L2Sanctum Wiki

Orcs · Lineage II High Five

Destroyer

Destroyer is a class of Lineage II High Five (race: Orcs). It comes from Orc Raider. It evolves into Titan.

Destroyer: weapons, armor and skills

  • Weapons it masters: Two-handed blunts, Polearms, Two-handed swords.
  • Armor: Heavy armor, Light armor.
  • Different skills learned: 26, between levels 40 and 76.

Skills learned by level

Level 40

  • Whirlwind Lv. 1–3 — 11000 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
  • Battle Roar Lv. 2 — 33000 SP · active · enchantable. Regenerates 15%%. of the user's original HP and increases the user's Max HP by 15%%. for 10 minutes.
  • Vital Force Lv. 3 — 33000 SP · passive. Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
  • Fatal Strike Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. (with: 738 / 784 / 833)
  • Fast HP Recovery Lv. 3 — 33000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.7.
  • Polearm Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, and allows an attack on multiple targets. (by: 23.7 / 25.4 / 27.1)
  • Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6 when equipped with light armor. (by: 21.5 / 22.7 / 24)
  • Heavy Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. by X when equipped with heavy armor. (by: 20.4 / 21.6 / 22.8)
  • Sword/Blunt Weapon Mastery Lv. 9–11 — 11000 SP each · passive. Increases P. Atk. by X when using a sword or blunt weapon. (by: 23.7 / 25.4 / 27.1)
  • Hammer Crush Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
  • Two-handed Weapon Mastery Lv. 6 — 33000 SP · passive · enchantable. Increases P. Atk. by 27.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.
  • Rush Lv. 1 — 33000 SP · active. Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.

Level 43

  • Whirlwind Lv. 4–6 — 13000 SP each · active · enchantable. (with: 663 / 703 / 744)
  • Guts Lv. 2 — 38000 SP · active. Increases P. Def. by 150%%. for 1 minute 30 seconds. Available when HP is 30%%. or lower.
  • Fatal Strike Lv. 4–6 — 13000 SP each · active · enchantable. (with: 884 / 937 / 992)
  • Boost HP Lv. 4 — 38000 SP · passive · enchantable. Increases Max HP by 200.
  • Fast HP Recovery Lv. 4 — 38000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.1.
  • Polearm Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
  • Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
  • Heavy Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
  • Sword/Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive. (by: 29 / 30.9 / 32.9)
  • Hammer Crush Lv. 4–6 — 13000 SP each · active · enchantable. (with: 583 / 618 / 655)
  • Two-handed Weapon Mastery Lv. 7 — 38000 SP · passive · enchantable. Increases P. Atk. by 32.9 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 7 — 38000 SP · toggle · enchantable. Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level.

Level 46

  • Bandage Lv. 2 — 50000 SP · active. Cures moderate bleeding.
  • Whirlwind Lv. 7–9 — 17000 SP each · active · enchantable. (with: 787 / 832 / 879)
  • Vital Force Lv. 4 — 50000 SP · passive. Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
  • Frenzy Lv. 2 — 50000 SP · active. Increases P. Atk. by 12%%. for 1 minute 30 seconds. Additionally increases P. Atk. by 30%%. when using a sword/blunt weapon. Increases Accuracy by 4 and P. Atk. by 7%%. when using a two-handed sword/blunt weapon. Available when HP is 60%%. or lower.
  • Fatal Strike Lv. 7–9 — 17000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
  • Polearm Mastery Lv. 15–17 — 17000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
  • Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
  • Heavy Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
  • Sword/Blunt Weapon Mastery Lv. 15–17 — 17000 SP each · passive. (by: 35 / 37.1 / 39.4)
  • Hammer Crush Lv. 7–9 — 17000 SP each · active · enchantable. (with: 693 / 732 / 773)
  • Two-handed Weapon Mastery Lv. 8 — 50000 SP · passive · enchantable. Increases P. Atk. by 39.4 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 8 — 50000 SP · toggle · enchantable. Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level.

Level 49

  • Whirlwind Lv. 10–12 — 27000 SP each · active · enchantable. (with: 927 / 977 / 1029)
  • Battle Roar Lv. 3 — 82000 SP · active · enchantable. Regenerates 20%%. of the user's original HP and increases the user's Max HP by 20%%. for 10 minutes.
  • Fatal Strike Lv. 10–12 — 27000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
  • Boost HP Lv. 5 — 82000 SP · passive · enchantable. Increases Max HP by 250.
  • Polearm Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
  • Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
  • Heavy Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
  • Sword/Blunt Weapon Mastery Lv. 18–20 — 27000 SP each · passive. (by: 41.7 / 44.1 / 46.6)
  • Hammer Crush Lv. 10–12 — 27000 SP each · active · enchantable. (with: 816 / 860 / 905)
  • Lionheart Lv. 2 — 82000 SP · active. Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60%%. for 1 minute.
  • Two-handed Weapon Mastery Lv. 9 — 82000 SP · passive · enchantable. Increases P. Atk. by 46.6 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 9 — 82000 SP · toggle · enchantable. Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level.

Level 52

  • Whirlwind Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
  • Guts Lv. 3 — 125000 SP · active. Increases P. Def. by 200%%. for 1 minute 30 seconds. Available when HP is 30%%. or lower.
  • Vital Force Lv. 5 — 125000 SP · passive. Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
  • Fatal Strike Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
  • Fast HP Recovery Lv. 5 — 125000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.6.
  • Polearm Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
  • Light Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
  • Heavy Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
  • Sword/Blunt Weapon Mastery Lv. 21–23 — 42000 SP each · passive. (by: 49.2 / 51.9 / 54.6)
  • Hammer Crush Lv. 13–15 — 42000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
  • Two-handed Weapon Mastery Lv. 10 — 125000 SP · passive · enchantable. Increases P. Atk. by 54.6 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 10 — 125000 SP · toggle · enchantable. Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level.
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.

Level 55

  • Whirlwind Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
  • Rage Lv. 2 — 142000 SP · active · enchantable. Increases the user's P. Atk. by 20%%. for 1 minute 30 seconds. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%%. Decreases Evasion by 3 and P. Def. by 20%%.
  • Frenzy Lv. 3 — 142000 SP · active. Increases P. Atk. by 15%%. for 1 minute 30 seconds. Additionally increases P. Atk. by 40%%. when using a sword/blunt weapon. Increases Accuracy by 6 and P. Atk. by 10%%. when using a two-handed sword/blunt weapon. Available when HP is 60%%. or lower.
  • Fatal Strike Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
  • Boost HP Lv. 6 — 142000 SP · passive · enchantable. Increases Max HP by 300.
  • Polearm Mastery Lv. 24–26 — 47000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
  • Light Armor Mastery Lv. 29–31 — 47000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
  • Heavy Armor Mastery Lv. 29–31 — 47000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
  • Sword/Blunt Weapon Mastery Lv. 24–26 — 47000 SP each · passive. (by: 57.5 / 60.4 / 63.3)
  • Hammer Crush Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
  • Two-handed Weapon Mastery Lv. 11 — 142000 SP · passive · enchantable. Increases P. Atk. by 63.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 11 — 142000 SP · toggle · enchantable. Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level.

Level 58

  • Whirlwind Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
  • Battle Roar Lv. 4 — 181000 SP · active · enchantable. Regenerates 25%%. of the user's original HP and increases the user's Max HP by 25%%. for 10 minutes.
  • Vital Force Lv. 6 — 181000 SP · passive. Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
  • Fatal Strike Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
  • Fast HP Recovery Lv. 6 — 181000 SP · passive · enchantable. Increases HP Recovery Bonus by 2.7.
  • Polearm Mastery Lv. 27–29 — 60000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
  • Light Armor Mastery Lv. 32–34 — 60000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
  • Heavy Armor Mastery Lv. 32–34 — 60000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
  • Sword/Blunt Weapon Mastery Lv. 27–29 — 60000 SP each · passive. (by: 66.4 / 69.5 / 72.7)
  • Hammer Crush Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
  • Two-handed Weapon Mastery Lv. 12 — 181000 SP · passive · enchantable. Increases P. Atk. by 72.7 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 12 — 181000 SP · toggle · enchantable. Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level.
  • Zealot Lv. 1 — 181000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%%. Resistance to buff-canceling attacks by 40%%. Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%%. Critical Rate by 33 when using a sword/spear, and Critical Damage by 33%%. when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50%%. and the power of received HP recovery magic by 50%%. Available when HP is 30%%. or lower.
  • Polearm Accuracy Lv. 1 — 181000 SP · toggle · enchantable. Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level.
  • Dark Form Lv. 1 — 181000 SP · active. For 5 minutes, increases the user's Fire P. Atk. by 10 and Resistance to Fire by 3.
  • War Frenzy Lv. 1 — 181000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 5 and Resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level.

Level 60

  • Whirlwind Lv. 22–23 — 145000 SP each · active · enchantable. (with: 1636 / 1704)
  • Fatal Strike Lv. 22–23 — 145000 SP each · active · enchantable. (with: 2181 / 2272)
  • Polearm Mastery Lv. 30–31 — 145000 SP each · passive · enchantable. (by: 76 / 79.3)
  • Light Armor Mastery Lv. 35–36 — 145000 SP each · passive · enchantable. (by: 53 / 54.8)
  • Heavy Armor Mastery Lv. 35–36 — 145000 SP each · passive · enchantable. (by: 51.4 / 53.2)
  • Sword/Blunt Weapon Mastery Lv. 30–31 — 145000 SP each · passive. (by: 76 / 79.3)
  • Hammer Crush Lv. 22–23 — 145000 SP each · active · enchantable. (with: 1440 / 1500)
  • Two-handed Weapon Mastery Lv. 13 — 290000 SP · passive · enchantable. Increases P. Atk. by 79.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 13 — 290000 SP · toggle · enchantable. Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 1–2 — 145000 SP each · active · enchantable. Attacks the target with X Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. (with: 4558 / 4750)

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.

Level 62

  • Bandage Lv. 3 — 310000 SP · active. Cures severe bleeding.
  • Whirlwind Lv. 24–25 — 150000 SP each · active · enchantable. (with: 1774 / 1845)
  • Fatal Strike Lv. 24–25 — 150000 SP each · active · enchantable. (with: 2366 / 2460)
  • Boost HP Lv. 7 — 310000 SP · passive · enchantable. Increases Max HP by 350.
  • Polearm Mastery Lv. 32–33 — 150000 SP each · passive · enchantable. (by: 82.7 / 86.1)
  • Light Armor Mastery Lv. 37–38 — 150000 SP each · passive · enchantable. (by: 56.6 / 58.4)
  • Heavy Armor Mastery Lv. 37–38 — 150000 SP each · passive · enchantable. (by: 55 / 56.7)
  • Sword/Blunt Weapon Mastery Lv. 32–33 — 150000 SP each · passive. (by: 82.7 / 86.1)
  • Hammer Crush Lv. 24–25 — 150000 SP each · active · enchantable. (with: 1561 / 1624)
  • Lionheart Lv. 3 — 310000 SP · active. Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 80%%. for 1 minute.
  • Two-handed Weapon Mastery Lv. 14 — 310000 SP · passive · enchantable. Increases P. Atk. by 86.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 14 — 310000 SP · toggle · enchantable. Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 3–4 — 150000 SP each · active · enchantable. (with: 4944 / 5142)

Level 64

  • Whirlwind Lv. 26–27 — 200000 SP each · active · enchantable. (with: 1917 / 1990)
  • Battle Roar Lv. 5 — 400000 SP · active · enchantable. Regenerates 30%%. of the user's original HP and increases the user's Max HP by 30%%. for 10 minutes.
  • Vital Force Lv. 7 — 400000 SP · passive. Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
  • Fatal Strike Lv. 26–27 — 200000 SP each · active · enchantable. (with: 2556 / 2653)
  • Polearm Mastery Lv. 34–35 — 200000 SP each · passive · enchantable. (by: 89.6 / 93.1)
  • Light Armor Mastery Lv. 39–40 — 200000 SP each · passive · enchantable. (by: 60.2 / 62.1)
  • Heavy Armor Mastery Lv. 39–40 — 200000 SP each · passive · enchantable. (by: 58.6 / 60.4)
  • Sword/Blunt Weapon Mastery Lv. 34–35 — 200000 SP each · passive. (by: 89.6 / 93.1)
  • Hammer Crush Lv. 26–27 — 200000 SP each · active · enchantable. (with: 1687 / 1751)
  • Two-handed Weapon Mastery Lv. 15 — 400000 SP · passive · enchantable. Increases P. Atk. by 93.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 15 — 400000 SP · toggle · enchantable. Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 5–6 — 200000 SP each · active · enchantable. (with: 5342 / 5545)

Level 66

  • Whirlwind Lv. 28–29 — 220000 SP each · active · enchantable. (with: 2064 / 2138)
  • Fatal Strike Lv. 28–29 — 220000 SP each · active · enchantable. (with: 2751 / 2850)
  • Boost HP Lv. 8 — 440000 SP · passive · enchantable. Increases Max HP by 400.
  • Polearm Mastery Lv. 36–37 — 220000 SP each · passive · enchantable. (by: 96.6 / 100.2)
  • Light Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 64 / 65.8)
  • Heavy Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 62.2 / 64.1)
  • Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive. (by: 96.6 / 100.2)
  • Hammer Crush Lv. 28–29 — 220000 SP each · active · enchantable. (with: 1816 / 1881)
  • Two-handed Weapon Mastery Lv. 16 — 440000 SP · passive · enchantable. Increases P. Atk. by 100.2 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 16 — 440000 SP · toggle · enchantable. Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 7–8 — 220000 SP each · active · enchantable. (with: 5751 / 5958)
  • Wrath Lv. 1–2 — 220000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%%. Requires a polearm. (by: 7 / 10)
  • Zealot Lv. 2 — 440000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%%. Resistance to buff-canceling attacks by 40%%. Speed by 20, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%%. Critical Rate by 66 when using a sword/spear, and Critical Damage by 66%%. when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50%%. and the power of received HP recovery magic by 50%%. Available when HP is 30%%. or lower.
  • Polearm Accuracy Lv. 2 — 440000 SP · toggle · enchantable. Increases Accuracy by 3 when using a spear. Continuously consumes MP proportionately to the user's level.
  • Dark Form Lv. 2 — 440000 SP · active. For 5 minutes, increases the user's Fire P. Atk. by 15 and Resistance to Fire by 5.
  • War Frenzy Lv. 2 — 440000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 10 and Resistance to Sleep attacks by 20. Continuously consumes MP proportionately to the user's level.

Level 68

  • Whirlwind Lv. 30–31 — 330000 SP each · active · enchantable. (with: 2213 / 2288)
  • Fatal Strike Lv. 30–31 — 330000 SP each · active · enchantable. (with: 2950 / 3050)
  • Fast HP Recovery Lv. 7 — 650000 SP · passive · enchantable. Increases HP Recovery Bonus by 3.4.
  • Polearm Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 103.8 / 107.5)
  • Light Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable. (by: 67.7 / 69.7)
  • Heavy Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable. (by: 66 / 67.8)
  • Sword/Blunt Weapon Mastery Lv. 38–39 — 330000 SP each · passive. (by: 103.8 / 107.5)
  • Hammer Crush Lv. 30–31 — 330000 SP each · active · enchantable. (with: 1947 / 2013)
  • Two-handed Weapon Mastery Lv. 17 — 650000 SP · passive · enchantable. Increases P. Atk. by 107.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 17 — 650000 SP · toggle · enchantable. Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 9–10 — 330000 SP each · active · enchantable. (with: 6166 / 6376)
  • Wrath Lv. 3–4 — 330000 SP each · active · enchantable. (by: 12 / 15)

Level 70

  • Whirlwind Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2363 / 2439)
  • Battle Roar Lv. 6 — 720000 SP · active · enchantable. Regenerates 35%%. of the user's original HP and increases the user's Max HP by 35%%. for 10 minutes.
  • Fatal Strike Lv. 32–33 — 360000 SP each · active · enchantable. (with: 3151 / 3252)
  • Boost HP Lv. 9 — 720000 SP · passive · enchantable. Increases Max HP by 440.
  • Polearm Mastery Lv. 40–41 — 360000 SP each · passive · enchantable. (by: 111.1 / 114.8)
  • Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 71.6 / 73.5)
  • Heavy Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 69.7 / 71.6)
  • Sword/Blunt Weapon Mastery Lv. 40–41 — 360000 SP each · passive. (by: 111.1 / 114.8)
  • Hammer Crush Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2080 / 2146)
  • Two-handed Weapon Mastery Lv. 18 — 720000 SP · passive · enchantable. Increases P. Atk. by 114.8 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 18 — 720000 SP · toggle · enchantable. Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 11–12 — 360000 SP each · active · enchantable. (with: 6586 / 6797)
  • Wrath Lv. 5–6 — 360000 SP each · active · enchantable. (by: 17 / 20)

Level 72

  • Whirlwind Lv. 34–35 — 500000 SP each · active · enchantable. (with: 2515 / 2590)
  • Vital Force Lv. 8 — 1000000 SP · passive. Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
  • Fatal Strike Lv. 34–35 — 500000 SP each · active · enchantable. (with: 3353 / 3453)
  • Polearm Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 118.4 / 122.1)
  • Light Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable. (by: 75.5 / 77.4)
  • Heavy Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable. (by: 73.6 / 75.5)
  • Sword/Blunt Weapon Mastery Lv. 42–43 — 500000 SP each · passive. (by: 118.4 / 122.1)
  • Hammer Crush Lv. 34–35 — 500000 SP each · active · enchantable. (with: 2213 / 2279)
  • Two-handed Weapon Mastery Lv. 19 — 1000000 SP · passive · enchantable. Increases P. Atk. by 122.1 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 19 — 1000000 SP · toggle · enchantable. Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 13–14 — 500000 SP each · active · enchantable. (with: 7008 / 7218)
  • Wrath Lv. 7–8 — 500000 SP each · active · enchantable. (by: 22 / 25)

Level 74

  • Whirlwind Lv. 36–37 — 760000 SP each · active · enchantable. (with: 2665 / 2740)
  • Fatal Strike Lv. 36–37 — 760000 SP each · active · enchantable. (with: 3553 / 3653)
  • Boost HP Lv. 10 — 1530000 SP · passive · enchantable. Increases Max HP by 480.
  • Fast HP Recovery Lv. 8 — 1530000 SP · passive · enchantable. Increases HP Recovery Bonus by 4.
  • Polearm Mastery Lv. 44–45 — 760000 SP each · passive · enchantable. (by: 125.7 / 129.3)
  • Light Armor Mastery Lv. 49–50 — 760000 SP each · passive · enchantable. (by: 79.4 / 81.3)
  • Heavy Armor Mastery Lv. 49–50 — 760000 SP each · passive · enchantable. (by: 77.4 / 79.3)
  • Sword/Blunt Weapon Mastery Lv. 44–45 — 760000 SP each · passive. (by: 125.7 / 129.3)
  • Hammer Crush Lv. 36–37 — 760000 SP each · active · enchantable. (with: 2345 / 2411)
  • Two-handed Weapon Mastery Lv. 20 — 1530000 SP · passive · enchantable. Increases P. Atk. by 129.3 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
  • Vicious Stance Lv. 20 — 1530000 SP · toggle · enchantable. Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level.
  • Crush of Doom Lv. 15–16 — 760000 SP each · active · enchantable. (with: 7427 / 7635)
  • Wrath Lv. 9–10 — 760000 SP each · active · enchantable. (by: 27 / 30)
  • Zealot Lv. 3 — 1530000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%%. Resistance to buff-canceling attacks by 40%%. Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%%. Critical Rate by 100 when using a sword/spear, and Critical Damage by 100%%. when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50%%. and the power of received HP recovery magic by 50%%. Available when HP is 30%%. or lower.
  • Polearm Accuracy Lv. 3 — 1530000 SP · toggle · enchantable. Increases Accuracy by 4 when using a spear. Continuously consumes MP proportionately to the user's level.
  • Dark Form Lv. 3 — 1530000 SP · active. For 5 minutes, increases the user's Fire P. Atk. by 20 and Resistance to Fire by 10.
  • War Frenzy Lv. 3 — 1530000 SP · toggle · enchantable. Increases Resistance to Stun attacks by 15 and Resistance to Sleep attacks by 30. Continuously consumes MP proportionately to the user's level.

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)

In other chronicles

Destroyer: frequently asked questions

What weapons does Destroyer use?

Weapons it masters: Two-handed blunts, Polearms, Two-handed swords.

What armor does Destroyer wear?

Armor: Heavy armor, Light armor.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.