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Elves · Lineage II C3: Rise of Darkness

Elven Knight

Elven Knight is a class of Lineage II C3 (race: Elves). It comes from Elven Fighter. It evolves into Swordsinger, Temple Knight.

Elven Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 16, between levels 20 and 36.

Skills learned by level

Level 20

  • Charm Lv. 1–3 — 1400 SP each · active, magic · requires Spellbook: Charm. Charms the enemy to decrease its desire to attack player. Power X. (Power: 132 / 137 / 143)
  • Poison Recovery Lv. 1 — 4100 SP · active, magic · requires Spellbook: Poison Recovery. Self-cures poison. Effect less than 3.
  • Elemental Heal Lv. 4–6 — 1400 SP each · active, magic. Recovers your HP. Power X. (Power: 95 / 100 / 106)
  • Defense Aura Lv. 2 — 4100 SP · active, magic. Temporarily increases P. Def. Effect 2.
  • Ultimate Defense Lv. 1 — 4100 SP · active. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.
  • Magic Resistance Lv. 1–2 — 2100 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 1 — 4100 SP · passive. Shield defense rate increases.
  • Sword Blunt Mastery Lv. 1 — 4100 SP · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1400 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.

Level 24

  • Charm Lv. 4–6 — 2900 SP each · active, magic. (Power: 153 / 159 / 164)
  • Aggression Lv. 1–3 — 2900 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 655 / 678 / 702)
  • Elemental Heal Lv. 7–9 — 2900 SP each · active, magic. (Power: 118 / 124 / 130)
  • Cure Bleeding Lv. 1 — 8800 SP · active, magic · requires Spellbook: Cure Bleeding. Heals one's wounds. Effect less than 3
  • Deflect Arrow Lv. 1 — 8800 SP · active. Increases defense against bow attacks. Effect 1.
  • Magic Resistance Lv. 3–5 — 2900 SP each · passive
  • Sword Blunt Mastery Lv. 2 — 8800 SP · passive
  • Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive

Level 28

Level 32

  • Charm Lv. 10–12 — 8300 SP each · active, magic. (Power: 200 / 206 / 213)
  • Aggression Lv. 7–9 — 8300 SP each · active. (Power: 855 / 882 / 909)
  • Elemental Heal Lv. 13–15 — 8300 SP each · active, magic. (Power: 171 / 179 / 187)
  • Deflect Arrow Lv. 2 — 25000 SP · active. Increases defense against bow attacks. Effect 2.
  • Magic Resistance Lv. 9–11 — 8300 SP each · passive
  • Sword Blunt Mastery Lv. 5–6 — 13000 SP each · passive
  • Sprint Lv. 1 — 25000 SP · active, magic · requires Spellbook: Sprint. Temporarily increases Speed. Effect 1.
  • Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive

Level 36

  • Charm Lv. 13–15 — 13000 SP each · active, magic. (Power: 225 / 232 / 239)
  • Aggression Lv. 10–12 — 13000 SP each · active. (Power: 965 / 993 / 1021)
  • Elemental Heal Lv. 16–18 — 13000 SP each · active, magic. (Power: 203 / 211 / 219)
  • Entangle Lv. 1 — 39000 SP · active, magic · requires Spellbook: Entangle. Temporarily reduces target's Speed. Effect 2.
  • Magic Resistance Lv. 12–14 — 13000 SP each · passive
  • Focus Mind Lv. 1 — 39000 SP · passive. Increases one's MP Recovery Speed.
  • Sword Blunt Mastery Lv. 7–8 — 19000 SP each · passive
  • Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive

In other chronicles

Elven Knight: frequently asked questions

What weapons does Elven Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Elven Knight wear?

Armor: Heavy armor, Shields.

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