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Might

Offensive magic and debuffs · Lineage II C5: Oath of Blood

Might

Might is a skill from Lineage II C5 (active, magic).

Common data (all enchant levels)

Range
400
Effective range
900
Cast time (s)
4
Cooldown after cast (s)
0
Reuse (s)
6
Duration (s)
1200
Effect level
3
Effect type
pa_up
Bonus per level
0
Target
target
Area
single
Usable in Olympiad
Yes
Effects
P Physical Attack (All, 15, Per)

Might: what you need to know

In-game description

Temporarily increases P. Atk. Effect X.

Classes that use it

Lv.EffectMP / HPSPRequires
1110 / 0470Spellbook: Might
2220 / 03300
3335 / 034000

Enchant routes

  • Time (+1 → +30): Temporarily increases P. Atk. Enchant Time: the duration of one's skill usage is increased. Effect 3. MP / HP: 35 / 0.

In other chronicles

Might: frequently asked questions

Which classes learn Might?

Learned by: Dark Mage, Elven Mage, Mage, Cleric, Oracle, Shillien Oracle, Elder, Prophet, Shillien Elder.

How much MP does Might cost?

MP cost: 10 at the first level and 35 at the last.

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