Elves · Lineage II Freya
Elven Knight
Elven Knight is a class of Lineage II Freya (race: Elves). It comes from Elven Fighter. It evolves into Swordsinger, Temple Knight.
Elven Knight: weapons, armor and skills
- Armor: Heavy armor, Shields.
- Different skills learned: 16, between levels 20 and 36.
Skills learned by level
Level 20
- Charm Lv. 1–3 — 1400 SP each · active, magic. Decreases an enemy's aggressiveness toward user with X Power. (with: 132 / 137 / 143)
- Poison Recovery Lv. 1 — 4100 SP · active, magic. Cures user of minor poisoning.
- Elemental Heal Lv. 4–6 — 1400 SP each · active, magic · enchantable. Restores caster's HP with Power X. (Power: 95 / 100 / 106)
- Defense Aura Lv. 2 — 4100 SP · active, magic. Increases P. Def. by 12% for 20 minutes.
- Ultimate Defense Lv. 1 — 4100 SP · active · enchantable. For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
- Magic Resistance Lv. 1–2 — 2100 SP each · passive · enchantable. M. Def. increases by X. (by: 22 / 24)
- Shield Mastery Lv. 1 — 4100 SP · passive · enchantable. Shield defense increases by 30% and defense rate increases by 50%.
- Sword/Blunt Weapon Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. by 1.5 when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 1–3 — 1400 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 15% when heavy armor is equipped. (by: 17.7 / 19.1 / 20.5)
Level 24
- Charm Lv. 4–6 — 2900 SP each · active, magic. (with: 153 / 159 / 164)
- Aggression Lv. 1–3 — 2900 SP each · active · enchantable. Uses X Power to provoke an enemy to attack. (Uses: 3274 / 3391 / 3511)
- Elemental Heal Lv. 7–9 — 2900 SP each · active, magic · enchantable. (Power: 118 / 124 / 130)
- Cure Bleeding Lv. 1 — 8800 SP · active, magic. Heals minor bleeding.
- Deflect Arrow Lv. 1 — 8800 SP · active · enchantable. Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
- Magic Resistance Lv. 3–5 — 2900 SP each · passive · enchantable. (by: 26 / 28 / 29)
- Sword/Blunt Weapon Mastery Lv. 2 — 8800 SP · passive · enchantable. Increases P. Atk. by 3.1 when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive · enchantable. (by: 23.5 / 25 / 26.7)
Level 28
- Charm Lv. 7–9 — 5000 SP each · active, magic. (with: 176 / 182 / 188)
- Aggression Lv. 4–6 — 5000 SP each · active · enchantable. (Uses: 3757 / 3883 / 4012)
- Elemental Heal Lv. 10–12 — 5000 SP each · active, magic · enchantable. (Power: 143 / 150 / 157)
- Attack Aura Lv. 2 — 15000 SP · active, magic. Increases P. Atk. by 12% for 20 minutes.
- Magic Resistance Lv. 6–8 — 5000 SP each · passive · enchantable. (by: 31 / 32 / 33)
- Shield Mastery Lv. 2 — 15000 SP · passive · enchantable. Shield defense increases by 40% and defense rate increases by 70%.
- Sword/Blunt Weapon Mastery Lv. 3–4 — 7500 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 4.1 / 5.2)
- Heavy Armor Mastery Lv. 7–9 — 5000 SP each · passive · enchantable. (by: 30 / 31.8 / 33.6)
Level 32
- Charm Lv. 10–12 — 8300 SP each · active, magic. (with: 200 / 206 / 213)
- Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (Uses: 4274 / 4409 / 4544)
- Elemental Heal Lv. 13–15 — 8300 SP each · active, magic · enchantable. (Power: 172 / 179 / 187)
- Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases resistance to bow attacks by 24% and resistance to crossbow attacks by 12% for 20 minutes.
- Magic Resistance Lv. 9–11 — 8300 SP each · passive · enchantable. (by: 36 / 37 / 39)
- Sword/Blunt Weapon Mastery Lv. 5–6 — 13000 SP each · passive · enchantable. (by: 6.5 / 7.9)
- Sprint Lv. 1 — 25000 SP · active, magic · enchantable. Increases movement speed by 22 for 20 minutes.
- Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive · enchantable. (by: 37.4 / 39.3 / 41.3)
Level 36
- Charm Lv. 13–15 — 13000 SP each · active, magic. (with: 225 / 232 / 239)
- Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (Uses: 4822 / 4961 / 5104)
- Elemental Heal Lv. 16–18 — 13000 SP each · active, magic · enchantable. (Power: 203 / 211 / 219)
- Entangle Lv. 1 — 39000 SP · active, magic · enchantable. Decreases the enemy's movement speed by 20% for 1 minute.
- Magic Resistance Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 42 / 43 / 45)
- Focus Mind Lv. 1 — 39000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Sword/Blunt Weapon Mastery Lv. 7–8 — 19000 SP each · passive · enchantable. (by: 9.4 / 11.1)
- Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive · enchantable. (by: 45.6 / 47.7 / 50)
In other chronicles
- Elven Knight — Lineage II Interlude
- Elven Knight — Lineage II The 1st Throne: The Kamael
- Elven Knight — Lineage II The 1st Throne: Hellbound
- Elven Knight — Lineage II The 2nd Throne: Gracia Part 1
- Elven Knight — Lineage II The 2nd Throne: Gracia Part 2
- Elven Knight — Lineage II The 2nd Throne: Gracia Final
- Elven Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Knight — Lineage II High Five
- Elven Knight — Lineage II C5: Oath of Blood
- Elven Knight — Lineage II C4: Scions of Destiny
- Elven Knight — Lineage II C3: Rise of Darkness
- Elven Knight — Lineage II C2: Age of Splendor
- Elven Knight — Lineage II C1: Harbingers of War
Elven Knight: frequently asked questions
What armor does Elven Knight wear?
Armor: Heavy armor, Shields.
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