Humans · Lineage II C1: Harbingers of War
Mage
Mage is a class of Lineage II C1 (race: Humans). It evolves into Cleric, Wizard.
Mage: weapons, armor and skills
- Different skills learned: 20, between levels 1 and 67.
Skills learned by level
Level 1
- Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
- Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
- Lucky Lv. 1 — 0 SP · passive. If you die at LV4 or under, you will lose experience, but maintain items.
- Mana Recovery Lv. 1 — 0 SP · passive. Increases MP recovery speed when wearing a robe jacket and robe pants.
- Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind. Creates strong blast. Power 12.
- Self Heal Lv. 1 — 0 SP · active, magic. Recovers one’s HP. Power 42.
Level 7
- Anti Magic Lv. 1–2 — 240 SP each · passive. Magic resistance increases.
- Armor Mastery Lv. 1 — 470 SP · passive. Defense increases.
- Weapon Mastery Lv. 1 — 470 SP · passive. Attack and magic powers increase.
- Heal Lv. 1–3 — 160 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
- Cure Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Cure Poison. Cures poison.
- Shield Lv. 1 — 470 SP · active, magic · requires Spellbook: Shield. Temporarily increases defense. Effect 1.
- Might Lv. 1 — 470 SP · active, magic · requires Spellbook: Might. Temporarily increases attack power. Intensity 1.
- Curse:Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Curse: Poison; element/trait: Poison. Poisons. Intensity 1.
- Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind. Creates strong blast. Power X. (Power: 13 / 15)
- Ice Bolt Lv. 1–2 — 240 SP each · active, magic · requires Spellbook: Ice Bolt; element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 8 / 9)
Level 14
- Anti Magic Lv. 3–4 — 1100 SP each · passive
- Armor Mastery Lv. 2–3 — 1100 SP each · passive
- Weapon Mastery Lv. 2 — 2100 SP · passive
- Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
- Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
- Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member’s HP. Power X. (Power: 66 / 76 / 86)
- Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · requires Spellbook: Vampiric Touch. Absorbs HP. Power X. (Power: 18 / 21)
- Curse:Weakness Lv. 1 — 2100 SP · active, magic · requires Spellbook: Curse: Weakness. Curse to decrease attack power. Intensity 1.
- Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind. (Power: 18 / 21)
- Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water. (Power: 11 / 13)
Level 20
- Expertise D Lv. 1 — 0 SP · passive. Becomes familiar with D grade equipment.
Level 40
- Expertise C Lv. 2 — 0 SP · passive. Becomes familiar with C grade equipment.
Level 52
- Expertise B Lv. 3 — 0 SP · passive. Becomes familiar with B grade equipment.
Level 61
- Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.
Level 67
- Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.
Tips about Mage
Mage: what it specializes in
Mage (Humans): new skills: Wind Strike (Lv. 1), Self Heal (Lv. 1), Heal (Lv. 7), Cure Poison (Lv. 7), Shield (Lv. 7), Might (Lv. 7), Curse:Poison (Lv. 7), Ice Bolt (Lv. 7), Battle Heal (Lv. 14), Group Heal (Lv. 14), Vampiric Touch (Lv. 14), Curse:Weakness (Lv. 14) and 4 more.
Mage: books and amulets you need
Bought at Herbiel [Trader] (Elven Village): Spellbook: Heal (Heal, Lv. 7; 115 adena); Spellbook: Might (Might, Lv. 7; 115 adena); Spellbook: Ice Bolt (Ice Bolt, Lv. 7; 115 adena); Spellbook: Battle Heal (Battle Heal, Lv. 14; 115 adena); Spellbook: Vampiric Touch (Vampiric Touch, Lv. 14; 115 adena) | at Galibredo [Trader] (Town of Oren): Spellbook: Cure Poison (Cure Poison, Lv. 7; 575 adena); Spellbook: Shield (Shield, Lv. 7; 575 adena); Spellbook: Curse: Poison (Curse:Poison, Lv. 7; 575 adena); Spellbook: Group Heal (Group Heal, Lv. 14; 575 adena); Spellbook: Curse: Weakness (Curse:Weakness, Lv. 14; 575 adena).
In other chronicles
- Mage — Lineage II Interlude
- Mage — Lineage II The 1st Throne: The Kamael
- Mage — Lineage II The 1st Throne: Hellbound
- Mage — Lineage II The 2nd Throne: Gracia Part 1
- Mage — Lineage II The 2nd Throne: Gracia Part 2
- Mage — Lineage II The 2nd Throne: Gracia Final
- Mage — Lineage II The 2nd Throne: Gracia Epilogue
- Mage — Lineage II Freya
- Mage — Lineage II High Five
- Mage — Lineage II C5: Oath of Blood
- Mage — Lineage II C4: Scions of Destiny
- Mage — Lineage II C3: Rise of Darkness
- Mage — Lineage II C2: Age of Splendor
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