Humans · Lineage II Interlude
Mage
Mage is a class of Lineage II Interlude (race: Humans). It evolves into Cleric, Wizard.
Mage: weapons, armor and skills
- Different skills learned: 22, between levels 1 and 76.
Skills learned by level
Level 1
- Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
- Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
- Lucky Lv. 1 — 0 SP · passive. Prevents the Death Penalty while you are Level 9 or lower.
- Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
- Wind Strike Lv. 1 — 0 SP · active, magic. Blasts a target with violent winds. Power 12.
- Self Heal Lv. 1 — 0 SP · active, magic. Recover HP. Power 42.
- Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.
Level 5
- Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.
Level 7
- Anti Magic Lv. 1–2 — 240 SP each · passive. Increases M. Def.
- Armor Mastery Lv. 1 — 470 SP · passive. Defense increase.
- Weapon Mastery Lv. 1 — 470 SP · passive. Increases P. Atk. and M. Atk.
- Heal Lv. 1–3 — 160 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
- Cure Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Cure Poison. Cures poisoning up to Effect 3.
- Shield Lv. 1 — 470 SP · active, magic · requires Spellbook: Shield; enchantable. Temporarily increases P. Def. Effect 1.
- Might Lv. 1 — 470 SP · active, magic · requires Spellbook: Might; enchantable. Temporarily increases P. Atk. Effect 1.
- Curse: Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Curse: Poison. Instantaneous poisonous curse. Effect 1.
- Wind Strike Lv. 2–3 — 240 SP each · active, magic. Blasts a target with violent winds. Power X. (Power: 13 / 15)
- Ice Bolt Lv. 1–2 — 240 SP each · active, magic · requires Spellbook: Ice Bolt. Freezes an enemy, instantly reducing their speed. Effect 2. Power X. (Power: 8 / 9)
Level 14
- Anti Magic Lv. 3–4 — 1100 SP each · passive
- Armor Mastery Lv. 2–3 — 1100 SP each · passive
- Weapon Mastery Lv. 2 — 2100 SP · passive
- Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
- Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
- Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member's HP. Power X. (Power: 66 / 76 / 86)
- Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · requires Spellbook: Vampiric Touch. Absorbs HP. Power X. (Power: 18 / 21)
- Curse: Weakness Lv. 1 — 2100 SP · active, magic · requires Spellbook: Curse: Weakness; enchantable. Instantaneous curse that reduces target's P. Atk. Effect 1.
- Wind Strike Lv. 4–5 — 1100 SP each · active, magic. (Power: 18 / 21)
- Ice Bolt Lv. 3–4 — 1100 SP each · active, magic. (Power: 11 / 13)
Level 20
- Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
- Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.
Level 28
- Create Common Item Lv. 3 — 0 SP · passive. Creates level 3 common items.
Level 36
- Create Common Item Lv. 4 — 0 SP · passive. Creates level 4 common items.
Level 40
- Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.
Level 43
- Create Common Item Lv. 5 — 0 SP · passive. Creates level 5 common items.
Level 49
- Create Common Item Lv. 6 — 0 SP · passive. Creates level 6 common items.
Level 52
- Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.
Level 55
- Create Common Item Lv. 7 — 0 SP · passive. Creates level 7 common items.
Level 61
- Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.
Level 62
- Create Common Item Lv. 8 — 0 SP · passive. Creates level 8 common items.
Level 70
- Create Common Item Lv. 9 — 0 SP · passive. Creates level 9 common items.
Level 76
- Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.
Tips about Mage
Mage: what it specializes in
Mage (Humans): new skills: Wind Strike (Lv. 1), Self Heal (Lv. 1), Heal (Lv. 7), Cure Poison (Lv. 7), Shield (Lv. 7), Might (Lv. 7), Curse: Poison (Lv. 7), Ice Bolt (Lv. 7), Battle Heal (Lv. 14), Group Heal (Lv. 14), Vampiric Touch (Lv. 14), Curse: Weakness (Lv. 14) and 4 more.
Mage: books and amulets you need
Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Heal (Heal, Lv. 7; 110 adena); Spellbook: Cure Poison (Cure Poison, Lv. 7; 550 adena); Spellbook: Shield (Shield, Lv. 7; 550 adena); Spellbook: Might (Might, Lv. 7; 110 adena); Spellbook: Curse: Poison (Curse: Poison, Lv. 7; 550 adena); Spellbook: Ice Bolt (Ice Bolt, Lv. 7; 110 adena); Spellbook: Battle Heal (Battle Heal, Lv. 14; 110 adena); Spellbook: Group Heal (Group Heal, Lv. 14; 550 adena); Spellbook: Vampiric Touch (Vampiric Touch, Lv. 14; 110 adena); Spellbook: Curse: Weakness (Curse: Weakness, Lv. 14; 550 adena).
In other chronicles
- Mage — Lineage II The 1st Throne: The Kamael
- Mage — Lineage II The 1st Throne: Hellbound
- Mage — Lineage II The 2nd Throne: Gracia Part 1
- Mage — Lineage II The 2nd Throne: Gracia Part 2
- Mage — Lineage II The 2nd Throne: Gracia Final
- Mage — Lineage II The 2nd Throne: Gracia Epilogue
- Mage — Lineage II Freya
- Mage — Lineage II High Five
- Mage — Lineage II C5: Oath of Blood
- Mage — Lineage II C4: Scions of Destiny
- Mage — Lineage II C3: Rise of Darkness
- Mage — Lineage II C2: Age of Splendor
- Mage — Lineage II C1: Harbingers of War
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