Orcs · Lineage II Freya
Destroyer
Destroyer is a class of Lineage II Freya (race: Orcs). It comes from Orc Raider. It evolves into Titan.
Destroyer: weapons, armor and skills
- Weapons it masters: Two-handed blunts, Polearms, Two-handed swords.
- Armor: Heavy armor, Light armor.
- Different skills learned: 25, between levels 40 and 76.
Skills learned by level
Level 40
- Whirlwind Lv. 1–3 — 11000 SP each · active · enchantable. Swings a spear to attack nearby enemies with X Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible. (with: 554 / 588 / 625)
- Battle Roar Lv. 2 — 33000 SP · active · enchantable. A powerful bellow that regenerates 15% of the user's original HP and increases user's Max HP by 15% for 10 minutes.
- Vital Force Lv. 3 — 33000 SP · passive. Increases HP recovery bonus by 2.9 and MP recovery bonus by 2.2 when sitting.
- Fatal Strike Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores shield defense. (with: 738 / 784 / 833)
- Fast HP Recovery Lv. 3 — 33000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Polearm Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. by X when using a polearm, making it possible to attack a large number of enemies. (by: 23.7 / 25.4 / 27.1)
- Light Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. Increases P. Def. by X and evasion by 6 when light armor is equipped. (by: 21.5 / 22.7 / 24)
- Heavy Armor Mastery Lv. 14–16 — 11000 SP each · passive · enchantable. P. Def. increases by X when heavy armor is equipped. (by: 20.4 / 21.6 / 22.8)
- Sword/Blunt Weapon Mastery Lv. 9–11 — 11000 SP each · passive. P. Atk. is increased by X when using a sword or blunt weapon. (by: 23.7 / 25.4 / 27.1)
- Hammer Crush Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
- Two-handed Weapon Mastery Lv. 6 — 33000 SP · passive · enchantable. Increases P. Atk. by 27.1 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level.
Level 43
- Whirlwind Lv. 4–6 — 13000 SP each · active · enchantable. (with: 663 / 703 / 744)
- Guts Lv. 2 — 38000 SP · active. Increases user's P. Def. by 150% for 1 minute 30 seconds. Can be used when HP is under 30%.
- Fatal Strike Lv. 4–6 — 13000 SP each · active · enchantable. (with: 884 / 937 / 992)
- Boost HP Lv. 4 — 38000 SP · passive · enchantable. Max HP increases by 200.
- Fast HP Recovery Lv. 4 — 38000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Polearm Mastery Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 29 / 30.9 / 32.9)
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 25.3 / 26.6 / 27.9)
- Heavy Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable. (by: 24.1 / 25.4 / 26.7)
- Sword/Blunt Weapon Mastery Lv. 12–14 — 13000 SP each · passive. (by: 29 / 30.9 / 32.9)
- Hammer Crush Lv. 4–6 — 13000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Two-handed Weapon Mastery Lv. 7 — 38000 SP · passive · enchantable. Increases P. Atk. by 32.9 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 7 — 38000 SP · toggle · enchantable. Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level.
Level 46
- Bandage Lv. 2 — 50000 SP · active. Cures moderate bleeding.
- Whirlwind Lv. 7–9 — 17000 SP each · active · enchantable. (with: 787 / 832 / 879)
- Vital Force Lv. 4 — 50000 SP · passive. Increases HP recovery bonus by 3.6 and MP recovery bonus by 2.5 when sitting.
- Frenzy Lv. 2 — 50000 SP · active. Increases one's own P. Atk. by 30% for 1 minute 30 seconds. Additionally increases P. Atk. by 92% when using a sword/blunt weapon. When using a two-handed sword/blunt weapon, increases accuracy by 4 and P. Atk. by 20%. Can be used when HP is under 30%.
- Fatal Strike Lv. 7–9 — 17000 SP each · active · enchantable. (with: 1049 / 1109 / 1171)
- Polearm Mastery Lv. 15–17 — 17000 SP each · passive · enchantable. (by: 35 / 37.1 / 39.4)
- Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 29.3 / 30.7 / 32.1)
- Heavy Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable. (by: 28 / 29.4 / 30.8)
- Sword/Blunt Weapon Mastery Lv. 15–17 — 17000 SP each · passive. (by: 35 / 37.1 / 39.4)
- Hammer Crush Lv. 7–9 — 17000 SP each · active · enchantable. (with: 693 / 732 / 773)
- Two-handed Weapon Mastery Lv. 8 — 50000 SP · passive · enchantable. Increases P. Atk. by 39.4 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 8 — 50000 SP · toggle · enchantable. Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level.
Level 49
- Whirlwind Lv. 10–12 — 27000 SP each · active · enchantable. (with: 927 / 977 / 1029)
- Battle Roar Lv. 3 — 82000 SP · active · enchantable. A powerful bellow that regenerates 20% of the user's original HP and increases user's Max HP by 20% for 10 minutes.
- Fatal Strike Lv. 10–12 — 27000 SP each · active · enchantable. (with: 1236 / 1302 / 1371)
- Boost HP Lv. 5 — 82000 SP · passive · enchantable. Max HP increases by 250.
- Polearm Mastery Lv. 18–20 — 27000 SP each · passive · enchantable. (by: 41.7 / 44.1 / 46.6)
- Light Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 33.6 / 35 / 36.5)
- Heavy Armor Mastery Lv. 23–25 — 27000 SP each · passive · enchantable. (by: 32.2 / 33.7 / 35.2)
- Sword/Blunt Weapon Mastery Lv. 18–20 — 27000 SP each · passive. (by: 41.7 / 44.1 / 46.6)
- Hammer Crush Lv. 10–12 — 27000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Lionheart Lv. 2 — 82000 SP · active. Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 60% for 1 minute.
- Two-handed Weapon Mastery Lv. 9 — 82000 SP · passive · enchantable. Increases P. Atk. by 46.6 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 9 — 82000 SP · toggle · enchantable. Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level.
Level 52
- Whirlwind Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1082 / 1137 / 1194)
- Guts Lv. 3 — 125000 SP · active. Increases user's P. Def. by 200% for 1 minute 30 seconds. Can be used when HP is under 30%.
- Vital Force Lv. 5 — 125000 SP · passive. Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.7 when sitting.
- Fatal Strike Lv. 13–15 — 42000 SP each · active · enchantable. (with: 1443 / 1516 / 1592)
- Fast HP Recovery Lv. 5 — 125000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Polearm Mastery Lv. 21–23 — 42000 SP each · passive · enchantable. (by: 49.2 / 51.9 / 54.6)
- Light Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 38.1 / 39.6 / 41.2)
- Heavy Armor Mastery Lv. 26–28 — 42000 SP each · passive · enchantable. (by: 36.7 / 38.2 / 39.8)
- Sword/Blunt Weapon Mastery Lv. 21–23 — 42000 SP each · passive. (by: 49.2 / 51.9 / 54.6)
- Hammer Crush Lv. 13–15 — 42000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Two-handed Weapon Mastery Lv. 10 — 125000 SP · passive · enchantable. Increases P. Atk. by 54.6 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 10 — 125000 SP · toggle · enchantable. Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 55
- Whirlwind Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1253 / 1313 / 1374)
- Rage Lv. 2 — 142000 SP · active · enchantable. Increases user's P. Atk. by 20% for 1 minute 30 seconds. When a sword, blunt weapon or spear is used, P. Atk. is increased an additional 29%. When a two-handed sword or blunt weapon is used, Accuracy is increased additionally by 4 and P. Atk. is increased an additional 6%. Decreases evasion by 3 and P. Def. by 20%.
- Frenzy Lv. 3 — 142000 SP · active. Increases one's own P. Atk. by 50% for 1 minute 30 seconds. Additionally increases P. Atk. by 131% when using a sword/blunt weapon. When using a two-handed sword/blunt weapon, increases accuracy by 6 and P. Atk. by 16%. Can be used when HP is under 30%.
- Fatal Strike Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1670 / 1750 / 1832)
- Boost HP Lv. 6 — 142000 SP · passive · enchantable. Max HP increases by 300.
- Polearm Mastery Lv. 24–26 — 47000 SP each · passive · enchantable. (by: 57.5 / 60.4 / 63.3)
- Light Armor Mastery Lv. 29–31 — 47000 SP each · passive · enchantable. (by: 42.8 / 44.5 / 46.1)
- Heavy Armor Mastery Lv. 29–31 — 47000 SP each · passive · enchantable. (by: 41.4 / 43 / 44.6)
- Sword/Blunt Weapon Mastery Lv. 24–26 — 47000 SP each · passive. (by: 57.5 / 60.4 / 63.3)
- Hammer Crush Lv. 16–18 — 47000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Two-handed Weapon Mastery Lv. 11 — 142000 SP · passive · enchantable. Increases P. Atk. by 63.3 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 11 — 142000 SP · toggle · enchantable. Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level.
Level 58
- Whirlwind Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1438 / 1502 / 1568)
- Battle Roar Lv. 4 — 181000 SP · active · enchantable. A powerful bellow that regenerates 25% of the user's original HP and increases user's Max HP by 25% for 10 minutes.
- Vital Force Lv. 6 — 181000 SP · passive. Increases HP recovery bonus by 4.7 and MP recovery bonus by 2.8 when sitting.
- Fatal Strike Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1917 / 2003 / 2091)
- Fast HP Recovery Lv. 6 — 181000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Polearm Mastery Lv. 27–29 — 60000 SP each · passive · enchantable. (by: 66.4 / 69.5 / 72.7)
- Light Armor Mastery Lv. 32–34 — 60000 SP each · passive · enchantable. (by: 47.8 / 49.5 / 51.3)
- Heavy Armor Mastery Lv. 32–34 — 60000 SP each · passive · enchantable. (by: 46.3 / 48 / 49.7)
- Sword/Blunt Weapon Mastery Lv. 27–29 — 60000 SP each · passive. (by: 66.4 / 69.5 / 72.7)
- Hammer Crush Lv. 19–21 — 60000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Two-handed Weapon Mastery Lv. 12 — 181000 SP · passive · enchantable. Increases P. Atk. by 72.7 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 12 — 181000 SP · toggle · enchantable. Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level.
- Zealot Lv. 1 — 181000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 10, accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, critical rate by 33 when using a sword/spear, and critical damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
- Polearm Accuracy Lv. 1 — 181000 SP · toggle · enchantable. Accuracy is increased by 2 when using a spear. MP is continuously consumed proportionate to user's level.
- Dark Form Lv. 1 — 181000 SP · active. For 5 minutes, increases user's fire P. Atk. by 10 and resistance to fire attacks by 3.
- War Frenzy Lv. 1 — 181000 SP · toggle · enchantable. Increases resistance to stun attacks by 5 and resistance to sleep attacks by 10. MP is continuously consumed proportionate to user's level.
Level 60
- Whirlwind Lv. 22–23 — 145000 SP each · active · enchantable. (with: 1636 / 1704)
- Fatal Strike Lv. 22–23 — 145000 SP each · active · enchantable. (with: 2181 / 2272)
- Polearm Mastery Lv. 30–31 — 145000 SP each · passive · enchantable. (by: 76 / 79.3)
- Light Armor Mastery Lv. 35–36 — 145000 SP each · passive · enchantable. (by: 53 / 54.8)
- Heavy Armor Mastery Lv. 35–36 — 145000 SP each · passive · enchantable. (by: 51.4 / 53.2)
- Sword/Blunt Weapon Mastery Lv. 30–31 — 145000 SP each · passive. (by: 76 / 79.3)
- Hammer Crush Lv. 22–23 — 145000 SP each · active · enchantable. (with: 1440 / 1500)
- Two-handed Weapon Mastery Lv. 13 — 290000 SP · passive · enchantable. Increases P. Atk. by 79.3 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 13 — 290000 SP · toggle · enchantable. Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 1–2 — 145000 SP each · active · enchantable. Attacks the target with X Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores shield defense. Over-hit and critical hit are possible. (with: 4558 / 4750)
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Bandage Lv. 3 — 310000 SP · active. Cures severe bleeding.
- Whirlwind Lv. 24–25 — 150000 SP each · active · enchantable. (with: 1774 / 1845)
- Fatal Strike Lv. 24–25 — 150000 SP each · active · enchantable. (with: 2366 / 2460)
- Boost HP Lv. 7 — 310000 SP · passive · enchantable. Max HP increases by 350.
- Polearm Mastery Lv. 32–33 — 150000 SP each · passive · enchantable. (by: 82.7 / 86.1)
- Light Armor Mastery Lv. 37–38 — 150000 SP each · passive · enchantable. (by: 56.6 / 58.4)
- Heavy Armor Mastery Lv. 37–38 — 150000 SP each · passive · enchantable. (by: 55 / 56.7)
- Sword/Blunt Weapon Mastery Lv. 32–33 — 150000 SP each · passive. (by: 82.7 / 86.1)
- Hammer Crush Lv. 24–25 — 150000 SP each · active · enchantable. (with: 1561 / 1624)
- Lionheart Lv. 3 — 310000 SP · active. Increases resistance to paralysis, hold, sleep, stun and buff-canceling attacks by 80% for 1 minute.
- Two-handed Weapon Mastery Lv. 14 — 310000 SP · passive · enchantable. Increases P. Atk. by 86.1 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 14 — 310000 SP · toggle · enchantable. Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 3–4 — 150000 SP each · active · enchantable. (with: 4944 / 5142)
Level 64
- Whirlwind Lv. 26–27 — 200000 SP each · active · enchantable. (with: 1917 / 1990)
- Battle Roar Lv. 5 — 400000 SP · active · enchantable. A powerful bellow that regenerates 30% of the user's original HP and increases user's Max HP by 30% for 10 minutes.
- Vital Force Lv. 7 — 400000 SP · passive. Increases HP recovery bonus by 5.6 and MP recovery bonus by 3.1 when sitting.
- Fatal Strike Lv. 26–27 — 200000 SP each · active · enchantable. (with: 2556 / 2653)
- Polearm Mastery Lv. 34–35 — 200000 SP each · passive · enchantable. (by: 89.6 / 93.1)
- Light Armor Mastery Lv. 39–40 — 200000 SP each · passive · enchantable. (by: 60.2 / 62.1)
- Heavy Armor Mastery Lv. 39–40 — 200000 SP each · passive · enchantable. (by: 58.6 / 60.4)
- Sword/Blunt Weapon Mastery Lv. 34–35 — 200000 SP each · passive. (by: 89.6 / 93.1)
- Hammer Crush Lv. 26–27 — 200000 SP each · active · enchantable. (with: 1687 / 1751)
- Two-handed Weapon Mastery Lv. 15 — 400000 SP · passive · enchantable. Increases P. Atk. by 93.1 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 15 — 400000 SP · toggle · enchantable. Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 5–6 — 200000 SP each · active · enchantable. (with: 5342 / 5545)
Level 66
- Whirlwind Lv. 28–29 — 220000 SP each · active · enchantable. (with: 2064 / 2138)
- Fatal Strike Lv. 28–29 — 220000 SP each · active · enchantable. (with: 2751 / 2850)
- Boost HP Lv. 8 — 440000 SP · passive · enchantable. Max HP increases by 400.
- Polearm Mastery Lv. 36–37 — 220000 SP each · passive · enchantable. (by: 96.6 / 100.2)
- Light Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 64 / 65.8)
- Heavy Armor Mastery Lv. 41–42 — 220000 SP each · passive · enchantable. (by: 62.2 / 64.1)
- Sword/Blunt Weapon Mastery Lv. 36–37 — 220000 SP each · passive. (by: 96.6 / 100.2)
- Hammer Crush Lv. 28–29 — 220000 SP each · active · enchantable. (with: 1816 / 1881)
- Two-handed Weapon Mastery Lv. 16 — 440000 SP · passive · enchantable. Increases P. Atk. by 100.2 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 16 — 440000 SP · toggle · enchantable. Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 7–8 — 220000 SP each · active · enchantable. (with: 5751 / 5958)
- Wrath Lv. 1–2 — 220000 SP each · active · enchantable. A powerful spear thrust weakens nearby enemies' CP by X%. Requires a polearm. (by: 7 / 10)
- Zealot Lv. 2 — 440000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 20, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 66 when using a sword/spear, and critical damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
- Polearm Accuracy Lv. 2 — 440000 SP · toggle · enchantable. Accuracy is increased by 3 when using a spear. MP is continuously consumed proportionate to user's level.
- Dark Form Lv. 2 — 440000 SP · active. For 5 minutes, increases user's fire P. Atk. by 15 and resistance to fire attacks by 5.
- War Frenzy Lv. 2 — 440000 SP · toggle · enchantable. Increases resistance to stun attacks by 10 and resistance to sleep attacks by 20. MP is continuously consumed proportionate to user's level.
Level 68
- Whirlwind Lv. 30–31 — 330000 SP each · active · enchantable. (with: 2213 / 2288)
- Fatal Strike Lv. 30–31 — 330000 SP each · active · enchantable. (with: 2950 / 3050)
- Fast HP Recovery Lv. 7 — 650000 SP · passive · enchantable. HP recovery bonus increases by 3.4.
- Polearm Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 103.8 / 107.5)
- Light Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable. (by: 67.7 / 69.7)
- Heavy Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable. (by: 66 / 67.8)
- Sword/Blunt Weapon Mastery Lv. 38–39 — 330000 SP each · passive. (by: 103.8 / 107.5)
- Hammer Crush Lv. 30–31 — 330000 SP each · active · enchantable. (with: 1947 / 2013)
- Two-handed Weapon Mastery Lv. 17 — 650000 SP · passive · enchantable. Increases P. Atk. by 107.5 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 17 — 650000 SP · toggle · enchantable. Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 9–10 — 330000 SP each · active · enchantable. (with: 6166 / 6376)
- Wrath Lv. 3–4 — 330000 SP each · active · enchantable. (by: 12 / 15)
Level 70
- Whirlwind Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2363 / 2439)
- Battle Roar Lv. 6 — 720000 SP · active · enchantable. A powerful bellow that regenerates 35% of the user's original HP and increases user's Max HP by 35% for 10 minutes.
- Fatal Strike Lv. 32–33 — 360000 SP each · active · enchantable. (with: 3151 / 3252)
- Boost HP Lv. 9 — 720000 SP · passive · enchantable. Max HP increases by 440.
- Polearm Mastery Lv. 40–41 — 360000 SP each · passive · enchantable. (by: 111.1 / 114.8)
- Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 71.6 / 73.5)
- Heavy Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable. (by: 69.7 / 71.6)
- Sword/Blunt Weapon Mastery Lv. 40–41 — 360000 SP each · passive. (by: 111.1 / 114.8)
- Hammer Crush Lv. 32–33 — 360000 SP each · active · enchantable. (with: 2080 / 2146)
- Two-handed Weapon Mastery Lv. 18 — 720000 SP · passive · enchantable. Increases P. Atk. by 114.8 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 18 — 720000 SP · toggle · enchantable. Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 11–12 — 360000 SP each · active · enchantable. (with: 6586 / 6797)
- Wrath Lv. 5–6 — 360000 SP each · active · enchantable. (by: 17 / 20)
Level 72
- Whirlwind Lv. 34–35 — 500000 SP each · active · enchantable. (with: 2515 / 2590)
- Vital Force Lv. 8 — 1000000 SP · passive. Increases HP recovery bonus by 6.7 and MP recovery bonus by 3.5 when sitting.
- Fatal Strike Lv. 34–35 — 500000 SP each · active · enchantable. (with: 3353 / 3453)
- Polearm Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 118.4 / 122.1)
- Light Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable. (by: 75.5 / 77.4)
- Heavy Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable. (by: 73.6 / 75.5)
- Sword/Blunt Weapon Mastery Lv. 42–43 — 500000 SP each · passive. (by: 118.4 / 122.1)
- Hammer Crush Lv. 34–35 — 500000 SP each · active · enchantable. (with: 2213 / 2279)
- Two-handed Weapon Mastery Lv. 19 — 1000000 SP · passive · enchantable. Increases P. Atk. by 122.1 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 19 — 1000000 SP · toggle · enchantable. Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 13–14 — 500000 SP each · active · enchantable. (with: 7008 / 7218)
- Wrath Lv. 7–8 — 500000 SP each · active · enchantable. (by: 22 / 25)
Level 74
- Whirlwind Lv. 36–37 — 760000 SP each · active · enchantable. (with: 2665 / 2740)
- Fatal Strike Lv. 36–37 — 760000 SP each · active · enchantable. (with: 3553 / 3653)
- Boost HP Lv. 10 — 1530000 SP · passive · enchantable. Max HP increases by 480.
- Fast HP Recovery Lv. 8 — 1530000 SP · passive · enchantable. HP recovery bonus increases by 4.
- Polearm Mastery Lv. 44–45 — 760000 SP each · passive · enchantable. (by: 125.7 / 129.3)
- Light Armor Mastery Lv. 49–50 — 760000 SP each · passive · enchantable. (by: 79.4 / 81.3)
- Heavy Armor Mastery Lv. 49–50 — 760000 SP each · passive · enchantable. (by: 77.4 / 79.3)
- Sword/Blunt Weapon Mastery Lv. 44–45 — 760000 SP each · passive. (by: 125.7 / 129.3)
- Hammer Crush Lv. 36–37 — 760000 SP each · active · enchantable. (with: 2345 / 2411)
- Two-handed Weapon Mastery Lv. 20 — 1530000 SP · passive · enchantable. Increases P. Atk. by 129.3 and accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
- Vicious Stance Lv. 20 — 1530000 SP · toggle · enchantable. Increases the power of critical attacks by 609. MP is continuously consumed proportionate to user's level.
- Crush of Doom Lv. 15–16 — 760000 SP each · active · enchantable. (with: 7427 / 7635)
- Wrath Lv. 9–10 — 760000 SP each · active · enchantable. (by: 27 / 30)
- Zealot Lv. 3 — 1530000 SP · active · enchantable. Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, movement speed by 30, accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, critical rate by 100 when using a sword/spear, and critical damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Can be used when HP is under 30%.
- Polearm Accuracy Lv. 3 — 1530000 SP · toggle · enchantable. Accuracy is increased by 4 when using a spear. MP is continuously consumed proportionate to user's level.
- Dark Form Lv. 3 — 1530000 SP · active. For 5 minutes, increases user's fire P. Atk. by 20 and resistance to fire attacks by 10.
- War Frenzy Lv. 3 — 1530000 SP · toggle · enchantable. Increases resistance to stun attacks by 15 and resistance to sleep attacks by 30. MP is continuously consumed proportionate to user's level.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Destroyer — Lineage II Interlude
- Destroyer — Lineage II The 1st Throne: The Kamael
- Destroyer — Lineage II The 1st Throne: Hellbound
- Destroyer — Lineage II The 2nd Throne: Gracia Part 1
- Destroyer — Lineage II The 2nd Throne: Gracia Part 2
- Destroyer — Lineage II The 2nd Throne: Gracia Final
- Destroyer — Lineage II The 2nd Throne: Gracia Epilogue
- Destroyer — Lineage II High Five
- Destroyer — Lineage II C5: Oath of Blood
- Destroyer — Lineage II C4: Scions of Destiny
- Destroyer — Lineage II C3: Rise of Darkness
- Destroyer — Lineage II C2: Age of Splendor
- Destroyer — Lineage II C1: Harbingers of War
Destroyer: frequently asked questions
What weapons does Destroyer use?
Weapons it masters: Two-handed blunts, Polearms, Two-handed swords.
What armor does Destroyer wear?
Armor: Heavy armor, Light armor.
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