Humans · Lineage II High Five
Mage
Mage is a class of Lineage II High Five (race: Humans). It evolves into Cleric, Wizard.
Mage: weapons, armor and skills
- Different skills learned: 22, between levels 1 and 84.
Skills learned by level
Level 1
- Magician's Movement Lv. 1 — 0 SP · passive. Increases Atk. Spd. when equipped with a robe jacket and robe pants.
- Spellcraft Lv. 1 — 0 SP · passive. Increases Casting Spd. when equipped with a robe jacket and robe pants.
- Lucky Lv. 1 — 0 SP · passive. At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
- Mana Recovery Lv. 1 — 0 SP · passive. Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.
- Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind: 20. Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
- Self Heal Lv. 1 — 0 SP · active, magic. Restores one's HP with 42 Power.
- Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.
Level 5
- Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.
Level 7
- Anti Magic Lv. 1–2 — 240 SP each · passive · enchantable. Increases M. Def. by X. (by: 10 / 12)
- Armor Mastery Lv. 1 — 470 SP · passive. Increases P. Def. by 6.7.
- Weapon Mastery Lv. 1 — 470 SP · passive. Increases P. Atk. by 1.5 and M. Atk. by 1.9.
- Heal Lv. 1–3 — 160 SP each · active, magic. Restores the target's HP with X Power. (with: 50 / 58 / 67)
- Cure Poison Lv. 1 — 470 SP · active, magic. Cures the target of minor poisoning.
- Shield Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Def. by 8%%. for 20 minutes.
- Might Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Atk. by 8%%. for 20 minutes.
- Curse Poison Lv. 1 — 470 SP · active, magic. Poisons the enemy for 30 seconds, causing loss of 21 HP every second.
- Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind: 20. Supplements the user's M. Atk. with X Power to create a powerful hurricane that inflicts Wind damage on the enemy. (with: 13 / 15)
- Ice Bolt Lv. 1–2 — 240 SP each · active, magic · element/trait: Water: 20. Supplements the user's M. Atk. with X Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20%%. for 1 minute. (with: 8 / 9)
Level 14
- Anti Magic Lv. 3–4 — 1100 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 14 / 16)
- Armor Mastery Lv. 2–3 — 1100 SP each · passive. Increases P. Def. by X. (by: 8 / 9.2)
- Weapon Mastery Lv. 2 — 2100 SP · passive. Increases P. Atk. by 2.8 and M. Atk. by 3.5.
- Heal Lv. 4–6 — 700 SP each · active, magic. (with: 83 / 95 / 107)
- Battle Heal Lv. 1–3 — 700 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 83 / 95 / 107)
- Group Heal Lv. 1–3 — 700 SP each · active, magic. Restores all party members' HP with X Power. (with: 66 / 76 / 86)
- Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · element/trait: Unholy: 20. Inflicts dark damage with X Power added to M. Atk. Absorbs 40%%. of the damage as HP. (with: 18 / 21)
- Curse Weakness Lv. 1 — 2100 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 17%%. for 30 seconds.
- Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind: 20. (with: 18 / 21)
- Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water: 20. (with: 11 / 13)
Level 20
- Expertise D Lv. 1 — 0 SP · passive. Increases expertise in using D-grade equipment.
- Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.
Level 28
- Create Common Item Lv. 3 — 0 SP · passive. Creates level 3 common items.
Level 36
- Create Common Item Lv. 4 — 0 SP · passive. Creates level 4 common items.
Level 40
- Expertise C Lv. 2 — 0 SP · passive. Increases expertise in using C-Grade equipment.
Level 43
- Create Common Item Lv. 5 — 0 SP · passive. Creates level 5 common items.
Level 49
- Create Common Item Lv. 6 — 0 SP · passive. Creates level 6 common items.
Level 52
- Expertise B Lv. 3 — 0 SP · passive. Increases expertise in using B-Grade equipment.
Level 55
- Create Common Item Lv. 7 — 0 SP · passive. Creates level 7 common items.
Level 61
- Expertise A Lv. 4 — 0 SP · passive. Increases expertise in using A-Grade equipment.
Level 62
- Create Common Item Lv. 8 — 0 SP · passive. Creates level 8 common items.
Level 70
- Create Common Item Lv. 9 — 0 SP · passive. Creates level 9 common items.
Level 76
- Expertise S Lv. 5 — 0 SP · passive. Increases expertise in using S-Grade equipment.
Level 80
- Expertise S80 Lv. 6 — 0 SP · passive. Increases expertise in using S80-Grade equipment.
Level 84
- Expertise S84 Lv. 7 — 0 SP · passive. Increases expertise in using S84-Grade equipment.
In other chronicles
- Mage — Lineage II Interlude
- Mage — Lineage II The 1st Throne: The Kamael
- Mage — Lineage II The 1st Throne: Hellbound
- Mage — Lineage II The 2nd Throne: Gracia Part 1
- Mage — Lineage II The 2nd Throne: Gracia Part 2
- Mage — Lineage II The 2nd Throne: Gracia Final
- Mage — Lineage II The 2nd Throne: Gracia Epilogue
- Mage — Lineage II Freya
- Mage — Lineage II C5: Oath of Blood
- Mage — Lineage II C4: Scions of Destiny
- Mage — Lineage II C3: Rise of Darkness
- Mage — Lineage II C2: Age of Splendor
- Mage — Lineage II C1: Harbingers of War
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