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Elves · Lineage II The 1st Throne: Hellbound

Elemental Summoner

Elemental Summoner is a class of Lineage II Hellbound (race: Elves). It comes from Elven Wizard. It evolves into Elemental Master.

Elemental Summoner: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 31, between levels 40 and 74.

Skills learned by level

Level 40

  • Summon Life Cubic Lv. 1 — 30000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 6 Crystals: D-Grade.
  • Anti Magic Lv. 13–15 — 10000 SP each · passive · enchantable. Increases M. Def.
  • Boost Mana Lv. 3 — 30000 SP · passive · enchantable. Increases Max. MP.
  • Fast Spell Casting Lv. 2 — 30000 SP · passive · enchantable. Increases spell Casting spd.
  • Robe Mastery Lv. 9–11 — 10000 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
  • Weapon Mastery Lv. 10–12 — 10000 SP each · passive. Increases P. Atk. and M. Atk.
  • Light Armor Mastery Lv. 1–3 — 10000 SP each · passive · enchantable. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Servitor Recharge Lv. 7–8 — 15000 SP each · active, magic · enchantable. Recovers a servitor's MP. Power X. (Power: 66 / 70)
  • Servitor Heal Lv. 13–15 — 10000 SP each · active, magic · enchantable. Recovers a servitor's HP. Power X. (Power: 404 / 419 / 434)
  • Servitor Physical Shield Lv. 1 — 30000 SP · active, magic · enchantable. Temporarily increases servitor's P. Def. Effect 1.
  • Wind Shackle Lv. 6 — 30000 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
  • Summon Boxer the Unicorn Lv. 5 — 30000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 5 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 1 additional crystal at 14 regular intervals.
  • Summon Mirage the Unicorn Lv. 5 — 30000 SP · active, magic · enchantable. Summons Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90 percent of acquired Exp.
  • Transfer Pain Lv. 1 — 30000 SP · toggle · enchantable. Transfers some of the summoner's damage to the servitor. Continuously consumes MP.
  • Summon Merrow the Unicorn Lv. 1 — 30000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 1 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
  • Summon Aqua Cubic Lv. 1 — 30000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.
  • Servitor Cure Lv. 1 — 30000 SP · active, magic. Cures a servitor's bleeding and poisoning up to Effect 3.
  • Mass Summon Aqua Cubic Lv. 1 — 30000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.

Level 44

  • Cubic Mastery Lv. 1 — 41000 SP · passive. Ability to summon 2 Cubics at once.
  • Anti Magic Lv. 16–18 — 14000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 2 — 41000 SP · passive · enchantable. Increases HP regeneration.
  • Fast Mana Recovery Lv. 3 — 41000 SP · passive · enchantable. Increases MP regeneration.
  • Robe Mastery Lv. 12–14 — 14000 SP each · passive · enchantable
  • Weapon Mastery Lv. 13–15 — 14000 SP each · passive
  • Light Armor Mastery Lv. 4–6 — 14000 SP each · passive · enchantable
  • Servitor Recharge Lv. 9–10 — 21000 SP each · active, magic · enchantable. (Power: 73 / 77)
  • Servitor Heal Lv. 16–18 — 14000 SP each · active, magic · enchantable. (Power: 465 / 481 / 496)
  • Servitor Magic Shield Lv. 1 — 41000 SP · active, magic · enchantable. Temporarily increases servitor's M. Def. Effect 2.
  • Servitor Haste Lv. 1 — 41000 SP · active, magic · enchantable. Temporarily increases servitor's Atk. Spd. Effect 1.
  • Wind Shackle Lv. 7 — 41000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 6 — 41000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
  • Summon Mirage the Unicorn Lv. 6 — 41000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 2 — 41000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 2 — 41000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.
  • Mass Summon Aqua Cubic Lv. 2 — 41000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.

Level 48

  • Summon Life Cubic Lv. 2 — 63000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 7 Crystals: D-Grade.
  • Anti Magic Lv. 19–21 — 21000 SP each · passive · enchantable
  • Quick Recycle Lv. 3 — 63000 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 4 — 63000 SP · passive · enchantable
  • Robe Mastery Lv. 15–17 — 21000 SP each · passive · enchantable
  • Weapon Mastery Lv. 16–18 — 21000 SP each · passive
  • Light Armor Mastery Lv. 7–9 — 21000 SP each · passive · enchantable
  • Servitor Recharge Lv. 11–12 — 32000 SP each · active, magic · enchantable. (Power: 81 / 86)
  • Servitor Heal Lv. 19–21 — 21000 SP each · active, magic · enchantable. (Power: 528 / 544 / 561)
  • Servitor Physical Shield Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases servitor's P. Def. Effect 2.
  • Bright Servitor Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases servitor's M. Atk. Effect 2.
  • Wind Shackle Lv. 8 — 63000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 7 — 63000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30 percent of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
  • Summon Mirage the Unicorn Lv. 7 — 63000 SP · active, magic · enchantable
  • Transfer Pain Lv. 2 — 63000 SP · toggle · enchantable
  • Summon Merrow the Unicorn Lv. 3 — 63000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 3 — 63000 SP · active, magic · enchantable
  • Servitor Cure Lv. 2 — 63000 SP · active, magic. Cures a servitor's bleeding and poisoning up to Effect 7.
  • Mass Summon Aqua Cubic Lv. 3 — 63000 SP · active, magic · enchantable

Level 52

  • Summon Life Cubic Lv. 3 — 100000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 8 Crystals: D-Grade.
  • Anti Magic Lv. 22–24 — 33000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 3 — 100000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 4 — 100000 SP · passive · enchantable
  • Robe Mastery Lv. 18–20 — 33000 SP each · passive · enchantable
  • Weapon Mastery Lv. 19–21 — 33000 SP each · passive
  • Light Armor Mastery Lv. 10–12 — 33000 SP each · passive · enchantable
  • Servitor Recharge Lv. 13–14 — 50000 SP each · active, magic · enchantable. (Power: 90 / 94)
  • Servitor Heal Lv. 22–24 — 33000 SP each · active, magic · enchantable. (Power: 593 / 609 / 626)
  • Servitor Magic Shield Lv. 2 — 100000 SP · active, magic · enchantable. Temporarily increases servitor's M. Def. Effect 3.
  • Servitor Haste Lv. 2 — 100000 SP · active, magic · enchantable. Temporarily increases servitor's Atk. Spd. Effect 2.
  • Wind Shackle Lv. 9 — 100000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 8 — 100000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 4 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 29 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 8 — 100000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 4 — 100000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 10 percent of earned Exp.
  • Summon Aqua Cubic Lv. 4 — 100000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.
  • Servitor Empowerment Lv. 1 — 100000 SP · active, magic · enchantable. Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
  • Mass Summon Aqua Cubic Lv. 4 — 100000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.

Level 56

  • Cubic Mastery Lv. 2 — 95000 SP · passive. Ability to summon 3 Cubics at once.
  • Anti Magic Lv. 25–27 — 32000 SP each · passive · enchantable
  • Boost Mana Lv. 5 — 95000 SP · passive · enchantable
  • Fast Spell Casting Lv. 3 — 95000 SP · passive · enchantable
  • Robe Mastery Lv. 21–23 — 32000 SP each · passive · enchantable
  • Weapon Mastery Lv. 22–24 — 32000 SP each · passive
  • Light Armor Mastery Lv. 13–15 — 32000 SP each · passive · enchantable
  • Servitor Recharge Lv. 15–16 — 48000 SP each · active, magic · enchantable. (Power: 98 / 102)
  • Servitor Heal Lv. 25–27 — 32000 SP each · active, magic · enchantable. (Power: 658 / 674 / 690)
  • Servitor Physical Shield Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases servitor's P. Def. Effect 3.
  • Bright Servitor Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases servitor's M. Atk. Effect 3.
  • Wind Shackle Lv. 10 — 95000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 9 — 95000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 5 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 28 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 9 — 95000 SP · active, magic · enchantable
  • Transfer Pain Lv. 3 — 95000 SP · toggle · enchantable
  • Summon Merrow the Unicorn Lv. 5 — 95000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 5 — 95000 SP · active, magic · enchantable
  • Mass Summon Aqua Cubic Lv. 5 — 95000 SP · active, magic · enchantable
  • Summon Unicorn Seraphim Lv. 1 — 95000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
  • Betray Lv. 1 — 95000 SP · active, magic. Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ore.
  • Summon Friend Lv. 1 — 95000 SP · active, magic. Summons party members to your location. The player being summoned must possess a Summoning Crystal.

Level 58

  • Anti Magic Lv. 28–29 — 73000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 4 — 147000 SP · passive · enchantable
  • Robe Mastery Lv. 24–25 — 73000 SP each · passive · enchantable
  • Weapon Mastery Lv. 25–26 — 73000 SP each · passive
  • Light Armor Mastery Lv. 16–17 — 73000 SP each · passive · enchantable
  • Servitor Recharge Lv. 17–18 — 73000 SP each · active, magic · enchantable. (Power: 104 / 106)
  • Servitor Heal Lv. 28–29 — 73000 SP each · active, magic · enchantable. (Power: 706 / 722)
  • Wind Shackle Lv. 11 — 147000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 10 — 147000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 3 additional for 14 times. Takes away 27 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 10 — 147000 SP · active, magic · enchantable
  • Transfer Pain Lv. 4 — 147000 SP · toggle · enchantable
  • Summon Merrow the Unicorn Lv. 6 — 147000 SP · active, magic · enchantable
  • Summon Unicorn Seraphim Lv. 2 — 147000 SP · active, magic · enchantable
  • Betray Lv. 2 — 147000 SP · active, magic
  • Mass Surrender to Water Lv. 1 — 147000 SP · active, magic · enchantable. Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ore. Effect 4.

Level 60

  • Summon Life Cubic Lv. 4 — 188000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 9 Crystals: D-Grade.
  • Anti Magic Lv. 30–31 — 94000 SP each · passive · enchantable
  • Boost Mana Lv. 6 — 188000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 5 — 188000 SP · passive · enchantable
  • Robe Mastery Lv. 26–27 — 94000 SP each · passive · enchantable
  • Weapon Mastery Lv. 27–28 — 94000 SP each · passive
  • Light Armor Mastery Lv. 18–19 — 94000 SP each · passive · enchantable
  • Servitor Recharge Lv. 19–20 — 94000 SP each · active, magic · enchantable. (Power: 108 / 110)
  • Servitor Heal Lv. 30–31 — 94000 SP each · active, magic · enchantable. (Power: 737 / 753)
  • Wind Shackle Lv. 12 — 188000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 11 — 188000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 4 additional for 14 times. Takes away 26 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 11 — 188000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 7 — 188000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
  • Servitor Cure Lv. 3 — 188000 SP · active, magic. Cures a servitor's bleeding and poisoning up to Effect 9.
  • Summon Unicorn Seraphim Lv. 3 — 188000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
  • Betray Lv. 3 — 188000 SP · active, magic

Level 62

  • Anti Magic Lv. 32–33 — 130000 SP each · passive · enchantable
  • Robe Mastery Lv. 28–29 — 130000 SP each · passive · enchantable
  • Weapon Mastery Lv. 29–30 — 130000 SP each · passive
  • Light Armor Mastery Lv. 20–21 — 130000 SP each · passive · enchantable
  • Servitor Recharge Lv. 21–22 — 130000 SP each · active, magic · enchantable. (Power: 113 / 115)
  • Servitor Heal Lv. 32–33 — 130000 SP each · active, magic · enchantable. (Power: 768 / 783)
  • Wind Shackle Lv. 13 — 250000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 12 — 250000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 4 additional for 14 times. Takes away 25 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 12 — 250000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 8 — 250000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 6 — 250000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 5 Crystals: D-Grade.
  • Servitor Blessing Lv. 1 — 250000 SP · active, magic. Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
  • Mass Summon Aqua Cubic Lv. 6 — 250000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 20 Crystals: D-Grade.
  • Summon Unicorn Seraphim Lv. 4 — 250000 SP · active, magic · enchantable
  • Betray Lv. 4 — 250000 SP · active, magic
  • Mass Surrender to Water Lv. 2 — 250000 SP · active, magic · enchantable

Level 64

  • Summon Life Cubic Lv. 5 — 340000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 11 Crystals: D-Grade.
  • Anti Magic Lv. 34–35 — 170000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 5 — 340000 SP · passive · enchantable
  • Robe Mastery Lv. 30–31 — 170000 SP each · passive · enchantable
  • Weapon Mastery Lv. 31–32 — 170000 SP each · passive
  • Light Armor Mastery Lv. 22–23 — 170000 SP each · passive · enchantable
  • Servitor Recharge Lv. 23–24 — 170000 SP each · active, magic · enchantable. (Power: 116 / 118)
  • Servitor Heal Lv. 34–35 — 170000 SP each · active, magic · enchantable. (Power: 798 / 812)
  • Wind Shackle Lv. 14 — 340000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 13 — 340000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 5 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 24 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 13 — 340000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 9 — 340000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 5 percent of earned Exp.
  • Summon Unicorn Seraphim Lv. 5 — 340000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 1 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
  • Betray Lv. 5 — 340000 SP · active, magic. Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ore.

Level 66

  • Anti Magic Lv. 36–37 — 220000 SP each · passive · enchantable
  • Boost Mana Lv. 7 — 440000 SP · passive · enchantable
  • Robe Mastery Lv. 32–33 — 220000 SP each · passive · enchantable
  • Weapon Mastery Lv. 33–34 — 220000 SP each · passive
  • Light Armor Mastery Lv. 24–25 — 220000 SP each · passive · enchantable
  • Servitor Recharge Lv. 25–26 — 220000 SP each · active, magic · enchantable. (Power: 120 / 122)
  • Servitor Heal Lv. 36–37 — 220000 SP each · active, magic · enchantable. (Power: 826 / 840)
  • Wind Shackle Lv. 15 — 440000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 14 — 440000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 6 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 23 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 14 — 440000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 10 — 440000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 7 — 440000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.
  • Mass Summon Aqua Cubic Lv. 7 — 440000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.
  • Summon Unicorn Seraphim Lv. 6 — 440000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 2 C-grade crystals and consumes 2 at regular intervals for 14 times. Takes away 3 percent of earned Exp.
  • Betray Lv. 6 — 440000 SP · active, magic
  • Mass Surrender to Water Lv. 3 — 440000 SP · active, magic · enchantable

Level 68

  • Summon Life Cubic Lv. 6 — 550000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 12 Crystals: D-Grade.
  • Anti Magic Lv. 38–39 — 280000 SP each · passive · enchantable
  • Fast Mana Recovery Lv. 6 — 550000 SP · passive · enchantable
  • Robe Mastery Lv. 34–35 — 280000 SP each · passive · enchantable
  • Weapon Mastery Lv. 35–36 — 280000 SP each · passive
  • Light Armor Mastery Lv. 26–27 — 280000 SP each · passive · enchantable
  • Servitor Recharge Lv. 27–28 — 280000 SP each · active, magic · enchantable. (Power: 124 / 126)
  • Servitor Heal Lv. 38–39 — 280000 SP each · active, magic · enchantable. (Power: 854 / 867)
  • Wind Shackle Lv. 16 — 550000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 15 — 550000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 22 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 15 — 550000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 11 — 550000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 3 at regular intervals for 14 times.
  • Summon Unicorn Seraphim Lv. 7 — 550000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 2 at regular intervals for 14 times.
  • Betray Lv. 7 — 550000 SP · active, magic

Level 70

  • Anti Magic Lv. 40–41 — 280000 SP each · passive · enchantable
  • Robe Mastery Lv. 36–37 — 280000 SP each · passive · enchantable
  • Weapon Mastery Lv. 37–38 — 280000 SP each · passive
  • Light Armor Mastery Lv. 28–29 — 280000 SP each · passive · enchantable
  • Servitor Recharge Lv. 29–30 — 280000 SP each · active, magic · enchantable. (Power: 128 / 129)
  • Servitor Heal Lv. 40–41 — 280000 SP each · active, magic · enchantable. (Power: 879 / 892)
  • Wind Shackle Lv. 17 — 550000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 16 — 550000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 9 D-Grade crystals and periodically consumes 5 additional for 14 times. Takes away 21 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 16 — 550000 SP · active, magic · enchantable
  • Transfer Pain Lv. 5 — 550000 SP · toggle · enchantable
  • Summon Merrow the Unicorn Lv. 12 — 550000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 8 — 550000 SP · active, magic · enchantable
  • Servitor Empowerment Lv. 2 — 550000 SP · active, magic · enchantable. Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to debuff attacks. Servitor is immobilized for the duration of the skill effect. Effect 2.
  • Mass Summon Aqua Cubic Lv. 8 — 550000 SP · active, magic · enchantable
  • Summon Unicorn Seraphim Lv. 8 — 550000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 2 at regular intervals for 14 times.
  • Betray Lv. 8 — 550000 SP · active, magic. Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ore.
  • Mass Surrender to Water Lv. 4 — 550000 SP · active, magic · enchantable. Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ore. Effect 4.

Level 72

  • Summon Life Cubic Lv. 7 — 1070000 SP · active, magic · enchantable. Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade.
  • Anti Magic Lv. 42–43 — 540000 SP each · passive · enchantable
  • Boost Mana Lv. 8 — 1070000 SP · passive · enchantable
  • Robe Mastery Lv. 38–39 — 540000 SP each · passive · enchantable
  • Weapon Mastery Lv. 39–40 — 540000 SP each · passive
  • Light Armor Mastery Lv. 30–31 — 540000 SP each · passive · enchantable
  • Servitor Recharge Lv. 31–32 — 540000 SP each · active, magic · enchantable. (Power: 131 / 133)
  • Servitor Heal Lv. 42–43 — 540000 SP each · active, magic · enchantable. (Power: 904 / 915)
  • Wind Shackle Lv. 18 — 1070000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 17 — 1070000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 7 D-Grade crystals and periodically consumes 6 additional for 14 times. Takes away 20 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 17 — 1070000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 13 — 1070000 SP · active, magic · enchantable. Summon the servitor Merrow the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 3 at regular intervals for 14 times.
  • Summon Unicorn Seraphim Lv. 9 — 1070000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 3 C-grade crystals and consumes 3 at regular intervals for 14 times.
  • Betray Lv. 9 — 1070000 SP · active, magic

Level 74

  • Anti Magic Lv. 44–45 — 680000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 1350000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 7 — 1350000 SP · passive · enchantable
  • Robe Mastery Lv. 40–41 — 680000 SP each · passive · enchantable
  • Weapon Mastery Lv. 41–42 — 680000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 680000 SP each · passive · enchantable
  • Servitor Recharge Lv. 33–34 — 680000 SP each · active, magic · enchantable. (Power: 134 / 136)
  • Servitor Heal Lv. 44–45 — 680000 SP each · active, magic · enchantable. (Power: 926 / 936)
  • Wind Shackle Lv. 19 — 1350000 SP · active, magic · enchantable
  • Summon Boxer the Unicorn Lv. 18 — 1350000 SP · active, magic · enchantable. Summons Boxer the Unicorn, who supplies additional MP. Crystal to summon - Requires 8 D-Grade crystals and periodically consumes 6 additional for 14 times. Takes away 18 percent of earned Exp.
  • Summon Mirage the Unicorn Lv. 18 — 1350000 SP · active, magic · enchantable
  • Summon Merrow the Unicorn Lv. 14 — 1350000 SP · active, magic · enchantable
  • Summon Aqua Cubic Lv. 9 — 1350000 SP · active, magic · enchantable. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade.
  • Mass Summon Aqua Cubic Lv. 9 — 1350000 SP · active, magic · enchantable. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 28 Crystals: D-Grade.
  • Summon Unicorn Seraphim Lv. 10 — 1350000 SP · active, magic · enchantable. Summon the servitor Seraphim the Unicorn. Crystals to summon - Requires 4 C-grade crystals and consumes 3 at regular intervals for 14 times.
  • Betray Lv. 10 — 1350000 SP · active, magic
  • Mass Surrender to Water Lv. 5 — 1350000 SP · active, magic · enchantable

In other chronicles

Elemental Summoner: frequently asked questions

What armor does Elemental Summoner wear?

Armor: Light armor, Robes.

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