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Humans · Lineage II Interlude

Knight

Knight is a class of Lineage II Interlude (race: Humans). It comes from Fighter. It evolves into Dark Avenger, Paladin.

2 tips about this — read them

Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 12, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Health Lv. 1–2 — 2300 SP each · active, magic · requires Spellbook: Drain Health; enchantable. Transfers HP from a target to yourself. Power X. (Power: 20 / 22)
  • Majesty Lv. 1 — 4700 SP · active. Temporarily increase P. Def while decreasing Evasion. Effect 1.
  • Shield Stun Lv. 1–3 — 1500 SP each · active · enchantable. A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.
  • Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
  • Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense increases.
  • Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases P. Atk. when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases P. Def. when wearing heavy armor.

Level 24

  • Aggression Lv. 1–3 — 3300 SP each · active · enchantable. Provokes a target to attack. Power X. (Power: 655 / 679 / 703)
  • Drain Health Lv. 3–4 — 5000 SP each · active, magic · enchantable. (Power: 24 / 26)
  • Shield Stun Lv. 4–6 — 3300 SP each · active · enchantable
  • Deflect Arrow Lv. 1 — 10000 SP · active · enchantable. Increases defense against bow attacks. Effect 1.
  • Magic Resistance Lv. 3–5 — 3300 SP each · passive
  • Sword Blunt Mastery Lv. 2 — 10000 SP · passive
  • Heavy Armor Mastery Lv. 4–6 — 3300 SP each · passive

Level 28

  • Aggression Lv. 4–6 — 4000 SP each · active · enchantable. (Power: 752 / 777 / 803)
  • Divine Heal Lv. 1–3 — 4000 SP each · active, magic · requires Spellbook: Divine Heal. Recover HP. Power X. (Power: 143 / 150 / 157)
  • Drain Health Lv. 5–7 — 4000 SP each · active, magic · enchantable. (Power: 28 / 29 / 31)
  • Shield Stun Lv. 7–9 — 4000 SP each · active · enchantable
  • Magic Resistance Lv. 6–8 — 4000 SP each · passive
  • Shield Mastery Lv. 2 — 12000 SP · passive
  • Sword Blunt Mastery Lv. 3–4 — 6000 SP each · passive
  • Heavy Armor Mastery Lv. 7–9 — 4000 SP each · passive

Level 32

  • Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (Power: 855 / 882 / 909)
  • Divine Heal Lv. 4–6 — 8300 SP each · active, magic. (Power: 171 / 179 / 187)
  • Drain Health Lv. 8–10 — 8300 SP each · active, magic · enchantable. (Power: 33 / 34 / 35)
  • Shield Stun Lv. 10–12 — 8300 SP each · active · enchantable
  • Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases defense against bow attacks. Effect 2.
  • Magic Resistance Lv. 9–11 — 8300 SP each · passive
  • Sword Blunt Mastery Lv. 5–6 — 13000 SP each · passive
  • Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive

Level 36

  • Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (Power: 965 / 993 / 1021)
  • Divine Heal Lv. 7–9 — 13000 SP each · active, magic. (Power: 203 / 211 / 219)
  • Drain Health Lv. 11–13 — 13000 SP each · active, magic · enchantable. (Power: 38 / 39 / 40)
  • Shield Stun Lv. 13–15 — 13000 SP each · active · enchantable
  • Magic Resistance Lv. 12–14 — 13000 SP each · passive
  • Focus Mind Lv. 1 — 39000 SP · passive. Increases MP regeneration.
  • Sword Blunt Mastery Lv. 7–8 — 19000 SP each · passive
  • Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive

Tips about Knight

Knight: what it specializes in

Knight (Humans, comes from Fighter): specializes in heavy armor; new skills: Drain Health (Lv. 20), Majesty (Lv. 20), Shield Stun (Lv. 20), Ultimate Defense (Lv. 20), Aggression (Lv. 24), Deflect Arrow (Lv. 24), Divine Heal (Lv. 28), Magic Resistance (Lv. 20), Shield Mastery (Lv. 20), Sword Blunt Mastery (Lv. 20), Heavy Armor Mastery (Lv. 20) and Focus Mind (Lv. 36).

Knight: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Drain Health (Drain Health, Lv. 20; 605 adena); Spellbook: Divine Heal (Divine Heal, Lv. 28; 1,705 adena).

In other chronicles

Knight: frequently asked questions

What weapons does Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Knight wear?

Armor: Heavy armor, Shields.

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