L2Sanctum Wiki

Elves · Lineage II The 2nd Throne: Gracia Final

Elven Wizard

Elven Wizard is a class of Lineage II Gracia Final (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.

Elven Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 26, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1500 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 3100 SP · passive. Upon use of magic, re-use time decreases by 10%%.
  • Boost Mana Lv. 1 — 3100 SP · passive · enchantable. Max MP increases by 30.
  • Robe Mastery Lv. 1–2 — 1500 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 1.7 / 2.7)
  • Weapon Mastery Lv. 3 — 3100 SP · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 1–2 — 1500 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
  • Concentration Lv. 1 — 3100 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minute.
  • Servitor Heal Lv. 1–3 — 1000 SP each · active, magic · enchantable. Restores the servitor's HP by X power. (by: 145 / 162 / 181)
  • Curse: Weakness Lv. 2 — 3100 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 20%% for 30 seconds.
  • Aura Burn Lv. 1–2 — 1500 SP each · active, magic. Inflicts non-attribute damage on the enemy using X Power added to magic power. (using: 19 / 21)
  • Aqua Swirl Lv. 1–2 — 1500 SP each · active, magic · element/trait: Water: 20. Gushes forth a great vortex of water. Inflicts water damage on the enemy with X power added to magic power. (with: 23 / 26)
  • Flame Strike Lv. 1 — 3100 SP · active, magic · element/trait: Fire: 20. Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 13 power added to magic power.
  • Ice Bolt Lv. 5–6 — 1500 SP each · active, magic · element/trait: Water: 20. Cools and freezes the surrounding air momentarily. Inflicts water damage on the enemy with X power added to magic power. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 14 / 16)
  • Wind Shackle Lv. 2 — 3100 SP · active, magic · element/trait: Yes [Summon Boxer the Unicorn] Summon Boxer the Unicorn Lv.1 Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed., 3100, Active; enchantable. Decreases the enemy's Atk. Spd. by 20%% for 30 seconds.
  • Summon Mirage the Unicorn Lv. 1 — 3100 SP · active, magic · enchantable. Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
  • Energy Bolt Lv. 1 — 3100 SP · active, magic. Inflicts non-attribute damage on the enemy using 13 Power added to magic power.

Level 25

  • Anti Magic Lv. 7–8 — 2900 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 5800 SP · passive · enchantable. Casting Spd. increases by 5%%.
  • Fast Mana Recovery Lv. 1 — 5800 SP · passive · enchantable. MP recovery bonus increases by 1.1.
  • Robe Mastery Lv. 3–4 — 2900 SP each · passive · enchantable. (by: 4.3 / 5.4)
  • Weapon Mastery Lv. 4–5 — 2900 SP each · passive
  • Higher Mana Gain Lv. 3–4 — 2900 SP each · passive · enchantable
  • Sleep Lv. 1–3 — 1900 SP each · active, magic · enchantable. Causes sleep on the enemy for 30 seconds.
  • Servitor Recharge Lv. 1–2 — 2900 SP each · active, magic · enchantable. Recovers the servitor's MP up to X power depending on the servitor's level. (to: 41 / 44)
  • Servitor Heal Lv. 4–6 — 1900 SP each · active, magic · enchantable. (by: 212 / 222 / 234)
  • Curse: Weakness Lv. 3 — 5800 SP · active, magic · enchantable
  • Aura Burn Lv. 3–4 — 2900 SP each · active, magic. (using: 24 / 25)
  • Aqua Swirl Lv. 3–4 — 2900 SP each · active, magic · element/trait: Water: 20. (with: 29 / 32)
  • Flame Strike Lv. 2 — 5800 SP · active, magic · element/trait: Fire: 20. Launches a fireball with a wide range that causes a burning trail. Inflicts fire damage near the enemy with 14 power added to magic power.
  • Resist Aqua Lv. 1 — 5800 SP · active, magic · enchantable. Increases resistance to water type attacks by 10 for 20 minutes.
  • Wind Shackle Lv. 3 — 5800 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed.
  • Summon Mirage the Unicorn Lv. 2 — 5800 SP · active, magic · enchantable
  • Solar Spark Lv. 1 — 5800 SP · active, magic · element/trait: Holy: 20. Inflicts divinity damage on the enemy with 39 Power added to magic power. Over-hit.
  • Energy Bolt Lv. 2 — 5800 SP · active, magic. Inflicts non-attribute damage on the enemy using 16 Power added to magic power.

Level 30

  • Anti Magic Lv. 9–10 — 5500 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 11100 SP · passive. Upon use of magic, re-use time decreases by 15%%.
  • Boost Mana Lv. 2 — 11100 SP · passive · enchantable. Max MP increases by 50.
  • Robe Mastery Lv. 5–6 — 5500 SP each · passive · enchantable. (by: 7.2 / 8.5)
  • Weapon Mastery Lv. 6–7 — 5500 SP each · passive
  • Higher Mana Gain Lv. 5–6 — 5500 SP each · passive · enchantable
  • Sleep Lv. 4–6 — 3700 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 11100 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minute.
  • Servitor Recharge Lv. 3–4 — 5500 SP each · active, magic · enchantable. (to: 49 / 52)
  • Servitor Heal Lv. 7–9 — 3700 SP each · active, magic · enchantable. (by: 269 / 281 / 294)
  • Curse: Weakness Lv. 4 — 11100 SP · active, magic · enchantable
  • Aura Burn Lv. 5–6 — 5500 SP each · active, magic. (using: 28 / 30)
  • Aqua Swirl Lv. 5–6 — 5500 SP each · active, magic · element/trait: Water: 20. (with: 35 / 38)
  • Flame Strike Lv. 3 — 11100 SP · active, magic · element/trait: Fire: 20
  • Wind Shackle Lv. 4 — 11100 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
  • Summon Mirage the Unicorn Lv. 3 — 11100 SP · active, magic · enchantable
  • Solar Spark Lv. 2 — 11100 SP · active, magic · element/trait: Holy: 20. Inflicts divinity damage on the enemy with 47 Power added to magic power. Over-hit.
  • Energy Bolt Lv. 3 — 11100 SP · active, magic. Inflicts non-attribute damage on the enemy using 19 Power added to magic power.

Level 35

  • Anti Magic Lv. 11–12 — 9700 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 19500 SP · passive · enchantable. HP recovery bonus increases by 1.1.
  • Fast Mana Recovery Lv. 2 — 19500 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Robe Mastery Lv. 7–8 — 9700 SP each · passive · enchantable. (by: 10.6 / 12.1)
  • Weapon Mastery Lv. 8–9 — 9700 SP each · passive
  • Higher Mana Gain Lv. 7–8 — 9700 SP each · passive · enchantable
  • Sleep Lv. 7–9 — 6500 SP each · active, magic · enchantable
  • Servitor Recharge Lv. 5–6 — 9700 SP each · active, magic · enchantable. (to: 57 / 60)
  • Servitor Heal Lv. 10–12 — 6500 SP each · active, magic · enchantable. (by: 333 / 347 / 361)
  • Bright Servitor Lv. 1 — 19500 SP · active, magic · enchantable. Increases the servitor's M. Atk. by 55%% for 20 minutes.
  • Curse: Weakness Lv. 5 — 19500 SP · active, magic · enchantable
  • Aura Burn Lv. 7–8 — 9700 SP each · active, magic. (using: 33 / 36)
  • Aqua Swirl Lv. 7–8 — 9700 SP each · active, magic · element/trait: Water: 20. (with: 42 / 44)
  • Wind Shackle Lv. 5 — 19500 SP · active, magic · enchantable
  • Surrender To Earth Lv. 1 — 19500 SP · active, magic · element/trait: Earth: 20; enchantable. For 30 seconds, decreases the enemy's resistance to earth type attacks by 20 and increases resistance to wind type attacks by 10.
  • Summon Boxer the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
  • Summon Mirage the Unicorn Lv. 4 — 19500 SP · active, magic · enchantable
  • Solar Spark Lv. 3 — 19500 SP · active, magic · element/trait: Holy: 20. Inflicts divinity damage on the enemy with 55 Power added to magic power. Over-hit.
  • Energy Bolt Lv. 4 — 19500 SP · active, magic. Inflicts non-attribute damage on the enemy using 22 Power added to magic power.

In other chronicles

Elven Wizard: frequently asked questions

What armor does Elven Wizard wear?

Armor: Robes.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.