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Humans · Lineage II C1: Harbingers of War

Mage

Mage is a class of Lineage II C1 (race: Humans). It evolves into Cleric, Wizard.

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Mage: weapons, armor and skills

  • Different skills learned: 20, between levels 1 and 67.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. If you die at LV4 or under, you will lose experience, but maintain items.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP recovery speed when wearing a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind. Creates strong blast. Power 12.
  • Self Heal Lv. 1 — 0 SP · active, magic. Recovers one’s HP. Power 42.

Level 7

  • Anti Magic Lv. 1–2 — 240 SP each · passive. Magic resistance increases.
  • Armor Mastery Lv. 1 — 470 SP · passive. Defense increases.
  • Weapon Mastery Lv. 1 — 470 SP · passive. Attack and magic powers increase.
  • Heal Lv. 1–3 — 160 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
  • Cure Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Cure Poison. Cures poison.
  • Shield Lv. 1 — 470 SP · active, magic · requires Spellbook: Shield. Temporarily increases defense. Effect 1.
  • Might Lv. 1 — 470 SP · active, magic · requires Spellbook: Might. Temporarily increases attack power. Intensity 1.
  • Curse:Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Curse: Poison; element/trait: Poison. Poisons. Intensity 1.
  • Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind. Creates strong blast. Power X. (Power: 13 / 15)
  • Ice Bolt Lv. 1–2 — 240 SP each · active, magic · requires Spellbook: Ice Bolt; element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 1100 SP each · passive
  • Armor Mastery Lv. 2–3 — 1100 SP each · passive
  • Weapon Mastery Lv. 2 — 2100 SP · passive
  • Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member’s HP. Power X. (Power: 66 / 76 / 86)
  • Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · requires Spellbook: Vampiric Touch. Absorbs HP. Power X. (Power: 18 / 21)
  • Curse:Weakness Lv. 1 — 2100 SP · active, magic · requires Spellbook: Curse: Weakness. Curse to decrease attack power. Intensity 1.
  • Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind. (Power: 18 / 21)
  • Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water. (Power: 11 / 13)

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. Becomes familiar with D grade equipment.

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. Becomes familiar with C grade equipment.

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. Becomes familiar with B grade equipment.

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

Tips about Mage

Mage: what it specializes in

Mage (Humans): new skills: Wind Strike (Lv. 1), Self Heal (Lv. 1), Heal (Lv. 7), Cure Poison (Lv. 7), Shield (Lv. 7), Might (Lv. 7), Curse:Poison (Lv. 7), Ice Bolt (Lv. 7), Battle Heal (Lv. 14), Group Heal (Lv. 14), Vampiric Touch (Lv. 14), Curse:Weakness (Lv. 14) and 4 more.

Mage: books and amulets you need

Bought at Herbiel [Trader] (Elven Village): Spellbook: Heal (Heal, Lv. 7; 115 adena); Spellbook: Might (Might, Lv. 7; 115 adena); Spellbook: Ice Bolt (Ice Bolt, Lv. 7; 115 adena); Spellbook: Battle Heal (Battle Heal, Lv. 14; 115 adena); Spellbook: Vampiric Touch (Vampiric Touch, Lv. 14; 115 adena) | at Galibredo [Trader] (Town of Oren): Spellbook: Cure Poison (Cure Poison, Lv. 7; 575 adena); Spellbook: Shield (Shield, Lv. 7; 575 adena); Spellbook: Curse: Poison (Curse:Poison, Lv. 7; 575 adena); Spellbook: Group Heal (Group Heal, Lv. 14; 575 adena); Spellbook: Curse: Weakness (Curse:Weakness, Lv. 14; 575 adena).

In other chronicles

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