SP · active
- Charm Lv. 22–24 — 14000 SP each · active, magic. (Power: 293 / 300 / 307)
- Unlock Lv. 8 — 43000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- Backstab Lv. 7–9 — 14000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
- Elemental Heal Lv. 25–27 — 14000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
- Cure Bleeding Lv. 2 — 43000 SP · active, magic. Heals one's wounds. Effect less than 7
- Entangle Lv. 4 — 43000 SP · active, magic · enchantable
- Esprit Lv. 3 — 43000 SP · passive
- Boost Evasion Lv. 2 — 43000 SP · passive. Increase evasion.
- Dagger Mastery Lv. 15–17 — 14000 SP each · passive
- Light Armor Mastery Lv. 17–19 — 14000 SP each · passive
- Deadly Blow Lv. 7–9 — 14000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
- Rest of Chameleon Lv. 1 — 43000 SP · toggle. Allows one to sit and rest while being protected from a monster's pre-emptive attack. MP will continuously be consumed.
- Vicious Stance Lv. 8 — 43000 SP · toggle · enchantable
Level 49
- Switch Lv. 3 — 75000 SP · active
- Charm Lv. 25–27 — 25000 SP each · active, magic. (Power: 313 / 320 / 327)
- Backstab Lv. 10–12 — 25000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
- Elemental Heal Lv. 28–30 — 25000 SP each · active, magic · enchantable. (Power: 318 / 327 / 337)
- Bleed Lv. 3 — 75000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 5.
- Entangle Lv. 5 — 75000 SP · active, magic · enchantable
- Spirit Barrier Lv. 2 — 75000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 2.
- Critical Chance Lv. 3 — 75000 SP · passive
- Esprit Lv. 4 — 75000 SP · passive
- Dagger Mastery Lv. 18–20 — 25000 SP each · passive
- Light Armor Mastery Lv. 20–22 — 25000 SP each · passive
- Deadly Blow Lv. 10–12 — 25000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable
Level 52
- Switch Lv. 4 — 120000 SP · active
- Charm Lv. 28–30 — 38000 SP each · active, magic. (Power: 334 / 340 / 347)
- Unlock Lv. 9 — 120000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- Backstab Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
- Lure Lv. 1 — 120000 SP · active · enchantable. Quietly lures an enemy.
- Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
- Entangle Lv. 6 — 120000 SP · active, magic · enchantable
- Esprit Lv. 5 — 120000 SP · passive
- Dagger Mastery Lv. 21–23 — 38000 SP each · passive
- Sprint Lv. 2 — 120000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
- Light Armor Mastery Lv. 23–25 — 38000 SP each · passive
- Deadly Blow Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 120000 SP · toggle · enchantable
Level 55
- Switch Lv. 5 — 160000 SP · active
- Charm Lv. 31–33 — 52000 SP each · active, magic. (Power: 353 / 360 / 366)
- Unlock Lv. 10 — 160000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
- Backstab Lv. 16–18 — 52000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
- Elemental Heal Lv. 34–36 — 52000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
- Entangle Lv. 7 — 160000 SP · active, magic · enchantable
- Ultimate Evasion Lv. 2 — 160000 SP · active · enchantable. Significantly increases Evasion. Effect 2.
- Acrobat Lv. 2 — 160000 SP · passive. Reduces falling damage.
- Boost Breath Lv. 2 — 160000 SP · passive. Increases lung capacity.
- Dagger Mastery Lv. 24–26 — 52000 SP each · passive
- Acrobatic Move Lv. 3 — 160000 SP · passive
- Light Armor Mastery Lv. 26–28 — 52000 SP each · passive
- Deadly Blow Lv. 16–18 — 52000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 160000 SP · toggle · enchantable
Level 58
- Switch Lv. 6 — 200000 SP · active
- Charm Lv. 34–36 — 67000 SP each · active, magic. (Power: 373 / 379 / 385)
- Backstab Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
- Elemental Heal Lv. 37–39 — 67000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
- Bleed Lv. 4 — 200000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 6.
- Entangle Lv. 8 — 200000 SP · active, magic · enchantable
- Spirit Barrier Lv. 3 — 200000 SP · active, magic · enchantable. Temporarily increases M. Def. Effect 3.
- Boost Evasion Lv. 3 — 200000 SP · passive
- Dagger Mastery Lv. 27–29 — 67000 SP each · passive
- Light Armor Mastery Lv. 29–31 — 67000 SP each · passive
- Deadly Blow Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 200000 SP · toggle · enchantable
Level 60
- Switch Lv. 7 — 260000 SP · active
- Charm Lv. 37–38 — 130000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 391 / 396)
- Poison Recovery Lv. 3 — 260000 SP · active, magic. Self-cures poison. Effect less than 9.
- Unlock Lv. 11 — 260000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
- Backstab Lv. 22–23 — 130000 SP each · active · enchantable. (Power: 3271 / 3408)
- Elemental Heal Lv. 40–41 — 130000 SP each · active, magic · enchantable. (Power: 430 / 439)
- Entangle Lv. 9 — 260000 SP · active, magic · enchantable
- Dagger Mastery Lv. 30–31 — 130000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 130000 SP each · passive
- Deadly Blow Lv. 22–23 — 130000 SP each · active · enchantable. (Power: 3271 / 3408)
- Vicious Stance Lv. 13 — 260000 SP · toggle · enchantable
Level 62
- Switch Lv. 8 — 370000 SP · active
- Charm Lv. 39–40 — 180000 SP each · active, magic. Lv.39: Diminishes the enemy's desire to attack. Power 402. | Lv.40: Reduces opponent's desire to attack. Power 407.
- Backstab Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 3548 / 3690)
- Elemental Heal Lv. 42–43 — 180000 SP each · active, magic · enchantable. (Power: 448 / 457)
- Cure Bleeding Lv. 3 — 370000 SP · active, magic. Heals one's wounds. Effect less than 9.
- Entangle Lv. 10 — 370000 SP · active, magic · enchantable
- Esprit Lv. 6 — 370000 SP · passive
- Dagger Mastery Lv. 32–33 — 180000 SP each · passive
- Light Armor Mastery Lv. 34–35 — 180000 SP each · passive
- Deadly Blow Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 3548 / 3690)
- Vicious Stance Lv. 14 — 370000 SP · toggle · enchantable
Level 64
- Switch Lv. 9 — 480000 SP · active
- Charm Lv. 41–42 — 240000 SP each · active, magic. Diminishes the enemy's desire to attack. Power X. (Power: 413 / 418)
- Unlock Lv. 12 — 480000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
- Backstab Lv. 26–27 — 240000 SP each · active · enchantable. (Power: 3834 / 3980)
- Elemental Heal Lv. 44–45 — 240000 SP each · active, magic · enchantable. (Power: 466 / 474)
- Entangle Lv. 11 — 480000 SP · active, magic · enchantable
- Dagger Mastery Lv. 34–35 — 240000 SP each · passive
- Light Armor Mastery Lv. 36–37 — 240000 SP each · passive
- Deadly Blow Lv. 26–27 — 240000 SP each · active · enchantable. (Power: 3834 / 3980)
- Vicious Stance Lv. 15 — 480000 SP · toggle · enchantable
Level 66
- Switch Lv. 10 — 640000 SP · active
- Charm Lv. 43–44 — 320000 SP each · active, magic. (Power: 423 / 428)
- Backstab Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 4127 / 4275)
- Elemental Heal Lv. 46–47 — 320000 SP each · active, magic · enchantable. (Power: 482 / 490)
- Bleed Lv. 5 — 640000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 7.
- Entangle Lv. 12 — 640000 SP · active, magic · enchantable
- Dagger Mastery Lv. 36–37 — 320000 SP each · passive
- Light Armor Mastery Lv. 38–39 — 320000 SP each · passive
- Deadly Blow Lv. 28–29 — 320000 SP each · active · enchantable. (Power: 4127 / 4275)
- Vicious Stance Lv. 16 — 640000 SP · toggle · enchantable
- Blinding Blow Lv. 1–2 — 320000 SP each · active. Lv.1: Instantly Increases the speed significantly when launching potentially deadly attack. Usable when a dagger is equipped. Power 2751. | Lv.2: Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power 2850.
Level 68
- Switch Lv. 11 — 650000 SP · active
- Charm Lv. 45–46 — 330000 SP each · active, magic. (Power: 432 / 437)
- Unlock Lv. 13 — 650000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
- Backstab Lv. 30–31 — 330000 SP each · active · enchantable. (Power: 4425 / 4575)
- Elemental Heal Lv. 48–49 — 330000 SP each · active, magic · enchantable. (Power: 498 / 506)
- Entangle Lv. 13 — 650000 SP · active, magic · enchantable
- Esprit Lv. 7 — 650000 SP · passive
- Dagger Mastery Lv. 38–39 — 330000 SP each · passive
- Light Armor Mastery Lv. 40–41 — 330000 SP each · passive
- Deadly Blow Lv. 30–31 — 330000 SP each · active · enchantable. (Power: 4425 / 4575)
- Vicious Stance Lv. 17 — 650000 SP · toggle · enchantable
- Blinding Blow Lv. 3–4 — 330000 SP each · active. Instantly Increases the speed significantly when launching potentially deadly attack upon the enemy. Usable when a dagger is equipped. Power X. (Power: 2950 / 3050)
Level 70
- Switch Lv. 12 — 850000 SP · active
- Charm Lv. 47–48 — 420000 SP each · active, magic. (Power: 441 / 445)
- Backstab Lv. 32–33 — 420000 SP each · active · enchantable. (Power: 4726 / 4878)
- Elemental Heal Lv. 50–51 — 420000 SP each · active, magic · enchantable. (Power: 513 / 520)
- Bleed Lv. 6 — 850000 SP · active · element/trait: Bleed; enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a dagger is equipped. Effect 8.
- Entangle Lv. 14 — 850000 SP · active, magic · enchantable
- Dagger Mastery Lv. 40–41 — 420000 SP each · passive
- Light Armor Mastery Lv. 42–43 — 420000 SP each · passive
- Deadly Blow Lv. 32–33 — 420000 SP each · active · enchantable. (Power: 4726 / 4878)
- Vicious Stance Lv. 18 — 850000 SP · toggle · enchantable
- Blinding Blow Lv. 5–6 — 420000 SP each · active. (Power: 3151 / 3252)
Level 72
- Switch Lv. 13 — 1400000 SP · active
- Charm Lv. 49–50 — 680000 SP each · active, magic. (Power: 449 / 452)
- Unlock Lv. 14 — 1400000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
- Backstab Lv. 34–35 — 680000 SP each · active · enchantable. (Power: 5029 / 5180)
- Elemental Heal Lv. 52–53 — 680000 SP each · active, magic · enchantable. (Power: 527 / 534)
- Entangle Lv. 15 — 1400000 SP · active, magic · enchantable
- Dagger Mastery Lv. 42–43 — 680000 SP each · passive
- Light Armor Mastery Lv. 44–45 — 680000 SP each · passive
- Deadly Blow Lv. 34–35 — 680000 SP each · active · enchantable. (Power: 5029 / 5180)
- Vicious Stance Lv. 19 — 1400000 SP · toggle · enchantable
- Blinding Blow Lv. 7–8 — 680000 SP each · active. (Power: 3353 / 3453)
Level 74
- Switch Lv. 14 — 2100000 SP · active
- Charm Lv. 51–52 — 1000000 SP each · active, magic. (Power: 455 / 458)
- Backstab Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 5330 / 5479)
- Elemental Heal Lv. 54–55 — 1000000 SP each · active, magic · enchantable. (Power: 540 / 546)
- Entangle Lv. 16 — 2100000 SP · active, magic · enchantable
- Esprit Lv. 8 — 2100000 SP · passive
- Dagger Mastery Lv. 44–45 — 1000000 SP each · passive
- Light Armor Mastery Lv. 46–47 — 1000000 SP each · passive
- Deadly Blow Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 5330 / 5479)
- Vicious Stance Lv. 20 — 2100000 SP · toggle · enchantable
- Blinding Blow Lv. 9–10 — 1000000 SP each · active. (Power: 3553 / 3653)
In other chronicles
- Plain Walker — Lineage II Interlude
- Plain Walker — Lineage II The 1st Throne: The Kamael
- Plain Walker — Lineage II The 1st Throne: Hellbound
- Plain Walker — Lineage II The 2nd Throne: Gracia Part 1
- Plain Walker — Lineage II The 2nd Throne: Gracia Part 2
- Plain Walker — Lineage II The 2nd Throne: Gracia Final
- Plain Walker — Lineage II The 2nd Throne: Gracia Epilogue
- Plain Walker — Lineage II Freya
- Plain Walker — Lineage II High Five
- Plain Walker — Lineage II C5: Oath of Blood
- Plain Walker — Lineage II C3: Rise of Darkness
- Plain Walker — Lineage II C2: Age of Splendor
- Plain Walker — Lineage II C1: Harbingers of War
Plain Walker: frequently asked questions
What weapons does Plain Walker use?
Weapons it masters: Daggers.
What armor does Plain Walker wear?
Armor: Light armor.
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