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Elves · Lineage II High Five

Elven Wizard

Elven Wizard is a class of Lineage II High Five (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.

Elven Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 26, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1500 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 3100 SP · passive. Decreases re-use time for magic by 10%%.
  • Boost Mana Lv. 1 — 3100 SP · passive · enchantable. Increases Max MP by 30.
  • Robe Mastery Lv. 1–2 — 1500 SP each · passive · enchantable. Increases P. Def. by X when equipped with a robe. (by: 1.7 / 2.7)
  • Weapon Mastery Lv. 3 — 3100 SP · passive. Increases P. Atk. by 4.5 and M. Atk. by 5.7.
  • Higher Mana Gain Lv. 1–2 — 1500 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
  • Concentration Lv. 1 — 3100 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minutes.
  • Servitor Heal Lv. 1–3 — 1000 SP each · active, magic · enchantable. Recovers the servitor's HP with X Power. (with: 169 / 189 / 211)
  • Curse Weakness Lv. 2 — 3100 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 20%%. for 30 seconds.
  • Aura Burn Lv. 1–2 — 1500 SP each · active, magic. Inflicts non-attribute damage on the enemy with X Power added to M. Atk. (with: 19 / 21)
  • Aqua Swirl Lv. 1–2 — 1500 SP each · active, magic · element/trait: Water: 20. Supplements the user's M. Atk. with X Power to create a powerful vortex of Water that inflicts Water damage on the enemy. (with: 23 / 26)
  • Flame Strike Lv. 1 — 3100 SP · active, magic · element/trait: Fire: 20. Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on the enemy.
  • Ice Bolt Lv. 5–6 — 1500 SP each · active, magic · element/trait: Water: 20. Supplements the user's M. Atk. with X Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20%%. for 1 minute. (with: 14 / 16)
  • Wind Shackle Lv. 2 — 3100 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 20%%. for 30 seconds.
  • Summon Boxer the Unicorn Lv. 1 — 3100 SP · active, magic · enchantable. Summons Boxer the Unicorn. Requires 1 Spirit Ore.
  • Summon Mirage the Unicorn Lv. 1 — 3100 SP · active, magic · enchantable. Summons Mirage the Unicorn for assistance in combat. Requires 1 Spirit Ore. Consumes 90%%. of acquired Exp.
  • Energy Bolt Lv. 1 — 3100 SP · active, magic. Inflicts non-attribute damage on the enemy using 13 Power added to M. Atk.

Level 25

  • Anti Magic Lv. 7–8 — 2900 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 10%%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 5800 SP · passive · enchantable. Increases Casting Spd. by 5%%.
  • Fast Mana Recovery Lv. 1 — 5800 SP · passive · enchantable. Increases MP Recovery Bonus by 1.1.
  • Robe Mastery Lv. 3–4 — 2900 SP each · passive · enchantable. (by: 4.3 / 5.4)
  • Weapon Mastery Lv. 4–5 — 2900 SP each · passive. Increases P. Atk. by X and M. Atk. by X. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
  • Higher Mana Gain Lv. 3–4 — 2900 SP each · passive · enchantable
  • Sleep Lv. 1–3 — 1900 SP each · active, magic · enchantable. Causes the enemy to sleep for 30 seconds.
  • Servitor Recharge Lv. 1–2 — 2900 SP each · active, magic · enchantable. Recovers the servitor's MP with up to X Power depending on the servitor's level. (to: 41 / 44)
  • Servitor Heal Lv. 4–6 — 1900 SP each · active, magic · enchantable. (with: 247 / 259 / 272)
  • Curse Weakness Lv. 3 — 5800 SP · active, magic · enchantable
  • Aura Burn Lv. 3–4 — 2900 SP each · active, magic. (with: 24 / 25)
  • Aqua Swirl Lv. 3–4 — 2900 SP each · active, magic · element/trait: Water: 20. (with: 29 / 32)
  • Flame Strike Lv. 2 — 5800 SP · active, magic · element/trait: Fire: 20. Supplements the user's M. Atk. with 14 Power to launch a flaming swath of energy that inflicts Fire damage on the enemy.
  • Resist Aqua Lv. 1 — 5800 SP · active, magic · enchantable. Increases Resistance to Water by 10 for 20 minutes.
  • Wind Shackle Lv. 3 — 5800 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable
  • Summon Mirage the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable
  • Solar Spark Lv. 1 — 5800 SP · active, magic · element/trait: Holy: 20. Inflicts holy damage on the enemy with 39 Power added to M. Atk. Over-hit is possible.
  • Energy Bolt Lv. 2 — 5800 SP · active, magic. Inflicts non-attribute damage on the enemy using 16 Power added to M. Atk.

Level 30

  • Anti Magic Lv. 9–10 — 5500 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 11100 SP · passive. Decreases re-use time for magic by 15%%.
  • Boost Mana Lv. 2 — 11100 SP · passive · enchantable. Increases Max MP by 50.
  • Robe Mastery Lv. 5–6 — 5500 SP each · passive · enchantable. (by: 7.2 / 8.5)
  • Weapon Mastery Lv. 6–7 — 5500 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
  • Higher Mana Gain Lv. 5–6 — 5500 SP each · passive · enchantable
  • Sleep Lv. 4–6 — 3700 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 11100 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minutes.
  • Servitor Recharge Lv. 3–4 — 5500 SP each · active, magic · enchantable. (to: 49 / 52)
  • Servitor Heal Lv. 7–9 — 3700 SP each · active, magic · enchantable. (with: 313 / 328 / 343)
  • Curse Weakness Lv. 4 — 11100 SP · active, magic · enchantable
  • Aura Burn Lv. 5–6 — 5500 SP each · active, magic. (with: 28 / 30)
  • Aqua Swirl Lv. 5–6 — 5500 SP each · active, magic · element/trait: Water: 20. (with: 35 / 38)
  • Flame Strike Lv. 3 — 11100 SP · active, magic · element/trait: Fire: 20
  • Wind Shackle Lv. 4 — 11100 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable. Summons Boxer the Unicorn. Requires 2 Spirit Ore.
  • Summon Mirage the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable
  • Solar Spark Lv. 2 — 11100 SP · active, magic · element/trait: Holy: 20. Inflicts holy damage on the enemy with 47 Power added to M. Atk. Over-hit is possible.
  • Energy Bolt Lv. 3 — 11100 SP · active, magic. Inflicts non-attribute damage on the enemy using 19 Power added to M. Atk.

Level 35

  • Anti Magic Lv. 11–12 — 9700 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 19500 SP · passive · enchantable. Increases HP Recovery Bonus by 1.1.
  • Fast Mana Recovery Lv. 2 — 19500 SP · passive · enchantable. Increases MP Recovery Bonus by 1.5.
  • Robe Mastery Lv. 7–8 — 9700 SP each · passive · enchantable. (by: 10.6 / 12.1)
  • Weapon Mastery Lv. 8–9 — 9700 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
  • Higher Mana Gain Lv. 7–8 — 9700 SP each · passive · enchantable
  • Sleep Lv. 7–9 — 6500 SP each · active, magic · enchantable
  • Servitor Recharge Lv. 5–6 — 9700 SP each · active, magic · enchantable. (to: 57 / 60)
  • Servitor Heal Lv. 10–12 — 6500 SP each · active, magic · enchantable. (with: 389 / 405 / 421)
  • Bright Servitor Lv. 1 — 19500 SP · active, magic · enchantable. Increases the servitor's M. Atk. by 55%%. for 20 minutes.
  • Curse Weakness Lv. 5 — 19500 SP · active, magic · enchantable
  • Aura Burn Lv. 7–8 — 9700 SP each · active, magic. (with: 33 / 36)
  • Aqua Swirl Lv. 7–8 — 9700 SP each · active, magic · element/trait: Water: 20. (with: 42 / 44)
  • Wind Shackle Lv. 5 — 19500 SP · active, magic · enchantable
  • Surrender To Earth Lv. 1 — 19500 SP · active, magic · element/trait: Earth: 20; enchantable. For 30 seconds, decreases the enemy's Resistance to Earth by 20 and increases Resistance to Wind by 10.
  • Summon Boxer the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable. Summons Boxer the Unicorn. Requires 7 Spirit Ore.
  • Summon Mirage the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable
  • Solar Spark Lv. 3 — 19500 SP · active, magic · element/trait: Holy: 20. Inflicts holy damage on the enemy with 55 Power added to M. Atk. Over-hit is possible.
  • Energy Bolt Lv. 4 — 19500 SP · active, magic. Inflicts non-attribute damage on the enemy using 22 Power added to M. Atk.

In other chronicles

Elven Wizard: frequently asked questions

What armor does Elven Wizard wear?

Armor: Robes.

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