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Elves · Lineage II C3: Rise of Darkness

Elven Wizard

Elven Wizard is a class of Lineage II C3 (race: Elves). It comes from Elven Mage. It evolves into Elemental Summoner, Spellsinger.

Elven Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 25, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive. Increases one's maximum MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases one's P. Def. when one is wearing a robe.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 1–2 — 1600 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
  • Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration. Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
  • Servitor Heal Lv. 1–3 — 1100 SP each · active, magic · requires Spellbook: Servitor Heal. Recovers servitor's HP. Power X. (Power: 145 / 162 / 181)
  • Curse: Weakness Lv. 2 — 3300 SP · active, magic. Instantaneous curse that reduces target's P. Atk. Effect 2.
  • Aura Burn Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Aura Burn. A short range magical attack. Power X. (Power: 19 / 21)
  • Aqua Swirl Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Aqua Swirl; element/trait: Water. Attacks target with a burst of water. Power X. (Power: 23 / 26)
  • Flame Strike Lv. 1 — 3300 SP · active, magic · requires Spellbook: Flame Strike; element/trait: Fire. Toss flame that causes wide area to catch fire. Power 13.
  • Ice Bolt Lv. 5–6 — 1600 SP each · active, magic · element/trait: Water. Freezing attack that temporarily slows enemy's Speed. Effect 2. Power X. (Power: 14 / 16)
  • Summon Unicorn Boxer Lv. 1 — 3300 SP · active, magic · requires Spellbook: Summon Unicorn Boxer. Summons a Unicorn Boxer, who supplies additional MP. Requires 3 Crystals: D Grade. 30% of acquired Exp will be consumed.
  • Summon Unicorn Mirage Lv. 1 — 3300 SP · active, magic · requires Spellbook: Summon Unicorn Mirage. Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.
  • Energy Bolt Lv. 1 — 3300 SP · active, magic. Launches magical bolt of energy. MP consumption rate is low and Casting Speed is quick. Power 13.

Level 25

  • Anti Magic Lv. 7–8 — 3100 SP each · passive
  • Fast Spell Casting Lv. 1 — 6100 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6100 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 3–4 — 3100 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3100 SP each · passive
  • Higher Mana Gain Lv. 3–4 — 3100 SP each · passive
  • Sleep Lv. 1–3 — 2000 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep. Instantly puts target to sleep.
  • Servitor Recharge Lv. 1–2 — 3100 SP each · active, magic · requires Spellbook: Servitor Recharge. Recovers a Servitor's MP. Power X. (Power: 41 / 44)
  • Servitor Heal Lv. 4–6 — 2000 SP each · active, magic. (Power: 212 / 222 / 234)
  • Curse: Weakness Lv. 3 — 6100 SP · active, magic
  • Aura Burn Lv. 3–4 — 3100 SP each · active, magic. (Power: 24 / 25)
  • Aqua Swirl Lv. 3–4 — 3100 SP each · active, magic · element/trait: Water. (Power: 29 / 32)
  • Flame Strike Lv. 2 — 6100 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 16.
  • Resist Aqua Lv. 1 — 6100 SP · active, magic · requires Spellbook: Resist Aqua. Temporarily increases tolerance to attack by water. Effect 1.
  • Summon Unicorn Boxer Lv. 2 — 6100 SP · active, magic. Summons a Unicorn Boxer, who supplies additional MP. Requires 4 Crystals: D Grade. 30% of acquired Exp will be consumed.
  • Summon Unicorn Mirage Lv. 2 — 6100 SP · active, magic
  • Solar Spark Lv. 1 — 6100 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 39.
  • Energy Bolt Lv. 2 — 6100 SP · active, magic. Launches magical bolt of energy. MP consumption rate is low and Casting Speed is quick. Power 16.

Level 30

  • Anti Magic Lv. 9–10 — 5800 SP each · passive
  • Quick Recovery Lv. 2 — 12000 SP · passive
  • Boost Mana Lv. 2 — 12000 SP · passive
  • Robe Mastery Lv. 5–6 — 5800 SP each · passive
  • Weapon Mastery Lv. 6–7 — 5800 SP each · passive
  • Higher Mana Gain Lv. 5–6 — 5800 SP each · passive
  • Sleep Lv. 4–6 — 3900 SP each · active, magic · element/trait: Sleep
  • Concentration Lv. 2 — 12000 SP · active, magic. Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
  • Servitor Recharge Lv. 3–4 — 5800 SP each · active, magic. (Power: 49 / 52)
  • Servitor Heal Lv. 7–9 — 3900 SP each · active, magic. (Power: 269 / 281 / 294)
  • Curse: Weakness Lv. 4 — 12000 SP · active, magic
  • Aura Burn Lv. 5–6 — 5800 SP each · active, magic. (Power: 28 / 30)
  • Aqua Swirl Lv. 5–6 — 5800 SP each · active, magic · element/trait: Water. (Power: 35 / 38)
  • Flame Strike Lv. 3 — 12000 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 19.
  • Summon Unicorn Boxer Lv. 3 — 12000 SP · active, magic. Summons a Unicorn Boxer, who supplies additional MP. Requires 1 Crystal: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval.
  • Summon Unicorn Mirage Lv. 3 — 12000 SP · active, magic
  • Solar Spark Lv. 2 — 12000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 47.
  • Energy Bolt Lv. 3 — 12000 SP · active, magic. Launches magical bolt of energy. MP consumption rate is low and Casting Speed is quick. Power 19.

Level 35

  • Anti Magic Lv. 11–12 — 10000 SP each · passive
  • Fast HP Recovery Lv. 1 — 21000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive
  • Robe Mastery Lv. 7–8 — 10000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 10000 SP each · passive
  • Higher Mana Gain Lv. 7–8 — 10000 SP each · passive
  • Sleep Lv. 7–9 — 6900 SP each · active, magic · element/trait: Sleep
  • Servitor Recharge Lv. 5–6 — 10000 SP each · active, magic. (Power: 57 / 60)
  • Servitor Heal Lv. 10–12 — 6900 SP each · active, magic. (Power: 333 / 347 / 361)
  • Bright Servitor Lv. 1 — 21000 SP · active, magic · requires Spellbook: Servitor Magic Boost. Temporarily increases servitor's M. Atk. Effect 1.
  • Curse: Weakness Lv. 5 — 21000 SP · active, magic
  • Aura Burn Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
  • Aqua Swirl Lv. 7–8 — 10000 SP each · active, magic · element/trait: Water. (Power: 42 / 44)
  • Surrender To Earth Lv. 1 — 21000 SP · active, magic · requires Spellbook: Surrender To Earth. Instantly decreases enemy's resistance to earth attacks. Effect 2.
  • Summon Unicorn Boxer Lv. 4 — 21000 SP · active, magic. Summons a Unicorn Boxer, who supplies additional MP. Requires 3 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval.
  • Summon Unicorn Mirage Lv. 4 — 21000 SP · active, magic
  • Solar Spark Lv. 3 — 21000 SP · active, magic · element/trait: Holy. Launches a sacred magical attack. Over-hit is possible. Power 55.
  • Energy Bolt Lv. 4 — 21000 SP · active, magic. Launches magical bolt of energy. MP consumption rate is low and Casting Speed is quick. Power 22.

In other chronicles

Elven Wizard: frequently asked questions

What armor does Elven Wizard wear?

Armor: Robes.

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