Elves · Lineage II C5: Oath of Blood
Elemental Summoner
Elemental Summoner is a class of Lineage II C5 (race: Elves). It comes from Elven Wizard. It evolves into Elemental Master.
Elemental Summoner: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 31, between levels 40 and 74.
Skills learned by level
Level 40
- Summon Life Cubic Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Life Cubic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 6 Crystals: D-Grade.
- Anti Magic Lv. 13–15 — 10000 SP each · passive. Increases M. Def.
- Boost Mana Lv. 3 — 30000 SP · passive. Increases maximum MP.
- Fast Spell Casting Lv. 2 — 30000 SP · passive. Spell casting speed increases.
- Robe Mastery Lv. 9–11 — 10000 SP each · passive. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 10–12 — 10000 SP each · passive. Increases P. Atk. and M. Atk.
- Light Armor Mastery Lv. 1–3 — 10000 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- Servitor Recharge Lv. 7–8 — 15000 SP each · active, magic · enchantable. Recovers a Servitor's MP. Power X. (Power: 66 / 70)
- Servitor Heal Lv. 13–15 — 10000 SP each · active, magic · enchantable. Recovers servitor's HP. Power X. (Power: 404 / 419 / 434)
- Servitor Physical Shield Lv. 1 — 30000 SP · active, magic · requires Spellbook: Servitor Physical Shield; enchantable. Temporarily increases servitor's P. Def. Effect 1.
- Wind Shackle Lv. 6 — 30000 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 3.
- Summon Unicorn Boxer Lv. 5 — 30000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 1 additional crystal at 14 regular intervals.
- Summon Unicorn Mirage Lv. 5 — 30000 SP · active, magic · enchantable. Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
- Transfer Pain Lv. 1 — 30000 SP · toggle · requires Spellbook: Transfer Pain. Transfers part of one's damage to a servitor. MP will be consumed continuously.
- Summon Unicorn Merrow Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Unicorn Merrow; enchantable. Summons Unicorn Merrow, a servitor. Requires 1 Crystal: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
- Summon Aqua Cubic Lv. 1 — 30000 SP · active, magic · requires Spellbook: Summon Aqua Cubic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 2 Crystals: D-Grade.
- Servitor Cure Lv. 1 — 30000 SP · active, magic · requires Spellbook: Servitor Cure. Cures a servitor's bleeding and poisoning up to Effect 3.
- Mass Summon Aqua Cubic Lv. 1 — 30000 SP · active, magic · requires Spellbook - Mass Summon Aqua Cubic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 8 Crystals: D-Grade.
Level 44
- Cubic Mastery Lv. 1 — 41000 SP · passive. Ability to summon 2 Cubics at once.
- Anti Magic Lv. 16–18 — 14000 SP each · passive
- Fast HP Recovery Lv. 2 — 41000 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 3 — 41000 SP · passive. Increases MP regeneration.
- Robe Mastery Lv. 12–14 — 14000 SP each · passive
- Weapon Mastery Lv. 13–15 — 14000 SP each · passive
- Light Armor Mastery Lv. 4–6 — 14000 SP each · passive
- Servitor Recharge Lv. 9–10 — 21000 SP each · active, magic · enchantable. (Power: 73 / 77)
- Servitor Heal Lv. 16–18 — 14000 SP each · active, magic · enchantable. (Power: 465 / 481 / 496)
- Servitor Magic Shield Lv. 1 — 41000 SP · active, magic · requires Spellbook: Servitor Magic Shield; enchantable. Temporarily increases servitor's M. Def. Effect 2.
- Servitor Haste Lv. 1 — 41000 SP · active, magic · requires Spellbook: Servitor Haste; enchantable. Temporarily increases servitor's Atk. Spd. Effect 1.
- Wind Shackle Lv. 7 — 41000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 6 — 41000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 6 — 41000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 2 — 41000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 2 — 41000 SP · active, magic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 3 Crystals: D-Grade.
- Mass Summon Aqua Cubic Lv. 2 — 41000 SP · active, magic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 12 Crystals: D-Grade.
Level 48
- Summon Life Cubic Lv. 2 — 63000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 7 Crystals: D-Grade.
- Anti Magic Lv. 19–21 — 21000 SP each · passive
- Quick Recovery Lv. 3 — 63000 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 4 — 63000 SP · passive
- Robe Mastery Lv. 15–17 — 21000 SP each · passive
- Weapon Mastery Lv. 16–18 — 21000 SP each · passive
- Light Armor Mastery Lv. 7–9 — 21000 SP each · passive
- Servitor Recharge Lv. 11–12 — 32000 SP each · active, magic · enchantable. (Power: 81 / 86)
- Servitor Heal Lv. 19–21 — 21000 SP each · active, magic · enchantable. (Power: 528 / 544 / 561)
- Servitor Physical Shield Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases servitor's P. Def. Effect 2.
- Bright Servitor Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases servitor's M. Atk. Effect 2.
- Wind Shackle Lv. 8 — 63000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 7 — 63000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 2 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 7 — 63000 SP · active, magic · enchantable
- Transfer Pain Lv. 2 — 63000 SP · toggle
- Summon Unicorn Merrow Lv. 3 — 63000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 3 — 63000 SP · active, magic
- Servitor Cure Lv. 2 — 63000 SP · active, magic. Cures a servitor's bleeding and poisoning up to Effect 7.
- Mass Summon Aqua Cubic Lv. 3 — 63000 SP · active, magic
Level 52
- Summon Life Cubic Lv. 3 — 100000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 8 Crystals: D-Grade.
- Anti Magic Lv. 22–24 — 33000 SP each · passive
- Fast HP Recovery Lv. 3 — 100000 SP · passive
- Fast Mana Recovery Lv. 4 — 100000 SP · passive
- Robe Mastery Lv. 18–20 — 33000 SP each · passive
- Weapon Mastery Lv. 19–21 — 33000 SP each · passive
- Light Armor Mastery Lv. 10–12 — 33000 SP each · passive
- Servitor Recharge Lv. 13–14 — 50000 SP each · active, magic · enchantable. (Power: 90 / 94)
- Servitor Heal Lv. 22–24 — 33000 SP each · active, magic · enchantable. (Power: 593 / 609 / 626)
- Servitor Magic Shield Lv. 2 — 100000 SP · active, magic · enchantable. Temporarily increases servitor's M. Def. Effect 3.
- Servitor Haste Lv. 2 — 100000 SP · active, magic · enchantable. Temporarily increases servitor's Atk. Spd. Effect 2.
- Wind Shackle Lv. 9 — 100000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 8 — 100000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 8 — 100000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 4 — 100000 SP · active, magic · enchantable. Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
- Summon Aqua Cubic Lv. 4 — 100000 SP · active, magic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 4 Crystals: D-Grade.
- Servitor Empowerment Lv. 1 — 100000 SP · active, magic · requires Spellbook: Servitor Empowerment; enchantable. Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff removing attacks. The servitor is immobilized for the duration of the spell. Effect 1.
- Mass Summon Aqua Cubic Lv. 4 — 100000 SP · active, magic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 16 Crystals: D-Grade.
Level 56
- Cubic Mastery Lv. 2 — 95000 SP · passive. Ability to summon 3 Cubics at once.
- Anti Magic Lv. 25–27 — 32000 SP each · passive
- Boost Mana Lv. 5 — 95000 SP · passive
- Fast Spell Casting Lv. 3 — 95000 SP · passive
- Robe Mastery Lv. 21–23 — 32000 SP each · passive
- Weapon Mastery Lv. 22–24 — 32000 SP each · passive
- Light Armor Mastery Lv. 13–15 — 32000 SP each · passive
- Servitor Recharge Lv. 15–16 — 48000 SP each · active, magic · enchantable. (Power: 98 / 102)
- Servitor Heal Lv. 25–27 — 32000 SP each · active, magic · enchantable. (Power: 658 / 674 / 690)
- Servitor Physical Shield Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases servitor's P. Def. Effect 3.
- Bright Servitor Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases servitor's M. Atk. Effect 3.
- Wind Shackle Lv. 10 — 95000 SP · active, magic · element/trait: Yes [Summon Unicorn Boxer] Summon Unicorn Boxer Lv.9 Summons a Unicorn Boxer, who supplies additional MP. Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals., 95000, Active; enchantable
- Summon Unicorn Mirage Lv. 9 — 95000 SP · active, magic · enchantable
- Transfer Pain Lv. 3 — 95000 SP · toggle
- Summon Unicorn Merrow Lv. 5 — 95000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 5 — 95000 SP · active, magic
- Mass Summon Aqua Cubic Lv. 5 — 95000 SP · active, magic
- Summon Unicorn Seraphim Lv. 1 — 95000 SP · active, magic · requires Spellbook - Summon Unicorn Seraphim; enchantable. Summons a Unicorn Seraphim, a servitor. Requires 1 Crystal: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
- Betray Lv. 1 — 95000 SP · active, magic · requires Spellbook: Betray. Diabolically charms an enemy's summon to attack its own master. Consumes 3 Spirit Ores.
- Summon Friend Lv. 1 — 95000 SP · active, magic · requires Spellbook: Summon Friend. Summons party members to your location. The player being summoned must possess a Summoning Crystal.
Level 58
- Anti Magic Lv. 28–29 — 73000 SP each · passive
- Fast HP Recovery Lv. 4 — 147000 SP · passive
- Robe Mastery Lv. 24–25 — 73000 SP each · passive
- Weapon Mastery Lv. 25–26 — 73000 SP each · passive
- Light Armor Mastery Lv. 16–17 — 73000 SP each · passive
- Servitor Recharge Lv. 17–18 — 73000 SP each · active, magic · enchantable. (Power: 104 / 106)
- Servitor Heal Lv. 28–29 — 73000 SP each · active, magic · enchantable. Recovers a Servitor's HP. Power X. (Power: 706 / 722)
- Wind Shackle Lv. 11 — 147000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 10 — 147000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 3 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 10 — 147000 SP · active, magic · enchantable
- Transfer Pain Lv. 4 — 147000 SP · toggle
- Summon Unicorn Merrow Lv. 6 — 147000 SP · active, magic · enchantable
- Summon Unicorn Seraphim Lv. 2 — 147000 SP · active, magic · enchantable
- Betray Lv. 2 — 147000 SP · active, magic
- Mass Surrender to Water Lv. 1 — 147000 SP · active, magic · requires Spellbook: Mass Surrender to Water. Decreases the water attack resistance of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4.
Level 60
- Summon Life Cubic Lv. 4 — 188000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 9 Crystals: D-Grade.
- Anti Magic Lv. 30–31 — 94000 SP each · passive
- Boost Mana Lv. 6 — 188000 SP · passive
- Fast Mana Recovery Lv. 5 — 188000 SP · passive
- Robe Mastery Lv. 26–27 — 94000 SP each · passive
- Weapon Mastery Lv. 27–28 — 94000 SP each · passive
- Light Armor Mastery Lv. 18–19 — 94000 SP each · passive
- Servitor Recharge Lv. 19–20 — 94000 SP each · active, magic · enchantable. (Power: 108 / 110)
- Servitor Heal Lv. 30–31 — 94000 SP each · active, magic · enchantable. (Power: 737 / 753)
- Wind Shackle Lv. 12 — 188000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 11 — 188000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 11 — 188000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 7 — 188000 SP · active, magic · enchantable. Summons Unicorn Merrow, a servitor. Requires 2 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.
- Servitor Cure Lv. 3 — 188000 SP · active, magic. Cures a servitor's bleeding and poisoning up to Effect 9.
- Summon Unicorn Seraphim Lv. 3 — 188000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
- Betray Lv. 3 — 188000 SP · active, magic
Level 62
- Anti Magic Lv. 32–33 — 130000 SP each · passive
- Robe Mastery Lv. 28–29 — 130000 SP each · passive
- Weapon Mastery Lv. 29–30 — 130000 SP each · passive
- Light Armor Mastery Lv. 20–21 — 130000 SP each · passive
- Servitor Recharge Lv. 21–22 — 130000 SP each · active, magic · enchantable. (Power: 113 / 115)
- Servitor Heal Lv. 32–33 — 130000 SP each · active, magic · enchantable. (Power: 768 / 783)
- Wind Shackle Lv. 13 — 250000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 12 — 250000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 4 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 12 — 250000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 8 — 250000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 6 — 250000 SP · active, magic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 5 Crystals: D-Grade.
- Servitor Blessing Lv. 1 — 250000 SP · active, magic · requires Spellbook: Servitor Blessing. Cancels the Summoner's state of hold/paralysis and the reduced state of Atk. Spd./Speed of effect 3 or below.
- Mass Summon Aqua Cubic Lv. 6 — 250000 SP · active, magic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 20 Crystals: D-Grade.
- Summon Unicorn Seraphim Lv. 4 — 250000 SP · active, magic · enchantable
- Betray Lv. 4 — 250000 SP · active, magic
- Mass Surrender to Water Lv. 2 — 250000 SP · active, magic
Level 64
- Summon Life Cubic Lv. 5 — 340000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 11 Crystals: D-Grade.
- Anti Magic Lv. 34–35 — 170000 SP each · passive
- Fast HP Recovery Lv. 5 — 340000 SP · passive
- Robe Mastery Lv. 30–31 — 170000 SP each · passive
- Weapon Mastery Lv. 31–32 — 170000 SP each · passive
- Light Armor Mastery Lv. 22–23 — 170000 SP each · passive
- Servitor Recharge Lv. 23–24 — 170000 SP each · active, magic · enchantable. (Power: 116 / 118)
- Servitor Heal Lv. 34–35 — 170000 SP each · active, magic · enchantable. (Power: 798 / 812)
- Wind Shackle Lv. 14 — 340000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 13 — 340000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 5 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 13 — 340000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 9 — 340000 SP · active, magic · enchantable. Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.
- Summon Unicorn Seraphim Lv. 5 — 340000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals.
- Betray Lv. 5 — 340000 SP · active, magic. Diabolically charms an enemy's summon to attack its own master. Consumes 4 Spirit Ores.
Level 66
- Anti Magic Lv. 36–37 — 220000 SP each · passive
- Boost Mana Lv. 7 — 440000 SP · passive
- Robe Mastery Lv. 32–33 — 220000 SP each · passive
- Weapon Mastery Lv. 33–34 — 220000 SP each · passive
- Light Armor Mastery Lv. 24–25 — 220000 SP each · passive
- Servitor Recharge Lv. 25–26 — 220000 SP each · active, magic · enchantable. (Power: 120 / 122)
- Servitor Heal Lv. 36–37 — 220000 SP each · active, magic · enchantable. (Power: 826 / 840)
- Wind Shackle Lv. 15 — 440000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 14 — 440000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 6 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 14 — 440000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 10 — 440000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 7 — 440000 SP · active, magic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 6 Crystals: D-Grade.
- Mass Summon Aqua Cubic Lv. 7 — 440000 SP · active, magic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 24 Crystals: D-Grade.
- Summon Unicorn Seraphim Lv. 6 — 440000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 2 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.
- Betray Lv. 6 — 440000 SP · active, magic
- Mass Surrender to Water Lv. 3 — 440000 SP · active, magic
Level 68
- Summon Life Cubic Lv. 6 — 550000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 12 Crystals: D-Grade.
- Anti Magic Lv. 38–39 — 280000 SP each · passive
- Fast Mana Recovery Lv. 6 — 550000 SP · passive
- Robe Mastery Lv. 34–35 — 280000 SP each · passive
- Weapon Mastery Lv. 35–36 — 280000 SP each · passive
- Light Armor Mastery Lv. 26–27 — 280000 SP each · passive
- Servitor Recharge Lv. 27–28 — 280000 SP each · active, magic · enchantable. (Power: 124 / 126)
- Servitor Heal Lv. 38–39 — 280000 SP each · active, magic · enchantable. (Power: 854 / 867)
- Wind Shackle Lv. 16 — 550000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 15 — 550000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 15 — 550000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 11 — 550000 SP · active, magic · enchantable. Summons Unicorn Merrow, a servitor. Requires 3 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.
- Summon Unicorn Seraphim Lv. 7 — 550000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.
- Betray Lv. 7 — 550000 SP · active, magic
Level 70
- Anti Magic Lv. 40–41 — 280000 SP each · passive
- Robe Mastery Lv. 36–37 — 280000 SP each · passive
- Weapon Mastery Lv. 37–38 — 280000 SP each · passive
- Light Armor Mastery Lv. 28–29 — 280000 SP each · passive
- Servitor Recharge Lv. 29–30 — 280000 SP each · active, magic · enchantable. (Power: 128 / 129)
- Servitor Heal Lv. 40–41 — 280000 SP each · active, magic · enchantable. (Power: 879 / 892)
- Wind Shackle Lv. 17 — 550000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 16 — 550000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 9 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 5 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 16 — 550000 SP · active, magic · enchantable
- Transfer Pain Lv. 5 — 550000 SP · toggle
- Summon Unicorn Merrow Lv. 12 — 550000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 8 — 550000 SP · active, magic
- Servitor Empowerment Lv. 2 — 550000 SP · active, magic · enchantable. Temporarily but significantly increases a servitor's P. Def., M. Def. and resistance to buff-lifting attacks. Servitor is immobilized for the duration of the skill effect. Effect 2.
- Mass Summon Aqua Cubic Lv. 8 — 550000 SP · active, magic
- Summon Unicorn Seraphim Lv. 8 — 550000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 2 additional crystals at 14 regular intervals.
- Betray Lv. 8 — 550000 SP · active, magic. Diabolically charms an enemy's summon to attack its own master. Consumes 5 Spirit Ores.
- Mass Surrender to Water Lv. 4 — 550000 SP · active, magic. Decreases the water attack resistance of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4.
Level 72
- Summon Life Cubic Lv. 7 — 1070000 SP · active, magic. Summons Life Cubic. Life Cubic uses magic that recovers master's HP. Requires 13 Crystals: D-Grade.
- Anti Magic Lv. 42–43 — 540000 SP each · passive
- Boost Mana Lv. 8 — 1070000 SP · passive
- Robe Mastery Lv. 38–39 — 540000 SP each · passive
- Weapon Mastery Lv. 39–40 — 540000 SP each · passive
- Light Armor Mastery Lv. 30–31 — 540000 SP each · passive
- Servitor Recharge Lv. 31–32 — 540000 SP each · active, magic · enchantable. (Power: 131 / 133)
- Servitor Heal Lv. 42–43 — 540000 SP each · active, magic · enchantable. (Power: 904 / 915)
- Wind Shackle Lv. 18 — 1070000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 17 — 1070000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 7 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 17 — 1070000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 13 — 1070000 SP · active, magic · enchantable. Summons Unicorn Merrow, a servitor. Requires 4 Crystals: C-Grade. While active, 10% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.
- Summon Unicorn Seraphim Lv. 9 — 1070000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 3 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.
- Betray Lv. 9 — 1070000 SP · active, magic
Level 74
- Anti Magic Lv. 44–45 — 680000 SP each · passive
- Fast HP Recovery Lv. 6 — 1350000 SP · passive
- Fast Mana Recovery Lv. 7 — 1350000 SP · passive
- Robe Mastery Lv. 40–41 — 680000 SP each · passive
- Weapon Mastery Lv. 41–42 — 680000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 680000 SP each · passive
- Servitor Recharge Lv. 33–34 — 680000 SP each · active, magic · enchantable. (Power: 134 / 136)
- Servitor Heal Lv. 44–45 — 680000 SP each · active, magic · enchantable. (Power: 926 / 936)
- Wind Shackle Lv. 19 — 1350000 SP · active, magic · enchantable
- Summon Unicorn Boxer Lv. 18 — 1350000 SP · active, magic · enchantable. Summons a Unicorn Boxer, who supplies additional MP. Requires 8 Crystals: D-Grade. While active, 30% of all earned Exp is consumed, along with 6 additional crystals at 14 regular intervals.
- Summon Unicorn Mirage Lv. 18 — 1350000 SP · active, magic · enchantable
- Summon Unicorn Merrow Lv. 14 — 1350000 SP · active, magic · enchantable
- Summon Aqua Cubic Lv. 9 — 1350000 SP · active, magic. Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade.
- Mass Summon Aqua Cubic Lv. 9 — 1350000 SP · active, magic. Summons Aqua Cubic for party members. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 28 Crystals: D-Grade.
- Summon Unicorn Seraphim Lv. 10 — 1350000 SP · active, magic · enchantable. Summons a Unicorn Seraphim, a servitor. Requires 4 Crystals: C-Grade. While active, 5% of earned Exp will be consumed, along with 3 additional crystals at 14 regular intervals.
- Betray Lv. 10 — 1350000 SP · active, magic
- Mass Surrender to Water Lv. 5 — 1350000 SP · active, magic
In other chronicles
- Elemental Summoner — Lineage II Interlude
- Elemental Summoner — Lineage II The 1st Throne: The Kamael
- Elemental Summoner — Lineage II The 1st Throne: Hellbound
- Elemental Summoner — Lineage II The 2nd Throne: Gracia Part 1
- Elemental Summoner — Lineage II The 2nd Throne: Gracia Part 2
- Elemental Summoner — Lineage II The 2nd Throne: Gracia Final
- Elemental Summoner — Lineage II The 2nd Throne: Gracia Epilogue
- Elemental Summoner — Lineage II Freya
- Elemental Summoner — Lineage II High Five
- Elemental Summoner — Lineage II C4: Scions of Destiny
- Elemental Summoner — Lineage II C3: Rise of Darkness
- Elemental Summoner — Lineage II C2: Age of Splendor
- Elemental Summoner — Lineage II C1: Harbingers of War
Elemental Summoner: frequently asked questions
What armor does Elemental Summoner wear?
Armor: Light armor, Robes.
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