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Humans · Lineage II The 2nd Throne: Gracia Final

Mage

Mage is a class of Lineage II Gracia Final (race: Humans). It evolves into Cleric, Wizard.

Mage: weapons, armor and skills

  • Different skills learned: 22, between levels 1 and 84.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind: 20. Stirs up a hurricane. Inflicts wind damage on the enemy with 12 power added to magic power.
  • Self Heal Lv. 1 — 0 SP · active, magic. Restores one's HP by 42 power.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

Level 7

  • Anti Magic Lv. 1–2 — 240 SP each · passive · enchantable. M. Def. increases by X. (by: 10 / 12)
  • Armor Mastery Lv. 1 — 470 SP · passive. P. Def. increases by 6.7.
  • Weapon Mastery Lv. 1 — 470 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 1–3 — 160 SP each · active, magic. Restores the target's HP by X power. (by: 50 / 58 / 67)
  • Cure Poison Lv. 1 — 470 SP · active, magic. Cures the target's low-level poison condition.
  • Shield Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Def. by 8%% for 20 minutes.
  • Might Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Atk. by 8%% for 20 minutes.
  • Curse: Poison Lv. 1 — 470 SP · active, magic. Causes poison on the enemy for 30 seconds. Makes him consume 21 HP every second.
  • Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind: 20. Stirs up a hurricane. Inflicts wind damage on the enemy with X power added to magic power. (with: 13 / 15)
  • Ice Bolt Lv. 1–2 — 240 SP each · active, magic · element/trait: Water: 20. Cools and freezes the surrounding air momentarily. Inflicts water damage on the enemy with X power added to magic power. Decreases the enemy's moving speed by 20%% for 1 minute. (with: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 1100 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 14 / 16)
  • Armor Mastery Lv. 2–3 — 1100 SP each · passive. P. Def. increases by X. (by: 8 / 9.2)
  • Weapon Mastery Lv. 2 — 2100 SP · passive
  • Heal Lv. 4–6 — 700 SP each · active, magic. (by: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 700 SP each · active, magic. Quickly restores the target's HP by X power. (by: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 700 SP each · active, magic. Restores the HP of all party members by X power. (by: 66 / 76 / 86)
  • Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · element/trait: Unholy: 20. Inflicts darkness damage on the enemy with X Power added to magic power. Absorbs 40%% of the damage as HP. (with: 18 / 21)
  • Curse: Weakness Lv. 1 — 2100 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 17%% for 30 seconds.
  • Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind: 20. (with: 18 / 21)
  • Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water: 20. (with: 11 / 13)

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. Becomes familiar with the use of equipment below S84 grade.

In other chronicles

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