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Humans · Lineage II High Five

Mage

Mage is a class of Lineage II High Five (race: Humans). It evolves into Cleric, Wizard.

Mage: weapons, armor and skills

  • Different skills learned: 22, between levels 1 and 84.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases Atk. Spd. when equipped with a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Increases Casting Spd. when equipped with a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP Recovery Bonus when equipped with a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind: 20. Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
  • Self Heal Lv. 1 — 0 SP · active, magic. Restores one's HP with 42 Power.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

Level 7

  • Anti Magic Lv. 1–2 — 240 SP each · passive · enchantable. Increases M. Def. by X. (by: 10 / 12)
  • Armor Mastery Lv. 1 — 470 SP · passive. Increases P. Def. by 6.7.
  • Weapon Mastery Lv. 1 — 470 SP · passive. Increases P. Atk. by 1.5 and M. Atk. by 1.9.
  • Heal Lv. 1–3 — 160 SP each · active, magic. Restores the target's HP with X Power. (with: 50 / 58 / 67)
  • Cure Poison Lv. 1 — 470 SP · active, magic. Cures the target of minor poisoning.
  • Shield Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Def. by 8%%. for 20 minutes.
  • Might Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Atk. by 8%%. for 20 minutes.
  • Curse Poison Lv. 1 — 470 SP · active, magic. Poisons the enemy for 30 seconds, causing loss of 21 HP every second.
  • Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind: 20. Supplements the user's M. Atk. with X Power to create a powerful hurricane that inflicts Wind damage on the enemy. (with: 13 / 15)
  • Ice Bolt Lv. 1–2 — 240 SP each · active, magic · element/trait: Water: 20. Supplements the user's M. Atk. with X Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20%%. for 1 minute. (with: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 1100 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 14 / 16)
  • Armor Mastery Lv. 2–3 — 1100 SP each · passive. Increases P. Def. by X. (by: 8 / 9.2)
  • Weapon Mastery Lv. 2 — 2100 SP · passive. Increases P. Atk. by 2.8 and M. Atk. by 3.5.
  • Heal Lv. 4–6 — 700 SP each · active, magic. (with: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 700 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 700 SP each · active, magic. Restores all party members' HP with X Power. (with: 66 / 76 / 86)
  • Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · element/trait: Unholy: 20. Inflicts dark damage with X Power added to M. Atk. Absorbs 40%%. of the damage as HP. (with: 18 / 21)
  • Curse Weakness Lv. 1 — 2100 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 17%%. for 30 seconds.
  • Wind Strike Lv. 4–5 — 1100 SP each · active, magic · element/trait: Wind: 20. (with: 18 / 21)
  • Ice Bolt Lv. 3–4 — 1100 SP each · active, magic · element/trait: Water: 20. (with: 11 / 13)

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. Increases expertise in using D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. Increases expertise in using C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. Increases expertise in using B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. Increases expertise in using A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. Increases expertise in using S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. Increases expertise in using S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. Increases expertise in using S84-Grade equipment.

In other chronicles

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