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Humans · Lineage II C2: Age of Splendor

Treasure Hunter

Treasure Hunter is a class of Lineage II C2 (race: Humans). It comes from Rogue.

Treasure Hunter: weapons, armor and skills

  • Weapons it masters: Daggers.
  • Armor: Light armor.
  • Different skills learned: 25, between levels 40 and 74.

Skills learned by level

Level 40

  • Unlock Lv. 4 — 40000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
  • Backstab Lv. 1–3 — 13000 SP each · active. Inflicts critical damage by attacking from behind. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
  • Fake Death Lv. 1 — 40000 SP · toggle. Makes PC play dead and makes the enemy unable to attack. Continuously consumes MP.
  • Critical Chance Lv. 2 — 40000 SP · passive. Critical rate increases.
  • Vital Force Lv. 3 — 40000 SP · passive. Allows quick recovery while one is sitting down.
  • Critical Power Lv. 3 — 40000 SP · passive. Increases the power of a critical attack.
  • Dagger Mastery Lv. 9–11 — 13000 SP each · passive. Increases P. Atk. when using a dagger.
  • Silent Move Lv. 1 — 40000 SP · toggle. Disables preemptive attacks from enemies. Continuously consumes MP.
  • Light Armor Mastery Lv. 11–13 — 13000 SP each · passive. Increases defense when wearing light equipment.
  • Deadly Blow Lv. 1–3 — 13000 SP each · active. Attempts strong critical attack. Available with daggers only. Power X. (Power: 1107 / 1176 / 1249)
  • Vicious Stance Lv. 6 — 50000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Level 43

  • Switch Lv. 1 — 46000 SP · active. Throws the enemy into confusion and thereby causes them to change the target of their attack.
  • Unlock Lv. 5 — 46000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
  • Backstab Lv. 4–6 — 15000 SP each · active. (Power: 1325 / 1405 / 1488)
  • Veil Lv. 1 — 46000 SP · active · element/trait: Derangement. Blurs the enemy's sight to disable preemptive attacks.
  • Quick Step Lv. 2 — 46000 SP · passive. Moving speed increases.
  • Esprit Lv. 2 — 46000 SP · passive. Increases one's recovery speed while one is running.
  • Dagger Mastery Lv. 12–14 — 15000 SP each · passive
  • Acrobatic Move Lv. 2 — 46000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 14–16 — 15000 SP each · passive
  • Deadly Blow Lv. 4–6 — 15000 SP each · active. (Power: 1325 / 1405 / 1488)
  • Vicious Stance Lv. 7 — 60000 SP · toggle

Level 46

  • Dash Lv. 2 — 60000 SP · active. Move quickly in short period.
  • Unlock Lv. 6 — 60000 SP · active. Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
  • Backstab Lv. 7–9 — 20000 SP each · active. (Power: 1574 / 1664 / 1757)
  • Vital Force Lv. 4 — 60000 SP · passive
  • Boost Attack Speed Lv. 2 — 60000 SP · passive. Attack speed increases.
  • Esprit Lv. 3 — 60000 SP · passive
  • Boost Evasion Lv. 2 — 60000 SP · passive. Increase evasion.
  • Dagger Mastery Lv. 15–17 — 20000 SP each · passive
  • Light Armor Mastery Lv. 17–19 — 20000 SP each · passive
  • Deadly Blow Lv. 7–9 — 20000 SP each · active. (Power: 1574 / 1664 / 1757)
  • Vicious Stance Lv. 8 — 70000 SP · toggle

Level 49

  • Trick Lv. 1 — 120000 SP · active. Takes away the enemy's will to attack.
  • Unlock Lv. 7 — 120000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
  • Backstab Lv. 10–12 — 37000 SP each · active. (Power: 1853 / 1953 / 2057)
  • Bleed Lv. 3 — 120000 SP · active. Wounds opponent to bleed. Intensity 5.
  • Critical Chance Lv. 3 — 120000 SP · passive
  • Esprit Lv. 4 — 120000 SP · passive
  • Dagger Mastery Lv. 18–20 — 37000 SP each · passive
  • Light Armor Mastery Lv. 20–22 — 37000 SP each · passive
  • Deadly Blow Lv. 10–12 — 37000 SP each · active. (Power: 1853 / 1953 / 2057)
  • Vicious Stance Lv. 9 — 80000 SP · toggle

Level 52

  • Switch Lv. 2 — 150000 SP · active
  • Unlock Lv. 8 — 150000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
  • Backstab Lv. 13–15 — 50000 SP each · active. (Power: 2164 / 2274 / 2388)
  • Lure Lv. 1 — 150000 SP · active. Quietly lures an enemy.
  • Veil Lv. 2 — 150000 SP · active · element/trait: Derangement
  • Vital Force Lv. 5 — 150000 SP · passive
  • Esprit Lv. 5 — 150000 SP · passive
  • Dagger Mastery Lv. 21–23 — 50000 SP each · passive
  • Light Armor Mastery Lv. 23–25 — 50000 SP each · passive
  • Deadly Blow Lv. 13–15 — 50000 SP each · active. (Power: 2164 / 2274 / 2388)
  • Vicious Stance Lv. 10 — 170000 SP · toggle

Level 55

  • Unlock Lv. 9 — 270000 SP · active. Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
  • Backstab Lv. 16–18 — 89000 SP each · active. (Power: 2505 / 2625 / 2748)
  • Ultimate Evasion Lv. 2 — 270000 SP · active. Instantly increases evasion.
  • Acrobat Lv. 2 — 270000 SP · passive. Enables a player to jump from higher places without receiving drop damage.
  • Boost Breath Lv. 2 — 270000 SP · passive. Increases lung capacity.
  • Dagger Mastery Lv. 24–26 — 89000 SP each · passive
  • Acrobatic Move Lv. 3 — 270000 SP · passive
  • Light Armor Mastery Lv. 26–28 — 89000 SP each · passive
  • Deadly Blow Lv. 16–18 — 89000 SP each · active. (Power: 2505 / 2625 / 2748)
  • Vicious Stance Lv. 11 — 180000 SP · toggle

Level 58

Level 60

  • Backstab Lv. 22–23 — 160000 SP each · active. Attacks an enemy from behind and inflicts a mortal wound. One can use this while being equipped with a dagger. Power X. (Power: 3217 / 3408)
  • Dagger Mastery Lv. 30–31 — 160000 SP each · passive
  • Light Armor Mastery Lv. 32–33 — 160000 SP each · passive
  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
  • Deadly Blow Lv. 22–23 — 160000 SP each · active. Launches a powerful critical attack. One can use this while being equipped with a dagger. Power X. (Power: 3271 / 3408)
  • Vicious Stance Lv. 13 — 320000 SP · toggle

Level 62

  • Switch Lv. 3 — 440000 SP · active
  • Backstab Lv. 24–25 — 220000 SP each · active. (Power: 3548 / 3690)
  • Veil Lv. 3 — 440000 SP · active · element/trait: Derangement
  • Esprit Lv. 6 — 440000 SP · passive
  • Dagger Mastery Lv. 32–33 — 220000 SP each · passive
  • Light Armor Mastery Lv. 34–35 — 220000 SP each · passive
  • Deadly Blow Lv. 24–25 — 220000 SP each · active. (Power: 3548 / 3690)
  • Vicious Stance Lv. 14 — 440000 SP · toggle

Level 64

Level 66

  • Backstab Lv. 28–29 — 390000 SP each · active. (Power: 4127 / 4275)
  • Bleed Lv. 5 — 770000 SP · active. Causes bleeding by inflicting a wound. Effect 7.
  • Dagger Mastery Lv. 36–37 — 390000 SP each · passive
  • Light Armor Mastery Lv. 38–39 — 390000 SP each · passive
  • Deadly Blow Lv. 29 — 390000 SP · active. (Power: 4275)
  • Vicious Stance Lv. 16 — 770000 SP · toggle

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Level 68

Level 70

  • Switch Lv. 4 — 1000000 SP · active
  • Backstab Lv. 32–33 — 520000 SP each · active. (Power: 4726 / 4878)
  • Bleed Lv. 6 — 1000000 SP · active. Causes bleeding by inflicting a wound. Effect 8.
  • Veil Lv. 4 — 1000000 SP · active · element/trait: Derangement
  • Dagger Mastery Lv. 40–41 — 520000 SP each · passive
  • Light Armor Mastery Lv. 42–43 — 520000 SP each · passive
  • Deadly Blow Lv. 32–33 — 520000 SP each · active. (Power: 4726 / 4878)
  • Vicious Stance Lv. 18 — 1000000 SP · toggle

Level 72

Level 74

In other chronicles

Treasure Hunter: frequently asked questions

What weapons does Treasure Hunter use?

Weapons it masters: Daggers.

What armor does Treasure Hunter wear?

Armor: Light armor.

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