Elves · Lineage II The 2nd Throne: Gracia Epilogue
Plain Walker
Plain Walker is a class of Lineage II Gracia Epilogue (race: Elves). It comes from Elven Scout. It evolves into Wind Rider.
Plain Walker: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 35, between levels 40 and 76.
Skills learned by level
Level 40
- Charm Lv. 16–18 — 9000 SP each · active, magic. Decreases an enemy's aggressiveness toward user with X Power. (with: 252 / 259 / 266)
- Poison Recovery Lv. 2 — 28000 SP · active, magic. Cures user of moderate poisoning.
- Unlock Lv. 6 — 28000 SP · active. Opens a level 1 door with 100% probability, opens a level 2 door with 75% probability, and opens a treasure chest below level 40 with 90% probability. Requires 5 Thief Keys.
- Backstab Lv. 1–3 — 9000 SP each · active · enchantable. User's P. Atk. is supplemented with X Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. (with: 1107 / 1176 / 1249)
- Elemental Heal Lv. 19–21 — 9000 SP each · active, magic · enchantable. Restores caster's HP with Power X. (Power: 236 / 245 / 254)
- Fake Death Lv. 1 — 28000 SP · toggle. Plays dead to keep a monster from attacking. Consumes 10 MP per second.
- Entangle Lv. 2 — 28000 SP · active, magic · enchantable. Decreases the enemy's movement speed by 30% for 1 minute.
- Spirit Barrier Lv. 1 — 28000 SP · active, magic · enchantable. Increases user's M. Def. by 15% for 20 minutes.
- Critical Chance Lv. 2 — 28000 SP · passive · enchantable. Critical attack rate increases by 30%.
- Dagger Mastery Lv. 9–11 — 9000 SP each · passive · enchantable. P. Atk. increases by X when using a dagger. Expertise in using a dagger increases, making it possible to use the dagger more skillfully. (by: 20.3 / 21.8 / 23.4)
- Silent Move Lv. 1 — 28000 SP · toggle · enchantable. Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP.
- Light Armor Mastery Lv. 11–13 — 9000 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 7, and the rate of being targeted for critical damage decreases by 25% when light armor is equipped. (by: 15.7 / 16.7 / 17.8)
- Deadly Blow Lv. 1–3 — 9000 SP each · active · enchantable. User's P. Atk. is supplemented by X Power to strike a powerful attack. Requires a dagger. Over-hit and half-kill are possible. (by: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 28000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
Level 43
- Switch Lv. 1 — 35000 SP · active. Confuses an enemy, causing them to cancel their target. Requires a dagger.
- Charm Lv. 19–21 — 12000 SP each · active, magic. (with: 272 / 279 / 286)
- Unlock Lv. 7 — 35000 SP · active. Opens a door below level 2 with 100% probability, opens a level 3 door with 5% probability, and opens a treasure chest below level 44 with 90% probability. Requires 6 Thief Keys.
- Backstab Lv. 4–6 — 12000 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
- Elemental Heal Lv. 22–24 — 12000 SP each · active, magic · enchantable. (Power: 262 / 271 / 281)
- Entangle Lv. 3 — 35000 SP · active, magic · enchantable
- Quick Step Lv. 2 — 35000 SP · passive · enchantable. Movement speed increases by 11.
- Esprit Lv. 2 — 35000 SP · passive. Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running.
- Dagger Mastery Lv. 12–14 — 12000 SP each · passive · enchantable. (by: 25 / 26.6 / 28.4)
- Acrobatic Move Lv. 2 — 35000 SP · passive. Evasion increases by 5 when running.
- Light Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
- Deadly Blow Lv. 4–6 — 12000 SP each · active · enchantable. (by: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 35000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
Level 46
- Switch Lv. 2 — 40000 SP · active
- Charm Lv. 22–24 — 13000 SP each · active, magic. (with: 293 / 300 / 307)
- Unlock Lv. 8 — 40000 SP · active. Opens a door below level 2 with 100% probability, opens a level 3 door with 30% probability, and opens a treasure chest below level 48 with 90% probability. Requires 7 Thief Keys.
- Backstab Lv. 7–9 — 13000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
- Elemental Heal Lv. 25–27 — 13000 SP each · active, magic · enchantable. (Power: 290 / 299 / 308)
- Cure Bleeding Lv. 2 — 40000 SP · active, magic. Heals moderate bleeding.
- Entangle Lv. 4 — 40000 SP · active, magic · enchantable
- Esprit Lv. 3 — 40000 SP · passive. Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running.
- Boost Evasion Lv. 2 — 40000 SP · passive · enchantable. Evasion increases by 3.
- Dagger Mastery Lv. 15–17 — 13000 SP each · passive · enchantable. (by: 30.2 / 32.1 / 34.1)
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
- Deadly Blow Lv. 7–9 — 13000 SP each · active · enchantable. (by: 1574 / 1664 / 1757)
- Chameleon Rest Lv. 1 — 40000 SP · toggle. Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously.
- Vicious Stance Lv. 8 — 40000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
- Summon Treasure Key Lv. 1 — 40000 SP · active. Summons 2-3 treasure chest keys between grades 3-5. Consumes 2 Thief Keys.
Level 49
- Switch Lv. 3 — 75000 SP · active
- Charm Lv. 25–27 — 25000 SP each · active, magic. (with: 313 / 320 / 327)
- Backstab Lv. 10–12 — 25000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
- Elemental Heal Lv. 28–30 — 25000 SP each · active, magic · enchantable. (Power: 318 / 328 / 337)
- Bleed Lv. 3 — 75000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 44 HP every second.
- Entangle Lv. 5 — 75000 SP · active, magic · enchantable
- Spirit Barrier Lv. 2 — 75000 SP · active, magic · enchantable. Increases user's M. Def. by 23% for 20 minutes.
- Critical Chance Lv. 3 — 75000 SP · passive · enchantable. Critical attack rate increases by 40%.
- Esprit Lv. 4 — 75000 SP · passive. Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running.
- Dagger Mastery Lv. 18–20 — 25000 SP each · passive · enchantable. (by: 36.1 / 38.2 / 40.4)
- Light Armor Mastery Lv. 20–22 — 25000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
- Deadly Blow Lv. 10–12 — 25000 SP each · active · enchantable. (by: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 75000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
Level 52
- Switch Lv. 4 — 115000 SP · active
- Charm Lv. 28–30 — 38000 SP each · active, magic. (with: 334 / 340 / 347)
- Unlock Lv. 9 — 115000 SP · active. Opens a door below level 2 with 100% probability, opens a level 3 door with 75% probability, and opens a treasure chest below level 52 with 90% probability. Requires 8 Thief Keys.
- Backstab Lv. 13–15 — 38000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
- Lure Lv. 1 — 115000 SP · active · enchantable. Quietly lures an enemy.
- Elemental Heal Lv. 31–33 — 38000 SP each · active, magic · enchantable. (Power: 346 / 356 / 365)
- Entangle Lv. 6 — 115000 SP · active, magic · enchantable
- Esprit Lv. 5 — 115000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running.
- Dagger Mastery Lv. 21–23 — 38000 SP each · passive · enchantable. (by: 42.7 / 45 / 47.4)
- Sprint Lv. 2 — 115000 SP · active, magic · enchantable. Increases movement speed by 33 for 20 minutes.
- Light Armor Mastery Lv. 23–25 — 38000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
- Deadly Blow Lv. 13–15 — 38000 SP each · active · enchantable. (by: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 115000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Switch Lv. 5 — 147000 SP · active
- Charm Lv. 31–33 — 49000 SP each · active, magic. (with: 353 / 360 / 366)
- Unlock Lv. 10 — 147000 SP · active. Opens a door below level 3 with 100% probability and opens a treasure chest below level 56 with 90% probability. Requires 10 Thief Keys.
- Backstab Lv. 16–18 — 49000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
- Elemental Heal Lv. 34–36 — 49000 SP each · active, magic · enchantable. (Power: 375 / 384 / 393)
- Entangle Lv. 7 — 147000 SP · active, magic · enchantable
- Ultimate Evasion Lv. 2 — 147000 SP · active · enchantable. For 30 seconds, increases user's evasion by 25, physical attack skill evasion rate by 40%, and resistance to buff-canceling attacks by 80.
- Acrobatics Lv. 2 — 147000 SP · passive. Increases the mamixum height user can fall without taking damage by 100.
- Breath Boost Lv. 2 — 147000 SP · passive. Lung capacity increases by 300.
- Dagger Mastery Lv. 24–26 — 49000 SP each · passive · enchantable. (by: 49.9 / 52.4 / 55)
- Acrobatic Move Lv. 3 — 147000 SP · passive. Evasion increases by 6 when running.
- Light Armor Mastery Lv. 26–28 — 49000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
- Deadly Blow Lv. 16–18 — 49000 SP each · active · enchantable. (by: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 147000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
- Sand Bomb Lv. 1 — 147000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Level 58
- Switch Lv. 6 — 150000 SP · active
- Charm Lv. 34–36 — 50000 SP each · active, magic. (with: 373 / 379 / 385)
- Backstab Lv. 19–21 — 50000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
- Elemental Heal Lv. 37–39 — 50000 SP each · active, magic · enchantable. (Power: 403 / 412 / 421)
- Bleed Lv. 4 — 150000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 54 HP every second.
- Entangle Lv. 8 — 150000 SP · active, magic · enchantable
- Spirit Barrier Lv. 3 — 150000 SP · active, magic · enchantable. Increases user's M. Def. by 30% for 20 minutes.
- Critical Chance Lv. 4 — 150000 SP · passive · enchantable. Critical attack rate increases by 50%.
- Boost Evasion Lv. 3 — 150000 SP · passive · enchantable. Evasion increases by 4.
- Dagger Mastery Lv. 27–29 — 50000 SP each · passive · enchantable. (by: 57.7 / 60.4 / 63.2)
- Light Armor Mastery Lv. 29–31 — 50000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
- Deadly Blow Lv. 19–21 — 50000 SP each · active · enchantable. (by: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 150000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
- Mortal Strike Lv. 1 — 150000 SP · active · enchantable. Increases critical attack rate by 10% for 2 minutes. Requires a dagger.
- Sand Bomb Lv. 2 — 150000 SP · active · enchantable
- Summon Treasure Key Lv. 2 — 150000 SP · active. Summons 2-3 treasure chest keys between grades 4-6. Consumes 3 Thief Keys.
Level 60
- Switch Lv. 7 — 223000 SP · active
- Charm Lv. 37–38 — 112000 SP each · active, magic. (with: 391 / 396)
- Poison Recovery Lv. 3 — 223000 SP · active, magic. Cures user of severe poisoning.
- Unlock Lv. 11 — 223000 SP · active. Opens a door below level 3 with 100% probability and opens a treasure chest below level 60 with 90% probability. Requires 11 Thief Keys.
- Backstab Lv. 22–23 — 112000 SP each · active · enchantable. (with: 3271 / 3408)
- Elemental Heal Lv. 40–41 — 112000 SP each · active, magic · enchantable. (Power: 430 / 439)
- Entangle Lv. 9 — 223000 SP · active, magic · enchantable
- Dagger Mastery Lv. 30–31 — 112000 SP each · passive · enchantable. (by: 66.1 / 69)
- Light Armor Mastery Lv. 32–33 — 112000 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 7, and the rate of being targeted for critical damage decreases by 35% when light armor is equipped. (by: 42 / 43.5)
- Deadly Blow Lv. 22–23 — 112000 SP each · active · enchantable. (by: 3271 / 3408)
- Vicious Stance Lv. 13 — 223000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
- Sand Bomb Lv. 3 — 223000 SP · active · enchantable
- Escape Shackle Lv. 1 — 223000 SP · active. Allows you to escape from a captured state.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Switch Lv. 8 — 330000 SP · active
- Charm Lv. 39–40 — 170000 SP each · active, magic. (with: 402 / 407)
- Backstab Lv. 24–25 — 170000 SP each · active · enchantable. (with: 3548 / 3690)
- Elemental Heal Lv. 42–43 — 170000 SP each · active, magic · enchantable. (Power: 448 / 457)
- Cure Bleeding Lv. 3 — 330000 SP · active, magic. Heals major bleeding.
- Entangle Lv. 10 — 330000 SP · active, magic · enchantable
- Esprit Lv. 6 — 330000 SP · passive. Increases HP recovery bonus by 5 and MP recovery bonus by 2.3 when running.
- Dagger Mastery Lv. 32–33 — 170000 SP each · passive · enchantable. (by: 71.9 / 74.9)
- Light Armor Mastery Lv. 34–35 — 170000 SP each · passive · enchantable. (by: 44.9 / 46.5)
- Deadly Blow Lv. 24–25 — 170000 SP each · active · enchantable. (by: 3548 / 3690)
- Vicious Stance Lv. 14 — 330000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
- Sand Bomb Lv. 4 — 330000 SP · active · enchantable
Level 64
- Switch Lv. 9 — 440000 SP · active
- Charm Lv. 41–42 — 220000 SP each · active, magic. (with: 413 / 418)
- Unlock Lv. 12 — 440000 SP · active. Opens a door below level 3 with 100% probability and opens a treasure chest below level 64 with 90% probability. Requires 13 Thief Keys.
- Backstab Lv. 26–27 — 220000 SP each · active · enchantable. (with: 3834 / 3980)
- Elemental Heal Lv. 44–45 — 220000 SP each · active, magic · enchantable. (Power: 466 / 474)
- Entangle Lv. 11 — 440000 SP · active, magic · enchantable
- Dagger Mastery Lv. 34–35 — 220000 SP each · passive · enchantable. (by: 78 / 81.1)
- Light Armor Mastery Lv. 36–37 — 220000 SP each · passive · enchantable. (by: 48 / 49.5)
- Deadly Blow Lv. 26–27 — 220000 SP each · active · enchantable. (by: 3834 / 3980)
- Vicious Stance Lv. 15 — 440000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
- Sand Bomb Lv. 5 — 440000 SP · active · enchantable
Level 66
- Switch Lv. 10 — 500000 SP · active
- Charm Lv. 43–44 — 250000 SP each · active, magic. (with: 423 / 428)
- Backstab Lv. 28–29 — 250000 SP each · active · enchantable. (with: 4127 / 4275)
- Elemental Heal Lv. 46–47 — 250000 SP each · active, magic · enchantable. (Power: 482 / 490)
- Bleed Lv. 5 — 500000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 62 HP every second.
- Entangle Lv. 12 — 500000 SP · active, magic · enchantable
- Dagger Mastery Lv. 36–37 — 250000 SP each · passive · enchantable. (by: 84.2 / 87.3)
- Light Armor Mastery Lv. 38–39 — 250000 SP each · passive · enchantable. (by: 51.1 / 52.7)
- Deadly Blow Lv. 28–29 — 250000 SP each · active · enchantable. (by: 4127 / 4275)
- Vicious Stance Lv. 16 — 500000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
- Blinding Blow Lv. 1–2 — 250000 SP each · active · enchantable. Supplements user's P. Atk. with X Power in a deadly backstab attack. Increases user's movement speed by 40. Requires a dagger. Over-hit and half-kill are possible. (with: 2751 / 2850)
- Mortal Strike Lv. 2 — 500000 SP · active · enchantable. Increases critical attack rate by 15% for 2 minutes. Requires a dagger.
- Sand Bomb Lv. 6 — 500000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
- Summon Treasure Key Lv. 3 — 500000 SP · active. Summons 2-3 treasure chest keys between grades 5-7. Consumes 4 Thief Keys.
Level 68
- Switch Lv. 11 — 600000 SP · active
- Charm Lv. 45–46 — 300000 SP each · active, magic. (with: 432 / 437)
- Unlock Lv. 13 — 600000 SP · active. Opens a door below level 3 with 100% probability and opens a treasure chest below level 68 with 90% probability. Requires 15 Thief Keys.
- Backstab Lv. 30–31 — 300000 SP each · active · enchantable. (with: 4425 / 4575)
- Elemental Heal Lv. 48–49 — 300000 SP each · active, magic · enchantable. (Power: 498 / 506)
- Entangle Lv. 13 — 600000 SP · active, magic · enchantable
- Esprit Lv. 7 — 600000 SP · passive. Increases HP recovery bonus by 5.5 and MP recovery bonus by 2.4 when running.
- Dagger Mastery Lv. 38–39 — 300000 SP each · passive · enchantable. (by: 90.5 / 93.7)
- Light Armor Mastery Lv. 40–41 — 300000 SP each · passive · enchantable. (by: 54.2 / 55.8)
- Deadly Blow Lv. 30–31 — 300000 SP each · active · enchantable. (by: 4425 / 4575)
- Vicious Stance Lv. 17 — 600000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
- Blinding Blow Lv. 3–4 — 300000 SP each · active · enchantable. (with: 2850 / 3050)
- Sand Bomb Lv. 7 — 600000 SP · active · enchantable
Level 70
- Switch Lv. 12 — 780000 SP · active
- Charm Lv. 47–48 — 390000 SP each · active, magic. (with: 441 / 445)
- Backstab Lv. 32–33 — 390000 SP each · active · enchantable. (with: 4726 / 4878)
- Elemental Heal Lv. 50–51 — 390000 SP each · active, magic · enchantable. (Power: 513 / 520)
- Bleed Lv. 6 — 780000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 67 HP every second.
- Entangle Lv. 14 — 780000 SP · active, magic · enchantable
- Dagger Mastery Lv. 40–41 — 390000 SP each · passive · enchantable. (by: 96.8 / 100)
- Light Armor Mastery Lv. 42–43 — 390000 SP each · passive · enchantable. (by: 57.4 / 59.1)
- Deadly Blow Lv. 32–33 — 390000 SP each · active · enchantable. (by: 4726 / 4878)
- Vicious Stance Lv. 18 — 780000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
- Blinding Blow Lv. 5–6 — 390000 SP each · active · enchantable. (with: 3151 / 3252)
- Sand Bomb Lv. 8 — 780000 SP · active · enchantable
Level 72
- Switch Lv. 13 — 1000000 SP · active
- Charm Lv. 49–50 — 500000 SP each · active, magic. (with: 449 / 452)
- Unlock Lv. 14 — 1000000 SP · active. Opens a door below level 3 with 100% probability and opens a treasure chest below level 72 with 90% probability. Requires 17 Thief Keys.
- Backstab Lv. 34–35 — 500000 SP each · active · enchantable. (with: 5029 / 5180)
- Elemental Heal Lv. 52–53 — 500000 SP each · active, magic · enchantable. (Power: 527 / 534)
- Entangle Lv. 15 — 1000000 SP · active, magic · enchantable
- Dagger Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 103.2 / 106.4)
- Light Armor Mastery Lv. 44–45 — 500000 SP each · passive · enchantable. (by: 60.7 / 62.3)
- Deadly Blow Lv. 34–35 — 500000 SP each · active · enchantable. (by: 5029 / 5180)
- Vicious Stance Lv. 19 — 1000000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
- Blinding Blow Lv. 7–8 — 500000 SP each · active · enchantable. (with: 3353 / 3453)
- Sand Bomb Lv. 9 — 1000000 SP · active · enchantable
Level 74
- Switch Lv. 14 — 1630000 SP · active
- Charm Lv. 51–52 — 810000 SP each · active, magic. (with: 455 / 458)
- Backstab Lv. 36–37 — 810000 SP each · active · enchantable. (with: 5330 / 5479)
- Elemental Heal Lv. 54–55 — 810000 SP each · active, magic · enchantable. (Power: 540 / 546)
- Entangle Lv. 16 — 1630000 SP · active, magic · enchantable
- Esprit Lv. 8 — 1630000 SP · passive. Increases HP recovery bonus by 6 and MP recovery bonus by 2.5 when running.
- Dagger Mastery Lv. 44–45 — 810000 SP each · passive · enchantable. (by: 109.6 / 112.8)
- Light Armor Mastery Lv. 46–47 — 810000 SP each · passive · enchantable. (by: 63.9 / 65.6)
- Deadly Blow Lv. 36–37 — 810000 SP each · active · enchantable. (by: 5330 / 5479)
- Vicious Stance Lv. 20 — 1630000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
- Blinding Blow Lv. 9–10 — 810000 SP each · active · enchantable. (with: 3553 / 3653)
- Mortal Strike Lv. 3 — 1630000 SP · active · enchantable. Increases critical attack rate by 20% for 2 minutes. Requires a dagger.
- Sand Bomb Lv. 10 — 1630000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's accuracy by 12 for 30 seconds.
- Summon Treasure Key Lv. 4 — 1630000 SP · active. Summons 2-3 treasure chest keys between grades 6-8. Consumes 6 Thief Keys.
- Find Trap Lv. 1 — 1630000 SP · active. Detects traps below Level 78.
- Remove Trap Lv. 1 — 1630000 SP · active. Disarms traps below Level 78.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Plain Walker — Lineage II Interlude
- Plain Walker — Lineage II The 1st Throne: The Kamael
- Plain Walker — Lineage II The 1st Throne: Hellbound
- Plain Walker — Lineage II The 2nd Throne: Gracia Part 1
- Plain Walker — Lineage II The 2nd Throne: Gracia Part 2
- Plain Walker — Lineage II The 2nd Throne: Gracia Final
- Plain Walker — Lineage II Freya
- Plain Walker — Lineage II High Five
- Plain Walker — Lineage II C5: Oath of Blood
- Plain Walker — Lineage II C4: Scions of Destiny
- Plain Walker — Lineage II C3: Rise of Darkness
- Plain Walker — Lineage II C2: Age of Splendor
- Plain Walker — Lineage II C1: Harbingers of War
Plain Walker: frequently asked questions
What weapons does Plain Walker use?
Weapons it masters: Daggers.
What armor does Plain Walker wear?
Armor: Light armor.
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