Elves · Lineage II C5: Oath of Blood
Elven Scout
Elven Scout is a class of Lineage II C5 (race: Elves). It comes from Elven Fighter. It evolves into Plain Walker, Silver Ranger.
Elven Scout: weapons, armor and skills
- Weapons it masters: Bows, Daggers.
- Armor: Light armor.
- Different skills learned: 28, between levels 20 and 36.
Skills learned by level
Level 20
- Charm Lv. 1–3 — 950 SP each · active, magic · requires Spellbook: Charm. Charms the enemy to decrease its desire to attack player. Power X. (Power: 132 / 137 / 143)
- Mortal Blow Lv. 10–12 — 1200 SP each · active. A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power X. (Power: 268 / 291 / 314)
- Unlock Lv. 1 — 2800 SP · active. Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 10–12 — 1200 SP each · active. A deadly damage-dealing volley from a bow. Power X. Over-hit possible. (Power: 239 / 258 / 279)
- Elemental Heal Lv. 4–6 — 1200 SP each · active, magic · enchantable. Regenerates one's HP. Power X. (Power: 95 / 100 / 106)
- Defense Aura Lv. 2 — 2800 SP · active, magic. Temporarily increases P. Def. Effect 2.
- Long Shot Lv. 1 — 2800 SP · passive. Increase the range of your bow.
- Acrobatics Lv. 1 — 2800 SP · passive. Reduces falling damage.
- Breath Boost Lv. 1 — 2800 SP · passive. Increases lung capacity.
- Bow Mastery Lv. 1–3 — 950 SP each · passive. Increases P. Atk. when using a bow.
- Dagger Mastery Lv. 1 — 2800 SP · passive. Increases P. Atk. when using a dagger.
- Light Armor Mastery Lv. 1–2 — 1400 SP each · passive. Increases P. Def. when wearing light armor.
- Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases one's critical attack power. MP will be consumed continuously.
Level 24
- Charm Lv. 4–6 — 1700 SP each · active, magic. (Power: 153 / 159 / 164)
- Mortal Blow Lv. 13–15 — 1700 SP each · active. (Power: 367 / 396 / 427)
- Poison Recovery Lv. 1 — 5000 SP · active, magic · requires Spellbook: Poison Recovery. Self-cures poison. Effect less than 3.
- Unlock Lv. 2 — 5000 SP · active. Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- Power Shot Lv. 13–15 — 1700 SP each · active. (Power: 326 / 352 / 379)
- Elemental Heal Lv. 7–9 — 1700 SP each · active, magic · enchantable. (Power: 118 / 124 / 130)
- Cure Bleeding Lv. 1 — 5000 SP · active, magic · requires Spellbook: Cure Bleeding. Heals one's wounds. Effect less than 3
- Bleed Lv. 1 — 5000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- Boost Evasion Lv. 1 — 5000 SP · passive. Increase evasion.
- Bow Mastery Lv. 4–6 — 1700 SP each · passive
- Dagger Mastery Lv. 2 — 5000 SP · passive
- Light Armor Mastery Lv. 3–4 — 2500 SP each · passive
- Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Increases one's Accuracy. Continuously consumes MP.
- Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable
Level 28
- Charm Lv. 7–9 — 3100 SP each · active, magic. (Power: 176 / 182 / 188)
- Mortal Blow Lv. 16–18 — 3100 SP each · active. (Power: 494 / 531 / 571)
- Unlock Lv. 3 — 9200 SP · active. Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 16–18 — 3100 SP each · active. (Power: 440 / 472 / 507)
- Elemental Heal Lv. 10–12 — 3100 SP each · active, magic · enchantable. (Power: 143 / 150 / 157)
- Attack Aura Lv. 2 — 9200 SP · active, magic. Temporarily increases P. Atk. Effect 2.
- Ultimate Evasion Lv. 1 — 9200 SP · active · enchantable. Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- Quick Step Lv. 1 — 9200 SP · passive. Moving speed increases.
- Bow Mastery Lv. 7–9 — 3100 SP each · passive
- Dagger Mastery Lv. 3–4 — 4600 SP each · passive
- Acrobatic Move Lv. 1 — 9200 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 5–6 — 4600 SP each · passive
- Vicious Stance Lv. 3 — 9200 SP · toggle · enchantable
Level 32
- Charm Lv. 10–12 — 5100 SP each · active, magic. (Power: 200 / 206 / 213)
- Mortal Blow Lv. 19–21 — 5100 SP each · active. (Power: 656 / 703 / 752)
- Unlock Lv. 4 — 15000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- Power Shot Lv. 19–21 — 5100 SP each · active. (Power: 584 / 625 / 669)
- Elemental Heal Lv. 13–15 — 5100 SP each · active, magic · enchantable. (Power: 171 / 179 / 187)
- Bleed Lv. 2 — 15000 SP · active · enchantable. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- Rapid Shot Lv. 1 — 15000 SP · active · enchantable. Increases speed of arrow launch. Effect 1.
- Critical Chance Lv. 1 — 15000 SP · passive. Critical rate increases.
- Bow Mastery Lv. 10–12 — 5100 SP each · passive
- Dagger Mastery Lv. 5–6 — 7700 SP each · passive
- Sprint Lv. 1 — 15000 SP · active, magic · requires Spellbook: Sprint; enchantable. Temporarily increases Speed. Effect 1.
- Light Armor Mastery Lv. 7–8 — 7700 SP each · passive
- Vicious Stance Lv. 4 — 15000 SP · toggle · enchantable
Level 36
- Charm Lv. 13–15 — 8600 SP each · active, magic. (Power: 225 / 232 / 239)
- Mortal Blow Lv. 22–24 — 8600 SP each · active. (Power: 859 / 916 / 977)
- Unlock Lv. 5 — 26000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- Power Shot Lv. 22–24 — 8600 SP each · active. (Power: 763 / 814 / 865)
- Elemental Heal Lv. 16–18 — 8600 SP each · active, magic · enchantable. (Power: 203 / 211 / 219)
- Stun Shot Lv. 1–3 — 8600 SP each · active · enchantable. Stunning attack that inflicts shock and damage simultaneously when you shoot the target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power X. (Power: 287 / 306 / 326)
- Entangle Lv. 1 — 26000 SP · active, magic · requires Spellbook: Entangle; enchantable. Instantly reduces enemy's Speed. Effect 2.
- Esprit Lv. 1 — 26000 SP · passive. Increases HP/MP regeneration while running.
- Bow Mastery Lv. 13–15 — 8600 SP each · passive
- Dagger Mastery Lv. 7–8 — 13000 SP each · passive
- Light Armor Mastery Lv. 9–10 — 13000 SP each · passive
- Vicious Stance Lv. 5 — 26000 SP · toggle · enchantable
In other chronicles
- Elven Scout — Lineage II Interlude
- Elven Scout — Lineage II The 1st Throne: The Kamael
- Elven Scout — Lineage II The 1st Throne: Hellbound
- Elven Scout — Lineage II The 2nd Throne: Gracia Part 1
- Elven Scout — Lineage II The 2nd Throne: Gracia Part 2
- Elven Scout — Lineage II The 2nd Throne: Gracia Final
- Elven Scout — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Scout — Lineage II Freya
- Elven Scout — Lineage II High Five
- Elven Scout — Lineage II C4: Scions of Destiny
- Elven Scout — Lineage II C3: Rise of Darkness
- Elven Scout — Lineage II C2: Age of Splendor
- Elven Scout — Lineage II C1: Harbingers of War
Elven Scout: frequently asked questions
What weapons does Elven Scout use?
Weapons it masters: Bows, Daggers.
What armor does Elven Scout wear?
Armor: Light armor.
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