Humans · Lineage II Freya
Gladiator
Gladiator is a class of Lineage II Freya (race: Humans). It comes from Warrior. It evolves into Duelist.
Gladiator: weapons, armor and skills
- Weapons it masters: Dual swords.
- Armor: Heavy armor, Light armor.
- Different skills learned: 26, between levels 40 and 76.
Skills learned by level
Level 40
- Triple Slash Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense. (with: 517 / 549 / 583)
- Sonic Focus Lv. 1 — 33000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
- Detect Animal Weakness Lv. 1 — 33000 SP · active. Increases user's P. Atk. toward animals by 30% for 10 minutes.
- Dual Weapon Mastery Lv. 1–3 — 11000 SP each · passive · enchantable. P. Atk. increases by X when using a dualsword. (by: 23.7 / 25.4 / 27.1)
- Fatal Strike Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense. (with: 738 / 784 / 833)
- Fast HP Recovery Lv. 3 — 33000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. by X and evasion by 6 when light armor is equipped. (by: 21.5 / 22.7 / 24)
- Heavy Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. P. Def. increases by X when heavy armor is equipped. (by: 20.4 / 21.6 / 22.8)
- Sword/Blunt Weapon Mastery Lv. 9–11 — 11000 SP each · passive. P. Atk. is increased by X when using a sword or blunt weapon. (by: 23.7 / 25.4 / 27.1)
- Hammer Crush Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
- Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
Level 43
- Triple Slash Lv. 4–6 — 12000 SP each · active · enchantable. Lv.4: Attacks the enemy with 619 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense. | Lv.5: Attacks the enemy with 656 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense | Lv.6: Attacks the enemy with 694 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense
- Sonic Blaster Lv. 1–6 — SP 11000/11000/11000/12000/12000/12000 · active · enchantable. Supplements user's P. Atk. with X Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. (with: 369 / 392 / 417 / 442 / 469 / 496)
- Sonic Focus Lv. 2 — 35000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.
- Sonic Buster Lv. 1–3 — 12000 SP each · active · enchantable. Supplements user's P. Atk. with X Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. (with: 111 / 111 / 124)
- War Cry Lv. 2 — 35000 SP · active. Increases P. Atk. by 25% for 1 minute.
- Dual Weapon Mastery Lv. 4–6 — 12000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Fatal Strike Lv. 4–6 — 12000 SP each · active · enchantable. (with: 884 / 937 / 992)
- Light Armor Mastery Lv. 17–19 — 12000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
- Heavy Armor Mastery Lv. 17–19 — 12000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
- Sword/Blunt Weapon Mastery Lv. 12–14 — 12000 SP each · passive. (by: 29 / 30.9 / 32.9)
- Hammer Crush Lv. 4–6 — 12000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Final Frenzy Lv. 1 — 35000 SP · passive · enchantable. P. Atk. increases by 32.9 when HP is below 30%.
- Vicious Stance Lv. 7 — 35000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
Level 46
- Triple Slash Lv. 7–9 — 14000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense (with: 735 / 777 / 820)
- Sonic Blaster Lv. 7–9 — 14000 SP each · active · enchantable. (with: 525 / 555 / 586)
- Sonic Buster Lv. 4–6 — 14000 SP each · active · enchantable. (with: 132 / 139 / 147)
- Detect Plant Weakness Lv. 1 — 43000 SP · active. Increases user's P. Atk. toward plants by 30% for 10 minutes.
- Dual Weapon Mastery Lv. 7–9 — 14000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Fatal Strike Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
- Fast HP Recovery Lv. 4 — 43000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Light Armor Mastery Lv. 20–22 — 14000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
- Heavy Armor Mastery Lv. 20–22 — 14000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
- Sword/Blunt Weapon Mastery Lv. 15–17 — 14000 SP each · passive. (by: 35 / 37.1 / 39.4)
- Hammer Crush Lv. 7–9 — 14000 SP each · active · enchantable. (with: 693 / 732 / 773)
- Final Frenzy Lv. 2 — 43000 SP · passive · enchantable. P. Atk. increases by 39.4 when HP is below 30%.
- Vicious Stance Lv. 8 — 43000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
Level 49
- Triple Slash Lv. 10–12 — 22000 SP each · active · enchantable. (with: 865 / 912 / 960)
- Double Sonic Slash Lv. 1–6 — SP 14000/14000/14000/22000/22000/22000 · active · enchantable. Supplements user's P. Atk. with Power X, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. (Power: 918 / 971 / 1025 / 1081 / 1140 / 1200)
- Sonic Blaster Lv. 10–12 — 22000 SP each · active · enchantable. (with: 618 / 651 / 686)
- Sonic Storm Lv. 1–3 — 22000 SP each · active · enchantable. Supplements user's P. Atk. with X Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. (with: 155 / 163 / 172)
- Sonic Focus Lv. 3 — 65000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.
- Sonic Buster Lv. 7–9 — 22000 SP each · active · enchantable. (with: 155 / 163 / 172)
- Dual Weapon Mastery Lv. 10–12 — 22000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Fatal Strike Lv. 10–12 — 22000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
- Light Armor Mastery Lv. 23–25 — 22000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
- Heavy Armor Mastery Lv. 23–25 — 22000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
- Sword/Blunt Weapon Mastery Lv. 18–20 — 22000 SP each · passive. (by: 41.7 / 44.1 / 46.6)
- Hammer Crush Lv. 10–12 — 22000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Lionheart Lv. 2 — 65000 SP · active. Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 60% for 1 minute.
- Final Frenzy Lv. 3 — 65000 SP · passive · enchantable. P. Atk. increases by 46.6 when HP is below 30%.
- Vicious Stance Lv. 9 — 65000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
Level 52
- Triple Slash Lv. 13–15 — 33000 SP each · active · enchantable. Lv.13: Attacks the enemy with 1010 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense | Lv.14: Attacks the enemy with 1062 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense | Lv.15: Attacks the enemy with 1115 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
- Double Sonic Slash Lv. 7–9 — 33000 SP each · active · enchantable. Lv.7: Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | Lv.8: Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | Lv.9: Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Sonic Blaster Lv. 13–15 — 33000 SP each · active · enchantable. (with: 722 / 758 / 796)
- Sonic Storm Lv. 4–6 — 33000 SP each · active · enchantable. (with: 181 / 190 / 199)
- Sonic Buster Lv. 10–12 — 33000 SP each · active · enchantable. (with: 181 / 190 / 199)
- Detect Beast Weakness Lv. 1 — 100000 SP · active. Increases user's P. Atk. toward beasts by 30% for 10 minutes.
- Dual Weapon Mastery Lv. 13–15 — 33000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Fatal Strike Lv. 13–15 — 33000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
- Fast HP Recovery Lv. 5 — 100000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Light Armor Mastery Lv. 26–28 — 33000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
- Heavy Armor Mastery Lv. 26–28 — 33000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
- Sword/Blunt Weapon Mastery Lv. 21–23 — 33000 SP each · passive. (by: 49.2 / 51.9 / 54.6)
- Hammer Crush Lv. 13–15 — 33000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Final Frenzy Lv. 4 — 100000 SP · passive · enchantable. P. Atk. increases by 54.6 when HP is below 30%.
- Vicious Stance Lv. 10 — 100000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Triple Slash Lv. 16–18 — 44000 SP each · active · enchantable. Lv.16: Attacks the enemy with 1169 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense | Lv.17: Attacks the enemy with 1225 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense | Lv.18: Attacks the enemy with 1283 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
- Double Sonic Slash Lv. 10–12 — 44000 SP each · active · enchantable. Supplements user's P. Atk. with Power X, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. (Power: 1461 / 1531 / 1603)
- Sonic Blaster Lv. 16–18 — 44000 SP each · active · enchantable. (with: 835 / 875 / 916)
- Sonic Storm Lv. 7–9 — 44000 SP each · active · enchantable. (with: 209 / 219 / 229)
- Sonic Focus Lv. 4 — 133000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 4.
- Sonic Buster Lv. 13–15 — 44000 SP each · active · enchantable. (with: 209 / 219 / 229)
- Dual Weapon Mastery Lv. 16–18 — 44000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Fatal Strike Lv. 16–18 — 44000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
- Light Armor Mastery Lv. 29–31 — 44000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
- Heavy Armor Mastery Lv. 29–31 — 44000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
- Sword/Blunt Weapon Mastery Lv. 24–26 — 44000 SP each · passive. (by: 57.5 / 60.4 / 63.3)
- Hammer Crush Lv. 16–18 — 44000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Triple Sonic Slash Lv. 1–3 — 44000 SP each · active · enchantable. Attacks the enemy with rapid three slashes with X Power added to P. Atk. Requires a dualsword to be equipped. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores shield defense. Critical hit is possible. (with: 1948 / 2042 / 2138)
- Final Frenzy Lv. 5 — 133000 SP · passive · enchantable. P. Atk. increases by 63.3 when HP is below 30%.
- Vicious Stance Lv. 11 — 133000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
Level 58
- Triple Slash Lv. 19–21 — 51000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense. (with: 1342 / 1402 / 1464)
- Double Sonic Slash Lv. 13–15 — 51000 SP each · active · enchantable. (Power: 1677 / 1753 / 1830)
- Sonic Blaster Lv. 19–21 — 51000 SP each · active · enchantable. (with: 959 / 1002 / 1046)
- Sonic Storm Lv. 10–12 — 51000 SP each · active · enchantable. (with: 240 / 251 / 262)
- Sonic Buster Lv. 16–18 — 51000 SP each · active · enchantable. (with: 240 / 251 / 262)
- Detect Dragon Weakness Lv. 1 — 153000 SP · active. Increases user's P. Atk. toward Dragons by 30% for 10 minutes.
- Dual Weapon Mastery Lv. 19–21 — 51000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Fatal Strike Lv. 19–21 — 51000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
- Fast HP Recovery Lv. 6 — 153000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Light Armor Mastery Lv. 32–34 — 51000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
- Heavy Armor Mastery Lv. 32–34 — 51000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 51000 SP each · passive. (by: 66.4 / 69.5 / 72.7)
- Hammer Crush Lv. 19–21 — 51000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Triple Sonic Slash Lv. 4–6 — 51000 SP each · active · enchantable. (with: 2236 / 2337 / 2439)
- Final Frenzy Lv. 6 — 153000 SP · passive · enchantable. P. Atk. increases by 72.7 when HP is below 30%.
- Vicious Stance Lv. 12 — 153000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 1 — 153000 SP · toggle · enchantable. Increases resistance to stun attacks by 5 and resistance to sleep attacks by 10. MP is continuously consumed proportionate to user's level.
Level 60
- Triple Slash Lv. 22–23 — 97000 SP each · active · enchantable. (with: 1527 / 1591)
- Double Sonic Slash Lv. 16–17 — 97000 SP each · active · enchantable. (Power: 1908 / 1988)
- Sonic Blaster Lv. 22–23 — 97000 SP each · active · enchantable. (with: 1091 / 1136)
- Sonic Storm Lv. 13–14 — 97000 SP each · active · enchantable. (with: 273 / 284)
- Sonic Focus Lv. 5 — 190000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 5.
- Sonic Buster Lv. 19–20 — 97000 SP each · active · enchantable. (with: 273 / 284)
- Dual Weapon Mastery Lv. 22–23 — 97000 SP each · passive · enchantable. (by: 76 / 79.3)
- Fatal Strike Lv. 22–23 — 97000 SP each · active · enchantable. (with: 2181 / 2272)
- Light Armor Mastery Lv. 35–36 — 97000 SP each · passive · enchantable. (by: 53 / 54.8)
- Heavy Armor Mastery Lv. 35–36 — 97000 SP each · passive · enchantable. (by: 51.4 / 53.2)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 97000 SP each · passive. (by: 76 / 79.3)
- Hammer Crush Lv. 22–23 — 97000 SP each · active · enchantable. (with: 1440 / 1500)
- Triple Sonic Slash Lv. 7–8 — 97000 SP each · active · enchantable. (with: 2544 / 2651)
- Final Frenzy Lv. 7 — 190000 SP · passive · enchantable. P. Atk. increases by 79.3 when HP is below 30%.
- Vicious Stance Lv. 13 — 190000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Triple Slash Lv. 24–25 — 130000 SP each · active · enchantable. (with: 1656 / 1722)
- Double Sonic Slash Lv. 18–19 — 130000 SP each · active · enchantable. (Power: 2070 / 2153)
- Sonic Blaster Lv. 24–25 — 130000 SP each · active · enchantable. (with: 1183 / 1230)
- Sonic Storm Lv. 15–16 — 130000 SP each · active · enchantable. (with: 296 / 308)
- Sonic Buster Lv. 21–22 — 130000 SP each · active · enchantable. (with: 296 / 308)
- Dual Weapon Mastery Lv. 24–25 — 130000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Fatal Strike Lv. 24–25 — 130000 SP each · active · enchantable. (with: 2366 / 2460)
- Light Armor Mastery Lv. 37–38 — 130000 SP each · passive · enchantable. (by: 56.6 / 58.4)
- Heavy Armor Mastery Lv. 37–38 — 130000 SP each · passive · enchantable. (by: 55 / 56.7)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 130000 SP each · passive. (by: 82.7 / 86.1)
- Hammer Crush Lv. 24–25 — 130000 SP each · active · enchantable. (with: 1561 / 1624)
- Triple Sonic Slash Lv. 9–10 — 130000 SP each · active · enchantable. (with: 2760 / 2870)
- Lionheart Lv. 3 — 250000 SP · active. Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 80% for 1 minute.
- Final Frenzy Lv. 8 — 250000 SP · passive · enchantable. P. Atk. increases by 86.1 when HP is below 30%.
- Vicious Stance Lv. 14 — 250000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
- Sonic Move Lv. 1 — 250000 SP · active. Uses sword energy to increase movement speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword weapon.
Level 64
- Triple Slash Lv. 26–27 — 160000 SP each · active · enchantable. (with: 1789 / 1857)
- Double Sonic Slash Lv. 20–21 — 160000 SP each · active · enchantable. (Power: 2237 / 2322)
- Sonic Blaster Lv. 26–27 — 160000 SP each · active · enchantable. (with: 1278 / 1327)
- Sonic Storm Lv. 17–18 — 160000 SP each · active · enchantable. (with: 320 / 332)
- Sonic Buster Lv. 23–24 — 160000 SP each · active · enchantable. (with: 320 / 332)
- Dual Weapon Mastery Lv. 26–27 — 160000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Fatal Strike Lv. 26–27 — 160000 SP each · active · enchantable. (with: 2556 / 2653)
- Light Armor Mastery Lv. 39–40 — 160000 SP each · passive · enchantable. (by: 60.2 / 62.1)
- Heavy Armor Mastery Lv. 39–40 — 160000 SP each · passive · enchantable. (by: 58.6 / 60.4)
- Sword/Blunt Weapon Mastery Lv. 34–35 — 160000 SP each · passive. (by: 89.6 / 93.1)
- Hammer Crush Lv. 26–27 — 160000 SP each · active · enchantable. (with: 1687 / 1751)
- Triple Sonic Slash Lv. 11–12 — 160000 SP each · active · enchantable. (with: 2982 / 3095)
- Final Frenzy Lv. 9 — 320000 SP · passive · enchantable. P. Atk. increases by 93.1 when HP is below 30%.
- Duelist Spirit Lv. 1 — 320000 SP · active · enchantable. Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
- Vicious Stance Lv. 15 — 320000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
Level 66
- Triple Slash Lv. 28–29 — 220000 SP each · active · enchantable. (with: 1926 / 1995)
- Double Sonic Slash Lv. 22–23 — 220000 SP each · active · enchantable. (Power: 2408 / 2494)
- Sonic Blaster Lv. 28–29 — 220000 SP each · active · enchantable. (with: 1376 / 1425)
- Sonic Storm Lv. 19–20 — 220000 SP each · active · enchantable. (with: 344 / 357)
- Sonic Focus Lv. 6 — 440000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 6.
- Sonic Buster Lv. 25–26 — 220000 SP each · active · enchantable. (with: 344 / 357)
- Dual Weapon Mastery Lv. 28–29 — 220000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Fatal Strike Lv. 28–29 — 220000 SP each · active · enchantable. (with: 2751 / 2850)
- Light Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 64 / 65.8)
- Heavy Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 62.2 / 64.1)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive. (by: 96.6 / 100.2)
- Hammer Crush Lv. 28–29 — 220000 SP each · active · enchantable. (with: 1816 / 1881)
- Triple Sonic Slash Lv. 13–14 — 220000 SP each · active · enchantable. (with: 3210 / 3325)
- Final Frenzy Lv. 10 — 440000 SP · passive · enchantable. P. Atk. increases by 100.2 when HP is below 30%.
- Vicious Stance Lv. 16 — 440000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 2 — 440000 SP · toggle · enchantable. Increases resistance to stun attacks by 10 and resistance to sleep attacks by 20. MP is continuously consumed proportionate to user's level.
Level 68
- Triple Slash Lv. 30–31 — 240000 SP each · active · enchantable. (with: 2065 / 2135)
- Double Sonic Slash Lv. 24–25 — 240000 SP each · active · enchantable. (Power: 2581 / 2669)
- Sonic Blaster Lv. 30–31 — 240000 SP each · active · enchantable. (with: 1475 / 1525)
- Sonic Storm Lv. 21–22 — 240000 SP each · active · enchantable. (with: 369 / 382)
- Sonic Buster Lv. 27–28 — 240000 SP each · active · enchantable. (with: 369 / 382)
- Dual Weapon Mastery Lv. 30–31 — 240000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Fatal Strike Lv. 30–31 — 240000 SP each · active · enchantable. (with: 2950 / 3050)
- Fast HP Recovery Lv. 7 — 490000 SP · passive · enchantable. HP recovery bonus increases by 3.4.
- Light Armor Mastery Lv. 43–44 — 240000 SP each · passive · enchantable. (by: 67.7 / 69.7)
- Heavy Armor Mastery Lv. 43–44 — 240000 SP each · passive · enchantable. (by: 66 / 67.8)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 240000 SP each · passive. (by: 103.8 / 107.5)
- Hammer Crush Lv. 30–31 — 240000 SP each · active · enchantable. (with: 1947 / 2013)
- Triple Sonic Slash Lv. 15–16 — 240000 SP each · active · enchantable. (with: 3442 / 3559)
- Final Frenzy Lv. 11 — 490000 SP · passive · enchantable. P. Atk. increases by 107.5 when HP is below 30%.
- Vicious Stance Lv. 17 — 490000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
- Sonic Move Lv. 2 — 490000 SP · active. Uses sword energy to increase movement speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword weapon.
Level 70
- Triple Slash Lv. 32–33 — 310000 SP each · active · enchantable. (with: 2206 / 2277)
- Double Sonic Slash Lv. 26–27 — 310000 SP each · active · enchantable. (Power: 2757 / 2846)
- Sonic Blaster Lv. 32–33 — 310000 SP each · active · enchantable. (with: 1576 / 1626)
- Sonic Storm Lv. 23–24 — 310000 SP each · active · enchantable. (with: 394 / 407)
- Sonic Focus Lv. 7 — 620000 SP · active. Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 7.
- Sonic Buster Lv. 29–30 — 310000 SP each · active · enchantable. (with: 394 / 407)
- Dual Weapon Mastery Lv. 32–33 — 310000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Fatal Strike Lv. 32–33 — 310000 SP each · active · enchantable. (with: 3151 / 3252)
- Light Armor Mastery Lv. 45–46 — 310000 SP each · passive · enchantable. (by: 71.6 / 73.5)
- Heavy Armor Mastery Lv. 45–46 — 310000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 310000 SP each · passive. (by: 111.1 / 114.8)
- Hammer Crush Lv. 32–33 — 310000 SP each · active · enchantable. (with: 2080 / 2146)
- Triple Sonic Slash Lv. 17–18 — 310000 SP each · active · enchantable. (with: 3676 / 3794)
- Final Frenzy Lv. 12 — 620000 SP · passive · enchantable. P. Atk. increases by 114.8 when HP is below 30%.
- Vicious Stance Lv. 18 — 620000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
Level 72
- Triple Slash Lv. 34–35 — 400000 SP each · active · enchantable. (with: 2347 / 2417)
- Double Sonic Slash Lv. 28–29 — 400000 SP each · active · enchantable. (Power: 2934 / 3022)
- Sonic Blaster Lv. 34–35 — 400000 SP each · active · enchantable. (with: 1677 / 1727)
- Sonic Storm Lv. 25–26 — 400000 SP each · active · enchantable. (with: 420 / 432)
- Sonic Buster Lv. 31–32 — 400000 SP each · active · enchantable. (with: 420 / 432)
- Dual Weapon Mastery Lv. 34–35 — 400000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Fatal Strike Lv. 34–35 — 400000 SP each · active · enchantable. (with: 3353 / 3453)
- Light Armor Mastery Lv. 47–48 — 400000 SP each · passive · enchantable. (by: 75.5 / 77.4)
- Heavy Armor Mastery Lv. 47–48 — 400000 SP each · passive · enchantable. (by: 73.6 / 75.5)
- Sword/Blunt Weapon Mastery Lv. 42–43 — 400000 SP each · passive. (by: 118.4 / 122.1)
- Hammer Crush Lv. 34–35 — 400000 SP each · active · enchantable. (with: 2213 / 2279)
- Triple Sonic Slash Lv. 19–20 — 400000 SP each · active · enchantable. (with: 3911 / 4029)
- Final Frenzy Lv. 13 — 800000 SP · passive · enchantable. P. Atk. increases by 122.1 when HP is below 30%.
- Duelist Spirit Lv. 2 — 800000 SP · active · enchantable. Increases dualsword weapon Atk. Spd. by 12% for 1 minute and ordinary/skill attack damage by 10% during PvP.
- Vicious Stance Lv. 19 — 800000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
Level 74
- Triple Slash Lv. 36–37 — 810000 SP each · active · enchantable. (with: 2488 / 2557)
- Double Sonic Slash Lv. 30–31 — 810000 SP each · active · enchantable. (Power: 3109 / 3196)
- Sonic Blaster Lv. 36–37 — 810000 SP each · active · enchantable. (with: 1777 / 1827)
- Sonic Storm Lv. 27–28 — 810000 SP each · active · enchantable. (with: 445 / 457)
- Sonic Buster Lv. 33–34 — 810000 SP each · active · enchantable. (with: 445 / 457)
- Dual Weapon Mastery Lv. 36–37 — 810000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Fatal Strike Lv. 36–37 — 810000 SP each · active · enchantable. (with: 3553 / 3653)
- Fast HP Recovery Lv. 8 — 1630000 SP · passive · enchantable. HP recovery bonus increases by 4.
- Light Armor Mastery Lv. 49–50 — 810000 SP each · passive · enchantable. (by: 79.4 / 81.3)
- Heavy Armor Mastery Lv. 49–50 — 810000 SP each · passive · enchantable. (by: 77.4 / 79.3)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 810000 SP each · passive. (by: 125.7 / 129.3)
- Hammer Crush Lv. 36–37 — 810000 SP each · active · enchantable. (with: 2345 / 2411)
- Triple Sonic Slash Lv. 21–22 — 810000 SP each · active · enchantable. (with: 4146 / 4262)
- Final Frenzy Lv. 14 — 1630000 SP · passive · enchantable. P. Atk. increases by 129.3 when HP is below 30%.
- Vicious Stance Lv. 20 — 1630000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
- War Frenzy Lv. 3 — 1630000 SP · toggle · enchantable. Increases resistance to stun attacks by 15 and resistance to sleep attacks by 30. MP is continuously consumed proportionate to user's level.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Gladiator — Lineage II Interlude
- Gladiator — Lineage II The 1st Throne: The Kamael
- Gladiator — Lineage II The 1st Throne: Hellbound
- Gladiator — Lineage II The 2nd Throne: Gracia Part 1
- Gladiator — Lineage II The 2nd Throne: Gracia Part 2
- Gladiator — Lineage II The 2nd Throne: Gracia Final
- Gladiator — Lineage II The 2nd Throne: Gracia Epilogue
- Gladiator — Lineage II High Five
- Gladiator — Lineage II C5: Oath of Blood
- Gladiator — Lineage II C4: Scions of Destiny
- Gladiator — Lineage II C3: Rise of Darkness
- Gladiator — Lineage II C2: Age of Splendor
- Gladiator — Lineage II C1: Harbingers of War
Gladiator: frequently asked questions
What weapons does Gladiator use?
Weapons it masters: Dual swords.
What armor does Gladiator wear?
Armor: Heavy armor, Light armor.
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