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Elves · Lineage II The 2nd Throne: Gracia Final

Elven Scout

Elven Scout is a class of Lineage II Gracia Final (race: Elves). It comes from Elven Fighter. It evolves into Plain Walker, Silver Ranger.

Elven Scout: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Charm Lv. 1–3 — 950 SP each · active, magic. Decreases the attacking desire of the enemy toward yourself by X Power. (by: 132 / 137 / 143)
  • Mortal Blow Lv. 10–12 — 1200 SP each · active. Tries powerful attacks on vital parts. Attacks the target with X Power added to P. Atk. Requires a dagger. Over-hit is possible. (with: 268 / 291 / 314)
  • Unlock Lv. 1 — 2800 SP · active. Opens a level 1 door with 30%% chance and opens a treasure chest below level 20 with 90%% chance. Requires 2 Thief Keys.
  • Power Shot Lv. 10–12 — 1200 SP each · active. Attacks an enemy in the distance. Attacks the target with X Power added to P. Atk. Requires a bow. Over-hit is possible. (with: 239 / 258 / 279)
  • Elemental Heal Lv. 4–6 — 1200 SP each · active, magic · enchantable. Restores one's own HP by X Power. (by: 95 / 100 / 106)
  • Defense Aura Lv. 2 — 2800 SP · active, magic. Increases P. Def. by 12%% for 20 minutes.
  • Long Shot Lv. 1 — 2800 SP · passive. The bow's range increases by 200.
  • Acrobatics Lv. 1 — 2800 SP · passive. The safe height for fall damage increases by 60.
  • Breath Boost Lv. 1 — 2800 SP · passive. Lung capacity increases by 180.
  • Bow Mastery Lv. 1–3 — 950 SP each · passive · enchantable. P. Atk. increases by X when using a bow. (by: 10.3 / 11.4 / 27.6)
  • Dagger Mastery Lv. 1 — 2800 SP · passive · enchantable. P. Atk. increases by 3.6 when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1400 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 4, and the rate of being targeted for Critical damage decreases by 15%%. (by: 1.3 / 2.2)
  • Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases the power of critical attacks by 35. MP is continuously consumed according to level.

Level 24

  • Charm Lv. 4–6 — 1700 SP each · active, magic. (by: 153 / 159 / 164)
  • Mortal Blow Lv. 13–15 — 1700 SP each · active. (with: 367 / 396 / 427)
  • Poison Recovery Lv. 1 — 5000 SP · active, magic. Cures one's own low-level poison condition.
  • Unlock Lv. 2 — 5000 SP · active. Opens a level 1 door with 50%% chance and opens a treasure chest below level 24 with 90%% chance. Requires 2 Thief Keys.
  • Power Shot Lv. 13–15 — 1700 SP each · active. (with: 326 / 352 / 379)
  • Elemental Heal Lv. 7–9 — 1700 SP each · active, magic · enchantable. (by: 118 / 124 / 130)
  • Cure Bleeding Lv. 1 — 5000 SP · active, magic. Cures one's own low-level bleed condition.
  • Bleed Lv. 1 — 5000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 25 HP every second.
  • Boost Evasion Lv. 1 — 5000 SP · passive · enchantable. Evasion increases by 2.
  • Bow Mastery Lv. 4–6 — 1700 SP each · passive · enchantable. (by: 32.8 / 35.6 / 38.6)
  • Dagger Mastery Lv. 2 — 5000 SP · passive · enchantable. P. Atk. increases by 6 when using a dagger.
  • Light Armor Mastery Lv. 3–4 — 2500 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 6, and the rate of being targeted for Critical damage decreases by 15%%. (by: 3.2 / 4.2)
  • Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Accuracy increases by 3. MP is continuously consumed according to level.
  • Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable. Increases the power of critical attacks by 48. MP is continuously consumed according to level.

Level 28

  • Charm Lv. 7–9 — 3100 SP each · active, magic. (by: 176 / 182 / 188)
  • Mortal Blow Lv. 16–18 — 3100 SP each · active. (with: 494 / 531 / 571)
  • Unlock Lv. 3 — 9200 SP · active. Opens a level 1 door with 75%% chance and opens a treasure chest below level 28 with 90%% chance. Requires 3 Thief Keys.
  • Power Shot Lv. 16–18 — 3100 SP each · active. (with: 440 / 472 / 507)
  • Elemental Heal Lv. 10–12 — 3100 SP each · active, magic · enchantable. (by: 143 / 150 / 157)
  • Attack Aura Lv. 2 — 9200 SP · active, magic. Increases P. Atk. by 12%% for 20 minutes.
  • Ultimate Evasion Lv. 1 — 9200 SP · active · enchantable. For 30 seconds, increases one's own evasion by 20, physical attack skill evasion rate by 25%%, and resistance to buff canceling attacks by 80.
  • Quick Step Lv. 1 — 9200 SP · passive · enchantable. Moving speed increases by 7.
  • Bow Mastery Lv. 7–9 — 3100 SP each · passive · enchantable. (by: 45.2 / 48.9 / 52.7)
  • Dagger Mastery Lv. 3–4 — 4600 SP each · passive · enchantable. P. Atk. increases by X when using a dagger. (by: 7.4 / 9)
  • Acrobatic Move Lv. 1 — 9200 SP · passive. Evasion increases by 4 when running.
  • Light Armor Mastery Lv. 5–6 — 4600 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, evasion increases by 7, and the rate of being targeted for Critical damage decreases by 15%%. (by: 5.3 / 6.8)
  • Vicious Stance Lv. 3 — 9200 SP · toggle · enchantable. Increases the power of critical attacks by 64. MP is continuously consumed according to level.

Level 32

  • Charm Lv. 10–12 — 5100 SP each · active, magic. (by: 200 / 206 / 213)
  • Mortal Blow Lv. 19–21 — 5100 SP each · active. (with: 656 / 703 / 752)
  • Unlock Lv. 4 — 15000 SP · active. Opens a level 1 door with 100%% chance, opens a level 2 door with 50%% chance, and opens a treasure chest below level 32 with 90%% chance. Requires 3 Thief Keys.
  • Power Shot Lv. 19–21 — 5100 SP each · active. (with: 584 / 625 / 669)
  • Elemental Heal Lv. 13–15 — 5100 SP each · active, magic · enchantable. (by: 172 / 179 / 187)
  • Bleed Lv. 2 — 15000 SP · active · enchantable. Decreases the enemy's moving speed by 20%% for 20 seconds, inflicts bleed, and makes him consume 34 HP every second.
  • Rapid Shot Lv. 1 — 15000 SP · active · enchantable. Increases one's own bow Atk. Spd. by 8%% for 20 minutes.
  • Critical Chance Lv. 1 — 15000 SP · passive · enchantable. Critical rate increases by 20%%.
  • Bow Mastery Lv. 10–12 — 5100 SP each · passive · enchantable. (by: 61.1 / 65.6 / 70.4)
  • Dagger Mastery Lv. 5–6 — 7700 SP each · passive · enchantable. (by: 10.8 / 12.8)
  • Sprint Lv. 1 — 15000 SP · active, magic · enchantable. Increases one's own moving speed by 22 for 20 minutes.
  • Light Armor Mastery Lv. 7–8 — 7700 SP each · passive · enchantable. (by: 8.4 / 10.1)
  • Vicious Stance Lv. 4 — 15000 SP · toggle · enchantable. Increases the power of critical attacks by 84. MP is continuously consumed according to level.

Level 36

  • Charm Lv. 13–15 — 8600 SP each · active, magic. (by: 225 / 232 / 239)
  • Mortal Blow Lv. 23–24 — 8600 SP each · active. (with: 916 / 977)
  • Unlock Lv. 5 — 26000 SP · active. Opens a level 1 door with 100%% chance, opens a level 2 door with 30%% chance, and opens a treasure chest below level 36 with 90%% chance. Requires 4 Thief Keys.
  • Power Shot Lv. 22–24 — 8600 SP each · active. (with: 763 / 814 / 868)
  • Elemental Heal Lv. 16–18 — 8600 SP each · active, magic · enchantable. (by: 203 / 211 / 219)
  • Stunning Shot Lv. 1–3 — 8600 SP each · active · enchantable. Shoots an arrow at the enemy with X Power added to P. Atk. Causes shock on the enemy for 9 seconds. Requires a bow. Over-hit is possible. Target cancel. (with: 344 / 367 / 391)
  • Entangle Lv. 1 — 26000 SP · active, magic · enchantable. Decreases the enemy's moving speed by 20%% for 1 minute.
  • Esprit Lv. 1 — 26000 SP · passive. Increases HP recovery bonus by 2.5 and MP recovery bonus by 0.8 when running.
  • Bow Mastery Lv. 13–15 — 8600 SP each · passive · enchantable. (by: 80.9 / 86.5 / 92.4)
  • Dagger Mastery Lv. 7–8 — 13000 SP each · passive · enchantable. (by: 15.1 / 17.6)
  • Light Armor Mastery Lv. 9–10 — 13000 SP each · passive · enchantable. (by: 11.9 / 13.7)
  • Vicious Stance Lv. 5 — 26000 SP · toggle · enchantable. Increases the power of critical attacks by 109. MP is continuously consumed according to level.

In other chronicles

Elven Scout: frequently asked questions

What weapons does Elven Scout use?

Weapons it masters: Bows, Daggers.

What armor does Elven Scout wear?

Armor: Light armor.

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