Dwarves · Lineage II The 2nd Throne: Gracia Epilogue
Bounty Hunter
Bounty Hunter is a class of Lineage II Gracia Epilogue (race: Dwarves). It comes from Scavenger. It evolves into Fortune Seeker.
Bounty Hunter: weapons, armor and skills
- Weapons it masters: Polearms.
- Armor: Heavy armor, Light armor.
- Different skills learned: 21, between levels 40 and 76.
Skills learned by level
Level 40
- Whirlwind Lv. 1–3 — 12000 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
- Fake Death Lv. 1 — 35000 SP · toggle. Plays dead to keep a monster from attacking. Consumes 10 MP per second.
- Vital Force Lv. 3 — 35000 SP · passive. Increases HP recovery bonus by 2.9 and MP recovery bonus by 2.2 when sitting.
- Fatal Strike Lv. 1–3 — 12000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense. (with: 738 / 784 / 833)
- Blunt Weapon Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. P. Atk. increases by X when using a blunt weapon. (by: 23.7 / 25.4 / 27.1)
- Fast HP Recovery Lv. 3 — 35000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Polearm Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, making it possible to attack a large number of enemies. (by: 23.7 / 25.4 / 27.1)
- Light Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. Increases P. Def. by X and evasion by 6 when light armor is equipped. (by: 21.5 / 22.7 / 24)
- Heavy Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. P. Def. increases by X when heavy armor is equipped. (by: 20.4 / 21.6 / 22.8)
- Crystallize Lv. 2 — 35000 SP · passive. Makes C-Grade crystallization possible.
- Hammer Crush Lv. 1–3 — 12000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
Level 43
- Whirlwind Lv. 4–6 — 14000 SP each · active · enchantable. (with: 663 / 703 / 744)
- Fatal Strike Lv. 4–6 — 14000 SP each · active · enchantable. (with: 884 / 937 / 992)
- Blunt Weapon Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Boost HP Lv. 4 — 42000 SP · passive · enchantable. Max HP increases by 200.
- Fast HP Recovery Lv. 4 — 42000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Polearm Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Light Armor Mastery Lv. 17–19 — 14000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
- Heavy Armor Mastery Lv. 17–19 — 14000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
- Spoil Lv. 5 — 42000 SP · active · enchantable. Imbues a monster with magic that renders it susceptible to the Sweeper skill.
- Hammer Crush Lv. 4–6 — 14000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Spoil Festival Lv. 3 — 42000 SP · active · enchantable. Causes Spoil around the enemy.
Level 46
- Bandage Lv. 2 — 60000 SP · active. Cures moderate bleeding.
- Whirlwind Lv. 7–9 — 20000 SP each · active · enchantable. (with: 787 / 832 / 879)
- Vital Force Lv. 4 — 60000 SP · passive. Increases HP recovery bonus by 3.6 and MP recovery bonus by 2.5 when sitting.
- Weight Limit Lv. 3 — 60000 SP · passive. Quadruple the weight limit.
- Fatal Strike Lv. 7–9 — 20000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
- Blunt Weapon Mastery Lv. 15–17 — 20000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Polearm Mastery Lv. 15–17 — 20000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Light Armor Mastery Lv. 20–22 — 20000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
- Heavy Armor Mastery Lv. 20–22 — 20000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
- Hammer Crush Lv. 7–9 — 20000 SP each · active · enchantable. (with: 693 / 732 / 773)
Level 49
- Whirlwind Lv. 10–12 — 33000 SP each · active · enchantable. (with: 927 / 977 / 1029)
- Fatal Strike Lv. 10–12 — 33000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
- Blunt Weapon Mastery Lv. 18–20 — 33000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Boost HP Lv. 5 — 98000 SP · passive · enchantable. Max HP increases by 250.
- Polearm Mastery Lv. 18–20 — 33000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Light Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
- Heavy Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
- Spoil Lv. 6 — 98000 SP · active · enchantable
- Hammer Crush Lv. 10–12 — 33000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Spoil Festival Lv. 4 — 98000 SP · active · enchantable
Level 52
- Whirlwind Lv. 13–15 — 50000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
- Vital Force Lv. 5 — 150000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.7 when sitting.
- Fatal Strike Lv. 13–15 — 50000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
- Blunt Weapon Mastery Lv. 21–23 — 50000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Fast HP Recovery Lv. 5 — 150000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Polearm Mastery Lv. 21–23 — 50000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Light Armor Mastery Lv. 26–28 — 50000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
- Heavy Armor Mastery Lv. 26–28 — 50000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
- Crystallize Lv. 3 — 150000 SP · passive. Makes B-Grade crystallization possible.
- Hammer Crush Lv. 13–15 — 50000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Whirlwind Lv. 16–18 — 73000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
- Fatal Strike Lv. 16–18 — 73000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
- Blunt Weapon Mastery Lv. 24–26 — 73000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Boost HP Lv. 6 — 220000 SP · passive · enchantable. Max HP increases by 300.
- Polearm Mastery Lv. 24–26 — 73000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Light Armor Mastery Lv. 29–31 — 73000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
- Heavy Armor Mastery Lv. 29–31 — 73000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
- Spoil Lv. 7 — 220000 SP · active · enchantable
- Hammer Crush Lv. 16–18 — 73000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Spoil Festival Lv. 5 — 220000 SP · active · enchantable
Level 58
- Whirlwind Lv. 19–21 — 67000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
- Vital Force Lv. 6 — 200000 SP · passive. Increases HP recovery bonus by 4.7 and MP recovery bonus by 2.8 when sitting.
- Fatal Strike Lv. 19–21 — 67000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
- Blunt Weapon Mastery Lv. 27–29 — 67000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Fast HP Recovery Lv. 6 — 200000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Polearm Mastery Lv. 27–29 — 67000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Light Armor Mastery Lv. 32–34 — 67000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
- Heavy Armor Mastery Lv. 32–34 — 67000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
- Hammer Crush Lv. 19–21 — 67000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Polearm Accuracy Lv. 1 — 200000 SP · toggle · enchantable. Accuracy is increased by 2 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 1 — 200000 SP · toggle · enchantable. Increases resistance to stun attacks by 5 and resistance to sleep attacks by 10. MP is continuously consumed proportionate to user's level.
- Collector's Experience Lv. 1 — 200000 SP · passive. Increases P. Atk. by 72.7 when using a blunt weapon and shield defense rate by 10% when using a shield.
Level 60
- Whirlwind Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1636 / 1704)
- Fatal Strike Lv. 22–23 — 161000 SP each · active · enchantable. (with: 2181 / 2272)
- Blunt Weapon Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3)
- Polearm Mastery Lv. 30–31 — 161000 SP each · passive · enchantable. (by: 76 / 79.3)
- Light Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 53 / 54.8)
- Heavy Armor Mastery Lv. 35–36 — 161000 SP each · passive · enchantable. (by: 51.4 / 53.2)
- Crystallize Lv. 4 — 322000 SP · passive. Makes A-Grade crystallization possible.
- Spoil Lv. 8 — 322000 SP · active · enchantable
- Hammer Crush Lv. 22–23 — 161000 SP each · active · enchantable. (with: 1440 / 1500)
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Bandage Lv. 3 — 360000 SP · active. Cures severe bleeding.
- Whirlwind Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1774 / 1845)
- Fatal Strike Lv. 24–25 — 180000 SP each · active · enchantable. (with: 2366 / 2460)
- Blunt Weapon Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Boost HP Lv. 7 — 360000 SP · passive · enchantable. Max HP increases by 350.
- Polearm Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 56.6 / 58.4)
- Heavy Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable. (by: 55 / 56.7)
- Hammer Crush Lv. 24–25 — 180000 SP each · active · enchantable. (with: 1561 / 1624)
- Spoil Festival Lv. 6 — 360000 SP · active · enchantable
- Collector's Experience Lv. 2 — 360000 SP · passive. Increases P. Atk. by 86.1 when using a blunt weapon and shield defense rate by 15% when using a shield.
Level 64
- Whirlwind Lv. 26–27 — 270000 SP each · active · enchantable. (with: 1917 / 1990)
- Vital Force Lv. 7 — 530000 SP · passive. Increases HP recovery bonus by 5.6 and MP recovery bonus by 3.1 when sitting.
- Fatal Strike Lv. 26–27 — 270000 SP each · active · enchantable. (with: 2556 / 2653)
- Blunt Weapon Mastery Lv. 34–35 — 270000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Polearm Mastery Lv. 34–35 — 270000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Light Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable. (by: 60.2 / 62.1)
- Heavy Armor Mastery Lv. 39–40 — 270000 SP each · passive · enchantable. (by: 58.6 / 60.4)
- Spoil Lv. 9 — 530000 SP · active · enchantable
- Hammer Crush Lv. 26–27 — 270000 SP each · active · enchantable. (with: 1687 / 1751)
Level 66
- Whirlwind Lv. 28–29 — 270000 SP each · active · enchantable. (with: 2064 / 2138)
- Fatal Strike Lv. 28–29 — 270000 SP each · active · enchantable. (with: 2751 / 2850)
- Blunt Weapon Mastery Lv. 36–37 — 270000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Boost HP Lv. 8 — 540000 SP · passive · enchantable. Max HP increases by 400.
- Polearm Mastery Lv. 36–37 — 270000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Light Armor Mastery Lv. 41–42 — 270000 SP each · passive · enchantable. (by: 64 / 65.8)
- Heavy Armor Mastery Lv. 41–42 — 270000 SP each · passive · enchantable. (by: 62.2 / 64.1)
- Hammer Crush Lv. 28–29 — 270000 SP each · active · enchantable. (with: 1816 / 1881)
- Spoil Festival Lv. 7 — 540000 SP · active · enchantable
- Wrath Lv. 1–2 — 270000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%. Requires a polearm. (by: 7 / 10)
- Polearm Accuracy Lv. 2 — 540000 SP · toggle · enchantable. Accuracy is increased by 3 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 2 — 540000 SP · toggle · enchantable. Increases resistance to stun attacks by 10 and resistance to sleep attacks by 20. MP is continuously consumed proportionate to user's level.
- Collector's Experience Lv. 3 — 540000 SP · passive. Increases P. Atk. by 100.2 when using a blunt weapon and shield defense rate by 20% when using a shield.
Level 68
- Whirlwind Lv. 30–31 — 390000 SP each · active · enchantable. (with: 2213 / 2288)
- Fatal Strike Lv. 30–31 — 390000 SP each · active · enchantable. (with: 2950 / 3050)
- Blunt Weapon Mastery Lv. 38–39 — 390000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Fast HP Recovery Lv. 7 — 780000 SP · passive · enchantable. HP recovery bonus increases by 3.4.
- Polearm Mastery Lv. 38–39 — 390000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Light Armor Mastery Lv. 43–44 — 390000 SP each · passive · enchantable. (by: 67.7 / 69.7)
- Heavy Armor Mastery Lv. 43–44 — 390000 SP each · passive · enchantable. (by: 66 / 67.8)
- Spoil Lv. 10 — 780000 SP · active · enchantable
- Hammer Crush Lv. 30–31 — 390000 SP each · active · enchantable. (with: 1947 / 2013)
- Wrath Lv. 3–4 — 390000 SP each · active · enchantable. (by: 12 / 15)
Level 70
- Whirlwind Lv. 32–33 — 350000 SP each · active · enchantable. (with: 2363 / 2439)
- Fatal Strike Lv. 32–33 — 350000 SP each · active · enchantable. (with: 3151 / 3252)
- Blunt Weapon Mastery Lv. 40–41 — 350000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Boost HP Lv. 9 — 780000 SP · passive · enchantable. Max HP increases by 440.
- Polearm Mastery Lv. 40–41 — 350000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Light Armor Mastery Lv. 45–46 — 350000 SP each · passive · enchantable. (by: 71.6 / 73.5)
- Heavy Armor Mastery Lv. 45–46 — 350000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Crystallize Lv. 5 — 780000 SP · passive. Makes S-Grade crystallization possible.
- Hammer Crush Lv. 32–33 — 350000 SP each · active · enchantable. (with: 2080 / 2146)
- Spoil Festival Lv. 8 — 780000 SP · active · enchantable
- Wrath Lv. 5–6 — 350000 SP each · active · enchantable. (by: 17 / 20)
- Collector's Experience Lv. 4 — 780000 SP · passive. Increases P. Atk. by 114.8 when using a blunt weapon and shield defense rate by 25% when using a shield.
Level 72
- Whirlwind Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2515 / 2590)
- Vital Force Lv. 8 — 1200000 SP · passive. Increases HP recovery bonus by 6.7 and MP recovery bonus by 3.5 when sitting.
- Fatal Strike Lv. 34–35 — 600000 SP each · active · enchantable. (with: 3353 / 3453)
- Blunt Weapon Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Polearm Mastery Lv. 42–43 — 600000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Light Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 75.5 / 77.4)
- Heavy Armor Mastery Lv. 47–48 — 600000 SP each · passive · enchantable. (by: 73.6 / 75.5)
- Spoil Lv. 11 — 1200000 SP · active · enchantable
- Hammer Crush Lv. 34–35 — 600000 SP each · active · enchantable. (with: 2213 / 2279)
- Wrath Lv. 7–8 — 600000 SP each · active · enchantable. (by: 22 / 25)
Level 74
- Whirlwind Lv. 36–37 — 930000 SP each · active · enchantable. (with: 2665 / 2740)
- Fatal Strike Lv. 36–37 — 930000 SP each · active · enchantable. (with: 3553 / 3653)
- Blunt Weapon Mastery Lv. 44–45 — 930000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Boost HP Lv. 10 — 1900000 SP · passive · enchantable. Max HP increases by 480.
- Fast HP Recovery Lv. 8 — 1900000 SP · passive · enchantable. HP recovery bonus increases by 4.
- Polearm Mastery Lv. 44–45 — 930000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Light Armor Mastery Lv. 49–50 — 930000 SP each · passive · enchantable. (by: 79.4 / 81.3)
- Heavy Armor Mastery Lv. 49–50 — 930000 SP each · passive · enchantable. (by: 77.4 / 79.3)
- Hammer Crush Lv. 36–37 — 930000 SP each · active · enchantable. (with: 2345 / 2411)
- Spoil Festival Lv. 9 — 1900000 SP · active · enchantable
- Wrath Lv. 9–10 — 930000 SP each · active · enchantable. (by: 27 / 30)
- Polearm Accuracy Lv. 3 — 1900000 SP · toggle · enchantable. Accuracy is increased by 4 when using a spear. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 3 — 1900000 SP · toggle · enchantable. Increases resistance to stun attacks by 15 and resistance to sleep attacks by 30. MP is continuously consumed proportionate to user's level.
- Collector's Experience Lv. 5 — 1900000 SP · passive. Increases P. Atk. by 129.3 when using a blunt weapon and shield defense rate by 30% when using a shield.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Bounty Hunter — Lineage II Interlude
- Bounty Hunter — Lineage II The 1st Throne: The Kamael
- Bounty Hunter — Lineage II The 1st Throne: Hellbound
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Part 1
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Part 2
- Bounty Hunter — Lineage II The 2nd Throne: Gracia Final
- Bounty Hunter — Lineage II Freya
- Bounty Hunter — Lineage II High Five
- Bounty Hunter — Lineage II C5: Oath of Blood
- Bounty Hunter — Lineage II C4: Scions of Destiny
- Bounty Hunter — Lineage II C3: Rise of Darkness
- Bounty Hunter — Lineage II C2: Age of Splendor
- Bounty Hunter — Lineage II C1: Harbingers of War
Bounty Hunter: frequently asked questions
What weapons does Bounty Hunter use?
Weapons it masters: Polearms.
What armor does Bounty Hunter wear?
Armor: Heavy armor, Light armor.
The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.